<configs>
	<append xpath="/items">
		
<item name="CaughtChick">
<property name="DescriptionKey" value="CaughtChickDesc"/>
<property name="CustomIcon" value="CaughtChick"/>
	<property name="Meshfile" value="#@modfolder:Resources/ChickenCoops.unity3d?chickchick" />
	<property name="Material" value="Morganic" />
	<property name="HoldType" value="74" />
	<property name="CraftingIngredientTime" value="8" />
	<property name="Stacknumber" value="250" />
	<property class="Action1">
		<property name="Class" value="Repair"/>
		<property name="Repair_amount" value="50"/>
		<property name="Upgrade_hit_offset" value="-4"/>
		<property name="Sound_start" value="repair_block"/>
		<property name="Delay" value="1.3"/>
		<property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth"/>
		<property name="Allowed_upgrade_items" value="CaughtChick"/>
	</property>
	<effect_group name="Base Effects" tiered="false">
		<passive_effect name="MaxRange" operation="base_set" value="3"/>
		<passive_effect name="BlockRange" operation="base_set" value="3"/>
		<passive_effect name="EntityDamage" operation="base_set" value="0"/>
		<passive_effect name="BlockDamage" operation="base_set" value="0"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="70"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="100" />
		<passive_effect name="ModSlots" operation="base_set" value="0" />
	</effect_group>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
</item>

<item name="foodEggQuiche">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="foodEggQuiche"/>
	<property name="DescriptionKey" value="foodEggQuicheDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="250"/> <!-- STK food -->
	<property name="EconomicValue" value="124"/>
	<!--property name="UnlockedBy" value="craftingFood"/-->
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="25"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodEggSandwich">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="CustomIcon" value="foodEggSandwich"/>
	<property name="DescriptionKey" value="foodEggSandwichDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="250"/> <!-- STK food -->
	<property name="EconomicValue" value="124"/>
	<!--property name="UnlockedBy" value="craftingFood"/-->
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="25"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="45"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="25"/>
	</effect_group>
</item>

<item name="foodChickenStew">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWater"/>
	<property name="CustomIcon" value="foodChickenStew"/>
	<property name="DescriptionKey" value="foodChickenStewDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="250"/> <!-- STK food -->
	<property name="EconomicValue" value="134"/>
	<!--property name="UnlockedBy" value="craftingFood"/-->
	<property name="SoundPickup" value="food_bowl1_grab"/>
	<property name="SoundPlace" value="food_bowl1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_drinking"/>
		<property name="SmellUse" value="50"/>
		<property name="Create_item" value="drinkJarEmpty"/>
		<property name="Use_jar_refund" value="true"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="55"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<item name="foodRoastChicken">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="food"/>
	<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="250"/> <!-- STK food -->
	<property name="EconomicValue" value="110"/>
	<!--property name="UnlockedBy" value="craftingFood"/-->
	<property name="SoundPickup" value="food_bowl1_grab"/>
	<property name="SoundPlace" value="food_bowl1_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="2.1"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="20">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="dSmellUse" value="50"/>
	</effect_group>
</item>

<!-- Food -->
<item name="foodWildWheat">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWaterRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="1"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="10"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="1">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="add" value="-1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="$waterAmountAdd" value="-1"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

<item name="foodWheatFlour">
	<property name="Tags" value="food,foodSkill,fitness,farmerFoodBonus"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="foodWaterRaw"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="1000"/> <!-- STK resource -->
	<property name="EconomicValue" value="25"/>
	<!-- <property name="EconomicBundleSize" value="5"/> -->
	<property name="CraftingIngredientTime" value="10"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="5">
			<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="add" value="-5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
		<display_value name="$waterAmountAdd" value="-5"/>
		<display_value name="dSmellUse" value="0"/>
	</effect_group>
</item>

	</append>
</configs>