<Witos>
	<append xpath="/entity_classes">
		<entity_class name="WitosRootMRat">
			<property name="Class" value="WitosRoot.EntityV6WheelDrive,suspension"/>
			<property name="Tags" value="vehicle,usesGas"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/WitosRootMRat.unity3d?WitosRootMRat"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootList" value="vehicle4x4Truck"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="MRAMap"/>
			<property name="NavObject" value="MRAMap"/>
			<property class="Explosion">
				<property name="ParticleIndex" value="28"/>
				<property name="RadiusBlocks" value="5"/>
				<property name="RadiusEntities" value="5"/>
				<property name="BlockDamage" value="100"/>
				<property name="EntityDamage" value="100"/>
			</property>
			
<property name="VW_Seat0" value="
Enabled=true;
Weapon=GuidedMissile;
Key=G;

VisualNode=Miss;
HideWeapon=true;
RequiredMod=modVehicleMissile;
AmmoItems=Witos_APMissileAmmo,Witos_MissileFrag,Wito_Missilefire;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui/click;

LockRange=250;
ConeAngle=30;
AcquireTime=1.0;
LoseTime=0.35;
LockConfirmTime=3.0;
RequireLockToFire=false;

TurretYawNode=MYaw;
TurretPitchNode=Mpitch;
YawSpeed=160;
PitchSpeed=120;
TurretYawMin=-179;
TurretYawMax=179;
YawAxisLocal=Y;
PitchAxisLocal=-X;

SeatCamera=Camera360seat0;

TurretPitchMin=-20;
TurretPitchMax=45;
TurretSnapOnEnter=true;

HudEnabled=true;
HudPixels=50;
HudOffsetY=1;
HudThicknessPx=4;

SndBeep=Weapon_beep_short;
SndLocked=Weapon_lock_tone;
SndUnlock=Weapon_unlock;

"/>

<property name="VW_Seat1" value="
HideWeapon=true;
VisualNode=RTFYAW;
RequiredMod=modVehicleWeaponMG;
Enabled=true;
Weapon=mg;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;
MuzzleNode=RTFYAWFire;
Key=G;
itemName=gunMGT3M60;
YawNode=RTFYAW;
PitchNode=RTFPITCH;
YawAxisLocal=-Y;
PitchAxisLocal=-Z;
YawSpeed=220;
PitchSpeed=180;
YawMin=-179;
YawMax=179;
PitchMin=-50;
PitchMax=35;
AimRange=1000;
FireFxNode=RR;
FireParticle=RTFYAWFire;
FireFxScale=0.5;
FireFxDuration=0.03;
FireFxDisableOnStop=false;
LaserEnabled=false;
LaserWidth=0.003;
LaserColor=1,0,0,0.25;
LaserMaxDistance=1000;
RecoilNode=RR;
RecoilKick=1.2;
RecoilReturnSpeed=12;
RackSize=400;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=sniperrifle_fire;
" />

<property name="VW_Seat2" value="
HideWeapon=true;
VisualNode=MGRat;
Enabled=true;
Weapon=mg;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;
MuzzleNode=lasermg;
Key=G;
itemName=gunMGT3M60;
YawNode=MGRat;
PitchNode=TurreRat;
SeatCamera=Camera360seat2;
SeatFollowsTurret=true;
SeatIK=true;
IK_RightHandParent=TurreRat;
IK_RightHandPosition=0.218,-0.038,-0.542;
IK_RightHandRotation=80.7,285.5,0;
IK_LeftHandParent=TurreRat;
IK_LeftHandPosition=0.030,-0.040,-0.542;
IK_LeftHandRotation=257,96.2,0;
IK_RightFootParent=MGRat;
IK_RightFootPosition=0.207,-1,0.003;
IK_RightFootRotation=0,0,0;
IK_LeftFootParent=MGRat;
IK_LeftFootPosition=-0.034,-1,0;
IK_LeftFootRotation=0,0,0;
SeatFollowsPivotOffset=0,0.2,0;
YawAxisLocal=Y;
PitchAxisLocal=X;
YawSpeed=220;
PitchSpeed=180;
YawMin=0;
YawMax=359;
PitchMin=-26;
PitchMax=25;
AimRange=1000;
FireFxNode=Ratmuzzle;
FireParticle=FireRat;
FireFxScale=0.5;
FireFxDuration=0.03;
FireFxDisableOnStop=false;
LaserEnabled=true;
LaserWidth=0.003;
LaserColor=1,0,0,0.25;
LaserMaxDistance=1000;
RecoilNode=TurreRat;
RecoilKick=1.2;
RecoilReturnSpeed=12;
RackSize=400;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=sniperrifle_fire;
" />

<property name="VW_Seat3" value="
HideWeapon=true;
VisualNode=Rmg_yaw;
Enabled=true;
Weapon=mg;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;
MuzzleNode=laser;
Key=G;
itemName=gunMGT3M60;
YawNode=Rmg_yaw;
PitchNode=Rmg_pitch;
SeatCamera=Camera360seat3;
SeatCameraZoom=0.8;
SeatCameraZoomMin=0.3;
SeatCameraZoomMax=1.8;
SeatFollowsTurret=true;
SeatIK=true;
IK_RightHandParent=Rmg_pitch;
IK_RightHandPosition=0.004,0.434,0;
IK_RightHandRotation=0,144.8,260.7;
IK_LeftHandParent=Rmg_pitch;
IK_LeftHandPosition=-0.276,0.442,-0.004;
IK_LeftHandRotation=0,30,93.1;
IK_RightFootPosition=0.276,-1,-1.173;
IK_RightFootRotation=0,80,0;
IK_LeftFootPosition=-2.621,-8,-1.517;
IK_LeftFootRotation=0,80,0;
SeatFollowsPivotOffset=0,0,0;
YawAxisLocal=Z;
PitchAxisLocal=X;
YawSpeed=220;
PitchSpeed=180;
YawMin=10;
YawMax=170;
PitchMin=-40;
PitchMax=60;
AimRange=1000;
FireFxNode=Rmg_muzzle;
FireParticle=RFire;
FireFxScale=1.0;
FireFxDuration=0.03;
FireFxDisableOnStop=false;
SpinNode=Rmg_barrel;
SpinAxis=Y;
SpinSpeed=3200;
SpinAccel=5000;
SpinDecel=2500;
SpinMinToFire=0.60;
SpinSndLoop=Weapon_minigun_spin_lp;
SpinSndStart=Weapon_minigun_spin_start;
SpinSndStop=Weapon_minigun_spin_stop;
SpinSndMin=0.10;
LaserEnabled=true;
LaserWidth=0.003;
LaserColor=1,0,0,0.25;
LaserMaxDistance=1000;
RackSize=200;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=WitosFireWeapon;
" />

<property name="VW_Seat4" value="
HideWeapon=true;
VisualNode=R1mg_yaw;
Enabled=true;
Weapon=mg;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;
MuzzleNode=laser1;
Key=G;
itemName=gunMGT3M60;
YawNode=R1mg_yaw;
PitchNode=R1mg_pitch;
SeatCamera=Camera360seat4;
SeatCameraZoom=0.8;
SeatCameraZoomMin=0.3;
SeatCameraZoomMax=1.8;
SeatFollowsTurret=true;
SeatIK=true;
IK_RightHandParent=R1mg_pitch;
IK_RightHandPosition=0.004,0.434,0;
IK_RightHandRotation=0,144.8,260.7;
IK_LeftHandParent=R1mg_pitch;
IK_LeftHandPosition=-0.276,0.442,-0.004;
IK_LeftHandRotation=0,30,93.1;
IK_RightFootPosition=0.448,-1,-1;
IK_RightFootRotation=0,80,0;
IK_LeftFootPosition=-0.466,-1,1;
IK_LeftFootRotation=0,80,0;
SeatFollowsPivotOffset=0,0,0;
YawAxisLocal=Z;
PitchAxisLocal=X;
YawSpeed=180;
PitchSpeed=180;
YawMin=10;
YawMax=170;
PitchMin=-45;
PitchMax=60;
AimRange=1000;
FireFxNode=R1mg_muzzle;
FireParticle=R1Fire;
FireFxScale=1.0;
FireFxDuration=0.03;
FireFxDisableOnStop=false;
SpinNode=R1mg_barrel;
SpinAxis=Y;
SpinSpeed=3200;
SpinAccel=5000;
SpinDecel=2500;
SpinMinToFire=0.60;
SpinSndLoop=Weapon_minigun_spin_lp;
SpinSndStart=Weapon_minigun_spin_start;
SpinSndStop=Weapon_minigun_spin_stop;
SpinSndMin=0.10;
LaserEnabled=true;
LaserWidth=0.003;
LaserColor=1,0,0,0.25;
LaserMaxDistance=1000;
RackSize=200;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=WitosFireWeapon;
" />

<property name="VW_Seat5" value="
HideWeapon=true;
VisualNode=R2mg_yaw;
Enabled=true;
Weapon=mg;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;
MuzzleNode=laser2;
Key=G;
itemName=gunMGT3M60;
YawNode=R2mg_yaw;
PitchNode=R2mg_pitch;
SeatCamera=Camera360seat5;
SeatCameraZoom=0.8;
SeatCameraZoomMin=0.3;
SeatCameraZoomMax=1.8;
SeatFollowsTurret=true;
SeatIK=true;
IK_RightHandParent=R2mg_pitch;
IK_RightHandPosition=0.004,0.434,0;
IK_RightHandRotation=0,144.8,260.7;
IK_LeftHandParent=R2mg_pitch;
IK_LeftHandPosition=-0.276,0.442,-0.004;
IK_LeftHandRotation=0,30,93.1;
IK_RightFootPosition=-0.276,-1,1.173;
IK_RightFootRotation=0,260,0;
IK_LeftFootPosition=2.621,-8,1.517;
IK_LeftFootRotation=0,260,0;
SeatFollowsPivotOffset=0,0,0;
YawAxisLocal=Z;
PitchAxisLocal=X;
YawSpeed=220;
PitchSpeed=180;
YawMin=190;
YawMax=350;
PitchMin=-45;
PitchMax=60;
AimRange=1000;
FireFxNode=R2mg_muzzle;
FireParticle=R2Fire;
FireFxScale=1.0;
FireFxDuration=0.03;
FireFxDisableOnStop=false;
SpinNode=R2mg_barrel;
SpinAxis=Y;
SpinSpeed=3200;
SpinAccel=5000;
SpinDecel=2500;
SpinMinToFire=0.60;
SpinSndLoop=Weapon_minigun_spin_lp;
SpinSndStart=Weapon_minigun_spin_start;
SpinSndStop=Weapon_minigun_spin_stop;
SpinSndMin=0.10;
LaserEnabled=true;
LaserWidth=0.003;
LaserColor=1,0,0,0.25;
LaserMaxDistance=1000;
RackSize=200;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=WitosFireWeapon;
" />

<property name="VW_Seat6" value="
HideWeapon=true;
VisualNode=R3mg_yaw;
Enabled=true;
Weapon=mg;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;
MuzzleNode=laser3;
Key=G;
itemName=gunMGT3M60;
YawNode=R3mg_yaw;
PitchNode=R3mg_pitch;
SeatCamera=Camera360seat6;
SeatCameraZoom=0.8;
SeatCameraZoomMin=0.3;
SeatCameraZoomMax=1.8;
SeatFollowsTurret=true;
SeatIK=true;
IK_RightHandParent=R3mg_pitch;
IK_RightHandPosition=0.004,0.434,0;
IK_RightHandRotation=0,144.8,260.7;
IK_LeftHandParent=R3mg_pitch;
IK_LeftHandPosition=-0.276,0.442,-0.004;
IK_LeftHandRotation=0,30,93.1;
IK_RightFootPosition=-0.448,-1,1;
IK_RightFootRotation=0,260,0;
IK_LeftFootPosition=0.466,-1,-1;
IK_LeftFootRotation=0,260,0;
SeatFollowsPivotOffset=0,0,0;
YawAxisLocal=Z;
PitchAxisLocal=X;
YawSpeed=220;
PitchSpeed=180;
YawMin=190;
YawMax=350;
PitchMin=-45;
PitchMax=60;
AimRange=1000;
FireFxNode=R3mg_muzzle;
FireParticle=R3Fire;
FireFxScale=1.0;
FireFxDuration=0.03;
FireFxDisableOnStop=false;
SpinNode=R3mg_barrel;
SpinAxis=Y;
SpinSpeed=3200;
SpinAccel=5000;
SpinDecel=2500;
SpinMinToFire=0.60;
SpinSndLoop=Weapon_minigun_spin_lp;
SpinSndStart=Weapon_minigun_spin_start;
SpinSndStop=Weapon_minigun_spin_stop;
SpinSndMin=0.10;
LaserEnabled=true;
LaserWidth=0.003;
LaserColor=1,0,0,0.25;
LaserMaxDistance=1000;
RackSize=200;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=WitosFireWeapon;
" />

</entity_class>

	</append>
</Witos>
