﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="24, 45, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-1" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Wilderness, Mahem3000" />
  <property name="SleeperVolumeSize" value="13, 8, 15#15, 6, 14#7, 10, 7#7, 7, 7#7, 6, 7#17, 13, 20#2, 4, 12" />
  <property name="SleeperVolumeStart" value="7, 40, 6#6, 28, 6#10, 18, 10#10, 9, 10#10, 3, 10#-8, 1, 3#18, 4, 9" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupAllFeral,2,2,GroupAllFeral,2,2,ZomUtilityWorker,3,3,GroupBikerBar,2,4,GroupZomPoliceCarHorde,4,6,zombieSoldierFeralGroup,2,3,ZomFatCops,3,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,2,0,0,0,2,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property name="POIMarkerSize" value="3, 1, 5" />
  <property name="POIMarkerStart" value="0, 0, 11" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="1" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Tags" value="wilderness" />
  <property name="ThemeTags" value="wildernesspoi, tower" />
  <property name="QuestTags" value="clear, fetch" />
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="16, 7, 13" />
      <property name="1" value="16, 13, 13" />
      <property name="2" value="16, 19, 13" />
      <property name="3" value="13, 13, 16" />
    </property>
    <property class="quest_wood">
      <property name="0" value="3, 1, 22" />
    </property>
    <property class="Rally">
      <property name="0" value="1, 1, 13" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="13, 41, 12" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="13, 10, 15" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="4192.979" />
    <property name="TotalVertices" value="690925" />
    <property name="TotalTriangles" value="376380" />
    <property class="BlockEntities">
      <property name="Vertices" value="545954" />
      <property name="Triangles" value="275999" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="142877" />
      <property name="Triangles" value="97349" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="52" />
      <property name="Triangles" value="32" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="440" />
      <property name="Triangles" value="220" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="1602" />
      <property name="Triangles" value="2780" />
    </property>
  </property>
</prefab>