<configs>
	<append xpath="/blocks">
		
		<block name="Working Bear Rug">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="SleepingBag"/>
			<property name="IndexName" value="brBlock"/> <!-- need this to show the bigger covering area -->
			<property name="DescriptionKey" value="workingBearRugDesc"/>
			<property name="DisplayType" value="blockMulti"/>
			<property name="CustomIconTint" value="50493F"/>
			<property name="TintColor" value="50493F"/>
			<property name="Stacknumber" value="10"/>
			<property name="Material" value="Mcloth"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Decor/rugBearPrefab.prefab"/>
			<property name="ModelOffset" value=".5,.5,.5"/>
			<property name="CustomIcon" value="rugBear"/>
			
			<property name="MultiBlockDim" value="2,2,1"/>
			
			
			
			<!-- <property name="GndAlign" value="1"/> -->
			<property name="WaterFlow" value="permitted"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="FuelValue" value="500"/>
			<property name="EconomicValue" value="2000"/>
			<property name="EconomicBundleSize" value="10"/>
			<property name="MaxDamage" value="500"/>
			<property name="FallDamage" value=".8"/>
			<property name="CanPickup" value="true" param1="Working Bear Rug"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="PlayerOwned" value="true"/>
			<property name="ShowOwner" value="true"/>
			<!-- Backup application so you always see the buff when standing on the rug (even if AOE isn't ticking for SleepingBag blocks) -->
			<property name="BuffsWhenWalkedOn" value="buffComfyTime"/>
			<property name="ActiveRadiusEffects" value="buffComfyTimeAOE,3"/>
			<property class="RepairItems">
			<property name="resourceLeather" value="5"/>
			</property>
				<drop event="Harvest" name="resourceLeather" count="5" tag="allHarvest"/>
				<drop event="Destroy" name="resourceLeather" count="1,3"/>
				<drop event="Fall" name="resourceLeather" count="5" prob="1" stick_chance="0"/>
			<property name="SortOrder1" value="B433"/>
			<property name="SortOrder2" value="0001"/>
			<property name="Group" value="Basics,Building,advBuilding"/>
			<property name="FilterTags" value="MC_building,SC_decor"/>
			<property name="SoundPickup" value="bedroll_grab"/>
			<property name="SoundPlace" value="bedroll_place"/>
		</block>
		
			
    
		
</append>
    
	
</configs>