<configs>

<append xpath="/blocks">

<block name="ZoeDonelEmpty">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="ZoeCard"/>
	<property name="ImposterExclude" value="true"/>
	<property name="MaxDamage" value="500"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ModelOffset" value="-8,4,-8"/>	
	<property name="MultiBlockDim" value="4, 16, 4" />
	<property name="Material" value="Mwood_weak_shapes"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/moulin.unity3d?ZoeDonelEmptyPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="air"/>
	<drop event="Destroy" count="0" />
</block>

<block name="ZoeDonel">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="ZoeCard"/>
	<property name="ModelOffset" value="-8,4,-8"/>	
	<property name="MultiBlockDim" value="4, 16, 4" />
	<property name="Material" value="Mwood_weak_shapes"/>
	<property name="MaxDamage" value="1500"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Loot"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Model" value="#@modfolder:Resources/moulin.unity3d?ZoeDonelPrefab"/>
	<property name="LootList" value="zoedonel"/>
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="ZoeDonelEmpty"/>
</block>



<block name="moulinPlein">
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="moulinPleinDesc"/>
	<property name="CustomIcon" value="moulin"/>
    <property name="MultiBlockDim" value="4,8,4" />
    <property name="ModelOffset" value="0.90, -0, -0.12" />
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="10000"/>
	<property name="ImposterExclude" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Loot"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Model" value="#@modfolder:Resources/moulin.unity3d?MoulinPleinPrefab"/>	
	<property name="LootList" value="moulin"/>
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="moulinVide"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="moulinVide">
	<property name="DescriptionKey" value="moulinVideDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Class" value="Workstation"/>
	<property class="Workstation">
		<property name="Modules" value="output"/>
		<property name="CraftingAreaRecipes" value="moulino"/> <!-- Key tag for Recipes -->
	</property>
	<property name="WorkstationWindow" value="workstation_workbench"/>
	<property name="CustomIcon" value="moulin"/>
	<property name="MaxDamage" value="10000"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mwood_weak"/>
    <property name="MultiBlockDim" value="4,8,4" />
    <property name="ModelOffset" value="0.90, -0, -0.12" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/moulin.unity3d?MoulinVidePrefab"/>	
	<property name="CreativeMode" value="Player"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Group" value="Basics,Food/Cooking,Building,advBuilding"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="moulin"/>
		<property name="Item" value="MoulinKit"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="1"/>
	</property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="CanPickup" value="false"/>
</block>
   
<block name="moulinStart">
	<property name="DescriptionKey" value="moulinStartDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Class" value="Workstation"/>
	<property name="UnlockedBy" value="craftingSeeds"/>
	<property class="Workstation">
		<property name="Modules" value="output"/>
		<property name="CraftingAreaRecipes" value="moulino"/> <!-- Key tag for Recipes -->
	</property>
	<property name="WorkstationWindow" value="workstation_workbench"/>
	<property name="CustomIcon" value="moulin"/>
	<property name="MaxDamage" value="10000"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mwood_weak"/>
    <property name="MultiBlockDim" value="4,8,4" />
    <property name="ModelOffset" value="0.90, -0, -0.12" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/moulin.unity3d?MoulinStartPrefab"/>	
	<property name="CreativeMode" value="Player"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Group" value="Basics,Food/Cooking,Building,advBuilding"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="moulinVide"/>
		<property name="Item" value="ZoeCard"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="1"/>
	</property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="CanPickup" value="true"/>
</block>
           
<block name="moulin"> 
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Tags" value="seedSkill"/>
	<property name="CustomIcon" value="moulin"/>	
	<property name="MaxDamage" value="10000"/>
    <property name="MultiBlockDim" value="4,8,4" />
    <property name="ModelOffset" value="0.90, -0, -0.12" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/moulin.unity3d?MoulinPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="moulinPlein"/>
	<drop event="Destroy" name="moulinVide" count="1"/>
	<property name="Group" value="Food/Cooking"/>
	<property name="CanPickup" value="false"/>
</block>
     
<block name="SWUCornerTable"> 
    <property name="Place" value="TowardsPlacerInverted" />
    <property name="DescriptionKey" value="TheMeanOnesPlantDesc" />
    <property name="Shape" value="ModelEntity" />
	<property name="Class" value="Workstation"/>
	<property class="Workstation">
		<property name="Modules" value="output"/>
		<property name="CraftingAreaRecipes" value="plantmake"/> <!-- Key tag for Recipes -->
	</property>
	<property name="WorkstationWindow" value="workstation_workbench"/>
	<property name="CreativeMode" value="Player"/>
    <property name="Model" value="#@modfolder:Resources/TableGraine.unity3d?TablePaysanPrefab"/>
    <property name="MultiBlockDim" value="1,2,2" />
    <property name="CustomIcon" value="SWUCornerTable"/>
    <property name="Material" value="Mwood"/>
    <property name="IsTerrainDecoration" value="false" />
    <property name="StabilitySupport" value="true"/>
    <property name="EconomicValue" value="10"/>
    <property name="ModelOffset" value="0, 0.15, 0" />
    <property name="Group" value="Building"/>
    <property name="Collision" value="melee,bullet,arrow,rocket" />
    <property name="DamageCategory" value="melee,explosion" />
    <property name="Path" value="solid" />
    <property name="GndAlign" value="0" />
    <property name="MaxDamage" value="400" />
    <drop event="Destroy" name="resourceWood" count="1,2"/>
    <property name="ImposterDontBlock" value="true"/>
</block> 

<block name="TableCuisine">
	<!-- Class -->
	<property name="Class" value="BlockTableCuisineAnimator, TableCuisineAnimator" />
		<property name="AnimatorBool" value="CraftingOn" />
	<property class="Workstation">
		<property name="Modules" value="tools,output,fuel,input"/>
		<property name="Collide" value="melee,bullet,arrow,rocket"/>
		<property name="CraftingAreaRecipes" value="campfire, Cans"/>
	</property>
	<!-- UI_Info -->
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="TableCuisineDesc"/>
	<property name="WorkstationIcon" value="ui_game_symbol_campfire"/>
	<property name="CraftIcon" value="ui_game_symbol_spatula"/>
	<property name="CraftActionName" value="lblContextActionCook"/>
	<property name="Stacknumber" value="1"/>
	<!-- Visual -->
	<property name="Material" value="MstoneNoGlue"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/Cuisine.unity3d?TableCuisinePrefab"/>
	<property name="CustomIcon" value="TableCuisine"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,2"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="WaterFlow" value="permitted"/>
    <property name="ModelOffset" value="0, 0.2, 0" />
	<!-- Placement -->
	<property name="Place" value="TowardsPlacer90"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="StabilitySupport" value="false"/>
	<!-- Value -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<!-- Interaction -->
	<property name="MaxDamage" value="100"/>
	<property name="HeatMapStrength" value="3"/>
	<property name="HeatMapTime" value="5000"/>
	<property name="HeatMapFrequency" value="1000"/>
	<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment"/>
	<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>
	<property name="OpenSound" value="campfire_open"/>
	<property name="CloseSound" value="campfire_close"/>
	<property name="CraftCompleteSound" value="campfire_complete_item"/>
	<property class="RepairItems">
		<property name="resourceRockSmall" value="5"/>
	</property>
	<drop event="Destroy" name="TableCuisine" count="1"/>
	<!-- Sorting -->
	<property name="SortOrder1" value="B281"/>
	<property name="SortOrder2" value="0000"/>
	<property name="Group" value="Basics,Food/Cooking,Building,advBuilding"/>
	<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
</block>

<block name="appletreelit">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="appleTreeLit"/>
	<property name="UnlockedBy" value="craftingSeeds"/>	
	<property name="Tags" value="seedSkill"/>
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 3, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?PommierLitPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="appletreemid"/>
	<drop event="Destroy" name="appletreelit" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="appletreemid">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="appleTreeMid"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 3, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?PommierMidPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="appletreevide"/>
	<drop event="Destroy" name="appletreemid" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="appletreevide">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="appleTreeEmpty"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 3, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?PommierEmptyPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="appletreeplein"/>
	<drop event="Destroy" name="appletreevide" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="appletreeplein">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="appleTreeFull"/>
	<property name="ModelOffset" value="0,0,0"/>	
	<property name="MultiBlockDim" value="1, 3, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="500"/>
	<property name="ImposterExclude" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Loot"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Model" value="#@modfolder:Resources/AppleTree.unity3d?PommierFullPrefab"/>
	<property name="LootList" value="pommeloot"/>
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="appletreevide"/>
</block>



<block name="wheatlit">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="PlaceAsRandomRotation" value="true"/>
	<property name="UnlockedBy" value="craftingSeeds"/>	
	<property name="Tags" value="seedSkill"/>
	<property name="CustomIcon" value="wheatLit"/>
	<property name="UnlockedBy" value="craftingSeeds"/>	
	<property name="Tags" value="seedSkill"/>
	<property name="MaxDamage" value="10"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 2, 1" />
	<property name="Material" value="Mcorn"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="SoundPickup" value="seeds_generic2_grab"/>
	<property name="SoundPlace" value="seeds_generic2_place"/>
	<property name="Model" value="#@modfolder:Resources/Wheat.unity3d?WheatLitPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="wheatmid"/>
	<drop event="Destroy" name="wheatlit" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="wheatmid">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="PlaceAsRandomRotation" value="true"/>
	<property name="CustomIcon" value="wheatMid"/>	
	<property name="MaxDamage" value="10"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 2, 1" />
	<property name="Material" value="Mcorn"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/Wheat.unity3d?WheatMidPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="wheatplein"/>
	<drop event="Destroy" name="wheatplein" count="0"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="wheatvide">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="PlaceAsRandomRotation" value="true"/>
	<property name="CustomIcon" value="wheatEmpty"/>	
	<property name="MaxDamage" value="10"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 2, 1" />
	<property name="Material" value="Mcorn"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/Wheat.unity3d?WheatEmptyPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="120"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="wheatlit"/>
	<drop event="Destroy" name="appletreevide" count="0"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="wheatplein">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="PlaceAsRandomRotation" value="true"/>
	<property name="CustomIcon" value="wheatFull"/>
	<property name="ModelOffset" value="0,0,0"/>	
	<property name="MultiBlockDim" value="1, 2, 1" />
	<property name="Material" value="Mcorn"/>
	<property name="MaxDamage" value="10"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Model" value="#@modfolder:Resources/Wheat.unity3d?WheatFullPrefab"/>
	<drop event="Destroy" count="0" />
	<drop event="Harvest" name="wheatlit" count="2" tag="cropHarvest"/>
	<drop event="Harvest" name="wheatlit" prob="0.5" count="1" tag="bonusCropHarvest"/>
	<drop event="Harvest" name="wheatlit" count="1" tag="farmerBonusHarvest"/>
	<drop event="Harvest" name="wheatItem" count="1" tag="farmerBonusSeed"/>
	<drop event="Destroy" name="wheatItem" count="1" prob="0.5"/>
	<property name="DowngradeBlock" value="wheatvide"/>
</block>



<block name="manguierlit">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeMangoLittle"/>
	<property name="UnlockedBy" value="craftingSeeds"/>	
	<property name="Tags" value="seedSkill"/>
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 3, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?MangoTreeLittlePrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="manguiermid"/>
	<drop event="Destroy" name="manguierlit" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="manguiermid">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeMangoMid"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 3, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?MangoTreeMidPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="manguiervide"/>
	<drop event="Destroy" name="manguiermid" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="manguiervide">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeMangoEmpty"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 3, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?MangoTreeEmptyPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="manguierplein"/>
	<drop event="Destroy" name="manguiervide" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="manguierplein">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeMangoFull"/>
	<property name="ModelOffset" value="0,0,0"/>	
	<property name="MultiBlockDim" value="1, 3, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="500"/>
	<property name="ImposterExclude" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Loot"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?MangoTreeFullPrefab"/>
	<property name="LootList" value="mangueloot"/>
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="manguiervide"/>
</block>


<block name="melonlit">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="melonLit"/>
	<property name="UnlockedBy" value="craftingSeeds"/>	
	<property name="Tags" value="seedSkill"/>
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="-0.75,0,-0.75"/>
	<property name="MultiBlockDim" value="3, 1, 3" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/Melon.unity3d?melonLitPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="melonmid"/>
	<drop event="Destroy" name="melonlit" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="melonmid">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="melonMid"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="-0.75,0,-0.75"/>
	<property name="MultiBlockDim" value="3, 1, 3" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/Melon.unity3d?melonMidPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="melonvide"/>
	<drop event="Destroy" name="melonmid" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="melonvide">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="melonEmpty"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="-0.75,0,-0.75"/>
	<property name="MultiBlockDim" value="3, 1, 3" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/Melon.unity3d?melonEmptyPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="melonplein"/>
	<drop event="Destroy" name="melonvide" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="melonplein">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="melonFull"/>
	<property name="ModelOffset" value="-0.75,0,-0.75"/>
	<property name="MultiBlockDim" value="3, 1, 3" />
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="500"/>
	<property name="ImposterExclude" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Loot"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Model" value="#@modfolder:Resources/Melon.unity3d?melonFullPrefab"/>
	<property name="LootList" value="melonloot"/>
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="melonvide"/>
</block>

		
<block name="cocolit">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeCocoLittle"/>	
	<property name="UnlockedBy" value="craftingSeeds"/>	
	<property name="Tags" value="seedSkill"/>
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 6, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?CocoTreeLittlePrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="cocomid"/>
	<drop event="Destroy" name="cocolit" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>
		
<block name="cocomid">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeCocoMid"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 6, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?CocoTreeMidPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="cocoplein"/>
	<drop event="Destroy" name="cocomid" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="cocovide">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeCocoEmpty"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 6, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?CocoTreeEmptyPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="cocoplein"/>
	<drop event="Destroy" name="cocovide" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="cocoplein">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeCocoFull"/>
	<property name="ModelOffset" value="0,0,0"/>	
	<property name="MultiBlockDim" value="1, 6, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="500"/>
	<property name="ImposterExclude" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Loot"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?CocoTreeFullPrefab"/>
	<property name="LootList" value="cocoloot"/>
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="cocovide"/>
</block>

	
<block name="papayevide">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreePapayeEmpty"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 4, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?PapayeTreeEmptyPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="papayeplein"/>
	<drop event="Destroy" name="papayevide" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>
	
<block name="papayelit">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreePapayeLittle"/>	
	<property name="MaxDamage" value="500"/>
	<property name="UnlockedBy" value="craftingSeeds"/>	
	<property name="Tags" value="seedSkill"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 4, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?PapayeTreeLittlePrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="papayemid"/>
	<drop event="Destroy" name="papayelit" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="papayemid">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreePapayeMid"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 4, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?PapayeTreeMidPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="papayeplein"/>
	<drop event="Destroy" name="papayemid" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="papayeplein">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreePapayeFull"/>
	<property name="ModelOffset" value="0,0,0"/>	
	<property name="MultiBlockDim" value="1, 4, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="500"/>
	<property name="ImposterExclude" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Loot"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?PapayeTreeFullPrefab"/>
	<property name="LootList" value="papayeloot"/>
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="papayevide"/>
</block>

	
<block name="grenadevide">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeGrenadeEmpty"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 4, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?GrenadeTreeEmptyPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="grenadeplein"/>
	<drop event="Destroy" name="grenadevide" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>
	
<block name="grenadelit">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeGrenadeLittle"/>	
	<property name="UnlockedBy" value="craftingSeeds"/>	
	<property name="Tags" value="seedSkill"/>
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 4, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?GrenadeTreeLittlePrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="grenademid"/>
	<drop event="Destroy" name="grenadelit" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="grenademid">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeGrenadeMid"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1, 4, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?GrenadeTreeMidPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="45"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="grenadeplein"/>
	<drop event="Destroy" name="grenademid" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

<block name="grenadeplein">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="TreeGrenadeFull"/>
	<property name="ModelOffset" value="0,0,0"/>	
	<property name="MultiBlockDim" value="1, 4, 1" />
	<property name="Material" value="Mwood_weak"/>
	<property name="MaxDamage" value="500"/>
	<property name="ImposterExclude" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Loot"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Model" value="#@modfolder:Resources/MangoTree.unity3d?GrenadeTreeFullPrefab"/>
	<property name="LootList" value="Grenadeloot"/>
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="grenadevide"/>
</block>

<block name="crystalperception">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="CrystalPerception"/>
	<property name="ModelOffset" value="0,0,0"/>	
	<property name="MultiBlockDim" value="1, 1, 1" />
	<property name="Material" value="Mstone"/>
	<property name="MaxDamage" value="1000"/>
	<property name="WaterFlow" value="permitted"/>
    <property name="FilterTags" value="fdecor"/>
    <property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/Crystal.unity3d?CrystalPerceptionPrefab"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="CrystalPerceptionItem" count="1,3" tag="allHarvest"/>
	<drop event="Destroy" name="CrystalPerceptionItem" prob=".5" count="1"/>
</block>

<block name="puitplein">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="puits"/>
	<property name="ModelOffset" value="0,-0.6,0"/>	
	<property name="MultiBlockDim" value="1, 2, 1" />
	<property name="Material" value="Mstone"/>
	<property name="MaxDamage" value="500"/>
	<property name="ImposterExclude" value="true"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Loot"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="Model" value="#@modfolder:Resources/Puits.unity3d?PuitsPrefab"/>
	<property name="LootList" value="puitsloot"/>
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="puitvide"/>
</block>

	
<block name="puitvide">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="puits"/>	
	<property name="MaxDamage" value="500"/>
	<property name="ModelOffset" value="0,-0.6,0"/>
	<property name="MultiBlockDim" value="1, 2, 1" />
	<property name="Material" value="Mstone"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#@modfolder:Resources/Puits.unity3d?PuitsPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="20"/>  <!-- Needs changing to 45 when happy -->
			<property name="PlantGrowing.IsRandom" value="false"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.Next" value="puitplein"/>
	<drop event="Destroy" name="puitvide" count="1"/>
	<property name="Group" value="Food/Cooking"/>
</block>

        
<block name="Alchimie"> 
	<property name="Place" value="TowardsPlacerInverted" />
    <property name="DescriptionKey" value="AlchimieDesc" />
    <property name="Shape" value="ModelEntity" />
	<property name="Class" value="Workstation"/>
	<property class="Workstation">
		<property name="Modules" value="output"/>
		<property name="CraftingAreaRecipes" value="AlchimiePost"/> <!-- Key tag for Recipes -->
	</property>
	<property name="WorkstationWindow" value="workstation_workbench"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#@modfolder:Resources/Alchimie.unity3d?AlchimiePrefab"/>
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="CustomIcon" value="Alchimie"/>
	<property name="Material" value="Mwood"/>
    <property name="IsTerrainDecoration" value="false" />
	<property name="StabilitySupport" value="true"/>
	<property name="EconomicValue" value="10"/>
    <property name="ModelOffset" value="1.52, 0, 0.52" />
	<property name="Group" value="Building"/>
    <property name="Collision" value="melee,bullet,arrow,rocket" />
    <property name="DamageCategory" value="melee,explosion" />
    <property name="Path" value="solid" />
    <property name="GndAlign" value="0" />
    <property name="MaxDamage" value="400" />
	<drop event="Destroy" name="resourceWood" count="1,2"/>
	<property name="ImposterDontBlock" value="true"/>
</block>	

</append>

</configs>