<MeanOne>
	<append xpath="/blocks">
		<block name="TMO_AmmoProductionFacility">
			<property name="CustomIcon" value="ammoprod_tm1"/>
			<property name="DescriptionKey" value="TMO_AmmoProductionFacilityDesc"/>
			<property name="UnlockedBy" value="craftingWorkstations"/>
			<property name="Class" value="Workstation"/>
			<property name="Material" value="Mmetal"/>
			<property name="MaxDamage" value="1200"/>
			<property name="StabilitySupport" value="false"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="#@modfolder:Resources/TMO_AmmoProdMachine.unity3d?TMO_AmmoCraftingMachine.Prefab"/>
			<property name="DisplayType" value="blockMulti"/>
			<property name="MultiBlockDim" value="6,3,2"/>
			<property name="ModelOffset" value="0,1.3,0.5"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="HeatMapStrength" value="9"/>
			<property name="HeatMapTime" value="5000"/>
			<property name="HeatMapFrequency" value="1000"/>
			<property name="Stacknumber" value="1"/>
			<property class="Workstation">
				<property name="Modules" value="output"/>
				<property name="CraftingAreaRecipes" value="TMO_AmmoProductionFacility"/>
			</property>
			<property name="WorkstationIcon" value="ui_game_symbol_workbench"/>
			<property name="OpenSound" value="open_workbench"/>
			<property name="CloseSound" value="close_workbench"/>
			<property name="WorkstationJournalTip" value="workbenchTip"/>
			<property class="RepairItems">
				<property name="resourceMechanicalParts" value="5"/>
				<property name="resourceForgedSteel" value="5"/>
				<property name="resourceSpring" value="5"/>
			</property>
			<drop event="Harvest" name="resourceForgedSteel" count="5" tag="allHarvest"/>
			<drop event="Harvest" name="resourceMechanicalParts" count="50" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceMechanicalParts" count="20" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceForgedSteel" count="10" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceSpring" count="5" tag="salvageHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="TakeDelay" value="10"/>
			<property name="EconomicValue" value="5000"/>
			<property name="Group" value="Basics,Building"/>
			<property name="SellableToTrader" value="false"/>
			<property name="FilterTags" value="fdecor,fother,ffurniture"/>
			<property name="SortOrder1" value="70i0"/>
		</block>
	</append>
</MeanOne>

