<Config>

<!-- *** Stealth_ITEMS -->

	<append xpath="/items">

	<!-- *** Stealth_CLOTHING -->

		<item name="StealthMask">
		<property name="Class" value="ItemClassArmor"/>
		<property name="CustomIcon" value="armorRogueHelmet"/>
		<property name="CustomIconTint" value="#1c0a04"/>
		<property name="HoldType" value="45"/>
		<property name="IsCosmetic" value="false"/>
		<property name="KeepOnDeath" value="false"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="DisplayType" value="StealthMask"/>
		<property name="EconomicValue" value="100"/>
		<property name="DescriptionKey" value="itemStealthMaskDesc"/>
		<property name="EquipSlot" value="ClothingHead"/>
		<property name="Material" value="Mcloth"/>
		<property name="Group" value="Clothing,Armor,TCArmor"/>
		<property name="TraderStageTemplate" value="clothingTier1"/>
		<property name="ArmorGroup" value="groupStealth"/>
		<property name="Tags" value="clothingT1,apparel,Clothing,Armor,TCArmor"/>
		<property name="SoundPickup" value="liners_cloth_grab"/>
		<property name="SoundPlace" value="liners_cloth_place"/>
		<property name="ShowQuality" value="true"/>
		<effect_group name="StealthMask">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="!EntityHasMovementTag" tags="running,walking"/>
			<requirement name="HoldingItemHasTags" tags="bow,crossbow"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="20,40,60,80,100,140" tier="1,2,3,4,5,6" tags="wood"/>
			<display_value name="dDamageModifier" operation="perc_add" value="20,40,60,80,100,140" tier="1,2,3,4,5,6" tags="wood"/>
		</effect_group>
		
		<effect_group>
			<passive_effect name="HypothermalResist" operation="base_add" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<display_value name="dHypothermalResist" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<passive_effect name="HyperthermalResist" operation="base_add" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<display_value name="dHyperthermalResist" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
		</effect_group>
		
		<effect_group>
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
		</effect_group>
		

				
</item>
	
		<item name="StealthOutfit">
		<property name="Class" value="ItemClassArmor"/>
		<property name="CustomIcon" value="armorRogueOutfit"/>
		<property name="CustomIconTint" value="#1c0a04"/>
		<property name="HoldType" value="45"/>
		<property name="IsCosmetic" value="false"/>
		<property name="KeepOnDeath" value="false"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="DisplayType" value="StealthOutfit"/>
		<property name="EconomicValue" value="100"/>
		<property name="DescriptionKey" value="itemStealthOutfitDesc"/>
		<property name="EquipSlot" value="ClothingChest"/>
		<property name="Material" value="Mcloth"/>
		<property name="Group" value="Clothing,Armor,TCArmor"/>
		<property name="TraderStageTemplate" value="clothingTier1"/>
		<property name="ArmorGroup" value="groupStealth"/>
		<property name="Tags" value="clothingT1,apparel,Clothing,Armor,TCArmor"/>
		<property name="SoundPickup" value="liners_cloth_grab"/>
		<property name="SoundPlace" value="liners_cloth_place"/>
		<property name="ShowQuality" value="true"/>
		<effect_group name="StealthOutfit">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
            <requirement name="!EntityHasMovementTag" tags="running,walking"/>
			<requirement name="ItemHasTags" tags="apparel"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="0.16,0.32,0.64,0.84,1,1.25" tier="1,2,3,4,5,6" tags="perkArchery"/>
			<display_value name="dReloadSpeedMultiplier" operation="perc_add" value="0.16,0.32,0.64,0.84,1,1.25" tier="1,2,3,4,5,6" tags="perkArchery"/>
		</effect_group>
		
		<effect_group>
			<passive_effect name="HypothermalResist" operation="base_add" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<display_value name="dHypothermalResist" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<passive_effect name="HyperthermalResist" operation="base_add" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<display_value name="dHyperthermalResist" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
		</effect_group>
		
		<effect_group>
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
		</effect_group>
		

</item>
	
		<item name="StealthHands">
		<property name="Class" value="ItemClassArmor"/>
		<property name="CustomIcon" value="armorPreacherGloves"/>
		<property name="CustomIconTint" value="#1c0a04"/>
		<property name="HoldType" value="45"/>
		<property name="IsCosmetic" value="false"/>
		<property name="KeepOnDeath" value="false"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="DisplayType" value="StealthHands"/>
		<property name="EconomicValue" value="100"/>
		<property name="DescriptionKey" value="itemStealthHandsDesc"/>
		<property name="EquipSlot" value="ClothingHands"/>
		<property name="Material" value="Mcloth"/>
		<property name="Group" value="Clothing,Armor,TCArmor"/>
		<property name="TraderStageTemplate" value="clothingTier1"/>
		<property name="ArmorGroup" value="groupStealth"/>
		<property name="Tags" value="clothingT1,apparel,Clothing,Armor,TCArmor"/>
		<property name="SoundPickup" value="liners_cloth_grab"/>
		<property name="SoundPlace" value="liners_cloth_place"/>
		<property name="ShowQuality" value="true"/>
		<effect_group name="StealthHands">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="!EntityHasMovementTag" tags="running,walking"/>
			<requirement name="ItemHasTags" tags="apparel"/>
			<passive_effect name="ProjectileStickChance" operation="base_add" value="0.15,0.30,0.45,0.60,0.75,1" tier="1,2,3,4,5,6" tags="perkArchery"/>
			<display_value name="dProjectileStickChance" operation="base_add" value="0.15,0.30,0.45,0.60,0.75,1" tier="1,2,3,4,5,6" tags="perkArchery"/>
		</effect_group>
		
		<effect_group>
			<passive_effect name="HypothermalResist" operation="base_add" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<display_value name="dHypothermalResist" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<passive_effect name="HyperthermalResist" operation="base_add" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<display_value name="dHyperthermalResist" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
		</effect_group>
		
		<effect_group>
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
		</effect_group>
		
		
</item>
	
		<item name="StealthBoots">
		<property name="Class" value="ItemClassArmor"/>
		<property name="CustomIcon" value="clothingFeetT3"/>
		<property name="CustomIconTint" value="#1c0a04"/>
		<property name="HoldType" value="45"/>
		<property name="IsCosmetic" value="false"/>
		<property name="KeepOnDeath" value="false"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="DisplayType" value="StealthBoots"/>
		<property name="EconomicValue" value="100"/>
		<property name="DescriptionKey" value="itemStealthBootsDesc"/>
		<property name="EquipSlot" value="ClothingFeet"/>
		<property name="Material" value="Mcloth"/>
		<property name="Group" value="Clothing,Armor,TCArmor"/>
		<property name="TraderStageTemplate" value="clothingTier1"/>
		<property name="ArmorGroup" value="groupStealth"/>
		<property name="Tags" value="clothingT1,apparel,Clothing,Armor,TCArmor"/>
		<property name="SoundPickup" value="liners_cloth_grab"/>
		<property name="SoundPlace" value="liners_cloth_place"/>
		<property name="ShowQuality" value="true"/>
		<effect_group name="StealthBoots">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="!EntityHasMovementTag" tags="running,walking"/>
			<requirement name="ItemHasTags" tags="apparel"/>
			<passive_effect name="ProjectileVelocity" operation="base_add" value="10,20,40,60,80,100" tier="1,2,3,4,5,6" tags="perkArchery"/>
			<display_value name="dProjectileVelocity" operation="base_add" value="0.10,0.20,0.40,0.60,0.80,1" tier="1,2,3,4,5,6" tags="perkArchery"/>
		</effect_group>
		
		<effect_group>
			<passive_effect name="HypothermalResist" operation="base_add" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<display_value name="dHypothermalResist" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<passive_effect name="HyperthermalResist" operation="base_add" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
			<display_value name="dHyperthermalResist" value="-2,-1,0,1,2,3" tier="1,2,3,4,5,6"/>
		</effect_group>
		
		<effect_group>
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
		</effect_group>			
		</item>
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
	</append>

</Config>