<configs>
	
<append xpath="/blocks">
	<!-- *** AMMOPRESS -->	
	<block name="ammopress">
	<!-- Class -->
	<property name="Class" value="Workstation"/>
	<property class="Workstation">
		<property name="Modules" value="output"/>
		<property name="CraftingAreaRecipes" value="ammopress"/>
	</property>
	<property name="UnlockedBy" value="craftingWorkstations"/>
	<!-- UI_Info -->	
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="ammopress"/>
	<property name="DescriptionKey" value="ammopressDesc"/>
	<property name="DisplayType" value="blockMulti"/>	
	<property name="WorkstationIcon" value="ui_game_symbol_ammopress"/>
	<property name="CraftIcon" value="ui_game_symbol_ammopress"/>
	<property name="Stacknumber" value="1"/>
	<!-- Visual -->	
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/OakAmmoPress.unity3d?OakAmmoPress"/>	
	<property name="ModelOffset" value="0,.5,0"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<!-- Placement -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="StabilitySupport" value="false"/>
	<!-- Value -->
	<property name="Weight" value="0"/>	
	<property name="EconomicValue" value="2000"/>	
	<property name="TraderStageTemplate" value="midTier1"/><!-- ammopress -->	
	<!-- Interaction -->	
	<property name="MaxDamage" value="800"/>
	<property name="HeatMapStrength" value="1"/> <!-- Torch -->
	<property name="HeatMapTime" value="500"/> <!-- Default comparable 5000 -->
	<property name="HeatMapFrequency" value="100"/> <!-- Default comparable 1000 -->
	<property name="OpenSound" value="open_workbench"/>
	<property name="CloseSound" value="close_workbench"/>
	<property name="TakeDelay" value="5"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="25"/>
		<property name="resourceMechanicalParts" value="20"/>
		<property name="resourceWood" value="50"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<!-- Sorting -->
	<property name="SortOrder1" value="B281"/>
	<property name="SortOrder2" value="0300"/>
	<property name="Group" value="Building,TCScience,advBuilding"/>
	<property name="Tags" value="workstationSkill,twitch_workstation"/>
	<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
	<property name="SoundPickup" value="workbench_grab"/>
	<property name="SoundPlace" value="workbench_place"/>
</block>
</append>
	
</configs>