<configs>
	<append xpath="/buffs">
		<!-- Small healing aura applied by the Working Bear Rug via ActiveRadiusEffects -->
		<buff name="buffComfyTimeAOE" hidden="true">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<effect_group>
				<!-- without the 2nd buff the buff display can flicker -->
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComfyTime"/>
			</effect_group>
		</buff>

		<!-- The actual visible buff players get while in range -->
		<buff name="buffComfyTime" name_key="buffComfyTimeName" description_key="buffComfyTimeDesc" tooltip_key="buffComfyTimeTooltip" icon="ui_game_symbol_candy_health_bar" icon_color="255,70,90">
			<stack_type value="replace"/>
			<duration value="3"/>
			<update_rate value="1"/>
			<effect_group>
				<!-- Only affect players (don’t heal zombies/animals) -->
				<requirement name="EntityTagCompare" tags="player"/>
				<!-- Heal per second while in the aura -->
				<passive_effect name="HealthChangeOT" operation="base_add" value="1"/>
			</effect_group>
		</buff>
	</append>
</configs>

