<configs>
	
	
	<append xpath="/items/item[@name='foodCanStock']">
		<property name="UnlockedBy" value="craftingFood"/>
	</append>
	<append xpath="/items/item[@name='foodCanPeas']">
		<property name="UnlockedBy" value="craftingFood"/>
	</append>
	<append xpath="/items/item[@name='foodCanBeef']">
		<property name="UnlockedBy" value="craftingFood"/>
	</append>
	<append xpath="/items/item[@name='foodCanChili']">
		<property name="UnlockedBy" value="craftingFood"/>
	</append>
	<append xpath="/items/item[@name='foodCanLamb']">
		<property name="UnlockedBy" value="craftingFood"/>
	</append>
	<append xpath="/items/item[@name='foodCanPears']">
		<property name="UnlockedBy" value="craftingFood"/>
	</append>
	<append xpath="/items/item[@name='resourceAnimalFat']">
		<property name="UnlockedBy" value="craftingFood"/>
	</append>
	<append xpath="/items/item[@name='foodCanMiso']">
		<property name="UnlockedBy" value="craftingFood"/>
	</append>
	<append xpath="/items/item[@name='foodCanPasta']">
		<property name="UnlockedBy" value="craftingFood"/>
	</append>
	
    <remove xpath="/items/item[@name='foodCanBeef']/property[@name='Group']"/>
	
	<append xpath="/items/item[@name='foodCanBeef']">
		<property name="Group" value="Canette"/>
	</append>

<append xpath="/items">




<item name="MoulinKit">
<property name="DescriptionKey" value="MoulinKitDesc"/>
<property name="CustomIcon" value="MoulinKit"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic" />
	<property name="HoldType" value="74" />
	<property name="CraftingIngredientTime" value="8" />
	<property name="Stacknumber" value="1" />
	<property class="Action1">
		<property name="Class" value="Repair"/>
		<property name="Repair_amount" value="50"/>
		<property name="Upgrade_hit_offset" value="-4"/>
		<property name="Sound_start" value="repair_block"/>
		<property name="Delay" value="1.3"/>
		<property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth"/>
		<property name="Allowed_upgrade_items" value="MoulinKit"/>
	</property>
	<effect_group name="Base Effects" tiered="false">
		<passive_effect name="MaxRange" operation="base_set" value="3"/>
		<passive_effect name="BlockRange" operation="base_set" value="3"/>
		<passive_effect name="EntityDamage" operation="base_set" value="0"/>
		<passive_effect name="BlockDamage" operation="base_set" value="0"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="70"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="100" />
		<passive_effect name="ModSlots" operation="base_set" value="0" />
	</effect_group>
</item>


<item name="ZoeCard">
<property name="DescriptionKey" value="ZoeCardDesc"/>
<property name="CustomIcon" value="ZoeCard"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic" />
	<property name="HoldType" value="74" />
	<property name="CraftingIngredientTime" value="8" />
	<property name="Stacknumber" value="1" />
	<property class="Action1">
		<property name="Class" value="Repair"/>
		<property name="Repair_amount" value="50"/>
		<property name="Upgrade_hit_offset" value="-4"/>
		<property name="Sound_start" value="repair_block"/>
		<property name="Delay" value="1.3"/>
		<property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth"/>
		<property name="Allowed_upgrade_items" value="ZoeCard"/>
	</property>
	<effect_group name="Base Effects" tiered="false">
		<passive_effect name="MaxRange" operation="base_set" value="3"/>
		<passive_effect name="BlockRange" operation="base_set" value="3"/>
		<passive_effect name="EntityDamage" operation="base_set" value="0"/>
		<passive_effect name="BlockDamage" operation="base_set" value="0"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="70"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="0" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="100" />
		<passive_effect name="ModSlots" operation="base_set" value="0" />
	</effect_group>
</item>

<item name="melon">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="coco"/>
	<property name="CustomIcon" value="melon"/>
	<property name="DescriptionKey" value="melonDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property name="SoundPickup" value="puremineralwater_grab"/>
	<property name="SoundPlace" value="puremineralwater_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Sound_start" value="player_drinking"/>
		<!-- <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Drink Tier Found">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
			<display_value name="dStaminaRegen" value=".15"/>
			<display_value name="dEfficientDigestion" value=".15"/>
			<display_value name="dDuration" value="400"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="add" value="400"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="set" value="1083">
				<requirement name="CVarCompare" cvar="$buffRedTeaDuration" operation="GT" value="1083"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffRedTea"/>

			<display_value name="dCureDysentery" value=".1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDysenteryAddCurePerc" operation="add" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryAddCure"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="mangue">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="mangue"/>
	<property name="CustomIcon" value="mangue"/>
	<property name="DescriptionKey" value="MangueDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>


<item name="coco">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="coco"/>
	<property name="CustomIcon" value="coconut"/>
	<property name="DescriptionKey" value="CocoDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property name="SoundPickup" value="puremineralwater_grab"/>
	<property name="SoundPlace" value="puremineralwater_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Sound_start" value="player_drinking"/>
		<!-- <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Drink Tier Found">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="15"/>
			<display_value name="dStaminaRegen" value=".05"/>
			<display_value name="dEfficientDigestion" value=".10"/>
			<display_value name="dDuration" value="360"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="add" value="360"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="set" value="1083">
				<requirement name="CVarCompare" cvar="$buffRedTeaDuration" operation="GT" value="1083"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffRedTea"/>

			<display_value name="dCureDysentery" value=".1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDysenteryAddCurePerc" operation="add" value="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryAddCure"/>
	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>


<item name="papaye">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="papaye"/>
	<property name="CustomIcon" value="papaye"/>
	<property name="DescriptionKey" value="PapayeDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="grenadefruit">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="grenade"/>
	<property name="CustomIcon" value="grenade"/>
	<property name="DescriptionKey" value="GrenadeDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="15"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="pomme">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="pomme"/>
	<property name="CustomIcon" value="pomme"/>
	<property name="DescriptionKey" value="pommeDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="wheatItem">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="wheatItem"/>
	<property name="DescriptionKey" value="wheatItemDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="500"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="farineBle">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="FarineBle"/>
	<property name="DescriptionKey" value="FarineBleDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="500"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="MoulinKit_A">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="MoulinKit_A"/>
	<property name="DescriptionKey" value="MoulinKit_ADesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="64"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="Pois">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="pois"/>
	<property name="DescriptionKey" value="PoisDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="MoulinKit_B">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="MoulinKit_B"/>
	<property name="DescriptionKey" value="MoulinKit_BDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="64"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="MoulinKit_C">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="MoulinKit_C"/>
	<property name="DescriptionKey" value="MoulinKit_CDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="64"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="CrystalPerceptionItem">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="CrystalPerceptionItem"/>
	<property name="DescriptionKey" value="CrystalPerceptionItemDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="5000"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="CrystalAgiliteItem">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="CrystalAgiliteItem"/>
	<property name="DescriptionKey" value="CrystalAgiliteItemDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="5000"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="CrystalForceItem">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="CrystalForceItem"/>
	<property name="DescriptionKey" value="CrystalForceItemDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="5000"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="CrystalCourageItem">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="CrystalCourageItem"/>
	<property name="DescriptionKey" value="CrystalCourageItemDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="5000"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="CrystalIntelItem">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="CrystalIntelItem"/>
	<property name="DescriptionKey" value="CrystalIntelItemDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="5000"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
</item>

<item name="CrystalGlue">
	<property name="HoldType" value="31"/>
	<property name="CustomIcon" value="CrystalGlue"/>
	<property name="DescriptionKey" value="CrystalGlueDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="5000"/> <!-- STK food -->
	<property name="EconomicValue" value="1"/>
	<property name="Group" value="Resources"/>
</item>



<item name="applejuice">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="applejuice"/>
	<property name="CustomIcon" value="applejuice"/>
	<property name="DescriptionKey" value="applejuiceDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/masonJarWaterPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property name="SoundPickup" value="puremineralwater_grab"/>
	<property name="SoundPlace" value="puremineralwater_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Sound_start" value="player_drinking"/>
		<!-- <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Drink Tier Found">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80"/>
			
			<display_value name="dStaminaRegen" value=".10"/>
			
			<display_value name="dEfficientDigestion" value=".10"/>
			
			<display_value name="dDuration" value="600"/>
			
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="add" value="600"/>
			
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="set" value="1083">
				<requirement name="CVarCompare" cvar="$buffRedTeaDuration" operation="GT" value="1083"/></triggered_effect>
			
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffRedTea"/>

	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>


<item name="manguejuice">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="manguejuice"/>
	<property name="CustomIcon" value="manguejuice"/>
	<property name="DescriptionKey" value="manguejuiceDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/masonJarWaterPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mglass"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property name="SoundPickup" value="puremineralwater_grab"/>
	<property name="SoundPlace" value="puremineralwater_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1"/>
		<property name="Sound_start" value="player_drinking"/>
		<!-- <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
	
	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>

	<effect_group tiered="false" name="Drink Tier Found">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffRedTea"/>

	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="multisodajuice">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="multisodajuice"/>
	<property name="CustomIcon" value="multisodajuice"/>
	<property name="DescriptionKey" value="multisodajuiceDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/masonJarWaterPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>


	<effect_group tiered="false" name="Drink Tier Found">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80"/>

			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffRedTea"/>

	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="50"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="50"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

<item name="melonjuice">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="melonjuice"/>
	<property name="CustomIcon" value="melonjuice"/>
	<property name="DescriptionKey" value="melonjuiceDesc"/>	
	<property name="Meshfile" value="@:Other/Items/Food/masonJarWaterPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>


		<effect_group tiered="false" name="Drink Tier Found">
		<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80"/>
			<display_value name="dStaminaRegen" value=".30"/>
			<display_value name="dEfficientDigestion" value=".30"/>
			<display_value name="dDuration" value="400"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="add" value="400"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffRedTeaDuration" operation="set" value="1083">
				<requirement name="CVarCompare" cvar="$buffRedTeaDuration" operation="GT" value="1083"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffRedTea"/>

	</effect_group>

	<effect_group tiered="false">
		<requirement name="HasBuff" buff="buffIsOnFire"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
	</effect_group>
</item>

<item name="pain">
	<property name="Tags" value="food,medical,medicalSkill,fitness"/>
	<property name="HoldType" value="31"/>
	<property name="DisplayType" value="pain"/>
	<property name="CustomIcon" value="pain"/>
	<property name="DescriptionKey" value="PainDesc"/>	
	<property name="Meshfile" value="#@modfolder:Resources/pain.unity3d?painPrefab"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/pain.unity3d?painPrefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="2"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_eating"/>
		<!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> -->
	</property>
	<property name="Group" value="Food/Cooking,CFFood/Cooking"/>

	<effect_group tiered="false" name="Food Tier 1">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="120"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="20"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
	</effect_group>
</item>

	</append>
</configs>