﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="94, 31, 83" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-10" />
  <property name="SleeperVolumeSize" value="22, 5, 13#14, 3, 26#5, 3, 23#6, 4, 11#13, 5, 12#5, 4, 7#10, 5, 4#12, 4, 5#11, 4, 4#13, 4, 18#9, 4, 12#10, 4, 11#12, 2, 12#5, 4, 7#5, 4, 7#18, 4, 30#2, 3, 8#2, 3, 10#12, 4, 17#3, 3, 16#11, 5, 4#19, 4, 8#19, 3, 7#2, 4, 6#16, 4, 7#8, 4, 7#2, 4, 5#4, 4, 5#6, 3, 3#9, 4, 5#10, 5, 8#4, 4, 3#8, 4, 3#7, 4, 3#5, 4, 12#4, 4, 4#9, 5, 3#3, 4, 7#3, 3, 8#8, 2, 15#3, 4, 5#3, 4, 6#6, 5, 9#2, 4, 13#11, 4, 7#2, 2, 9#1, 2, 1#10, 4, 14#9, 4, 11#1, 3, 5#1, 1, 2#5, 3, 4#10, 5, 12#6, 8, 11#17, 4, 12#6, 4, 6#24, 4, 7#5, 3, 5#5, 4, 5#9, 2, 7#2, 1, 1#1, 2, 1#1, 1, 2#1, 1, 2#28, 4, 3#5, 4, 2#3, 4, 2#10, 4, 5#2, 4, 5#8, 4, 4#1, 4, 1#1, 1, 1#2, 1, 1#1, 1, 2#7, 4, 10#1, 2, 2#14, 4, 14#3, 4, 5#7, 4, 13#2, 4, 2#6, 4, 6#5, 4, 5#5, 4, 5#15, 4, 5#5, 4, 3#5, 4, 5#9, 4, 10#7, 4, 9#10, 4, 12#7, 4, 7#5, 4, 6#2, 4, 1#6, 4, 5#18, 3, 6#7, 4, 7#5, 4, 6#3, 1, 1#5, 1, 3#4, 4, 15#5, 4, 9#1, 4, 1#1, 4, 1#14, 4, 5#7, 4, 5#32, 4, 5#10, 4, 9#11, 4, 8#9, 4, 8#2, 1, 1#7, 4, 3#7, 2, 2#1, 1, 2" />
  <property name="SleeperVolumeStart" value="25, 21, 36#10, 16, 24#75, 16, 27#36, 15, 31#48, 20, 38#64, 21, 31#24, 20, 31#44, 16, 25#58, 16, 51#44, 16, 32#58, 16, 37#26, 16, 39#42, 11, 26#55, 11, 24#55, 11, 49#61, 11, 26#81, 13, 26#81, 13, 37#42, 11, 38#38, 11, 26#31, 11, 51#11, 11, 25#11, 11, 49#27, 11, 41#11, 11, 63#84, 10, 60#30, 11, 57#55, 11, 37#24, 10, 12#17, 16, 51#76, 10, 16#76, 11, 33#39, 16, 51#60, 16, 27#5, 10, 44#79, 16, 52#48, 16, 51#34, 11, 57#81, 16, 37#45, 11, 56#56, 11, 59#62, 11, 58#21, 15, 60#85, 10, 41#26, 16, 30#81, 13, 48#75, 14, 56#30, 16, 56#41, 16, 58#43, 11, 58#42, 14, 67#63, 10, 12#67, 16, 57#52, 16, 58#60, 22, 58#60, 16, 64#53, 27, 60#3, 11, 14#3, 15, 15#10, 16, 62#46, 15, 31#38, 20, 40#42, 14, 71#28, 14, 71#17, 11, 75#37, 11, 79#48, 11, 79#14, 11, 70#14, 11, 76#18, 11, 79#56, 16, 70#70, 14, 56#48, 14, 56#48, 14, 70#86, 10, 15#20, 14, 56#9, 2, 45#24, 5, 52#1, 2, 50#1, 2, 48#8, 2, 65#2, 2, 73#14, 2, 64#22, 2, 71#20, 2, 68#13, 2, 72#39, 2, 65#50, 2, 65#47, 2, 52#50, 2, 44#39, 2, 27#48, 5, 51#41, 2, 42#31, 2, 35#34, 11, 43#32, 2, 26#48, 5, 80#2, 4, 43#71, 16, 34#88, 10, 42#55, 16, 70#54, 16, 70#13, 11, 58#11, 20, 61#19, 20, 56#41, 20, 61#30, 20, 61#20, 20, 62#17, 23, 61#11, 20, 58#2, 14, 68#9, 14, 70" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupAllRadiated,15,20,GroupZomPoliceCarHorde,20,25,GroupAllCharged,9,10,GroupZomPoliceCarHorde,9,10,GroupZomPoliceCarHorde,15,20,GroupZomPoliceCarHorde,9,10,GroupAllInfernal,10,15,GroupAllInfernal,9,10,zombieSoldierRadiated,9,10,GroupAllInfernal,9,10,GroupAllCharged,9,10,GroupAllRadiated,15,20,GroupAllInfernal,9,10,zombieSoldierInfernal,2,3,zombieFatCopInfernal,2,3,zombieWightRadiated,9,10,zombieUtilityWorkerFeralGroup,9,10,zombieUtilityWorkerFeralGroup,9,10,GroupZomPoliceCarHorde,9,10,zombieSoldierInfernal,9,10,zombieUtilityWorkerFeralGroup,15,20,zombieWightInfernal,9,10,zombieWightRadiated,9,10,zombieSoldierInfernal,4,4,GroupAllRadiated,9,10,GroupAllInfernal,6,7,zombieFatCopFeral,5,6,GroupZomPoliceCarHorde,9,10,zombieUtilityWorkerFeralGroup,9,10,zombieUtilityWorkerFeralGroup,9,10,GroupZomPoliceCarHorde,5,6,GroupAllRadiated,9,10,zombieSoldierRadiated,9,10,zombieSoldierRadiated,9,10,GroupAllCharged,15,20,GroupAllRadiated,9,10,GroupZomPoliceCarHorde,5,6,zombieUtilityWorkerFeralGroup,9,10,GroupAllFeral,5,6,zombieSoldierRadiated,10,10,GroupAllCharged,9,10,GroupZomPoliceCarHorde,9,10,GroupZomPoliceCarHorde,7,8,GroupZomPoliceCarHorde,6,7,zombieUtilityWorkerFeralGroup,9,10,zombieUtilityWorkerFeralGroup,7,8,GroupAllRadiated,0,0,GroupAllRadiated,9,10,GroupAllRadiated,10,15,GroupAllRadiated,9,10,GroupAllRadiated,0,0,GroupZomPoliceCarHorde,9,10,zombieUtilityWorkerFeralGroup,9,10,zombieUtilityWorkerFeralGroup,9,10,zombieUtilityWorkerFeralGroup,9,10,GroupAllInfernal,9,10,GroupAllInfernal,9,10,GroupAllRadiated,9,10,GroupZomPoliceCarHorde,9,10,GroupZomPoliceCarHorde,9,10,GroupAllInfernal,9,10,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSoldierRadiated,7,8,animalWolf,2,2,animalZombieDog,3,3,zombieUtilityWorkerFeralGroup,5,6,zombieDemolition,2,2,zombieFrostclawRadiated,3,3,zombiePlagueSpitterRadiated,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomPoliceCarHorde,9,10,GroupGenericZombie,0,0,GroupAllRadiated,9,10,GroupAllRadiated,9,10,GroupAllRadiated,9,10,animalZombieDog,2,2,GroupAllCharged,9,10,GroupZomPoliceCarHorde,9,10,animalZombieDog,3,3,GroupZomPoliceCarHorde,9,10,GroupGenericZombie,3,3,animalDireWolf,3,3,zombieUtilityWorkerFeralGroup,9,10,GroupZomPoliceCarHorde,9,10,GroupGhostTown,9,10,GroupAllCharged,9,10,GroupAllFeral,9,10,zombieSoldierFeralGroup,9,10,GroupGenericZombie,10,15,zombieSoldierRadiated,10,15,GroupAllInfernal,9,10,GroupAllRadiated,9,10,GroupGenericZombie,9,10,GroupZomPoliceCarHorde,5,6,GroupZomPoliceCarHorde,9,10,GroupZomPoliceCarHorde,6,7,zombieScreamerRadiated,3,3,zombieBurntRadiated,3,3,GroupZomPoliceCarHorde,9,10,GroupGenericZombie,8,9,GroupAllRadiated,9,10,GroupZomPoliceCarHorde,9,10,GroupAllRadiated,8,9,GroupZomPoliceCarHorde,9,10,GroupZomPoliceCarHorde,4,5,GroupAllRadiated,9,10,GroupZomPoliceCarHorde,9,10,GroupZomPoliceCarHorde,6,7" />
  <property name="SleeperIsLootVolume" value="True,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,True,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False" />
  <property name="SleeperVolumeFlags" value="3,2,3,2,3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3" />
  <property name="SleeperVolumeTriggeredBy" value="30#6#13# #15#13#14#14#16,48#18#17#6#19#2#1#1#3#3#21#3#24,36,68#4#4#4#89#62#31,67#4#45#7# #25,21#27#27#34#47#7#67#47#38#39#60#63#41,62#7#62#62#97#97#39#39#19# # # #49#50#56#34#92#19#59#61#61#90#61#61#90#90#90#61#62#38#60#64#57#66#76#77#77#78#78#78#79#79#78#80#80#81#82#88#81#83#85#68#86#87#77#13#41,62#61#61#89#93#91#95# #91#95#96#89#60" />
  <property name="EditorGroups" value="government, Wilderness" />
  <property name="Tags" value="wilderness, wildernesspoi" />
  <property name="ThemeTags" value="wildernesspoi, radio" />
  <property name="ThemeRepeatDistance" value="500" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="TriggerVolumeSize" value="1, 3, 2#5, 4, 4#1, 4, 2#1, 4, 5#5, 3, 1#7, 4, 1#1, 4, 5#11, 4, 1#1, 4, 6#9, 4, 2#2, 5, 11#1, 2, 4#1, 5, 2#1, 4, 4#1, 4, 3" />
  <property name="TriggerVolumeStart" value="54, 11, 44#37, 11, 35#22, 16, 57#19, 16, 56#10, 2, 57#50, 2, 39#37, 2, 35#11, 16, 43#30, 16, 24#1, 11, 60#47, 11, 71#18, 16, 57#15, 16, 67#45, 19, 57#29, 16, 64" />
  <property name="TriggerVolumeTriggers" value="2#59#63#65#76#85,74#88#14#15#89#90#92#93#95#97" />
  <property name="POIMarkerSize" value="7, 1, 4" />
  <property name="POIMarkerStart" value="72, 9, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_gateway_08" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SVS111" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS108" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS96" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS91" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS77" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS75" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS74" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS73" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS72" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS71" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS63" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS62" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS61" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS60" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS50" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property name="SVS46" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 5^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 5^waitalive 0^sound sleeperspawnmetal^spawn GroupAllRadiated 5" />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="88, 10, 77" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="80, 10, 77" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="86, 10, 57" />
      <property name="1" value="84, 10, 59" />
      <property name="2" value="89, 10, 60" />
      <property name="3" value="87, 10, 67" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="83, 12, 58" />
      <property name="1" value="83, 12, 59" />
      <property name="2" value="81, 12, 67" />
      <property name="3" value="81, 12, 68" />
    </property>
    <property class="POILight">
      <property name="0" value="80, 14, 61" />
      <property name="1" value="80, 14, 67" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="82, 16, 46" />
      <property name="1" value="82, 16, 47" />
      <property name="2" value="82, 16, 48" />
      <property name="3" value="82, 17, 48" />
      <property name="4" value="82, 16, 51" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="89, 10, 52" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="82, 16, 54" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="79, 14, 57" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="79, 11, 35" />
    </property>
    <property class="quest_feather">
      <property name="0" value="80, 16, 32" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="65, 16, 55" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="79, 10, 68" />
    </property>
    <property class="brBlock">
      <property name="0" value="18, 2, 58" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="41, 2, 42" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="59, 22, 64" />
      <property name="1" value="59, 23, 64" />
      <property name="2" value="59, 22, 65" />
      <property name="3" value="59, 23, 65" />
      <property name="4" value="59, 22, 66" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="48, 16, 67" />
    </property>
    <property class="Rally">
      <property name="0" value="80, 10, 13" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="179325.7" />
    <property name="TotalVertices" value="6601620" />
    <property name="TotalTriangles" value="2535695" />
    <property class="BlockEntities">
      <property name="Vertices" value="6250715" />
      <property name="Triangles" value="2307906" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="318621" />
      <property name="Triangles" value="183684" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="3968" />
      <property name="Triangles" value="1984" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="4301" />
      <property name="Triangles" value="2167" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="24015" />
      <property name="Triangles" value="39954" />
    </property>
  </property>
</prefab>