<Config>

			<append xpath="/buffs/buff[@name='buffStatusCheck02']">
		<!-- *** Stealth_FULL_SET_BONUS -->
		<effect_group>
		<!--  If armor set NOT complete, remove bonus buff  -->
		<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstealthSetBonus">
		<requirement name="ArmorGroupCount" group_name="groupStealth" operation="LTE" value="3"/>
		<requirement name="HasBuff" buff="buffstealthSetBonus"/>
		</triggered_effect>
		<!--  If armor set complete, add bonus buff  -->
		<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffstealthSetBonus">
		<requirement name="ArmorGroupCount" group_name="groupStealth" operation="Equals" value="4"/>
		<requirement name="!HasBuff" buff="buffstealthSetBonus"/>
		</triggered_effect>
		</effect_group>
		</append>

						<append xpath="/buffs">
			<!--  *** buffstealthSetBonus  -->
			<!--  TRIGGERED_BY: Buffs = buffStatusCheck02  -->
			<buff name="buffstealthSetBonus" name_key="buffstealthSetBonusName" description_key="buffstealthSetBonusDesc" tooltip_key="buffstealthSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,255,255">
			<stack_type value="ignore"/>
			<display_value_key value="Bonus"/>
			<display_value value="xxx"/>
			<effect_group>																											<!-- .5 seems fair -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$WetTempModifierActive" operation="subtract" value=".5"/>
			<passive_effect name="CarryCapacity" operation="base_add" value="2"/>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorsealthFSBDisplay" operation="set" value="100"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorsealthFSBDisplay" operation="set" value="100"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorsealthFSBDisplay"/>
			</effect_group>
			
			
			
			</buff>
			




			</append>
			
			
	
	
</Config>