<Witos>
<append xpath="/entity_classes">

<entity_class name="WitosApacheHelicopter">
<property name="Class" value="WitosRoot.EntityAirplanePro,suspension"/>
<property name="Tags" value="vehicle,usesGas"/>
<property name="Prefab" value="#@modfolder:Resources/Apache.unity3d?Apache"/>
<property name="ModelType" value="Standard"/>
<property name="SurfaceCategory" value="metal"/>
<property name="IgnoreTrigger" value="true"/>
<property name="LootList" value="vehicleGyrocopter"/>
<property name="IsEnemyEntity" value="false"/>
<property name="RotateToGround" value="true"/>
<property name="Faction" value="none"/>
<property name="MapIcon" value="ApacheMap"/>
<property name="NavObject" value="ApacheMap" />
<property class="Explosion">
	<property name="ParticleIndex" value="28"/>
	<property name="RadiusBlocks" value="5"/>
	<property name="RadiusEntities" value="5"/>
	<property name="BlockDamage" value="100"/>
	<property name="EntityDamage" value="100"/>
</property>

<property name="VW_Seat0" value="
Weapon=GuidedMissile;
Enabled=true;
Key=G;
RequiredMod=modVehicleMissile;
VisualNode=ApacheWeapon;
AmmoItems=Witos_APMissileAmmo,Witos_MissileFrag,Wito_Missilefire;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui/click;
AmmoSwitchReloadTime=1.2;
AmmoSwitchReloadSnd=Weapon_reload_alt;
RequireLockToFire=false;
HudEnabled=true;
HudPixels=40;
HudOffsetY=-0.5;
HudThicknessPx=4;
SndBeep=Weapon_beep_short;
SndLocked=Weapon_lock_tone;
SndUnlock=Weapon_unlock;
"/>

<property name="VW_Seat1" value="
HideWeapon=true;
VisualNode=MGAPACHE;
RequiredMod=modVehicleWeaponMG;
Enabled=true;
Weapon=MG;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;
Key=G;
itemName=gunMGT3M60;
YawNode=MGATurre;
PitchNode=TurreA;
YawAxisLocal=-Y;
PitchAxisLocal=-Z;
YawSpeed=260;
PitchSpeed=220;
YawMin=-179;
YawMax=179;
PitchMin=-15;
PitchMax=45;
AimRange=200;
FireFxNode=mg_muzzle;
FireParticle=FireA;
FireFxScale=1.0;
FireFxDuration=0.03;
FireFxDisableOnStop=false;
LaserEnabled=false;
RackSize=200;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=WitosFireWeapon;
" />
</entity_class>
</append>
</Witos>