﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 14, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="rural, Wilderness" />
  <property name="Tags" value="wilderness, rural" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="POIMarkerSize" value="5, 1, 5#7, 13, 3#3, 4, 4#5, 4, 1#2, 9, 3#1, 3, 1#1, 2, 8#3, 1, 1#1, 1, 1" />
  <property name="POIMarkerStart" value="10, 2, -1#9, 2, -3#21, 3, 1#17, 3, 18#22, 3, 21#12, 3, 21#2, 3, 9#5, 3, 4#1, 3, 19" />
  <property name="POIMarkerGroup" value="road,rural,gas,propane,electric,bees,firewood,spikes,stump" />
  <property name="POIMarkerTags" value="########" />
  <property name="POIMarkerType" value="RoadExit,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value=",part_driveway_rural_12,part_gas_contraption_01,part_tank_propane_01,part_utility_pole,part_zztong_beehive_01,part_zztong_firewood_02,part_zztong_spikes_wood3,part_zztong_tree_stump_01" />
  <property name="POIMarkerPartRotations" value="2,2,2,0,1,0,2,0,0" />
  <property name="POIMarkerPartSpawnChance" value="1,1,0.5,0.5,0.5,0.5,0.5,0.2,0.5" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-3" />
  <property name="SleeperVolumeSize" value="6, 9, 10#7, 9, 8#6, 9, 10" />
  <property name="SleeperVolumeStart" value="3, 4, 8#9, 4, 9#16, 4, 8" />
  <property name="SleeperVolumeGroupId" value="0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,3,GroupGenericZombie,2,3" />
  <property name="SleeperIsLootVolume" value="False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # " />
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="19, 4, 15" />
    </property>
    <property class="POILight">
      <property name="0" value="18, 6, 7" />
      <property name="1" value="20, 5, 10" />
      <property name="2" value="14, 4, 11" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="14, 4, 14" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="16, 4, 14" />
      <property name="1" value="16, 4, 15" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="17, 4, 13" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="10, 8, 13" />
    </property>
    <property class="Rally">
      <property name="0" value="19, 3, 1" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="19, 4, 16" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="4368.908" />
    <property name="TotalVertices" value="201144" />
    <property name="TotalTriangles" value="84584" />
    <property class="BlockEntities">
      <property name="Vertices" value="173938" />
      <property name="Triangles" value="68520" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="24578" />
      <property name="Triangles" value="12400" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="856" />
      <property name="Triangles" value="568" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="1772" />
      <property name="Triangles" value="3096" />
    </property>
  </property>
</prefab>