﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-6" />
  <property name="PrefabSize" value="100, 36, 100" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="TriggerVolumeSize" value="2, 3, 5#5, 1, 3#8, 3, 2#3, 3, 1#2, 1, 8#12, 3, 2#16, 2, 12#5, 2, 13#7, 4, 10#5, 1, 4" />
  <property name="TriggerVolumeStart" value="62, 26, 81#16, 21, 78#27, 16, 37#32, 16, 45#19, 16, 48#25, 16, 71#36, 16, 50#65, 11, 72#68, 10, 62#82, 10, 81" />
  <property name="TriggerVolumeTriggers" value="1#5#7#8#10#12#13#15#15#15" />
  <property name="SleeperVolumeSize" value="23, 2, 7#8, 2, 5#2, 4, 1#16, 2, 6#9, 5, 15#13, 5, 3#9, 2, 11#6, 1, 3#13, 5, 3#9, 5, 15#20, 4, 12#4, 3, 16#30, 2, 22#7, 3, 3#8, 3, 9#13, 2, 16#9, 2, 7#9, 2, 9#10, 2, 8#4, 2, 9#8, 3, 4#12, 3, 5#17, 5, 13#10, 2, 10#6, 2, 12#8, 2, 12#14, 1, 24#6, 3, 17#2, 2, 11#5, 3, 8#10, 3, 12#2, 2, 12#5, 1, 8#8, 2, 13#14, 2, 14#6, 2, 13#5, 4, 5#19, 4, 14#5, 2, 13#12, 4, 6#13, 1, 6#6, 1, 11#9, 2, 7#3, 2, 1#9, 2, 6#4, 1, 6#5, 1, 19#7, 1, 11#11, 1, 3#3, 1, 1#1, 1, 2#1, 1, 6#6, 1, 5#3, 2, 14#11, 1, 4#5, 2, 6#5, 1, 8#9, 2, 10#10, 2, 8#7, 2, 8#10, 1, 8#9, 2, 13#9, 1, 12#4, 1, 5#2, 1, 9#3, 2, 7#13, 1, 4#13, 1, 8#9, 2, 7#9, 1, 15#7, 1, 4#15, 1, 8#11, 1, 7#7, 4, 15#5, 8, 3#5, 1, 8#4, 1, 4#3, 1, 4#10, 1, 4#3, 1, 19#6, 3, 7#3, 4, 23#2, 2, 14#3, 2, 3#4, 3, 9#2, 2, 3#2, 1, 2#2, 2, 1#7, 1, 5#10, 5, 12#5, 17, 8#7, 2, 11" />
  <property name="SleeperVolumeStart" value="55, 6, 79#65, 26, 81#64, 26, 73#46, 26, 79#55, 26, 69#49, 26, 70#22, 16, 48#36, 16, 54#19, 21, 45#32, 21, 45#42, 21, 42#42, 21, 35#43, 6, 39#74, 6, 41#74, 6, 51#62, 11, 32#75, 11, 45#75, 11, 52#58, 11, 53#37, 11, 44#21, 11, 42#29, 11, 34#23, 4, 32#29, 6, 43#26, 11, 48#12, 6, 48#25, 11, 62#16, 1, 69#25, 1, 73#41, 1, 69#31, 1, 69#47, 1, 69#46, 6, 78#38, 6, 72#23, 6, 72#16, 6, 72#10, 15, 75#19, 26, 71#39, 11, 72#68, 25, 70#62, 21, 78#53, 21, 73#44, 21, 78#48, 21, 80#11, 21, 79#47, 16, 75#38, 16, 62#43, 16, 62#29, 16, 63#40, 16, 37#33, 17, 43#33, 17, 36#20, 16, 40#19, 16, 47#32, 16, 82#25, 16, 72#54, 16, 78#72, 16, 76#67, 16, 72#60, 16, 72#51, 16, 63#62, 16, 53#69, 16, 39#36, 16, 46#48, 17, 51#42, 11, 60#45, 11, 63#48, 11, 68#48, 11, 78#66, 12, 69#79, 11, 81#59, 11, 78#70, 11, 73#11, 28, 71#59, 23, 86#16, 21, 73#71, 11, 69#57, 26, 75#61, 16, 31#72, 16, 42#68, 24, 70#23, 25, 66#22, 9, 47#58, 11, 50#50, 11, 49#66, 26, 78#66, 16, 44#68, 21, 77#61, 16, 35#22, 21, 48#82, 8, 72#18, 11, 73" />
  <property name="SleeperVolumeGroupId" value="0,9,0,0,0,0,0,0,0,0,2,2,8,0,0,0,0,0,5,6,0,0,0,0,4,0,7,0,0,0,0,0,12,12,0,0,0,0,7,3,10,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,13,0,3,1,4,5,6,9,13,10,13,0,0,7" />
  <property name="SleeperVolumeGroup" value="GroupHospital,8,9,ZomUtilityWorker,2,2,GroupGenericZombie,1,1,ZomUtilityWorker,3,4,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupZomBadassOnly,8,8,GroupZomPoliceCarHorde,5,5,GroupGenericZombie,1,2,GroupZomBadass,5,6,GroupZomPoliceCarHorde,8,9,GroupZomBadassOnly,4,4,GroupGenericZombie,14,14,GroupGenericZombie,1,2,zombieScreamerFeral,2,2,GroupGenericZombie,4,5,GroupZomBadass,2,3,GroupGenericZombie,4,4,GroupZomBadass,3,4,animalDireWolf,5,5,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,8,8,GroupGenericZombie,8,9,GroupGenericZombie,2,2,GroupZomBadass,5,6,GroupLabWorker,2,2,GroupGenericZombie,1,1,GroupLabWorker,1,1,GroupLabWorker,1,2,GroupZomBadassOnly,1,2,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupHospital,7,7,GroupLabWorker,7,8,GroupHospital,2,2,GroupHospital,8,9,GroupGenericZombie,5,6,GroupZomBadass,1,2,GroupHospital,5,5,GroupGenericZombie,4,4,GroupHospital,6,7,GroupGenericZombie,0,0,GroupZomBadassOnly,7,7,GroupZomBadass,1,2,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,2,3,zombieScreamerFeral,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupZomPoliceCarHorde,5,5,animalDireWolf,1,1,GroupZomPoliceCarHorde,9,10,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupZomBadassOnly,5,6,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupZomPoliceCarHorde,5,5,GroupHospital,6,6,GroupSpecialInfected,2,3,GroupZomSoldier,5,5,GroupGenericZombie,0,0,GroupZomBadass,1,2,GroupZomSoldier,3,4,GroupHospital,3,4,GroupZomPoliceCarHorde,5,6,GroupGenericZombie,0,0,GroupHospital,6,7,GroupSpecialInfected,1,2,GroupHospital,2,2,GroupZomBadass,5,6,animalZombieVulture,2,3,GroupHospital,7,7,zombieDemolition,1,1,ZomBurnt,3,3,GroupHospital,4,5,GroupSpecialInfected,1,2,GroupHospital,1,2,GroupHospital,1,2,GroupGenericZombie,0,0,GroupZomBadass,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupLabWorker,5,6,GroupGenericZombie,2,3,GroupHospital,5,6,GroupGenericZombie,3,4" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,True,True,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,True,True,True,False,False,False,False,False,True,False,True,True,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,True,True,False,False,False,True,False,True,False,True,False,True,True,True,False,True,False,True,False,False,False,False,True,False,True,False,True,True,False,False,False,True,False,True,False,False,True,True,False,True,False,False,False,True,True,False,True,True,True,True,False,False,True,False" />
  <property name="SleeperVolumeFlags" value="0,4,2,2,3,4,3,3,4,4,4,2,4,0,0,4,4,0,4,4,0,0,4,4,2,0,4,4,0,2,4,4,0,0,0,4,0,0,4,2,0,0,0,3,3,4,4,4,0,3,3,3,3,3,3,3,0,4,4,0,4,0,4,3,3,0,0,4,4,3,3,4,0,2,2,2,3,3,2,0,0,2,2,2,2,2,2,0,2,0,4,4" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # #1# #11#13# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #6#5# # # # #7#8#9#9#10#12#12# # # # # # # #13#13# # # # #15#15# # # # # #15#4# # # # # # # # # # # # # # " />
  <property name="SVS69" value="sound elevator_ding2" />
  <property name="SVS68" value="waitalive 3^trigger 15" />
  <property name="SVS64" value="sound elevator_ding3" />
  <property name="SVS55" value="sleep 1^sound zombiefemalescoutalert^sleep 30^sound zombiefemalescoutdeath" />
  <property name="SVS53" value="sound zombiefemalescoutalert" />
  <property name="SVS51" value="sound zombiefemalescoutalert" />
  <property name="SVS50" value="sound zombiefemalescoutalert" />
  <property name="SVS49" value="waitalive 0^trigger 9^sleep 1^trigger 9^sleep 1^trigger 9^sleep 1^trigger 9^sleep 1^trigger 9^sleep 1^trigger 9^sleep 1" />
  <property name="SVS44" value="sound elevator_ding4" />
  <property name="SVS43" value="sound elevator_ding2" />
  <property name="EditorGroups" value="commercial, industrial" />
  <property name="Tags" value="commercial, industrial" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="POIMarkerSize" value="54, 1, 1#1, 13, 8#9, 13, 1#13, 13, 1" />
  <property name="POIMarkerStart" value="41, 5, -1#100, 5, 63#2, 5, -1#14, 5, 100" />
  <property name="POIMarkerGroup" value="hospi,new,new,new" />
  <property name="POIMarkerTags" value="hos###" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_hospital_01,part_driveway_industrial_10,part_driveway_industrial_08,part_driveway_industrial_02" />
  <property name="POIMarkerPartRotations" value="2,1,2,0" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1" />
  <property name="SVS6" value="sound elevator_ding2" />
  <property name="SVS4" value="sound explosion_buzzer1^sleep 3^trigger 2^sound explosion_buzzer1^sleep 3^sound explosion_buzzer1^sleep 3^sound explosion_buzzer1^sleep 1^sound explosion_buzzer1^sleep 1^sound explosion_buzzer1^sleep 1^sound explosion_buzzer1^sleep 1^sound explosion_buzzer1^sleep 1^sound explosion_buzzer1^sleep 1^sound alarm1_oneshot^sleep 2^trigger 3^sleep 2^trigger 4" />
  <property class="Stats">
    <property name="TotalVertices" value="4012189" />
    <property name="TotalTriangles" value="1742186" />
    <property class="BlockEntities">
      <property name="Vertices" value="2897882" />
      <property name="Triangles" value="1060774" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="1028379" />
      <property name="Triangles" value="604203" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="28224" />
      <property name="Triangles" value="14112" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="27430" />
      <property name="Triangles" value="15461" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="584" />
      <property name="Triangles" value="292" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="29690" />
      <property name="Triangles" value="47344" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_cars">
      <property name="0" value="85, 6, 92" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="86, 6, 38" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="88, 6, 72" />
      <property name="1" value="86, 11, 79" />
      <property name="2" value="88, 6, 79" />
    </property>
    <property class="POILight">
      <property name="0" value="84, 13, 82" />
      <property name="1" value="89, 6, 94" />
    </property>
    <property class="quest_wood">
      <property name="0" value="85, 6, 50" />
      <property name="1" value="85, 6, 51" />
      <property name="2" value="85, 6, 55" />
      <property name="3" value="85, 6, 59" />
    </property>
    <property class="quest_feather">
      <property name="0" value="87, 27, 85" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="82, 13, 72" />
      <property name="1" value="85, 6, 77" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="75, 26, 82" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="83, 16, 58" />
      <property name="1" value="83, 16, 60" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="82, 16, 57" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="8, 7, 80" />
      <property name="1" value="8, 7, 81" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="82, 7, 43" />
      <property name="1" value="82, 12, 43" />
    </property>
    <property class="quest_stone">
      <property name="0" value="54, 6, 39" />
      <property name="1" value="50, 6, 40" />
      <property name="2" value="57, 6, 40" />
      <property name="3" value="55, 6, 41" />
      <property name="4" value="50, 6, 42" />
      <property name="5" value="55, 6, 43" />
      <property name="6" value="51, 6, 44" />
      <property name="7" value="53, 6, 46" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="73, 20, 59" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="71, 26, 84" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="68, 11, 83" />
      <property name="1" value="73, 12, 85" />
    </property>
    <property class="Rally">
      <property name="0" value="78, 6, 67" />
    </property>
  </property>
</prefab>