<Witos>
	<append xpath="/Sounds">
		<SoundDataNode name="Ospreyv2_start"> 
			<AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
			<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
			<AudioClip ClipName="#@modfolder:Resources/WitosOspreyWhite.unity3d?helistarto"/>
			<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> 
			<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
			</SoundDataNode>
	<SoundDataNode name="Ospreyv2_stop">
			<AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
			<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
			<AudioClip ClipName="#@modfolder:Resources/WitosOspreyWhite.unity3d?helistopo"/>
			<LocalCrouchVolumeScale value="1.0"/>
			<CrouchNoiseScale value="0.5"/> 
			<NoiseScale value="1"/> 
			<MaxVoices value="10"/>
			<MaxRepeatRate value="0.01"/> 
	</SoundDataNode>
	<SoundDataNode name="Ospreyv2_flying"> 
			<AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
			<AudioClip ClipName="#@modfolder:Resources/WitosOspreyWhite.unity3d?heliupo" Loop="true"/>
			<LocalCrouchVolumeScale value="1.0"/> 
			<CrouchNoiseScale value="1"/> 
			<NoiseScale value="1"/> 
			<MaxVoices value="10"/>
			<MaxRepeatRate value="0.01"/> 
	</SoundDataNode>			
	<SoundDataNode name="Ospreyv2_med_lp"> 
			<AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
			<AudioClip ClipName="#@modfolder:Resources/WitosOspreyWhite.unity3d?heliupo" Loop="true"/>
			<LocalCrouchVolumeScale value="1.0"/> 
			<CrouchNoiseScale value="1"/> 
			<NoiseScale value="1"/> 
			<MaxVoices value="10"/> 
			<MaxRepeatRate value="0.01"/> 
	</SoundDataNode>	
	</append>
</Witos>