﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 34, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="cave, rural" />
  <property name="Tags" value="rural, cave, entrance" />
  <property name="DuplicateRepeatDistance" value="6000" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="POIMarkerSize" value="3, 3, 1#1, 3, 3#3, 3, 1#1, 3, 3#6, 1, 1#2, 2, 2#1, 1, 1#7, 13, 3" />
  <property name="POIMarkerStart" value="20, 2, -1#42, 2, 4#11, 7, 42#-1, 2, 20#1, 25, 2#25, 25, 20#9, 25, 17#1, 24, -3" />
  <property name="POIMarkerGroup" value="cave,cave,cave,cave,barrier,cement,vending,driveway" />
  <property name="POIMarkerTags" value="cavenode#cavenode#cavenode#cavenode####rural" />
  <property name="POIMarkerType" value="None,None,None,None,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value=",,,,part_zztong_barrier6_yellow,part_zztong_pallets_cement_01,part_zztong_vending_01,part_driveway_rural_12" />
  <property name="POIMarkerPartRotations" value="2,3,0,1,0,2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1,0.2,0.5,0.1,1" />
  <property name="SleeperVolumeSize" value="7, 9, 10#7, 9, 11#7, 9, 6#40, 3, 33#9, 3, 13#15, 3, 11" />
  <property name="SleeperVolumeStart" value="9, 25, 9#16, 25, 15#9, 25, 20#1, 2, 1#8, 7, 25#16, 11, 16" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,4,GroupGenericZombie,1,1,GroupGenericZombie,3,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property name="YOffset" value="-25" />
  <property name="Zoning" value="none" />
  <property class="Stats">
    <property name="TotalVertices" value="396738" />
    <property name="TotalTriangles" value="191191" />
    <property class="BlockEntities">
      <property name="Vertices" value="351501" />
      <property name="Triangles" value="151519" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="30761" />
      <property name="Triangles" value="17120" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="208" />
      <property name="Triangles" value="104" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="472" />
      <property name="Triangles" value="236" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="13796" />
      <property name="Triangles" value="22212" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="41, 4, 5" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="40, 2, 5" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="4, 2, 23" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="4, 25, 24" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="27, 2, 21" />
      <property name="1" value="30, 11, 22" />
      <property name="2" value="23, 25, 25" />
    </property>
    <property class="Rally">
      <property name="0" value="10, 25, 2" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="32, 26, 21" />
      <property name="1" value="34, 25, 21" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="12, 16, 10" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="27, 25, 15" />
    </property>
  </property>
</prefab>