<?xml version="1.0" encoding="UTF-8"?>

<configs>

  <!-- Change la quantité -->
  <append xpath="/quests/quest[@id='tier1_fetch']">
    <reward type="Item" id="CrystalPerceptionItem" value="6"/>
  </append>
  <append xpath="/quests/quest[@id='tier2_fetch']">
    <reward type="Item" id="CrystalPerceptionItem" value="8"/>
  </append>
  <append xpath="/quests/quest[@id='tier3_fetch']">
    <reward type="Item" id="CrystalPerceptionItem" value="10"/>
  </append>
  <append xpath="/quests/quest[@id='tier4_fetch']">
    <reward type="Item" id="CrystalPerceptionItem" value="12"/>
  </append>
  
  <append xpath="/quests/quest[@id='tier2_fetch_clear']">
    <reward type="Item" id="CrystalPerceptionItem" value="8"/>
  </append>
  <append xpath="/quests/quest[@id='tier3_fetch_clear']">
    <reward type="Item" id="CrystalPerceptionItem" value="10"/>
  </append>
  <append xpath="/quests/quest[@id='tier4_fetch_clear']">
    <reward type="Item" id="CrystalPerceptionItem" value="12"/>
  </append>
  <append xpath="/quests/quest[@id='tier5_fetch_clear']">
    <reward type="Item" id="CrystalPerceptionItem" value="14"/>
  </append>

  <append xpath="/quests/quest[@id='tier2_restore_power']">
    <reward type="Item" id="CrystalIntelItem" value="8"/>
  </append>
  <append xpath="/quests/quest[@id='tier3_restore_power']">
    <reward type="Item" id="CrystalIntelItem" value="10"/>
  </append>
  <append xpath="/quests/quest[@id='tier4_restore_power']">
    <reward type="Item" id="CrystalIntelItem" value="12"/>
  </append>


  <append xpath="/quests/quest_list[@id='trader_rekt_quests']">
		    <quest id="Find_ZoeDonel"/>
  </append>
  
  <append xpath="/quests/quest_list[@id='trader_joel_quests']">
		    <quest id="Find_ZoeDonel"/>
  </append>
  

<insertAfter xpath="/quests/quest[@id='tier6_test_turnin']">  
    <quest id="Find_ZoeDonel">
		      <property name="name_key" value="Find_Zoe_Donel_A" param1="name"/>
		      <property name="subtitle_key" value="Find_Zoe_Donel_B"/>
		      <property name="description_key" value="Find_Zoe_Donel_C"/>
		      <property name="icon" value="ui_game_symbol_treasure"/>
		      <property name="repeatable" value="true"/>
		      <property name="category_key" value="quest"/>
		      <property name="offer_key" value="Find_Zoe_Donel_D" param1="offer"/>
		      <property name="difficulty_tier" value="4" param1="difficulty"/>
		      <property name="statement_key" value="Find_Zoe_Donel_E"/>
		      <property name="response_key" value="Find_Zoe_Donel_F"/>
		      <property name="completiontype" value="TurnIn"/>
		      <property name="completion_key" value="Find_Zoe_Donel_G"/>
		      <property name="shareable" value="true"/>
		      <property name="reward_choices_count" value="1"/>
		      <property name="single_quest" value="true"/>
		      <property name="always_allow" value="true"/>
		      <property name="quest_type" value="special"/>


		      <objective type="RandomGotoNPC" phase="1">
		      	<property name="completion_distance" value="20"/>
		      	<property name="distance" value="100-1200"/>
		      	<property name="nav_object" value="quest"/>
		      	<property name="biome_filter_type" value="OnlyBiome"/>
		      	<property name="biome_filter" value="pine_forest"/>
		      </objective>


		      <action type="SpawnGSEnemy">
		      	<property name="gamestage_list" value="SleeperGSList"/>
		      	<property name="count" value="12" param1="finish_spawn_count"/>
		      	<property name="phase" value="1"/>
		      </action>

	         <objective type="EntityKill" entity_names="Any Zombie" value="10" phase="1" />

		      <objective type="RallyPoint">
		      	<property name="start_mode" value="Create"/>
		      	<property name="phase" value="2"/>
		      	<property name="nav_object" value="rally"/>
		      	<property name="rally_marker_type" value="questRallyMarkerBuriedSupplies"/>
		      	<property name="activate_event" value="quest_treasure_replace_road"/>

		      </objective>


		      <objective type="StayWithin">
		      	<property name="phase" value="3"/>
		      	<property name="radius" value="50"/>
		      </objective>

		      <action type="SpawnGSEnemy">
		      	<property name="gamestage_list" value="SleeperGSList"/>
		      	<property name="count" value="11-15" param1="finish_spawn_count"/>
		      	<property name="phase" value="3"/>
		      </action>

		      <objective type="Time" time="1" value="80" phase="3" >
		      </objective>



		      <objective type="StayWithin">
		      	<property name="phase" value="4"/>
		      	<property name="radius" value="50"/>
		      </objective>

		      <action type="SpawnGSEnemy">
		      	<property name="gamestage_list" value="SleeperGSList"/>
		      	<property name="count" value="15-20" param1="finish_spawn_count"/>
		      	<property name="phase" value="4"/>
		      </action>

		      <objective type="Time" time="1" value="80" phase="4" >
		      </objective>



		      <objective type="StayWithin">
		      	<property name="phase" value="5"/>
		      	<property name="radius" value="50"/>
		      </objective>

		      <action type="SpawnGSEnemy">
		      	<property name="gamestage_list" value="SleeperGSList"/>
		      	<property name="count" value="15-20" param1="finish_spawn_count"/>
		      	<property name="phase" value="5"/>
		      </action>

		      <objective type="Time" time="1" value="80" phase="5" >
		      </objective>



		      <objective type="StayWithin">
		      	<property name="phase" value="6"/>
		      	<property name="radius" value="50"/>
		      </objective>

		      <objective type="TreasureChest">
		      	<property name="phase" value="6"/>
		      	<property name="block" value="ZoeDonel" param1="container"/>
		      	<property name="default_radius" value="0" param1="radius"/>
		      	<property name="container_type" value="Supplies"/>
		      	<property name="nav_object" value="treasure"/>
		      	<property name="direct_nav_object" value="treasure_direct"/>
		      	<property name="blocks_per_reduction" value="5"/>
		      	<property name="radius_reduction_sound" value="ui_radius_shrink"/>
		      	<property name="use_nearby" value="true"/>
		      	<property name="explosion_event" value="quest_treasure_explosion_horde"/>
		      </objective>

		      <objective type="FetchFromTreasure">
		      	<property name="phase" value="6"/>
		      	<property name="block" value="ZoeDonel" param1="container"/>
		      	<property name="quest_item_ID" value="1"/>
		      	<property name="item_count" value="1"/>
		      </objective>

		      <objective type="ReturnToNPC">
		      	<property name="phase" value="7"/>
		      	<property name="nav_object" value="return_to_trader"/>
		      </objective>

		      <objective type="InteractWithNPC">
		      	<property name="phase" value="7"/>
		      	<property name="nav_object" value="return_to_trader"/>
		      </objective>

		      <reward type="Exp" value="24000"/>

		      <reward type="Item" id="MoulinKit" ischosen="true" value="1"/>
	  
	  </quest>
  </insertAfter>

  <!-- allowed_start_hour sur le RallyPoint de phase 2 -->
  <set xpath="/quests/quest[@id='tier2_restore_power']/objective[@type='RallyPoint']/property[@name='phase' and @value='2']/../property[@name='allowed_start_hour']/@value">0</set>

  <!-- allowed_end_hour sur le RallyPoint de phase 2 -->
  <set xpath="/quests/quest[@id='tier2_restore_power']/objective[@type='RallyPoint']/property[@name='phase' and @value='2']/../property[@name='allowed_end_hour']/@value">23</set>


  
</configs>