﻿<config>
	<append xpath="/items">
		<item name="drugAvoidBloodmoon">
			<property name="Tags" value="medical"/>
			<property name="HoldType" value="86"/>
			<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab" />
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="10"/>
			<property name="DisplayType" value="drugAvoidBloodmoon"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Science,Medical"/>
			<property name="CustomIcon" value="drugSteroids"/>
			<property name="SoundPickup" value="steroids_grab" />
			<property name="SoundPlace" value="steroids_place" />
			<property class="Action0">
				<property name="Class" value="Eat" />
				<property name="Delay" value="3" />
				<property name="Sound_start" value="player_syringe" />
			</property>
			<effect_group tiered="false">
				<display_value name="dDuration" value="1500"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAvoidBloodmoonDuration" operation="add" value="1203"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAvoidBloodmoonDuration" operation="set" value="3603">
					<requirement name="CVarCompare" cvar="$buffAvoidBloodmoonDuration" operation="GT" value="3603"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffAvoidBloodmoon"/>
			</effect_group>
		</item>
	</append>
</config>