﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 9, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-3" />
  <property name="Tags" value="countryresidential, residential, rural" />
  <property name="POIMarkerSize" value="5, 13, 3#5, 13, 5#5, 13, 1" />
  <property name="POIMarkerStart" value="18, 2, -3#18, 2, -5#18, 2, -1" />
  <property name="POIMarkerGroup" value="driveway,driveway,driveway" />
  <property name="POIMarkerTags" value="rural#residential#countryresidential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_02,part_driveway_residential_12,part_driveway_countryresidential_07" />
  <property name="POIMarkerPartRotations" value="2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property name="SleeperVolumeSize" value="21, 5, 18#15, 5, 3" />
  <property name="SleeperVolumeStart" value="2, 3, 5#1, 3, 1" />
  <property name="SleeperVolumeGroupId" value="0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False" />
  <property name="SleeperIsQuestExclude" value="False,False" />
  <property name="SleeperVolumeFlags" value="2,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # " />
  <property name="EditorGroups" value="rural" />
  <property name="ThemeRepeatDistance" value="0" />
  <property class="Stats">
    <property name="TotalVertices" value="77571" />
    <property name="TotalTriangles" value="33991" />
    <property class="BlockEntities">
      <property name="Vertices" value="72477" />
      <property name="Triangles" value="28485" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="2978" />
      <property name="Triangles" value="2202" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="320" />
      <property name="Triangles" value="160" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="1796" />
      <property name="Triangles" value="3144" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="1, 3, 2" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="18, 3, 1" />
      <property name="1" value="21, 3, 2" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="4, 3, 17" />
      <property name="1" value="8, 3, 21" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="7, 3, 17" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="4, 3, 21" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="22, 3, 2" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="20, 3, 4" />
    </property>
  </property>
</prefab>