<?xml version="1.0" encoding="utf-8"?>
<configs>

	<append xpath="/lootcontainers">
		
		<!-- Chicken Lure Basic --> 
		<!-- all rolls are independent, so the game doesn't owe you a drop at any point, 
		in testing I had all drops within 25 - 50 traps average -->
		<lootcontainer name="ChickenLureLoot" count="2" size="3,2" destroy_on_close="empty" sound_open="meat_raw_grab" sound_close="meat_raw_place" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="resourceFeather" count="10,18" prob="0.20"/>
			<item name="resourceFeather" count="11,19" prob="0.25"/>
			<item name="resourceFeather" count="12,20" prob="0.30"/>
			<item name="chickenPheramone" count="1" prob="0.15"/>
			<item name="chickenPheramone" count="1" prob="0.18"/>
			<item name="resourceAnimalFat" count="10,15" prob="0.10"/>
			<item name="resourceAnimalFat" count="11,16" prob="0.11"/> 
			<item name="foodRawMeat" count="3,7" prob="0.25"/>
			<item name="foodRawMeat" count="4,8" prob="0.23"/> 
			<item name="foodRawMeat" count="5,10" prob="0.21"/> 
			<item name="featherGolden" count="1" prob="0.03"/>
			<item name="eggGolden" count="1" prob="0.03"/> 
			<!-- not adding bones because it felt shit to get bones in loot, for you glue lovers feathers will be a new recipe to compensate -->
		</lootcontainer>
		
		<lootcontainer name="RabbitLureLoot" count="2" size="3,2" destroy_on_close="empty" sound_open="meat_raw_grab" sound_close="meat_raw_place" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="foodRawMeat" count="12,18" prob="0.20"/>
			<item name="foodRawMeat" count="14,19" prob="0.25"/>
			<item name="foodRawMeat" count="16,22" prob="0.30"/>
			<item name="RabbitPheramone" count="1" prob="0.15"/>
			<item name="RabbitPheramone" count="1" prob="0.18"/>
			<item name="resourceAnimalFat" count="10,15" prob="0.10"/>
			<item name="resourceBone" count="12,18" prob="0.11"/> 
			<item name="resourceLeather" count="4,8" prob="0.25"/>
			<item name="resourceLeather" count="5,10" prob="0.23"/> 
			<item name="RabbitsFoot" count="1" prob="0.02"/>
			<item name="leatherGolden" count="1" prob="0.02"/> 		
		</lootcontainer>
		
		<lootcontainer name="ZombieLureLoot" count="2" size="3,2" destroy_on_close="empty" sound_open="meat_raw_grab" sound_close="meat_raw_place" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item name="casinoCoin" count="352,909" prob="0.20"/>
			<item name="casinoCoin" count="251,756" prob="0.25"/>
			<item group="groupJunk03" count="1" prob="0.26"/>
			<item group="groupJunk01" count="1" prob="0.28"/>
			<item group="groupJunk01" count="1" prob="0.30"/>
			<item group="groupJunk01" count="1" prob="0.32"/>
			<item group="groupZpackStrong04" count="1" prob="0.23"/>
			<item group="groupZpackSoldier01" count="1" prob="0.22"/>
			<item name="ZombiePheramone" count="1" prob="0.16"/>
			<item name="UniversalTrapBait" count="1" prob="0.05"/>	
		</lootcontainer>
		
		<lootcontainer name="UniversalLureLoot" count="2" size="3,2" destroy_on_close="empty" sound_open="meat_raw_grab" sound_close="meat_raw_place" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="groupJunk01" count="1" prob="0.16"/>
			<item group="groupZpackSoldier01" count="1" prob="0.20"/>
			<item group="groupAmmoSmall" count="1" prob="0.20"/>
			<item group="groupJunk03" count="1" prob="0.20"/>
			<item group="groupZpackStrong04" count="1" prob="0.15"/>
			<item group="cannedfood" count="1" prob="0.20"/>
			<item group="groupArmorScaled" count="1" prob="0.20"/>
			<item group="groupWeaponsAllScaledNoParts" count="1" prob="0.20"/>
			<item group="rareOres" count="1" prob="0.20"/>
			<item group="groupWeaponModsScaled" count="1" prob="0.20"/>
		</lootcontainer>
		
		
	</append>
</configs>