<!--
Sam's Car and Truck Respawner
v20.0.0
by saminal

blocks.xml
-->

<configs>
    <!-- SJ: Set final stage of car wreck to downgrade to respawner block -->
    <insertAfter xpath="/blocks/block[@name='cntCar03SedanDamage2Master']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="carsRandomRespawner"/>
    </insertAfter>
    <insertAfter xpath="/blocks/block[@name='cntPickupTruck01White']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="carsRandomRespawner"/>
    </insertAfter>
    <insertAfter xpath="/blocks/block[@name='burntSedan01']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="carsRandomRespawner"/>
    </insertAfter>
    <insertAfter xpath="/blocks/block[@name='cntSedan3Wide01White']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="cars3WideRandomRespawner"/>
    </insertAfter>
    <insertAfter xpath="/blocks/block[@name='burntSedan3Wide01']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="cars3WideRandomRespawner"/>
    </insertAfter>
    <insertAfter xpath="/blocks/block[@name='cntPickupTruck3Wide01White']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="cars3WideRandomRespawner"/>
    </insertAfter>
    <insertAfter xpath="/blocks/block[@name='cntBusSchool']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="busRandomRespawner"/>
    </insertAfter>
    <append xpath="/blocks/block[@name='cntBusSchoolShort']">
        <property name="DowngradeBlock" value="busShortRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntAmbulanceTruck01']">
        <property name="DowngradeBlock" value="serviceTrucksRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntServiceTruckMoPower']">
        <property name="DowngradeBlock" value="serviceTrucksRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntServiceTruckWorkingStiffTools']">
        <property name="DowngradeBlock" value="serviceTrucksRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntArmyTruckOpen']">
        <property name="DowngradeBlock" value="armyTrucksRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntArmyTruckClosed']">
        <property name="DowngradeBlock" value="armyTrucksRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntFarmTruckOpen']">
        <property name="DowngradeBlock" value="farmTrucksRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntFarmTruckClosed']">
        <property name="DowngradeBlock" value="farmTrucksRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='tractorWhite']">
        <property name="DowngradeBlock" value="tractorsRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='tractorRed']">
        <property name="DowngradeBlock" value="tractorsRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='tractorGreen']">
        <property name="DowngradeBlock" value="tractorsRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='tractorBlue']">
        <property name="DowngradeBlock" value="tractorsRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='excavatorWhite']">
        <property name="DowngradeBlock" value="excavatorsRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='excavatorClawWhite']">
        <property name="DowngradeBlock" value="excavatorClawsRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='backhoeWhite']">
        <property name="DowngradeBlock" value="backhoesRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntMinivan01White']">
        <property name="DowngradeBlock" value="minivansRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntMinivan3Wide01White']">
        <property name="DowngradeBlock" value="minivans3WideRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntSUV01White']">
        <property name="DowngradeBlock" value="SUVsRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntSUV3Wide01White']">
        <property name="DowngradeBlock" value="SUVs3WideRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntSemiTruck01White']">
        <property name="DowngradeBlock" value="SemiTruckRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntSemiTruck01ModularFrontWhite']">
        <property name="DowngradeBlock" value="SemiTruckModularRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntFireTruck01White']">
        <property name="DowngradeBlock" value="FireTruckRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntPoliceCar01AlarmUnlocked']">
        <property name="DowngradeBlock" value="policeCarRandomRespawner"/>
    </append>
        <append xpath="/blocks/block[@name='cntFrontCrumpledSedan01White']">
        <property name="DowngradeBlock" value="carsRandomRespawner"/>
    </append>
    <append xpath="/blocks/block[@name='cntSedan01White']">
        <property name="DowngradeBlock" value="carsRandomRespawner"/>
    </append>

    <!-- SJ: Set busses and trucks to downgrade to respawners -->

    <!-- SJ: Helper blocks (car and army truck already exist) and respawner blocks -->

    <insertAfter xpath="/blocks/block[@name='carsRandomHelper']">
        <block name="busRandomHelper">
            <property name="CreativeMode" value="Dev"/>
            <property name="CustomIcon" value="cntBusShuttle"/>
            <property name="CustomIconTint" value="ff8080"/>
            <property name="ItemTypeIcon" value="explosion"/>
            <property name="Material" value="Mmetal"/>
            <property name="Class" value="Loot"/>
            <property name="LootList" value="garbage"/>
            <property name="IsReplaceRandom" value="false"/>
            <property name="Shape" value="ModelEntity"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="Model" value="@:Entities/Vehicles/bus_shuttlePrefab.prefab"/>
            <property name="Place" value="TowardsPlacer"/>
            <property name="ModelOffset" value="-.5,0,-.5"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="ShowModelOnFall" value="false"/>
            <drop event="Destroy" count="0"/>
            <property name="BigDecorationRadius" value="5"/>
            <property name="CanDecorateOnSlopes" value="false"/>
            <!-- <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> -->
            <property name="PlacementDistance" value="15"/>
            <property name="FilterTags" value="MC_helpers,SC_helperOutdoor"/>
            <property name="DisplayInfo" value="Name"/>
        </block>

        <block name="serviceTrucksRandomHelper">
            <property name="CreativeMode" value="Dev"/>
            <property name="CustomIcon" value="cntBusShuttle"/>
            <property name="CustomIconTint" value="ff8080"/>
            <property name="ItemTypeIcon" value="explosion"/>
            <property name="Material" value="Mmetal"/>
            <property name="Class" value="Loot"/>
            <property name="LootList" value="garbage"/>
            <property name="IsReplaceRandom" value="false"/>
            <property name="Shape" value="ModelEntity"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="Model" value="@:Entities/Vehicles/Truck/serviceTruckMoPowerPrefab.prefab"/>
            <property name="Place" value="TowardsPlacer"/>
            <property name="ModelOffset" value="-.5,0,-.5"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="ShowModelOnFall" value="false"/>
            <drop event="Destroy" count="0"/>
            <property name="BigDecorationRadius" value="5"/>
            <property name="CanDecorateOnSlopes" value="false"/>
            <!-- <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> -->
            <property name="PlacementDistance" value="15"/>
            <property name="FilterTags" value="MC_helpers,SC_helperOutdoor"/>
            <property name="DisplayInfo" value="Name"/>
        </block>

        <block name="tractorsRandomHelper">
            <property name="CreativeMode" value="Dev"/>
            <property name="CustomIcon" value="tractorWhite"/>
            <property name="CustomIconTint" value="ff8080"/>
            <property name="ItemTypeIcon" value="explosion"/>
            <property name="Material" value="Mmetal"/>
            <property name="Class" value="Loot"/>
            <property name="LootList" value="garbage"/>
            <property name="IsReplaceRandom" value="false"/>
            <property name="Shape" value="ModelEntity"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="Model" value="@:Entities/Vehicles/Tractor/tractorPrefab.prefab"/>
            <property name="Place" value="TowardsPlacer"/>
            <property name="ModelOffset" value="-.5,0,-.5"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="ShowModelOnFall" value="false"/>
            <drop event="Destroy" count="0"/>
            <property name="BigDecorationRadius" value="5"/>
            <property name="CanDecorateOnSlopes" value="false"/>
            <!-- <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> -->
            <property name="PlacementDistance" value="15"/>
            <property name="FilterTags" value="MC_helpers,SC_helperOutdoor"/>
            <property name="DisplayInfo" value="Name"/>
        </block>

        <block name="excavatorsRandomHelper">
            <property name="CreativeMode" value="Dev"/>
            <property name="CustomIcon" value="excavatorWhite"/>
            <property name="CustomIconTint" value="ff8080"/>
            <property name="ItemTypeIcon" value="explosion"/>
            <property name="Material" value="Mmetal"/>
            <property name="Class" value="Loot"/>
            <property name="LootList" value="garbage"/>
            <property name="IsReplaceRandom" value="false"/>
            <property name="Shape" value="ModelEntity"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="Model" value="@:Entities/Vehicles/Excavator/excavatorPrefab.prefab"/>
            <property name="Place" value="TowardsPlacer"/>
            <property name="ModelOffset" value="-.5,0,-.5"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="ShowModelOnFall" value="false"/>
            <drop event="Destroy" count="0"/>
            <property name="BigDecorationRadius" value="5"/>
            <property name="CanDecorateOnSlopes" value="false"/>
            <!-- <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> -->
            <property name="PlacementDistance" value="15"/>
            <property name="FilterTags" value="MC_helpers,SC_helperOutdoor"/>
            <property name="DisplayInfo" value="Name"/>
        </block>

        <block name="excavatorClawsRandomHelper">
            <property name="CreativeMode" value="Dev"/>
            <property name="CustomIcon" value="excavatorClawWhite"/>
            <property name="CustomIconTint" value="ff8080"/>
            <property name="ItemTypeIcon" value="explosion"/>
            <property name="Material" value="Mmetal"/>
            <property name="Class" value="Loot"/>
            <property name="LootList" value="garbage"/>
            <property name="IsReplaceRandom" value="false"/>
            <property name="Shape" value="ModelEntity"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="Model" value="@:Entities/Vehicles/ExcavatorClaw/excavatorClawPrefab.prefab"/>
            <property name="Place" value="TowardsPlacer"/>
            <property name="ModelOffset" value="-.5,0,-.5"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="ShowModelOnFall" value="false"/>
            <drop event="Destroy" count="0"/>
            <property name="BigDecorationRadius" value="5"/>
            <property name="CanDecorateOnSlopes" value="false"/>
            <!-- <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> -->
            <property name="PlacementDistance" value="15"/>
            <property name="FilterTags" value="MC_helpers,SC_helperOutdoor"/>
            <property name="DisplayInfo" value="Name"/>
        </block>

        <block name="backhoesRandomHelper">
            <property name="CreativeMode" value="Dev"/>
            <property name="CustomIcon" value="backhoeWhite"/>
            <property name="CustomIconTint" value="ff8080"/>
            <property name="ItemTypeIcon" value="explosion"/>
            <property name="Material" value="Mmetal"/>
            <property name="Class" value="Loot"/>
            <property name="LootList" value="garbage"/>
            <property name="IsReplaceRandom" value="false"/>
            <property name="Shape" value="ModelEntity"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="Model" value="@:Entities/Vehicles/BackHoe/backhoePrefab.prefab"/>
            <property name="Place" value="TowardsPlacer"/>
            <property name="ModelOffset" value="-.5,0,-.5"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="ShowModelOnFall" value="false"/>
            <drop event="Destroy" count="0"/>
            <property name="BigDecorationRadius" value="5"/>
            <property name="CanDecorateOnSlopes" value="false"/>
            <!-- <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> -->
            <property name="PlacementDistance" value="15"/>
            <property name="FilterTags" value="MC_helpers,SC_helperOutdoor"/>
            <property name="DisplayInfo" value="Name"/>
        </block>

        <block name="carsRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="carsRandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="cars3WideRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cars3WideRandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="armyTrucksRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntArmyTruckRandomLootHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="serviceTrucksRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="serviceTrucksRandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block>

        <block name="busRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="busRandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block>  

        <block name="busShortRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntBusSchoolShort"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block>  

        <block name="farmTrucksRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntFarmTruckRandomLootHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="tractorsRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="tractorsRandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="excavatorsRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="excavatorsRandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="excavatorClawsRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="excavatorClawsRandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="backhoesRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="backhoesRandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="minivansRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntMinivan01RandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 
        
        <block name="minivans3WideRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntMinivan3Wide01RandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="SUVsRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntSUV01RandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="SUVs3WideRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntSUV3Wide01RandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="SemiTruckRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntSemiTruck01RandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 
        <block name="SemiTruckModularRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntSemiTruck01ModularFrontRandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="FireTruckRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntFireTruck01RandomHelper"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

        <block name="policeCarRandomRespawner">
            <property name="CreativeMode" value="Dev"/>
            <property name="DescriptionKey" value="plantsBlockGroupDesc"/>
            <property name="CustomIcon" value="treeSnowyDeadBush"/>
            <property name="Class" value="PlantGrowing"/>
            <property name="PlantGrowing.Next" value="cntPoliceCar01"/>
            <property name="PlantGrowing.GrowthRate" value="180"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
            <property name="PlantGrowing.FertileLevel" value="0"/>
            <property name="PlantGrowing.IsRandom" value="false"/>
            <property name="PlantGrowing.LightLevelGrow" value="8"/>
            <property name="PlantGrowing.LightLevelStay" value="0"/>
            <property name="Material" value="Mmetal"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="BillboardPlant"/>
            <property name="Mesh" value="grass"/>
            <property name="Texture" value="351"/>
            <property name="MaxDamage" value="300"/>
            <property name="ImposterDontBlock" value="true"/>
            <property name="Collide" value="melee"/>
            <property name="CanDecorateOnSlopes" value="true"/>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="HarvestOverdamage" value="false"/>
            <drop event="Harvest" name="resourceWood" count="1" tag="allHarvest"/>
            <drop event="Destroy" count="0"/>
            <drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
            <property name="FilterTags" value="MC_outdoor,SC_shrubbery"/>
        </block> 

    </insertAfter>
</configs>