<config>

<append xpath="/items">

<item name="StrawBerryKiwiCheeseCake">
			<property name="CustomIcon" value="strawberrykiwicheesecake"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?StrawBerryKiwiCheeseCake.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?StrawBerryKiwiCheeseCake.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="PeachCobbler">
			<property name="CustomIcon" value="peachcobbler"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?PeachCobbler.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?PeachCobbler.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="20"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="GarlicBread">
			<property name="CustomIcon" value="garlicbread"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?GarlicBread.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?GarlicBread.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>


<item name="Caremelseasaltcheesecake">
			<property name="CustomIcon" value="creamelseasaltcheesecake"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?Caremelseasaltcheesecake.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?Caremelseasaltcheesecake.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="12"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="Yogurt">
			<property name="CustomIcon" value="yogurt"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?Yogurt.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?Yogurt.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="17"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		

<item name="RiceBalls">
			<property name="CustomIcon" value="riceballs"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?RiceBalls.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?RiceBalls.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="17"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="PeanutButterChoclateCup">
			<property name="CustomIcon" value="ressesscup"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?RessesCup.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?RessesCup.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="PicoDeGallow">
			<property name="CustomIcon" value="picodegallow"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?PicoDeGallow.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?PicoDeGallow.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Other Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="20"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="BreadLoaf">
			<property name="CustomIcon" value="breadloaf"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?LoafOfBread.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?LoafOfBread.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="KeyLimePie">
			<property name="CustomIcon" value="keylimepie"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?KeyLimePie.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?KeyLimePie.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="20"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="OnionRings">
			<property name="CustomIcon" value="onionrings"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?FiredOnionRings.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?FiredOnionRings.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="CheeseCake">
			<property name="CustomIcon" value="cheesecake"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?CheesCake.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?CheesCake.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="CarrotCake">
			<property name="CustomIcon" value="carrotcake"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?Carrot_Cake.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?Carrot_Cake.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="CandyApple">
			<property name="CustomIcon" value="candyapple"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?Candy_Apple.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?Candy_Apple.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="14"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="4"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="ChickenFeed">
			<property name="CustomIcon" value="sugarcaneseed"/>
			<property name="HoldType" value="21"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="EconomicValue" value="0"/>
			<property name="Stacknumber" value="50"/> 
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
	<property class="Action1">
			<property name="Class" value="Repair"/>
			<property name="Repair_amount" value="1"/>
			<property name="Upgrade_hit_offset" value="-4"/>
			<property name="Sound_start" value="repair_block"/>
			<property name="Delay" value="1.3"/>
			<property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth"/>
			<property name="Allowed_upgrade_items" value="ChickenFeed"/>		
		</property>
		<effect_group name="Base Effects" tiered="false">
			<passive_effect name="MaxRange" operation="base_set" value="3"/>
			<passive_effect name="BlockRange" operation="base_set" value="3"/>
			<passive_effect name="EntityDamage" operation="base_set" value="0"/>
			<passive_effect name="BlockDamage" operation="base_set" value="0"/>
			<passive_effect name="AttacksPerMinute" operation="base_set" value="70"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="100" />
			<passive_effect name="ModSlots" operation="base_set" value="0" />
		</effect_group>
</item>	

<item name="ChickenEgg">
			<property name="CustomIcon" value="foodEgg"/>
			<property name="HoldType" value="21"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="EconomicValue" value="0"/>
			<property name="Stacknumber" value="50"/> 
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
	<property class="Action1">
			<property name="Class" value="Repair"/>
			<property name="Repair_amount" value="1"/>
			<property name="Upgrade_hit_offset" value="-4"/>
			<property name="Sound_start" value="repair_block"/>
			<property name="Delay" value="1.3"/>
			<property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth"/>
			<property name="Allowed_upgrade_items" value="ChickenEgg"/>		
		</property>
		<effect_group name="Base Effects" tiered="false">
			<passive_effect name="MaxRange" operation="base_set" value="3"/>
			<passive_effect name="BlockRange" operation="base_set" value="3"/>
			<passive_effect name="EntityDamage" operation="base_set" value="0"/>
			<passive_effect name="BlockDamage" operation="base_set" value="0"/>
			<passive_effect name="AttacksPerMinute" operation="base_set" value="70"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="100" />
			<passive_effect name="ModSlots" operation="base_set" value="0" />
		</effect_group>
</item>	

<item name="RaspberryPie">
			<property name="CustomIcon" value="raspberry pie"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?RaspberryPie.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?RaspberryPie.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="40"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="soybeanmushroomchillie">
			<property name="CustomIcon" value="soy beanmushroom curry"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?soybeanmushroomchillie Variant.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?soybeanmushroomchillie Variant.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="40"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Meals"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="soybeanchillie">
			<property name="CustomIcon" value="soybean chillie"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?soybeanchillie Variant.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?soybeanchillie Variant.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="40"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Meals"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>


<item name="blueraspberryslushie">
			<property name="CustomIcon" value="blueraspberryslushie"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?blueraspberryslushie.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?blueraspberryslushie.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="foodWater"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="40"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Desserts"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="45"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="blueberryflower">
			<property name="CustomIcon" value="blueberry flower"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?blueberryflower.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?blueberryflower.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property class="Action1">
			<property name="Class" value="Repair"/>
			<property name="Repair_amount" value="1"/>
			<property name="Upgrade_hit_offset" value="-4"/>
			<property name="Sound_start" value="repair_block"/>
			<property name="Delay" value="1.3"/>
			<property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth"/>
			<property name="Allowed_upgrade_items" value="blueberryflower"/>	
	</property>
		<effect_group name="Base Effects" tiered="false">
			<passive_effect name="MaxRange" operation="base_set" value="3"/>
			<passive_effect name="BlockRange" operation="base_set" value="3"/>
			<passive_effect name="EntityDamage" operation="base_set" value="0"/>
			<passive_effect name="BlockDamage" operation="base_set" value="0"/>
			<passive_effect name="AttacksPerMinute" operation="base_set" value="70"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="100" />
			<passive_effect name="ModSlots" operation="base_set" value="0" />
		</effect_group>
</item>	

<item name="blueraspberry">
			<property name="CustomIcon" value="raspberryblue"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?blueraspberryhold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?blueraspberryhold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="DisplayType" value="food"/>
			<property name="EconomicValue" value="2"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="raspberry">
			<property name="CustomIcon" value="raspberry"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?raspberryhold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?raspberryhold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="2"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="Rice">
			<property name="CustomIcon" value="riceuncooked"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?Riceplate.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?Riceplate.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="3"/>
			<property name="DisplayType" value="food"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="SteamedRice">
			<property name="CustomIcon" value="ricecooked"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?Riceplate.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?Riceplate.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
<item name="BlueBerryWine">
			<property name="CustomIcon" value="blueberrywine"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?WineBlueBerry.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?WineBlueBerry.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="10"/> 
			<property name="EconomicValue" value="25"/>
			<property name="DisplayType" value="Water"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Tea/Juices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			<effect_group tiered="false" name="Drink Tier 3">
		<requirement name="NotHasBuff" buff="buffIsOnFire"/>
			<display_value name="dStaminaRegen" value=".4"/>
			<display_value name="dEntityDamageBrawling" value="3"/>
			<display_value name="dStunResist" value="1"/>
			<display_value name="dDuration" value="60"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBeerDuration" operation="add" value="63"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBeerDuration" operation="set" value="183">
				<requirement name="CVarCompare" cvar="$buffBeerDuration" operation="GT" value="183"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBeer"/>
	</effect_group>
		</item>

<item name="PBJsandwich">
			<property name="CustomIcon" value="pbjsandwich"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?PBJsanwich.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?PBJsanwich.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Other Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="16"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="TekkaDon">
			<property name="CustomIcon" value="tekkadon"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?TekkaDon.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?TekkaDon.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="DisplayType" value="food"/>
			<property name="Group" value="Other Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="55"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="SushiRolls">
			<property name="CustomIcon" value="sushi"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?SushiRolls.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?SushiRolls.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="DisplayType" value="food"/>
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Other Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="StrawBerryJelly">
			<property name="CustomIcon" value="strawberryjelly"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?StrawBerryJelly.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?StrawBerryJelly.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="PizzaRolls">
			<property name="CustomIcon" value="pizzarolls"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?PizzaRolls.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?PizzaRolls.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="DisplayType" value="food"/>
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="PeanutButter">
			<property name="CustomIcon" value="peanutbutter"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?PeanutButter.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?PeanutButter.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Other Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="Lemonade">
			<property name="CustomIcon" value="lemonade"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?Lemonade.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?Lemonade.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="Water"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="10"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Tea/Juices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="7"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="GarlicHoney">
			<property name="CustomIcon" value="garlic honey"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?GarlicHoney.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?GarlicHoney.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Other Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
				<effect_group tiered="false" name="Food Tier 0">
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="3">
						<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>

					<display_value name="dCureInfection" value=".05"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="25"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
				</effect_group>
		</item>

<item name="BreadSlice">
			<property name="CustomIcon" value="breadslice"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?BreadSlice.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?BreadSlice.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Other Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="BlueBerrySmoothie">
			<property name="CustomIcon" value="blueberrysmoothie"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?BlueBerrySmoothie.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?BlueBerrySmoothie.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="Water"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="10"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Smoothies"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>

<item name="BlueBerryPie">
			<property name="CustomIcon" value="blueberrypie"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?BlueBerryPie.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?BlueBerryPie.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="25"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>


<item name="StrawBerryPie">
			<property name="CustomIcon" value="strawberrypie"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?StrawBerryPie.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?StrawBerryPie.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="25"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>



<item name="ApplePie">
			<property name="CustomIcon" value="applepie"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?ApplePie.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?ApplePie.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="25"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="35"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>


<item name="Meat Kabob">
			<property name="CustomIcon" value="grilledfruitkabob"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?MeatKabob.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?MeatKabob.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="15"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Other Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	

<item name="Fruit Kabob">
			<property name="CustomIcon" value="grilledfruitkabob"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?FruitKabob.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?FruitKabob.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="15"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Other Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="3"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	



<item name="Chillie and fries">
			<property name="CustomIcon" value="ChillieAndFries"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?ChillieAndFries.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?ChillieAndFries.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="10"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Meals"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="20"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="4"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	


<item name="Fish on a stick">
			<property name="CustomIcon" value="fish on a astick cooked"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?FishOnAStick.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?FishOnAStick.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="2"/>
			<property name="DisplayType" value="food"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="2"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	


<item name="Cake">
			<property name="CustomIcon" value="cakeimage"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?CakeDessert.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?CakeDessert.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="DisplayType" value="food"/>
			<property name="EconomicValue" value="35"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="20"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="4"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	

<item name="Sugar">
			<property name="CustomIcon" value="sugars"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="10"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Desserts"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	




<item name="VegetableSlices">
			<property name="CustomIcon" value="veggie slcies"/>
			<property name="HoldType" value="21"/>
			<property name="EconomicValue" value="2"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Group" value="Other Items"/>
			<property name="Stacknumber" value="50"/> 
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
</item>	


<item name="FishFillet">
			<property name="CustomIcon" value="fishraw"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?FishRaw.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?FishRaw.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="2"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Meat/Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="0"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	
		
		
	<item name="FishFilletCooked">
			<property name="CustomIcon" value="fishcooked"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?FishCooked.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?FishCooked.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="3"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Meat/Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="1"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	

<item name="FishSoup">
			<property name="CustomIcon" value="fishsoup"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?FishSoup.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?FishSoup.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="foodWater"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="30"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Meals"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	

<item name="ChickenSoup">
			<property name="CustomIcon" value="chickensoup"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?ChickenSoup.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?ChickenSoup.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="foodWater"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="30"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Meals"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	

<item name="BeefSoup">
			<property name="CustomIcon" value="BeefSoup"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?BeefSoup.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?BeefSoup.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="foodWater"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="30"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Meals"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	


<item name="RawBeef">
			<property name="CustomIcon" value="rawbeef"/>
			<property name="HoldType" value="21"/>
			<property name="DisplayType" value="food"/>
			<property name="EconomicValue" value="5"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?BeefRawMeat.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?BeefRawMeat.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
</item>	

<!--    "Pork Raw and Cooked"
<item name="RawPork">
			<property name="CustomIcon" value="rawbeef"/>
			<property name="HoldType" value="21"/>
			<property name="EconomicValue" value="0"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?BeefRaw.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?BeefRaw.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
</item>	

<item name="CookedPork">
			<property name="CustomIcon" value="rawbeef"/>
			<property name="HoldType" value="21"/>
			<property name="EconomicValue" value="0"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?BeefRaw.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?BeefRaw.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
</item>	
-->

<item name="CookedBeef">
			<property name="CustomIcon" value="cookedbeef"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?BeefCooked.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?BeefCooked.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Meat/Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="2"/> 
				<display_value name="dStressReduction" value="3"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="30"/>
				<display_value name="dFoodHealthAmount" value="25"/>
			</effect_group>
		</item>	

<item name="CookedChicken">
			<property name="CustomIcon" value="cooked chicken"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?ChickenCooked.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?ChickenCooked.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="food"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Meat/Items"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="2"/> 
				<display_value name="dStressReduction" value="3"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="30"/>
				<display_value name="dFoodHealthAmount" value="25"/>
			</effect_group>
		</item>	

<item name="RawChicken">
			<property name="CustomIcon" value="rawchicken"/>
			<property name="HoldType" value="21"/>
			<property name="EconomicValue" value="5"/>
			<property name="Meshfile" value="#@modfolder:Resources/MadeFood.unity3d?ChickenRaw.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/MadeFood.unity3d?ChickenRaw.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
</item>	

<item name="BlueGill">
			<property name="CustomIcon" value="bluegill"/>
			<property name="HoldType" value="21"/>
			<property name="EconomicValue" value="2"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?fishhold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?FishFlopping.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
</item>	

<item name="EarthWorm">
			<property name="CustomIcon" value="worm"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?earthworm.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?earthworm.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="EconomicValue" value="0"/>
			<property name="Stacknumber" value="50"/> 
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
	<property class="Action1">
			<property name="Class" value="Repair"/>
			<property name="Repair_amount" value="50"/>
			<property name="Upgrade_hit_offset" value="-4"/>
			<property name="Sound_start" value="repair_block"/>
			<property name="Delay" value="1.3"/>
			<property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth"/>
			<property name="Allowed_upgrade_items" value="EarthWorm"/>	
				<requirement name="HasBuff" buff="FillFishTrap"/>	
		</property>
		<effect_group name="Base Effects" tiered="false">
			<passive_effect name="MaxRange" operation="base_set" value="3"/>
			<passive_effect name="BlockRange" operation="base_set" value="3"/>
			<passive_effect name="EntityDamage" operation="base_set" value="0"/>
			<passive_effect name="BlockDamage" operation="base_set" value="0"/>
			<passive_effect name="AttacksPerMinute" operation="base_set" value="70"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="100" />
			<passive_effect name="ModSlots" operation="base_set" value="0" />
		</effect_group>
</item>	
		


<item name="pineapple">
			<property name="CustomIcon" value="pineapplepic"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?pineapplehold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?pineapplehold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="10"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
		</item>	
		
<item name="watermelon">
			<property name="CustomIcon" value="watermelonpic"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?watermelonhold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?watermelongdrop.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="3"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
		</item>	
		
		
		<item name="watermeloncut">
			<property name="CustomIcon" value="watermelonhalf"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?watermelonhalf.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?watermelonhalf.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="25"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="4"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="4"/> 
				<display_value name="dStressReduction" value="3"/> 
				<display_value name="dFoodStaminaBonus" value="20"/>	
				<display_value name="dWaterAmountAdd" value="35"/>
				<display_value name="dFoodAmount" value="30"/>
				<display_value name="dFoodHealthAmount" value="25"/>
			</effect_group>
		</item>	
		
<item name="beetroot">
			<property name="CustomIcon" value="beet"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?beetroothold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?beetroothold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="3"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="4"/> 
				<display_value name="dStressReduction" value="3"/> 
				<display_value name="dFoodStaminaBonus" value="20"/>		
				<display_value name="dWaterAmountAdd" value="35"/>
				<display_value name="dFoodAmount" value="30"/>
				<display_value name="dFoodHealthAmount" value="25"/>
			</effect_group>
		</item>	
		
		
		
		<item name="carrot">
			<property name="CustomIcon" value="carrots"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?carrothold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?carrothold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="6"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="4"/> 
				<display_value name="dStressReduction" value="3"/> 
				<display_value name="dFoodStaminaBonus" value="20"/>	
				<display_value name="dWaterAmountAdd" value="35"/>
				<display_value name="dFoodAmount" value="30"/>
				<display_value name="dFoodHealthAmount" value="25"/>
			</effect_group>
		</item>	
		
		<item name="onion">
			<property name="CustomIcon" value="onion"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?onionhold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?onionhold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> <!-- STK resource -->
			<property name="EconomicValue" value="4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="4"/> 
				<display_value name="dStressReduction" value="3"/> 
				<display_value name="dFoodStaminaBonus" value="20"/>	
				<display_value name="dWaterAmountAdd" value="35"/>
				<display_value name="dFoodAmount" value="30"/>
				<display_value name="dFoodHealthAmount" value="25"/>
			</effect_group>
		</item>	

		<item name="strawberry">
			<property name="CustomIcon" value="strawberry"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?strawberryhold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?strawberryhold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="5"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="3"/> 
				<display_value name="dFoodStaminaBonus" value="3"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	
		
		<item name="WormBait">	
			<property name="CustomIcon" value="strawberry"/>
			<property name="CustomIconTint" value="#ffa600"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?strawberryhold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?strawberryhold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="2"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			
		<property class="Action1">
			<property name="Class" value="Repair"/>
			<property name="Repair_amount" value="1"/>
			<property name="Upgrade_hit_offset" value="-4"/>
			<property name="Sound_start" value="repair_block"/>
			<property name="Delay" value="1.3"/>
			<property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth"/>
			<property name="Allowed_upgrade_items" value="WormBait"/>	
		</property>
		<effect_group name="Base Effects" tiered="false">
			<passive_effect name="MaxRange" operation="base_set" value="3"/>
			<passive_effect name="BlockRange" operation="base_set" value="3"/>
			<passive_effect name="EntityDamage" operation="base_set" value="0"/>
			<passive_effect name="BlockDamage" operation="base_set" value="0"/>
			<passive_effect name="AttacksPerMinute" operation="base_set" value="70"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="100" />
			<passive_effect name="ModSlots" operation="base_set" value="0" />
		</effect_group>
	</item>	


<item name="turnip">
			<property name="CustomIcon" value="turnip"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?turniphold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?turniphold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="4"/> 
				<display_value name="dStressReduction" value="3"/> 
				<display_value name="dFoodStaminaBonus" value="20"/>	
				<display_value name="dWaterAmountAdd" value="35"/>
				<display_value name="dFoodAmount" value="30"/>
				<display_value name="dFoodHealthAmount" value="25"/>
			</effect_group>
		</item>	



		<item name="sugarbeet">
			<property name="CustomIcon" value="sugar beet"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?sugarbeethold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?sugarbeethold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="EconomicValue" value="5"/>
			<property name="Stacknumber" value="50"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="4"/> 
				<display_value name="dStressReduction" value="3"/> 
				<display_value name="dFoodStaminaBonus" value="20"/>	
				<display_value name="dWaterAmountAdd" value="35"/>
				<display_value name="dFoodAmount" value="30"/>
				<display_value name="dFoodHealthAmount" value="25"/>
			</effect_group>
		</item>		
		
		<item name="SeaWeed">
			<property name="CustomIcon" value="wheat"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?SeaWeedHold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?SeaWeedHold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="wheat">
			<property name="CustomIcon" value="wheat"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?wheathold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?wheathold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="2"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	
		
		<item name="garlic">
			<property name="CustomIcon" value="garlic"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?garlichold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?garlichold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	
		
		<item name="peanut">
			<property name="CustomIcon" value="peanut"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?peanuthold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?peanuthold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="3"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>	

		<item name="soybean">
			<property name="CustomIcon" value="soybeanpod"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?soybeanhold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?soybeanhold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="4"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="tomato">
			<property name="CustomIcon" value="tomato"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?tomatohold.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?tomatohold.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="2"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		
		<item name="apple">
			<property name="CustomIcon" value="apple"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?apple.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?apple.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="2"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="kiwi">
			<property name="CustomIcon" value="kiwi"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?kiwi.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?kiwi.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="3"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
		</item>
		
		<item name="Lime">
			<property name="CustomIcon" value="lime"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?lime.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?lime.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="1"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="orange">
			<property name="CustomIcon" value="orange"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?orange.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?orange.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="3"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="peach">
			<property name="CustomIcon" value="peach"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?peach.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?peach.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="3"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		
		<item name="peachcut">
			<property name="CustomIcon" value="peachcut"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?peachcut.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?peachcut.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="orangecut">
			<property name="CustomIcon" value="orangcut"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?orangecut.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?orangecut.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="Limecut">
			<property name="CustomIcon" value="limecut"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?limecut.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?limecut.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="kiwicut">
			<property name="CustomIcon" value="kiwihalf"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?kiwicut.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?kiwicut.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="applecut">
			<property name="CustomIcon" value="applecut"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?apple cut.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?apple cut.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="50"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="appleslice">
			<property name="CustomIcon" value="apple slice"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?apple slice.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?apple slice.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="kiwislice">
			<property name="CustomIcon" value="kiwislice"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?kiwislice.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?kiwislice.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="limeslice">
			<property name="CustomIcon" value="limeslice"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?limeslice.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?limeslice.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="orangeslice">
			<property name="CustomIcon" value="orangeslice"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?orangeslice.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?orangeslice.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="peachslice">
			<property name="CustomIcon" value="peachslice"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?peachslice.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?peachslice.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="watermelonslice">
			<property name="CustomIcon" value="watermelon slice"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?watermelonslice.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?watermelonslice.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="pineappleslice">
			<property name="CustomIcon" value="pineappleslice"/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?pineapplleslices.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?pineapplleslices.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="0"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Food Slices"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		<item name="smoothie watermelon strawberry">
			<property name="CustomIcon" value="watermelon strawberry smoothie"/>
			<property name="HoldType" value="3"/>
			<property name="DisplayType" value="foodWater"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?smoothiecup ws.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?smoothiecup ws.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="10"/> 
			<property name="EconomicValue" value="15"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Smoothies"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="4"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="15"/> 
				<display_value name="dStressReduction" value="5"/> 
				<display_value name="dFoodStaminaBonus" value="5"/>	
				<display_value name="dWaterAmountAdd" value="35"/>
				<display_value name="dFoodAmount" value="15"/>
				<display_value name="dFoodHealthAmount" value="0"/>
			</effect_group>
		</item>
		
		<item name="smoothie kiwi strawberry">
			<property name="CustomIcon" value="strawberyykiwismoothie"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?smoothiecup sk.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?smoothiecup sk.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="DisplayType" value="foodWater"/>
			<property name="Stacknumber" value="10"/> 
			<property name="EconomicValue" value="15"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Smoothies"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="4"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="15"/> 
				<display_value name="dStressReduction" value="5"/> 
				<display_value name="dFoodStaminaBonus" value="5"/>	
				<display_value name="dWaterAmountAdd" value="35"/>
				<display_value name="dFoodAmount" value="15"/>
				<display_value name="dFoodHealthAmount" value="0"/>
			</effect_group>
		</item>
		
		<item name="blueberry">
			<property name="CustomIcon" value=""/>
			<property name="HoldType" value="21"/>
			<property name="Meshfile" value="#@modfolder:Resources/plants.unity3d?bluebery.prefab"/>
			<property name="DropMeshfile" value="#@modfolder:Resources/plants.unity3d?bluebery.prefab"/>
			<property name="Material" value="MresourceYuccaFibers"/>
			<property name="Weight" value="10"/>
			<property name="Stacknumber" value="50"/> 
			<property name="EconomicValue" value="1"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Use_time" value="..."/>
				<property name="Sound_start" value="player_eating"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>		
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffGoodFood,buffWellnessFour,buffBloodDrawKitRecover,buffStew">
					<requirement name="!HasBuff" buff="buffGoodFood"/>
				</triggered_effect>	
				
				<display_value name="dWellness" value="1"/> 
				<display_value name="dStressReduction" value="1"/> 
				<display_value name="dFoodStaminaBonus" value="1"/>	
				<display_value name="dWaterAmountAdd" value="1"/>
				<display_value name="dFoodAmount" value="1"/>
				<display_value name="dFoodHealthAmount" value="1"/>
			</effect_group>
		</item>
		
		
		
		<!--ScrapBundleDissasembly-->
<!--Ammo-->

<!--PlasticPartsShotGun-->
<item name="ShotGunAmmoForgeSteel">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="Stacknumber" value="250"/>
	<property name="EconomicValue" value="0"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="3"/>
	</property>
</item>

<item name="ShotGunAmmoPlastic1">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceScrapPolymers"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceScrapPolymers"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>
<!--Clay-->
<!--ClayPartsShotGun-->
<item name="ShotGunAmmoClay">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceClayLump"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceClayLump"/>
		<property name="Create_item_count" value="2"/>
	</property>
</item>
<!--Steel-->
<!--SteelPartsShotGun-->
<item name="ShotGunAmmoSteel">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="3"/>
	</property>
</item>
<!--BulletCasings-->
<!--AmmoCasingBrass-->
<item name="AmmoCasingBrass1">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceBulletCasing"/>
	<property name="Stacknumber" value="250"/>
	<property name="EconomicValue" value="0"/>
	<property class="Action0">
		<property name="Create_item" value="resourceBulletCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--bundlebullettips1-->
<item name="ResourceBulletTipStack1">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceBulletTip"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceBulletTip"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>
<!--bundlebullettips2-->
<item name="ResourceBulletTipStack2">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceBulletTip"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceBulletTip"/>
		<property name="Create_item_count" value="2"/>
	</property>
</item>
<!--Buckshot-->
<item name="BuckShot">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceBuckshot"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceBuckshot"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--riflegunpowder-->
<item name="RifleResourceGunPowderStack1">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceGunPowder"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceGunPowder"/>
		<property name="Create_item_count" value="3"/>
	</property>
</item>
<!--shotgunGunpowder-->
<item name="ShotGunResourceGunPowderStack1">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceGunPowder"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceGunPowder"/>
		<property name="Create_item_count" value="4"/>
	</property>
</item>
<!--44magnumgunpowder-->
<item name="44MagGunResourceGunPowderStack1">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceGunPowder"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceGunPowder"/>
		<property name="Create_item_count" value="2"/>
	</property>
</item>

<!--FragRocketTip-->
<item name="FragRocket">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceRocketTip"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceRocketTip"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>
<!--FragRocketGunPowder-->
<item name="FragRocketGunPowder">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceGunPowder"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceGunPowder"/>
		<property name="Create_item_count" value="15"/>
	</property>
</item>

<!--FragRocketDuctTape-->
<item name="FragRocketDuctTape">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="2"/>
	</property>
</item>

<!--FragRocketGas-->
<item name="FragRocketGas">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammoGasCan"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="ammoGasCan"/>
		<property name="Create_item_count" value="500"/>
	</property>
</item>

<!--FragRocketCasing-->
<item name="FragRocketCasing">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceRocketCasing"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceRocketCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--PipeBombResourceGunPowder1-->
<item name="PipeBombResourceGunPowder">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceGunPowder"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceGunPowder"/>
		<property name="Create_item_count" value="12"/>
	</property>
</item>

<!--PipeBombPipeResource2-->
<item name="PipeBombResourceMetalPipe">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceMetalPipe"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceMetalPipe"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--thrownGrenadeGunPowderResource1-->
<item name="thrownGrenadeGunPowder">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceMechanicalParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceMechanicalParts"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--thrownMechanicalGrenadeResource2-->
<item name="thrownGrenadeMechanical">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceMechanicalParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceMechanicalParts"/>
		<property name="Create_item_count" value="14"/>
	</property>
</item>

<!--thrownSpringsGrenadeResource3-->
<item name="thrownGrenadeSprings">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--thrownForgeIronGrenadeResource4-->
<item name="thrownGrenadeForgeIron">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedIron"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedIron"/>
		<property name="Create_item_count" value="4"/>
	</property>
</item>
<!--thrownForgeIronGrenadeImpactResource1-->
<item name="thrownGrenadeForgeIron">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceMechanicalParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceMechanicalParts"/>
		<property name="Create_item_count" value="2"/>
	</property>
</item>
<!--thrownTimedChargeResourceScrapIron-->
<item name="thrownTimedChargeScrapIron">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceScrapIron"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceScrapIron"/>
		<property name="Create_item_count" value="20"/>
	</property>
</item>
<!--thrownTimedChargeResourceGunPowder-->
<item name="thrownTimedChargeGunPowder">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceGunPowder"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceGunPowder"/>
		<property name="Create_item_count" value="10"/>
	</property>
</item>

<!--thrownTimedChargeResourceElectricParts-->
<item name="thrownTimedChargeElectricParts">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceElectricParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceElectricParts"/>
		<property name="Create_item_count" value="10"/>
	</property>
</item>

<!--thrownDynamite1ResourceGunPowder-->
<item name="thrownDynamiteGunPowder">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceGunPowder"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceGunPowder"/>
		<property name="Create_item_count" value="20"/>
	</property>
</item>

<!--thrownDynamite1ResourceDuctTape-->
<item name="thrownDynamiteDuctTape">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="2"/>
	</property>
</item>

<!--thrownDynamite1ResourcePaper-->
<item name="thrownDynamitePaper">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourcePaper"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourcePaper"/>
		<property name="Create_item_count" value="10"/>
	</property>
</item>

<!--Vehicles-->

<!--Motorycle-->
<item name="Motorcyle">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="vehicleMotorcyclePlaceable"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="2Wheel,vehicleMotorcycleChassis,vehicleMotorcycleHandlebars,smallEngine,carBattery"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="2Wheel">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="vehicleWheels"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="vehicleWheels"/>
		<property name="Create_item_count" value="2"/>
	</property>
</item>

<!--MiniBike-->

<item name="MiniBike">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="vehicleMinibikePlaceable"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="2Wheel,vehicleMinibikeChassis,vehicleMinibikeHandlebars,smallEngine,carBattery"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--4x4Truck-->

<item name="4x4Truck">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="vehicleTruck4x4Placeable"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="4Wheel,vehicleTruck4x4Chassis,vehicleTruck4x4Accessories,smallEngine,carBattery"/>
		<property name="Create_item_count" value="4,1,1,1,1-6"/>
	</property>
</item>

<item name="4Wheel">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="vehicleWheels"/>
	<property name="Stacknumber" value="250"/>
	<property name="EconomicValue" value="0"/>
	<property class="Action0">
		<property name="Create_item" value="vehicleWheels"/>
		<property name="Create_item_count" value="4"/>
	</property>
</item>

<!--Bicycle-->

<item name="Bicycle">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="vehicleBicyclePlaceable"/>
	<property name="Stacknumber" value="250"/>
	<property name="EconomicValue" value="0"/>
	<property class="Action0">
		<property name="Create_item" value="2Wheel,IronPipeBike,ForgeIronBike,MechanicalPartsBike,DuctTapeBike,LeatherTapeBike,SpringsBike,IronPipeBike"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="ForgeIronBike">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceForgedIron"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedIron"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>

<item name="MechanicalPartsBike">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceMechanicalParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceMechanicalParts"/>
		<property name="Create_item_count" value="3"/>
	</property>
</item>

<item name="DuctTapeBike">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="4"/>
	</property>
</item>

<item name="LeatherTapeBike">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceLeather"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLeather"/>
		<property name="Create_item_count" value="4"/>
	</property>
</item>

<item name="SpringsBike">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="4"/>
	</property>
</item>

<item name="IronPipeBike">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceMetalPipe"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceMetalPipe"/>
		<property name="Create_item_count" value="6"/>
	</property>
</item>

<!--Gyrocopter-->

<item name="Gyrocopter">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gyrocopterStatic"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="3Wheel,smallEngine,carBattery,GyrocopterChasis,GyrocopterAccessories"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="3Wheel">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="vehicleWheels"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="vehicleWheels"/>
		<property name="Create_item_count" value="3"/>
	</property>
</item>

<item name="GyrocopterChasis">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="vehicleGyroCopterChassis"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="vehicleGyroCopterChassis"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="GyrocopterAccessories">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="vehicleGyroCopterAccessories"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="vehicleGyroCopterAccessories"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--BundleAmmoDissasembly-->

<item name="7.62AmmoResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammo762mmBulletBall"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="resourceBulletTip,RifleResourceGunPowderStack1,resourceBulletCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="7.62APAmmoResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammo762mmBulletAP"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="ResourceBulletTipStack2,RifleResourceGunPowderStack1,resourceBulletCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="7.62HPAmmoResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammo762mmBulletHP"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="ResourceBulletTipStack2,RifleResourceGunPowderStack1,resourceBulletCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="9mmAmmoResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammo9mmBulletBall"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="9mmAPAmmoResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammo9mmBulletAP"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="ResourceBulletTipStack2,resourceGunPowder,resourceBulletCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="9mmHPAmmoResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammo9mmBulletHP"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="ResourceBulletTipStack2,resourceGunPowder,resourceBulletCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="44magAmmoResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammo44MagnumBulletBall"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="resourceBulletTip,44MagGunResourceGunPowderStack1,resourceBulletCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="44magAmmoHPResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammo44MagnumBulletHP"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="ResourceBulletTipStack2,44MagGunResourceGunPowderStack1,resourceBulletCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="44magAmmoAPResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammo44MagnumBulletAP"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="ResourceBulletTipStack2,44MagGunResourceGunPowderStack1,resourceBulletCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="ShotGunAmmoResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammoShotgunShell"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="BuckShot,ShotGunResourceGunPowderStack1,ShotGunAmmoPlastic1"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="ShotGunAmmoSlugResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammoShotgunSlug"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="ResourceBulletTipStack2,ShotGunResourceGunPowderStack1,ShotGunAmmoPlastic1"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="ShotGunAmmoBreachingSlugResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammoShotgunBreachingSlug"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="ResourceBulletTipStack2,ShotGunResourceGunPowderStack1,ShotGunAmmoPlastic1,ShotGunAmmoForgeSteel,ShotGunAmmoClay"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="RocketAmmoFragResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammoRocketFrag"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="FragRocket,FragRocketGunPowder,FragRocketDuctTape,FragRocketGas,FragRocketCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="RocketAmmoHEResources">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammoRocketHE"/>
	<property name="Stacknumber" value="100"/>
	<property class="Action0">
		<property name="Create_item" value="FragRocket,FragRocketGunPowder,FragRocketDuctTape,FragRocketGas,FragRocketCasing"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>


<!--Drinks-->
<item name="WaterJar1">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="drinkJarBoiledWater"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="drinkJarBoiledWater"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="Coffee1">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceCropCoffeeBeans"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="resourceCropCoffeeBeans,drinkJarBoiledWater"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="Honey1">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="foodHoney"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="foodHoney"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>
<item name="AwsomeMushRooms">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="foodCropMushrooms"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="foodCropMushrooms"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>

<item name="CoffeeAwsomeSauce">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceCropCoffeeBeans"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="resourceCropCoffeeBeans"/>
		<property name="Create_item_count" value="10"/>
	</property>
</item>

<item name="CoinAwsomeSauce">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="casinoCoin"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="casinoCoin"/>
		<property name="Create_item_count" value="50"/>
	</property>
</item>
<item name="CornAwsomeSauce">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="foodCropCorn"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="foodCropCorn"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>
<item name="GasAwsomeSauce">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="ammoGasCan"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="ammoGasCan"/>
		<property name="Create_item_count" value="10"/>
	</property>
</item>
<item name="LearningElixirDogFood">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="foodCanDogfood"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="foodCanDogfood"/>
		<property name="Create_item_count" value="2"/>
	</property>
</item>

<item name="LearningElixirRedTea">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="drinkJarRedTea"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="drinkJarRedTea"/>
		<property name="Create_item_count" value="2"/>
	</property>
</item>

<item name="LearningElixirAcid">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceAcid"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="resourceAcid"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="LearningElixirBeer">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="drinkJarBeer"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="drinkJarBeer"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="MoonShineCornMeal">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="foodCornMeal"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="foodCornMeal"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>

<item name="MoonShineBlueBerries">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="foodCropBlueberries"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="foodCropBlueberries"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>

<item name="MoonShineAcid">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceAcid"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="resourceAcid"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="MoonShineCorn">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="foodCropCorn"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="foodCropCorn"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="CoffeeGunPowder">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceGunPowder"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="resourceGunPowder"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>

<!--ResourceDrinks-->
<!--LearningElixirRecource-->
<item name="LearningElixirResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="drinkJarGrandpasLearningElixir"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="LearningElixirBeer,LearningElixirAcid,LearningElixirRedTea,LearningElixirDogFood"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>
<!--BlackCoffeeResource-->
<item name="BlackCoffeeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="drinkJarBlackStrapCoffee"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="Coffee1,WaterJar1,CoffeeGunPowder"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--AwesomeSauce-->
<item name="GandpasAwesomeSauceResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="drinkJarGrandpasAwesomeSauce"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="CornAwsomeSauce,CoinAwsomeSauce,CoffeeAwsomeSauce,AwsomeMushRooms,Honey1,GasAwsomeSauce"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>
<!--Coffee-->
<item name="CoffeeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="drinkJarCoffee"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="resourceCropCoffeeBeans,drinkJarBoiledWater"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>
<!--RedTea-->
<item name="RedTeaResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="drinkJarRedTea"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="resourceCropChrysanthemumPlant,drinkJarBoiledWater"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--GoldenRodTea-->
<item name="GoldenRodTeaResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="drinkJarGoldenRodTea"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="resourceCropGoldenrodPlant,drinkJarBoiledWater"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--MoonShine-->
<item name="MoonShineResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="drinkJarGrandpasMoonshine"/>
	<property name="Stacknumber" value="150"/>
	<property class="Action0">
		<property name="Create_item" value="MoonShineCorn,MoonShineAcid,MoonShineCornMeal,MoonShineBlueBerries,waterGrandpasMoonshine"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--RangedWeapons-->

<!--Pistol-->

<item name="PistolResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunHandgunT1Pistol"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="PistolSprings9mm,PistolDuctTape9mm,PistolForgeIron9mm,PistolParts9mm"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--Deagle-->

<item name="DeagleResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunHandgunT3DesertVulture"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="44magSpringsResource,44magForgeSteelResource,44magParts,44magDuctTapeResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--DoubleBarrel-->

<item name="DoubleBarrelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunShotgunT1DoubleBarrel"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="DoubleBarrelSpringResource,DoubleBarrelDuctTape,DoubleBarrelForgeIron,DoubleBarrelPartsResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--PumpShotyBarrel-->

<item name="PumpShotyBarrelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunShotgunT2PumpShotgun"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="PumpShotGunPartsResource,PumpShotGunSpringResource,PumpShotGunDuctTapeResource,PumpShotGunForgeSteelResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--HuntingGun-->

<item name="HuntingGunResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunRifleT1HuntingRifle"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="HuntingGunPartsResource,HuntingGunSpringResource,HuntingGunGunDuctTapeResource,HuntingGunForgeIron"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--LeverRifle-->

<item name="LeverRifleResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunRifleT2LeverActionRifle"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="LeverGunPartsResource,LeverGunSpringResource,LeverGunDuctTapeResource,LeverGunForgeSteelResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--SniperRifle-->

<item name="SniperRifleResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunRifleT3SniperRifle"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="SniperRiflePartsResource,SniperRifleSpringResource,SniperRifleDuctTapeResource,SniperRifleForgeSteelResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--AKRifle-->

<item name="AKRifleResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunMGT1AK47"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="AKRiflePartsResource,AKRifleSpringResource,AKRifleDuctTapeResource,AKRifleForgedIronResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--ARrifle-->

<item name="ARrifleResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunMGT2TacticalAR"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="ARrifleSpringResource,ARrifleDuctTapeResource,ARrifleForgedSteelResource,ARriflePartsResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>


<!--M60Gun-->

<item name="M60GunResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunMGT3M60"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="M60DuctTapeResource,M60ForgedSteelResource,M60PartsResource,M60SpringResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--RocketLauncher-->

<item name="RocketLauncherResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunExplosivesT3RocketLauncher"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="RocketLauncherPartsResource,RocketLauncherSpringResource,RocketLauncherDuctTapeResource,RocketLauncherForgedSteelResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--CompundBow-->

<item name="CompoundBowResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunBowT3CompoundBow"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="CompoundBowPartsResource,CompoundBowSpringResource,CompoundBowDuctTapeResource,CompoundBowLeatherResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--CrossBow-->

<item name="CrossBowResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunBowT1IronCrossbow"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="CrossBowPartsResource,CrossBowSpringResource,CrossBowDuctTapeResource,CrossBowLeatherResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--CompoundCrossBow-->

<item name="CompoundCrossBowResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunBowT3CompoundCrossbow"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="CompoundBowDuctTapeResource,CompoundBowLeatherResource,CompoundBowPartsResource,CompoundBowSpringResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--AutoShoty-->

<item name="AutoShotyResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunShotgunT3AutoShotgun"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="AutoshotyForgeSteelResource,AutoshotyDuctTapeResource,AutoshotySpringResource,AutoshotyPartsResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--Revolver44-->

<item name="Revolver44Resource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunHandgunT2Magnum44"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="44RevolverMagForgeSteelResource,44RevolverMagDuctTapeResource,44RevolverMagSpringResource,44RevolverMagPartsResource"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--SMG9mm-->

<item name="SmgResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunHandgunT3SMG5"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="SmgResourceSpring,SmgDuctTape,SmgForgeSteel,SmgParts"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--RangedWeaponsResources-->

<!--PistolResource-->

<item name="PistolSprings9mm">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="PistolDuctTape9mm">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="PistolForgeIron9mm">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedIron"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedIron"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>

<item name="PistolParts9mm">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunHandgunT1PistolParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT1PistolParts"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--DeagleResource-->

<item name="44magSpringsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="44magDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="7"/>
	</property>
</item>

<item name="44magForgeSteelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="40"/>
	</property>
</item>

<item name="44magParts">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunHandgunT1PistolParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT1PistolParts"/>
		<property name="Create_item_count" value="7"/>
	</property>
</item>

<!--SMGResource-->

<item name="SmgResourceSpring">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="25"/>
	</property>
</item>

<item name="SmgDuctTape">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="SmgForgeSteel">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="100"/>
	</property>
</item>

<item name="SmgParts">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunHandgunT1PistolParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT1PistolParts"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>


<!--DoubleBarrelShotyResource-->

<item name="DoubleBarrelSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="DoubleBarrelDuctTape">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="DoubleBarrelForgeIron">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedIron"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedIron"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>

<item name="DoubleBarrelPartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunShotgunT1DoubleBarrelParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT1DoubleBarrelParts"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<!--PumpShotyResource-->
<item name="PumpShotGunPartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunShotgunT1DoubleBarrelParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT1DoubleBarrelParts"/>
		<property name="Create_item_count" value="7"/>
	</property>
</item>

<item name="PumpShotGunSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="PumpShotGunDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="7"/>
	</property>
</item>

<item name="PumpShotGunForgeSteelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="40"/>
	</property>
</item>

<!--HuntingRifleResource-->
<item name="HuntingGunPartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunRifleT1HuntingRifleParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT1HuntingRifleParts"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="HuntingGunSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="HuntingGunGunDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="HuntingGunForgeIron">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedIron"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedIron"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>

<!--LeverRifleResource-->
<item name="LeverGunPartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunRifleT1HuntingRifleParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT1HuntingRifleParts"/>
		<property name="Create_item_count" value="7"/>
	</property>
</item>

<item name="LeverGunSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="LeverGunDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="7"/>
	</property>
</item>

<item name="LeverGunForgeSteelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="40"/>
	</property>
</item>

<!--SniperRifleResource-->
<item name="SniperRiflePartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunRifleT1HuntingRifleParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunRifleT1HuntingRifleParts"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="SniperRifleSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="25"/>
	</property>
</item>

<item name="SniperRifleDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="SniperRifleForgeSteelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="100"/>
	</property>
</item>

<!--AKRifleResource-->
<item name="AKRiflePartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="gunMGT1AK47Parts"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT1AK47Parts"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="AKRifleSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="AKRifleDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="AKRifleForgedIronResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedIron"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedIron"/>
		<property name="Create_item_count" value="5"/>
	</property>
</item>

<!--ARrifleResource-->
<item name="ARriflePartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunMGT1AK47Parts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT1AK47Parts"/>
		<property name="Create_item_count" value="7"/>
	</property>
</item>

<item name="ARrifleSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="ARrifleDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="7"/>
	</property>
</item>

<item name="ARrifleForgedSteelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="40"/>
	</property>
</item>

<!--M60Resource-->
<item name="M60PartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunMGT1AK47Parts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunMGT1AK47Parts"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="M60SpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="M60DuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="25"/>
	</property>
</item>

<item name="M60ForgedSteelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="100"/>
	</property>
</item>

<!--RocketLauncherResource-->
<item name="RocketLauncherPartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="CustomIcon" value="gunExplosivesT3RocketLauncherParts"/>
	<property name="EconomicValue" value="0"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunExplosivesT3RocketLauncherParts"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="RocketLauncherSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="3"/>
	</property>
</item>

<item name="RocketLauncherDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="3"/>
	</property>
</item>

<item name="RocketLauncherForgedSteelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="20"/>
	</property>
</item>

<!--CompoundBowResource-->
<item name="CompoundBowPartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunBowT1WoodenBowParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunBowT1WoodenBowParts"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="CompoundBowSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="25"/>
	</property>
</item>

<item name="CompoundBowDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="CompoundBowLeatherResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceLeather"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLeather"/>
		<property name="Create_item_count" value="20"/>
	</property>
</item>

<!--CrossBowResource-->
<item name="CrossBowPartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunBowT1WoodenBowParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunBowT1WoodenBowParts"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="CrossBowSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="25"/>
	</property>
</item>

<item name="CrossBowDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="CrossBowLeatherResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceLeather"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLeather"/>
		<property name="Create_item_count" value="25"/>
	</property>
</item>

<!--CompoundCrossBowResource-->
<item name="CompoundCrossBowPartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunBowT1WoodenBowParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunBowT1WoodenBowParts"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="CompoundCrossBowDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="CompoundCrossBowLeatherResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceLeather"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceLeather"/>
		<property name="Create_item_count" value="25"/>
	</property>
</item>

<item name="CompoundCrossBowSteelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="100"/>
	</property>
</item>

<!--AutoshotyResources-->

<item name="AutoshotyPartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunShotgunT1DoubleBarrelParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunShotgunT1DoubleBarrelParts"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="AutoshotySpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="25"/>
	</property>
</item>

<item name="AutoshotyDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property name="EconomicValue" value="0"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="AutoshotyForgeSteelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="100"/>
	</property>
</item>

<!--44RevolverMagResources-->

<item name="44RevolverMagPartsResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="gunHandgunT1PistolParts"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="gunHandgunT1PistolParts"/>
		<property name="Create_item_count" value="7"/>
	</property>
</item>

<item name="44RevolverMagSpringResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceSpring"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceSpring"/>
		<property name="Create_item_count" value="13"/>
	</property>
</item>

<item name="44RevolverMagDuctTapeResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceDuctTape"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceDuctTape"/>
		<property name="Create_item_count" value="7"/>
	</property>
</item>

<item name="44RevolverMagForgeSteelResource">
	<property name="Extends" value="ammoBundleMaster"/>
	<property name="EconomicValue" value="0"/>
	<property name="CustomIcon" value="resourceForgedSteel"/>
	<property name="Stacknumber" value="250"/>
	<property class="Action0">
		<property name="Create_item" value="resourceForgedSteel"/>
		<property name="Create_item_count" value="40"/>
	</property>
</item>
		
	</append>
</config>








