<config>

<append xpath="/blocks">

<set xpath="/blocks/block[@name='plantedBlueberry1']">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="PlantGrowing.Next" value="plantedBlueberry2"/>
	<property name="UnlockedBy" value="craftingSeeds"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Plants/blueberry_plant_sproutPrefab.prefab"/>
	<property name="PlaceAsRandomRotation" value="true"/>
	<drop event="Destroy" name="plantedBlueberry1" count="1"/>
	<property name="SortOrder1" value="B957"/>
	<property name="Tags" value="seedSkill"/>
	<property name="SoundPickup" value="seeds_generic1_grab"/>
	<property name="SoundPlace" value="seeds_generic1_place"/>
</set>

<set xpath="/blocks/block[@name='plantedBlueberry2']">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="PlantGrowing.Next" value="plantedBlueberry3HarvestPlayer"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Plants/blueberry_plant_harvestPrefab.prefab"/>
	<drop event="Harvest" name="plantedBlueberry1" count="1" tag="wildCropsHarvest"/>
	<drop event="Harvest" name="blueberryflower" count="1" tag="wildCropsHarvest"/>
	<property name="SortOrder1" value="B957"/>
	<property name="SortOrder2" value="0002"/>
</set>
		
		
<block name="blueraspberryplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="DescriptionKey" value="BlueRaspberryPlant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?raspberrybluestage3.prefab" />
			<drop event="Harvest" name="blueraspberry" count="2,4" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="blueraspberry" count="1,2" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="blueraspberryplantstage2">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="DescriptionKey" value="blueraspberry growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="blueraspberryplantstage3"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?raspberrystage2.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
<block name="raspberryplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="DescriptionKey" value="Raspberryplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="DowngradeBlock" value="raspberryseeds"/>
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?raspberrystage3.prefab" />
			<drop event="Harvest" name="raspberry" count="2,4" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="raspberry" count="1,2" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="raspberryplantstage2">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="DescriptionKey" value="raspberry growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="raspberryplantstage3"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?raspberrystage2.prefab"/>
			<drop event="Destroy" name="raspberryseeds" count="1"/>		
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="blueraspberryplantstage2"/>
		<property name="Item" value="blueberryflower"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="1"/>
	</property>
		</block>
				
		<block name="raspberryseeds">	
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="CustomIcon" value=""/>
			<property name="DescriptionKey" value="raspberry seed"/>
			<property name="PlantGrowing.Next" value="raspberryplantstage2"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="Material" value="Mcorn"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Collide" value="melee"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?raspberrystage1.prefab"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="raspberryseeds" count="1"/>
			<property name="Tags" value="seedSkill"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		

<block name="Riceplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="DowngradeBlock" value="Riceseeds"/>
			<property name="DescriptionKey" value="Riceplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?Riceplant3.prefab" />
			<drop event="Harvest" name="Rice" count="1,3" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="Rice" count="1,2" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="Riceplantstage2">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="DescriptionKey" value="rice growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="Riceplantstage3"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?Riceplant2.prefab"/>
			<drop event="Destroy" name="Riceseeds" count="1"/>		
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
				
		<block name="Riceseeds">	
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="CustomIcon" value="rice seeds"/>
			<property name="DescriptionKey" value="rice seed"/>
			<property name="PlantGrowing.Next" value="Riceplantstage2"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="Material" value="Mcorn"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Collide" value="melee"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?Riceplant1.prefab"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="Riceseeds" count="1"/>
			<property name="Tags" value="seedSkill"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
	
	
		<block name="pineappleplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="DowngradeBlock" value="pineappleseeds"/>
			<property name="DescriptionKey" value="pineappleplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?pineapplestage3.prefab" />
			<drop event="Harvest" name="pineapple" count="1" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="pineapple" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="pineappleplantstage2">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="DescriptionKey" value="pineapple growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="pineappleplantstage3"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?pineapplestage2.prefab"/>
			<drop event="Destroy" name="pineappleseeds" count="1"/>		
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
				
		<block name="pineappleseeds">	
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="CustomIcon" value="seed pineapple"/>
			<property name="DescriptionKey" value="pineapple seed"/>
			<property name="PlantGrowing.Next" value="pineappleplantstage2"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?pineapplestage1.prefab"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="pineappleseeds" count="1"/>
			<property name="Tags" value="seedSkill"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		
		<block name="watermelonplantstage3">
			<property name="Stacknumber" value="1"/>
			<property name="Material" value="Mcorn"/>
			<property name="IsPlant" value="true" />
			<property name="Collide" value="melee"/>
			<property name="DowngradeBlock" value="watermelonseeds"/>
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="DescriptionKey" value="watermelonplant"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?watermelonstage3.prefab" />		
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
			<property name="PlantGrowing.FertileLevel" value="34"/>
			<drop event="Harvest" name="watermelon" count="3" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="watermelon" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="watermelonplantstage2">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="PlantGrowing.Next" value="watermelonplantstage3"/>
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="DescriptionKey" value="watermelon growing"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?watermelonstage2.prefab" />			
			<drop event="Harvest" name="watermelonseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="watermelonseeds">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="Stacknumber" value="100"/>
			<property name="CreativeMode" value="Player"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIcon" value="watermelon seeds"/>
			<property name="Material" value="Mcorn"/>
			<property name="PlantGrowing.Next" value="watermelonplantstage2"/>
			<property name="DescriptionKey" value="watermelon seed"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Collide" value="melee"/>			
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?watermelonstage1.prefab" />
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="watermelonseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="beetplantstage3">
			<property name="Stacknumber" value="1"/>
			<property name="Material" value="Mcorn"/>
			<property name="DowngradeBlock" value="Beetrootseeds"/>
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="DescriptionKey" value="beetrootplant"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?beetrootstage3.prefab" />			
			<property name="Collide" value="melee"/>
			<drop event="Harvest" name="beetroot" count="1" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="beetroot" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
	
		<block name="beetplantstage2">
		<property name="Extends" value="cropsGrowingMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Material" value="Mcorn"/>
			<property name="PlantGrowing.GrowthRate" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="beetplantstage3"/>
			<property name="DescriptionKey" value="beetroot growing"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?beetrootstage2.prefab" />			
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="Beetrootseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="Beetrootseeds">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="Stacknumber" value="100"/>
			<property name="CustomIcon" value="beetseeds"/>
			<property name="Material" value="Mcorn"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="PlantGrowing.Next" value="beetplantstage2"/>
			<property name="Collide" value="melee"/>
			<property name="DescriptionKey" value="beetroot seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?beetrootstage1.prefab" />		
			<drop event="Harvest" name="Beetrootseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
	
		<block name="carrotplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Material" value="Mcorn"/>
			<property name="DowngradeBlock" value="carrotseeds"/>
			<property name="DescriptionKey" value="carrots"/>
			<property name="Collide" value="melee"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?carrotstage3.prefab" />
			<drop event="Harvest" name="carrot" count="2,3" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="carrot" count="2" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="carrotplantstage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="carrotplantstage3"/>
			<property name="Collide" value="melee"/>
			<property name="DescriptionKey" value="carrots growing"/>
			<property name="Shape" value="ModelEntity" />
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?carrotstage2.prefab" />		
			<drop event="Harvest" name="carrotseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
	
		<block name="carrotseeds">
			<property name="CustomIcon" value="carrot seeds"/>
			<property name="Stacknumber" value="100"/>
			<property name="Material" value="Mcorn"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="carrotplantstage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="carrot seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?carrotstage1.prefab" />			
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="carrotseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="onionplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Material" value="Mcorn"/>
			<property name="DowngradeBlock" value="onionseeds"/>
			<property name="DescriptionKey" value="onionplant"/>
			<property name="Collide" value="melee"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?onionstage3.prefab" />
			<drop event="Harvest" name="onion" count="1" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="onion" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="onionplantstage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="onionplantstage3"/>
			<property name="DescriptionKey" value="onion growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?onionstage2.prefab" />		
			<drop event="Harvest" name="onionseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		
		<block name="onionseeds">
			<property name="CustomIcon" value="onion seeds"/>
			<property name="Stacknumber" value="100"/>
			<property name="Collide" value="melee"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Material" value="Mcorn"/>
			<property name="PlantGrowing.Next" value="onionplantstage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="onion seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?onionstage1.prefab" />			
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="onionseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="strawberrystage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Material" value="Mcorn"/>
			<property name="Tags" value="cropHarvest"/>
			<property name="DowngradeBlock" value="strawberryseeds"/>
			<property name="DescriptionKey" value="strawberryplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?strawberrystage3.prefab" />
			<drop event="Harvest" name="strawberry" count="2,4" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="strawberry" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="strawberrystage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="strawberrystage3"/>
			<property name="DescriptionKey" value="strawberry growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?strawberrystage2.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />			
			<drop event="Harvest" name="strawberryseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
	
		<block name="strawberryseeds">
			<property name="CustomIcon" value="strawberry seeds"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Collide" value="melee"/>
			<property name="Material" value="Mcorn"/>
			<property name="PlantGrowing.Next" value="strawberrystage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="strawberry seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?strawberrystage1.prefab" />			
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="strawberry seeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="turnipplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Material" value="Mcorn"/>
			<property name="DowngradeBlock" value="turnipseeds"/>
			<property name="Collide" value="melee"/>
			<property name="Tags" value="cropHarvest"/>
			<property name="DescriptionKey" value="turnipplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?turnipstage3.prefab" />
			<drop event="Harvest" name="turnip" count="1" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="turnip" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="turnipplantstage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="turnipplantstage3"/>
			<property name="DescriptionKey" value="turnip growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Collide" value="melee"/>			
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?turnipstage2.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />			
			<drop event="Harvest" name="turnipseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="turnipseeds">
			<property name="CustomIcon" value="turnip seeds"/>
			<property name="Stacknumber" value="100"/>
			<property name="Material" value="Mcorn"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="PlantGrowing.Next" value="turnipplantstage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="turnip seed"/>
			<property name="Collide" value="melee"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?turnipstage1.prefab" />			
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="turnipseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		
		<block name="sugarbeetplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Material" value="Mcorn"/>
			<property name="DescriptionKey" value="sugarbeetplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="DowngradeBlock" value="sugarbeetseeds"/>
			<property name="Collide" value="melee"/>
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?sugarbeetstage3.prefab" />
			<drop event="Harvest" name="sugarbeet" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="sugarbeetplantstage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="sugarbeetplantstage3"/>
			<property name="DescriptionKey" value="sugarbeet growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Collide" value="melee"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?sugarbeetstage2.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />	
			<drop event="Harvest" name="sugarbeetseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>		
		
		<block name="sugarbeetseeds">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="CustomIcon" value="sugar beet seeds"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Stacknumber" value="100"/>
			<property name="Material" value="Mcorn"/>
			<property name="PlantGrowing.Next" value="sugarbeetplantstage2" />
			<property name="DescriptionKey" value="sugarbeet seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Collide" value="melee"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?sugarbeetstage1.prefab" />
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="sugarbeetseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
			
		<block name="wheatplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Material" value="Mcorn"/>
			<property name="DescriptionKey" value="wheatplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="DowngradeBlock" value="wheatseeds"/>
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?wheatstage3.prefab" />
			<drop event="Harvest" name="wheat" count="2,5" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="wheat" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="wheatplantstage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="wheatplantstage3"/>
			<property name="DescriptionKey" value="wheat growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?wheatstage2.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />
			<drop event="Harvest" name="wheatseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="wheatseeds">
			<property name="CustomIcon" value="wheatseeds"/>
			<property name="Stacknumber" value="50"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
						<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="PlantGrowing.Next" value="wheatplantstage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="wheat seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?wheatstage1.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="wheatseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="garlicplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Material" value="Mcorn"/>
			<property name="DescriptionKey" value="garlicplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="DowngradeBlock" value="garlicseeds"/>
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?garlicstage3.prefab" />
			<drop event="Harvest" name="garlic" count="1" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="garlic" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="garlicplantstage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="garlicplantstage3"/>
			<property name="DescriptionKey" value="garlic growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?garlicstage2.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />
			<drop event="Harvest" name="garlicseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="garlicseeds">
			<property name="CustomIcon" value="garlicseed"/>
			<property name="Stacknumber" value="50"/>
			<property name="Material" value="Mcorn"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="garlicplantstage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="garlic seed"/>
			<property name="Shape" value="ModelEntity" />		
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?garlicstage1.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="garlicseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="goldenrodstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="DowngradeBlock" value="goldenrodseeds"/>
			<property name="Material" value="Mcorn"/>
			<property name="DescriptionKey" value="goldenrodplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?goldenrodstage3.prefab" />
			<drop event="Harvest" name="resourceCropGoldenrodPlant" count="5" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="resourceCropGoldenrodPlant" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="goldenrodstage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="goldenrodstage3"/>
			<property name="DescriptionKey" value="goldenrod growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?goldenrodstage2.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />
			<drop event="Harvest" name="goldenrodseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="goldenrodseeds">
			<property name="CustomIcon" value="wheatseeds"/>
			<property name="Stacknumber" value="50"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="goldenrodstage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="goldenrod seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?goldenrodstage1.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="goldenrodseeds" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
		</block>
		
		<block name="peanutplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="DowngradeBlock" value="peanutplantseed"/>
			<property name="Material" value="Mcorn"/>
			<property name="DescriptionKey" value="peanutplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?peanutstage3.prefab" />
			<drop event="Harvest" name="peanut" count="3,4" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="peanut" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="peanutplantstage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="peanutplantstage3"/>
			<property name="DescriptionKey" value="peanut growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?peanutstage2.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />
			<drop event="Harvest" name="peanutplantseed" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="peanutplantseed">
			<property name="CustomIcon" value="peanut seeds"/>
			<property name="Stacknumber" value="50"/>
			<property name="Material" value="Mcorn"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="peanutplantstage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="peanut seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?peanutstage1.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="peanutplantseed" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="soybeanplantstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Material" value="Mcorn"/>
			<property name="DowngradeBlock" value="soybeanplantseed"/>
			<property name="DescriptionKey" value="soybeanplant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?soybeanstage3.prefab" />
			<drop event="Harvest" name="soybean" count="3,4" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="soybean" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="soybeanplantstage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="soybeanplantstage3"/>
			<property name="DescriptionKey" value="soybean growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?soybeanstage2.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />
			<drop event="Harvest" name="peanutplantseed" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="soybeanplantseed">
			<property name="CustomIcon" value="soybeanseeds"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="soybeanplantstage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="soybean seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?soybeanstage1.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="soybeanplantseed" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="tomatostage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Material" value="Mcorn"/>
			<property name="DescriptionKey" value="tomatoplant"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="DowngradeBlock" value="tomatoseedling"/>
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?tomatostage3.prefab" />
			<drop event="Harvest" name="tomato" count="2,4" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="tomato" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="tomatostage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="tomatostage3"/>
			<property name="DescriptionKey" value="tomato growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?tomatostage2.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />
			<drop event="Harvest" name="tomatoseedling" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="tomatoseedling">
			<property name="CustomIcon" value="tomatoseeds"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="tomatostage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="tomato seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?tomatostage1.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="tomatoseedling" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="chrysanthemumsstage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Material" value="Mcorn"/>
			<property name="DowngradeBlock" value="chrysanthemumsseed"/>
			<property name="DescriptionKey" value="chrysanthemumPlant"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?redflowerstage3.prefab" />
			<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="4" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="chrysanthemumsstage2">
			<property name="Material" value="Mcorn"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="melee"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="PlantGrowing.Next" value="chrysanthemumsstage3"/>
			<property name="DescriptionKey" value="Chrysanthemumgrowing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?redflowerstage2.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />
			<drop event="Harvest" name="chrysanthemumsseed" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="chrysanthemumsseed">
			<property name="CustomIcon" value="plantedChrysanthemum3Harvest"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="chrysanthemumsstage2"/>
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="DescriptionKey" value="chrysanthemum seed"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?redflowerstage1.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="chrysanthemumsseed" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="appletreestage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="Stacknumber" value="1"/>
			<property name="MaxDamage" value="150"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Material" value="MtreeWoodSmall"/>
			<property name="DescriptionKey" value="appletree"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="DowngradeBlock" value="appletreestage2"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?appletreefullgrownpick.prefab" />
			<drop event="Harvest" name="apple" count="4,5" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="apple" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="appletreestage2">
			<property name="Material" value="MtreeWoodSmall"/>
			<property name="Stacknumber" value="1"/>
			<property name="MaxDamage" value="150"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Extends" value="treeMasterGrowing"/>
			<property name="PlantGrowing.Next" value="appletreestage3"/>
			<property name="DescriptionKey" value="apple growing"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?stage2fruit tree.prefab" />
			<property name="CanDecorateOnSlopes" value="true" />
			<drop event="Harvest" name="appletreestage1" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="appletreestage1">
			<property name="WaterFlow" value="restricted"/>
			<property name="CustomIcon" value="appleseeds"/>
			<property name="Extends" value="treeMasterGrowing"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="appletreestage2"/>
			<property name="DescriptionKey" value="apple seedling"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?stage1fruittree.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="120"/>
			<drop event="Harvest" name="appletreestage1" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="kiwitreestage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="MaxDamage" value="150"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Material" value="MtreeWoodSmall"/>
			<property name="DescriptionKey" value="kiwitree"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="DowngradeBlock" value="kiwitreestage2"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?kiwitreereadypick.prefab" />
			<drop event="Harvest" name="kiwi" count="4,5" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="kiwi" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="kiwi" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="kiwitreestage2">
			<property name="CustomIcon" value=""/>
			<property name="MaxDamage" value="150"/>
			<property name="Stacknumber" value="50"/>
			<property name="Material" value="MtreeWoodSmall"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="PlantGrowing.Next" value="kiwitreestage3"/>
			<property name="Extends" value="treeMasterGrowing"/>
			<property name="DescriptionKey" value="kiwi growing"/>
			<property name="Shape" value="ModelEntity" />
			<property name="CanDecorateOnSlopes" value="true" />			
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?stage2fruit tree.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="kiwitreestage1" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>		
		
		<block name="kiwitreestage1">
			<property name="WaterFlow" value="restricted"/>
			<property name="CustomIcon" value="kiwiseeds"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="kiwitreestage2"/>
			<property name="Extends" value="treeMasterGrowing"/>
			<property name="DescriptionKey" value="kiwi seedling"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?stage1fruittree.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="120"/>
			<drop event="Harvest" name="kiwitreestage1" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="Limetreestage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="MaxDamage" value="150"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Material" value="MtreeWoodSmall"/>
			<property name="DescriptionKey" value="Limetree"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="DowngradeBlock" value="Limetreestage2"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?limetreeready.prefab" />
			<drop event="Harvest" name="Lime" count="4,5" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="Lime" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="Lime" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="Limetreestage2">
			<property name="CustomIcon" value=""/>
			<property name="Stacknumber" value="50"/>
			<property name="MaxDamage" value="150"/>
			<property name="Material" value="MtreeWoodSmall"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="PlantGrowing.Next" value="Limetreestage3"/>
			<property name="Extends" value="treeMasterGrowing"/>
			<property name="DescriptionKey" value="lime growing"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?stage2fruit tree.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="Limetreestage1" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="Limetreestage1">
			<property name="WaterFlow" value="restricted"/>
			<property name="CustomIcon" value="lime seeds"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="Limetreestage2"/>
			<property name="Extends" value="treeMasterGrowing"/>
			<property name="DescriptionKey" value="Lime seedling"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?stage1fruittree.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="120"/>
			<drop event="Harvest" name="Limetreestage1" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="orangetreestage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="MaxDamage" value="150"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Material" value="MtreeWoodSmall"/>
			<property name="DescriptionKey" value="orangetree"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="DowngradeBlock" value="orangetreestage2"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?orangetreereadypick.prefab" />
			<drop event="Harvest" name="orange" count="4,5" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="orange" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="orange" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="orangetreestage2">
			<property name="CustomIcon" value=""/>
			<property name="MaxDamage" value="150"/>
			<property name="Stacknumber" value="50"/>
			<property name="Material" value="MtreeWoodSmall"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="PlantGrowing.Next" value="orangetreestage3"/>
			<property name="Extends" value="treeMasterGrowing"/>
			<property name="DescriptionKey" value="orange growing"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?stage2fruit tree.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="orangetreestage1" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="orangetreestage1">
			<property name="WaterFlow" value="restricted"/>
			<property name="CustomIcon" value="orangeseeds"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="orangetreestage2"/>
			<property name="Extends" value="treeMasterGrowing"/>
			<property name="DescriptionKey" value="orange seedling"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?stage1fruittree.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="120"/>
			<drop event="Harvest" name="orangetreestage1" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="peachtreestage3">
			<property name="Extends" value="cropsHarvestableMaster"/>
			<property name="MaxDamage" value="150"/>
			<property name="Stacknumber" value="1"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Material" value="MtreeWoodSmall"/>
			<property name="DescriptionKey" value="peachtree"/>
			<property name="Shape" value="ModelEntity" />
			<property name="Tags" value="cropHarvest"/>
			<property name="DowngradeBlock" value="peachtreestage2"/>
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?peachtreefullready.prefab" />
			<drop event="Harvest" name="peach" count="4,5" tag="wildCropsHarvest"/>
			<drop event="Harvest" name="peach" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="peach" count="1" tag="farmerBonusHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>	
		
		<block name="peachtreestage2">
			<property name="CustomIcon" value=""/>
			<property name="Stacknumber" value="50"/>
			<property name="MaxDamage" value="150"/>
			<property name="Material" value="MtreeWoodSmall"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="PlantGrowing.Next" value="peachtreestage3"/>
			<property name="Extends" value="treeMasterGrowing"/>
			<property name="DescriptionKey" value="peach growing"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?stage2fruit tree.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="45"/>
			<drop event="Harvest" name="peachtreestage2" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
		<block name="peachtreestage1">
			<property name="WaterFlow" value="restricted"/>
			<property name="CustomIcon" value="peach seed"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="melee"/>
			<property name="PlantGrowing.Next" value="peachtreestage2"/>
			<property name="Extends" value="treeMasterGrowing"/>
			<property name="DescriptionKey" value="peach seedling"/>
			<property name="Shape" value="ModelEntity" />	
			<property name="Model" value="#@modfolder:Resources/plants.unity3d?stage1fruittree.prefab" />		
			<property name="PlantGrowing.GrowthRate" value="120"/>
			<drop event="Harvest" name="peachtreestage1" count="1" tag="wildCropsHarvest"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
		</block>
		
<block name="fryerstation">
			<!-- Class -->
				<property name="Class" value="Campfire"/>
				<property class="Workstation">
				<property name="Modules" value="tools,output,fuel,input"/>
				<property name="Collide" value="melee,bullet,arrow,rocket"/>
			</property>
			<!-- UI_Info -->
			<property name="CreativeMode" value="Player"/>
			<property name="DescriptionKey" value="campfireDesc"/>
			<property name="WorkstationIcon" value="ui_game_symbol_campfire"/>
			<property name="CraftIcon" value="ui_game_symbol_spatula"/>
			<property name="CraftActionName" value="lblContextActionCook"/>
			<property name="Stacknumber" value="1"/>
			<property name="MultiBlockDim" value="1,2,1" />
			<!-- Visual -->
			<property name="Material" value="Mmetal"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="#@modfolder:Resources/workstations.unity3d?FryerPrefab.prefab"/>
			<property name="CustomIcon" value="fryer_pic"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="ParticleName" value="campfire"/>
			<property name="ParticleOffset" value="0.5,0.1,0.5"/>
			<!-- Placement -->
			<property name="Place" value="TowardsPlacer90"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<!-- Value -->
			<property name="EconomicValue" value="0"/>
			<property name="EconomicBundleSize" value="1"/>
			<property name="SellableToTrader" value="true"/>
			<!-- Interaction -->
			<property name="MaxDamage" value="850"/>
			<property name="HeatMapStrength" value="5"/>
			<property name="HeatMapTime" value="5000"/>
			<property name="HeatMapFrequency" value="1000"/>
			<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment"/>
			<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>
			<property name="OpenSound" value="campfire_open"/>
			<property name="CloseSound" value="campfire_close"/>
			<property name="CraftSound" value="campfire_cook_click"/>
			<property name="CraftCompleteSound" value="campfire_complete_item"/>
			<property class="RepairItems">
			<property name="resourceRockSmall" value="10"/>
			<property name="resourceWood" value="15"/>
			<property name="resourceScrapIron" value="150"/>
			</property>
			<drop event="Destroy" name="resourceRockSmall" count="10"/>
			<drop event="Destroy" name="resourceWood" count="10"/>
			<drop event="Destroy" name="resourceScrapIron" count="100"/>
			<!-- Sorting -->
			<property name="Group" value="Basics,Food/Cooking,Building,advBuilding"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
			<property name="SoundPickup" value="campfire_grab"/>
			<property name="SoundPlace" value="campfire_place"/>
			<property name="SortOrder1" value="B281"/>
			<property name="SortOrder2" value="0000"/>	
		</block>
		
<block name="Dissasembly Station">
	<!-- Class -->
	<property name="Class" value="Workstation"/>
	<property class="Workstation">
		<property name="Modules" value="output"/>
		<property name="CraftingAreaRecipes" value="Dissasembly Station"/>
	</property>
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<!-- UI_Info -->
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="breakbenchpic"/>
	<property name="DescriptionKey" value="DissasemblebenchDesc"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="WorkstationIcon" value="ui_game_symbol_Dissasembly Station"/>
	<property name="Stacknumber" value="1"/>
	<!-- Visual -->
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/workstations.unity3d?breakbench.prefab" />
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="2,1,1"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<!-- Placement -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="StabilitySupport" value="false"/>
	<!-- Value -->
	<property name="Weight" value="0"/>
	<property name="EconomicValue" value="0"/>
	<property name="TraderStageTemplate" value="midTier1"/>
	<!-- Interaction -->
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="MaxDamage" value="1000"/>
	<property name="HeatMapStrength" value="5"/>
	<property name="HeatMapTime" value="5000"/>
	<property name="HeatMapFrequency" value="1000"/>
	<property name="OpenSound" value="open_workbench"/>
	<property name="CloseSound" value="close_workbench"/>
	<property name="TakeDelay" value="15"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="25"/>
		<property name="resourceMechanicalParts" value="20"/>
		<property name="resourceWood" value="50"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest,lumberjackHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<!-- Sorting -->
	<property name="Group" value="Building,TCScience,advBuilding"/>
	<property name="Tags" value="DissasemblySkill"/>
	<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
	<property name="SoundPickup" value="workbench_grab"/>
	<property name="SoundPlace" value="workbench_place"/>
</block>	

<block name="PreperationStation">
	<!-- Class -->
	<property name="Class" value="Workstation"/>
	<property class="Workstation">
		<property name="Modules" value="output"/>
		<property name="CraftingAreaRecipes" value="PreperationStation"/>
	</property>
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<!-- UI_Info -->
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="prepstationpic"/>
	<property name="DescriptionKey" value="PrepStationDesc"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="WorkstationIcon" value="ui_game_symbol_PreperationStation"/>
	<property name="Stacknumber" value="1"/>
	<!-- Visual -->
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/workstations.unity3d?prepstation.prefab" />
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="2,1,1"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<!-- Placement -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="StabilitySupport" value="false"/>
	<!-- Value -->
	<property name="Weight" value="0"/>
	<property name="EconomicValue" value="0"/>
	<property name="TraderStageTemplate" value="midTier1"/>
	<!-- Interaction -->
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="MaxDamage" value="1000"/>
	<property name="HeatMapStrength" value="5"/>
	<property name="HeatMapTime" value="5000"/>
	<property name="HeatMapFrequency" value="1000"/>
	<property name="OpenSound" value="open_workbench"/>
	<property name="CloseSound" value="close_workbench"/>
	<property name="TakeDelay" value="15"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="25"/>
		<property name="resourceMechanicalParts" value="20"/>
		<property name="resourceWood" value="50"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest,lumberjackHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<!-- Sorting -->
	<property name="Group" value="Building,TCScience,advBuilding"/>
	<property name="Tags" value="DissasemblySkill"/>
	<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
	<property name="SoundPickup" value="workbench_grab"/>
	<property name="SoundPlace" value="workbench_place"/>
</block>
		
<block name="fishtrapcaught">
	<property name="Material" value="Mcorn"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/animals.unity3d?fishtrap3.prefab" /> 
	<property name="WaterFlow" value="permitted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="MaxDamage" value="5"/>
	<property name="DowngradeBlock" value="Empty fish trap"/>
	<drop event="Destroy" name="BlueGill" count="1,3"/>
	<drop event="Destroy" name="fishtrapcaught" count="0"/>
</block>
		
<block name="fish trap baited">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="resourceFishTrapCone"/>	
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="5"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/animals.unity3d?fishtrap2.prefab"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="PlantGrowing.LightLevelGrow" value="0"/>
	<property name="PlantGrowing.GrowthRate" value="20"/> 
	<property name="PlantGrowing.IsRandom" value="false"/>
	<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="fishtrapcaught"/>
			<property class="RepairItems">
				<property name="resourceWood" value="5"/>		
			</property>	
</block>
				
<block name="Empty fish trap">
		<property name="WaterFlow" value="restricted"/>
			<property name="MultiBlockDim" value="2,1,1"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="CreativeMode" value="Player"/>
			<property name="EconomicValue" value="1"/>
			<property name="CustomIcon" value="fishtrap"/>
			<property name="MaxDamage" value="3"/>
			<property name="Material" value="Mcorn"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="#@modfolder:Resources/animals.unity3d?fishtrap1.prefab"/>
			<drop event="Destroy" name="resourceWood" count="1"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/>     </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="fish trap baited"/>
		<property name="Item" value="EarthWorm"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="1"/>
	</property>
</block>

<block name="wormcollectorstage3">
	<property name="Material" value="Mcorn"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DescriptionKey" value="wormscaught"/>
	<property name="Model" value="#@modfolder:Resources/animals.unity3d?WormingCollector.prefab" /> 
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="MaxDamage" value="5"/>
	<drop event="Destroy" name="EarthWorm" count="1,3"/>
	<property name="DowngradeBlock" value="wormcollectorstage1"/>
</block>

<block name="wormcollectorstage2">
<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="cardboaredwormcatcher"/>	
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="5"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DescriptionKey" value="wait"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/animals.unity3d?WormingCollector.prefab"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="PlantGrowing.LightLevelGrow" value="0"/>
	<property name="PlantGrowing.GrowthRate" value="20"/> 
	<property name="PlantGrowing.IsRandom" value="false"/>
	<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="wormcollectorstage3"/>
			<property class="RepairItems">
				<property name="resourcePaper" value="3"/>		
			</property>	
		</block>	

<block name="wormcollectorstage1">
	<property name="CustomIcon" value="cardboaredwormcatcher"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="cardboaredwormcatcher"/>	
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="5"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DescriptionKey" value="wormcollector"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/animals.unity3d?WormingCollector.prefab"/>
<property class="UpgradeBlock">
		<property name="ToBlock" value="wormcollectorstage2"/>
		<property name="Item" value="WormBait"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="1"/>
</property>
		</block>	
	

<block name="Chicken_Coop_Ready">
		<property name="Class" value="Loot"/>
		<property name="DisplayType" value="blockMulti"/>
		<property name="CustomIcon" value="coop"/>
		<property name="Material" value="Mwood"/>
		<property name="DisplayType" value="blockMulti"/>
		<property name="CreativeMode" value="Player"/>
		<property name="Group" value="Building,advBuilding"/>
		<property name="DescriptionKey" value="Chicken_Coop_Ready"/>
		<property name="Model" value="#@modfolder:Resources/animals.unity3d?chickencoopstage4.prefab"/>
		<property name="ModelOffset" value="0,0,0"/>
		<property name="MultiBlockDim" value="2,1,2"/>
		<property name="StabilitySupport" value="false"/>
		<property name="Shape" value="ModelEntity"/>
		<property name="Path" value="solid"/>
		<property name="MaxDamage" value="50"/>
		<property name="LootList" value="Chicken_Coop_Ready"/>
		<property name="Collide" value="movement,rockets,sight,melee"/>
		<property name="DowngradeBlock" value="ChickenCoopChickens"/>
	<drop event="Harvest" name="resourceWood" count="15" />
	<drop event="Destroy" name="Chicken_Coop_Ready" count="0" />
</block>
	
<block name="ChickenCoopWaiting">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CustomIcon" value="coop"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="150"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="2,1,2"/>
	<property name="DescriptionKey" value="ChickenCoopWaiting"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/animals.unity3d?chickencoopstage3.prefab"/>
	<property name="CreativeMode" value="Player"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="PlantGrowing.LightLevelGrow" value="0"/>
	<property name="PlantGrowing.GrowthRate" value="1"/> 
	<property name="PlantGrowing.IsRandom" value="false"/>
	<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="Chicken_Coop_Ready"/>
	<property class="RepairItems">
			<property name="resourceWood" value="1"/>
			</property>
	<drop event="Destroy" name="resourceWood" count="10"/>			
</block>

<block name="ChickenCoopChickens">
	<property name="CustomIcon" value="coop"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="2,1,2"/>
	<property name="DescriptionKey" value="ChickenCoopChickens"/>
	<property name="Model" value="#@modfolder:Resources/animals.unity3d?chickencoopstage3.prefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="MaxDamage" value="150"/>
		<property class="UpgradeBlock">
				<property name="ToBlock" value="ChickenCoopWaiting"/>
				<property name="Item" value="ChickenFeed"/>
				<property name="ItemCount" value="1"/>
				<property name="UpgradeHitCount" value="1"/>
		</property>	
	<property class="RepairItems">
			<property name="resourceWood" value="1"/>
			</property>		
</block>

<block name="ChickenCoopEggPlanted">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CustomIcon" value="coop"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="150"/>
	<property name="MultiBlockDim" value="2,1,2"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DescriptionKey" value="ChickenCoopEggPlanted"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/animals.unity3d?chickencoopstage2.prefab"/>
	<property name="CreativeMode" value="Player"/>	
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="PlantGrowing.LightLevelGrow" value="0"/>
	<property name="PlantGrowing.GrowthRate" value="1"/> 
	<property name="PlantGrowing.IsRandom" value="false"/>
	<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="ChickenCoopChickens"/>	
	<property class="RepairItems">
			<property name="resourceWood" value="1"/>
			</property>
	<drop event="Destroy" name="resourceWood" count="10"/>			
</block>

<block name="ChickenCoop">
	<property name="CustomIcon" value="coop"/>
	<property name="DescriptionKey" value="ChickenCoopDesc"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="150"/>
	<property name="MultiBlockDim" value="2,1,2"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DescriptionKey" value="ChickenCoop"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/animals.unity3d?chickencoopstage1.prefab"/>
		<property class="RepairItems">
			<property name="resourceWood" value="1"/>
			</property>
<property class="UpgradeBlock">
		<property name="ToBlock" value="ChickenCoopEggPlanted"/>
		<property name="Item" value="ChickenEgg"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="1"/>
</property>
		</block>	
		
	</append>
	

</config>