<config>

  
<append xpath="/blocks">
 
<block name="ChickenLure_Stage1">
	<property name="Tags" value="PewPewHiddenTrapSkill"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="CreativeMode" value="Player"/>
	<property name="Material" value="Morganic"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Animals/Bird/animalBirdChickenPrefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="RotateToGround" value="true"/>
    <property name="DescriptionKey" value="ChickenLure_Stage1Desc"/>
    <property name="CustomIcon" value="sleeperChickenAnimal"/>
	<property name="CustomIconTint" value="d98434"/>
    <property name="PlantGrowing.Next" value="ChickenLure_Stage2Triggered"/> 
    <property name="PlantGrowing.GrowthRate" value="240"/> <!-- max of 4 days -->
    <property name="PlantGrowing.IsRandom" value="true"/> <!-- makes it so they don't all trigger at the same time like crops -->
	<property name="PlantGrowing.LightLevelGrow" value="0"/>
	<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="SellableToTrader" value="false"/>
    <property name="Group" value="Tools/Traps"/>
</block>

<block name="ChickenLure_Stage2Triggered">
	<property name="Tags" value="PewPewHiddenTrapSkill"/>
	<property name="Material" value="Morganic"/>
    <property name="Class" value="Loot"/> 
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Gore/animalRemainsGorePrefab.prefab"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="OnlySimpleRotations" value="true"/>
    <property name="LootList" value="ChickenLureLoot"/>
	<property name="SellableToTrader" value="false"/>
	<property name="MaxDamage" value="999"/>
</block>

<block name="RabbitLure_Stage1">
	<property name="Tags" value="PewPewHiddenTrapSkill"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="CreativeMode" value="Player"/>
	<property name="Material" value="Morganic"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Animals/Rabbit/animalRabbitPrefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="RotateToGround" value="true"/>
    <property name="DescriptionKey" value="RabbitLure_Stage1Desc"/>
    <property name="CustomIcon" value="sleeperRabbitAnimal"/>
	<property name="CustomIconTint" value="d98434"/>
    <property name="PlantGrowing.Next" value="RabbitLure_Stage2Triggered"/> 
    <property name="PlantGrowing.GrowthRate" value="240"/> <!-- max of 4 days -->
    <property name="PlantGrowing.IsRandom" value="true"/> <!-- makes it so they don't all trigger at the same time like crops -->
	<property name="PlantGrowing.LightLevelGrow" value="0"/>
	<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="SellableToTrader" value="false"/>
    <property name="Group" value="Tools/Traps"/>
</block>

<block name="RabbitLure_Stage2Triggered">
	<property name="Tags" value="PewPewHiddenTrapSkill"/>
	<property name="Material" value="Morganic"/>
    <property name="Class" value="Loot"/> 
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Gore/animalRemainsGorePrefab.prefab"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="OnlySimpleRotations" value="true"/>
    <property name="LootList" value="RabbitLureLoot"/>
	<property name="SellableToTrader" value="false"/>
	<property name="MaxDamage" value="999"/>
</block>

<block name="ZombieLure_Stage1">
	<property name="Tags" value="PewPewHiddenTrapSkill"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Decor/wineBarrelPrefab.prefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Path" value="solid"/>
    <property name="DescriptionKey" value="ZombieLure_Stage1Desc"/>
    <property name="CustomIcon" value="wineBarrel"/>
	<property name="CustomIconTint" value="bf021b"/>
    <property name="PlantGrowing.Next" value="ZombieLure_Stage2Triggered"/> 
    <property name="PlantGrowing.GrowthRate" value="240"/> <!-- max of 3 days -->
    <property name="PlantGrowing.IsRandom" value="true"/> <!-- makes it so they don't all trigger at the same time like crops -->
	<property name="PlantGrowing.LightLevelGrow" value="0"/>
	<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="SellableToTrader" value="false"/>
    <property name="Group" value="Tools/Traps"/>
</block>

<block name="ZombieLure_Stage2Triggered">
	<property name="Tags" value="PewPewHiddenTrapSkill"/>
	<property name="Material" value="Morganic"/>
    <property name="Class" value="Loot"/> 
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Gore/humanSkeletonGorePrefab.prefab"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="OnlySimpleRotations" value="true"/>
    <property name="LootList" value="ZombieLureLoot"/>
	<property name="SellableToTrader" value="false"/>
	<property name="MaxDamage" value="999"/>
</block>

<block name="UniversalLure_Stage1">
	<property name="Tags" value="PewPewHiddenTrapSkill"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Decor/BarrelPrefab.prefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Path" value="solid"/>
    <property name="DescriptionKey" value="UniversalLure_Stage1Desc"/>
    <property name="CustomIcon" value="wineBarrelPlain"/>
	<property name="CustomIconTint" value="bf021b"/>
    <property name="PlantGrowing.Next" value="UniversalLure_Stage2Triggered"/> 
    <property name="PlantGrowing.GrowthRate" value="240"/> <!-- max of 3 days -->
    <property name="PlantGrowing.IsRandom" value="true"/> <!-- makes it so they don't all trigger at the same time like crops -->
	<property name="PlantGrowing.LightLevelGrow" value="0"/>
	<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="SellableToTrader" value="false"/>
    <property name="Group" value="Tools/Traps"/>
</block>

<block name="UniversalLure_Stage2Triggered">
	<property name="Tags" value="PewPewHiddenTrapSkill"/>
	<property name="Material" value="Morganic"/>
    <property name="Class" value="Loot"/> 
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Gore/humanSkeletonGorePrefab.prefab"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="OnlySimpleRotations" value="true"/>
    <property name="LootList" value="UniversalLureLoot"/>
	<property name="SellableToTrader" value="false"/>
	<property name="MaxDamage" value="999"/>
	<property name="DowngradeBlock" value="UniversalLure_Stage1"/>
</block>

</append>
</config>
