﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="4" />
  <property name="QuestTags" value="clear" />
  <property name="ShowQuestClearCount" value="2" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 33, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="DuplicateRepeatDistance" value="4000" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="wilderness, oldwest, cave, entrance" />
  <property name="POIMarkerSize" value="7, 4, 7#3, 6, 3#1, 3, 1#2, 2, 8#3, 1, 3#1, 2, 3#1, 2, 3#3, 2, 1" />
  <property name="POIMarkerStart" value="34, 13, 25#37, 14, 2#37, 14, 23#7, 14, 7#19, 13, -1#42, 2, 7#-1, 2, 7#3, 2, -1" />
  <property name="POIMarkerGroup" value="coop,clock,hive,wood,roadexit,cave,cave,cave" />
  <property name="POIMarkerTags" value="#####cavenode#cavenode#cavenode" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,RoadExit,None,None,None" />
  <property name="POIMarkerPartToSpawn" value="part_chicken_coup_04,part_street_clock,part_zztong_beehive_01,part_zztong_firewood_03,,,," />
  <property name="POIMarkerPartRotations" value="3,0,0,0,2,3,1,2" />
  <property name="POIMarkerPartSpawnChance" value="0.4,0.4,0.4,0.4,1,1,1,1" />
  <property name="SleeperVolumeSize" value="22, 3, 14#24, 3, 10#24, 4, 9#7, 4, 9#7, 4, 7#8, 4, 17#13, 4, 17#14, 4, 16#12, 5, 14#19, 3, 15#11, 5, 6#9, 3, 11#13, 3, 10#12, 4, 15" />
  <property name="SleeperVolumeStart" value="9, 20, 6#9, 20, 21#9, 20, 32#25, 15, 32#25, 15, 24#23, 15, 6#9, 15, 6#9, 15, 25#15, 8, 24#11, 8, 8#17, 2, 5#10, 2, 12#19, 2, 12#15, 2, 23" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,5,6,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupLabWorker,7,8,GroupGenericZombie,3,3,GroupLabWorker,5,5,GroupLabWorker,4,4,GroupLabWorker,5,5" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="YOffset" value="-14" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
  <property name="EditorGroups" value="Wilderness, oldwest, cave" />
  <property class="Stats">
    <property name="LightsVolume" value="6864.601" />
    <property name="TotalVertices" value="1116757" />
    <property name="TotalTriangles" value="464519" />
    <property class="BlockEntities">
      <property name="Vertices" value="966857" />
      <property name="Triangles" value="372749" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="137594" />
      <property name="Triangles" value="73638" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2114" />
      <property name="Triangles" value="1516" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10192" />
      <property name="Triangles" value="16616" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_stump">
      <property name="0" value="2, 14, 9" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="36, 14, 36" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="27, 21, 37" />
      <property name="1" value="21, 27, 39" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="27, 2, 37" />
      <property name="1" value="27, 8, 37" />
      <property name="2" value="29, 21, 39" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="37, 14, 14" />
      <property name="1" value="37, 14, 16" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="30, 21, 27" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="28, 2, 22" />
      <property name="1" value="26, 2, 24" />
      <property name="2" value="26, 8, 25" />
      <property name="3" value="25, 2, 28" />
      <property name="4" value="26, 8, 28" />
    </property>
    <property class="POILight">
      <property name="0" value="25, 5, 26" />
      <property name="1" value="25, 11, 26" />
      <property name="2" value="25, 5, 32" />
      <property name="3" value="25, 11, 32" />
      <property name="4" value="25, 5, 35" />
      <property name="5" value="25, 11, 35" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="25, 21, 22" />
      <property name="1" value="26, 21, 24" />
      <property name="2" value="29, 21, 24" />
    </property>
    <property class="quest_feather">
      <property name="0" value="22, 27, 32" />
    </property>
    <property class="Rally">
      <property name="0" value="38, 14, 11" />
    </property>
  </property>
</prefab>