<configs>
	
<append xpath="/items">
	
<item name="meleeHandZombieOakravenZombieBigFoot">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="120"/>
		<property name="Buff" value="buffInjuryKnockdown01"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="AnimType" value="1"/>
		<property name="Delay" value=".1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="200"/>
		<property name="SpreadVerticalOffset" value="-50"/>
		<property name="WarningDelay" value=".6"/>
		<property name="WarningMax" value="1"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieOakravenZombieBigFoot"/>
		<property name="Sound_warning" value="zombie_mutated_attack_ranged"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="melee" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="12"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="8"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="90"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="30"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="ammoProjectileZombieOakravenZombieBigFoot">
	<property name="Meshfile" value="@:Other/Items/Weapons/Melee/ClubWood/clubWoodPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="DamageEntity" value="30"/>
		<property name="DamageBlock" value="150"/>
		<property name="Buff" value="buffInjuryKnockdown01"/>
		<property name="Explosion.ParticleIndex" value="0"/>
		<property name="Gravity" value="-7.5"/>
		<property name="Velocity" value="4.5"/>
		<property name="FlyTime" value="0"/>
		<property name="LifeTime" value="4"/>
		<property name="CollisionRadius" value="1"/>
		<property name="DamageBonus.earth" value="0"/>
	</property>
	<effect_group name="ammo" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
		<passive_effect name="BuffProcChance" operation="base_set" value="1" tags="buffInjuryKnockdown01"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieOakravenZombieBigFootSnow">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="120"/>
		<property name="Buff" value="buffInjuryKnockdown01"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="AnimType" value="1"/>
		<property name="Delay" value=".1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="200"/>
		<property name="SpreadVerticalOffset" value="-50"/>
		<property name="WarningDelay" value=".6"/>
		<property name="WarningMax" value="1"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieOakravenZombieBigFootSnow"/>
		<property name="Sound_warning" value="zombie_mutated_attack_ranged"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="melee" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="12"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="8"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="90"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="30"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="ammoProjectileZombieOakravenZombieBigFootSnow">
	<property name="Meshfile" value="@:Other/Items/Food/masonJarFrostbiteSmoothiePrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="DamageEntity" value="30"/>
		<property name="DamageBlock" value="150"/>
		<property name="Buff" value="buffInjuryKnockdown01"/>
		<property name="Explosion.ParticleIndex" value="0"/>
		<property name="Gravity" value="-7.5"/>
		<property name="Velocity" value="4.5"/>
		<property name="FlyTime" value="0"/>
		<property name="LifeTime" value="4"/>
		<property name="CollisionRadius" value="1"/>
		<property name="DamageBonus.earth" value="0"/>
	</property>
	<effect_group name="ammo" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
		<passive_effect name="BuffProcChance" operation="base_set" value="1" tags="buffInjuryKnockdown01"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieOakravenZombieBigFootCharged">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="120"/>
		<property name="Buff" value="buffInjuryKnockdown01"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="AnimType" value="1"/>
		<property name="Delay" value=".1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="200"/>
		<property name="SpreadVerticalOffset" value="-50"/>
		<property name="WarningDelay" value=".6"/>
		<property name="WarningMax" value="1"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieOakravenZombieBigFootCharged"/>
		<property name="Sound_warning" value="zombie_mutated_attack_ranged"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="melee" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="12"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="8"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="90"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="30"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="ammoProjectileZombieOakravenZombieBigFootCharged">
	<property name="Meshfile" value="@:Other/Items/Misc/brokenGlassPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="DamageEntity" value="30"/>
		<property name="DamageBlock" value="150"/>
		<property name="Buff" value="buffShocked"/>
		<property name="Explosion.ParticleIndex" value="0"/>
		<property name="Gravity" value="-7.5"/>
		<property name="Velocity" value="4.5"/>
		<property name="FlyTime" value="0"/>
		<property name="LifeTime" value="4"/>
		<property name="CollisionRadius" value="1"/>
		<property name="DamageBonus.earth" value="0"/>
	</property>
	<effect_group name="ammo" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
		<passive_effect name="BuffProcChance" operation="base_set" value="1" tags="buffShocked"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="meleeHandZombieOakravenZombieBigFootInfernal">
	<property name="Extends" value="meleeHandMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="Degradation" value="99999" param1="true"/>
	<property class="Action0">
		<property name="DamageEntity" value="20"/>
		<property name="DamageBlock" value="120"/>
		<property name="Buff" value="buffInjuryKnockdown01"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Vomit"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="AnimType" value="1"/>
		<property name="Delay" value=".1"/> <!-- obsolete if rounds per minute exists -->
		<property name="Range" value="200"/>
		<property name="SpreadVerticalOffset" value="-50"/>
		<property name="WarningDelay" value=".6"/>
		<property name="WarningMax" value="1"/>
		<property name="Infinite_ammo" value="true"/>
		<property name="Magazine_items" value="ammoProjectileZombieOakravenZombieBigFootInfernal"/>
		<property name="Sound_warning" value="zombie_mutated_attack_ranged"/>
		<property name="Sound_start" value=""/>
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value=""/>
		<property name="Sound_reload" value=""/>
	</property>
	<effect_group name="melee" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
		<passive_effect name="MaxRange" operation="base_set" value="12"/>
		<passive_effect name="MagazineSize" operation="base_set" value="1"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="6"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="90"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="30"/>
		<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
		<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
			buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
			weights=".11,.07,.07,.05,.29,.36,.11"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>

<item name="ammoProjectileZombieOakravenZombieBigFootInfernal">
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_thrownPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="missingIcon"/>
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="DamageEntity" value="30"/>
		<property name="DamageBlock" value="150"/>
		<property name="Buff" value="buffBurningZombie"/>
		<property name="Explosion.ParticleIndex" value="10"/>
		<property name="Gravity" value="-7.5"/>
		<property name="Velocity" value="4.5"/>
		<property name="FlyTime" value="0"/>
		<property name="LifeTime" value="4"/>
		<property name="CollisionRadius" value="1"/>
		<property name="DamageBonus.earth" value="0"/>
	</property>
	<effect_group name="ammo" tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
		<passive_effect name="BuffProcChance" operation="base_set" value="1" tags="buffBurningZombie"/>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
			<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
		<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
	</effect_group>
</item>


</append>

</configs>
