﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 15, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeSize" value="8, 6, 9#6, 3, 5#5, 5, 5#5, 5, 5#15, 3, 11#15, 9, 11#13, 4, 12#13, 10, 12" />
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  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
  <property name="Zoning" value="none" />
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  <property name="POIMarkerTags" value="##########rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_zztong_barbwire3,part_zztong_beehive_01,part_zztong_beehive_01,part_zztong_delivery_02,part_zztong_log4,part_zztong_spikes_wood3,part_zztong_targets_02,part_zztong_tfp_swingset_02,part_zztong_tree_stump_01,part_appliance_pile_02,part_driveway_rural_01" />
  <property name="POIMarkerPartRotations" value="0,0,0,0,0,0,1,1,0,0,2" />
  <property name="POIMarkerPartSpawnChance" value="0.3,0.5,0.5,0.3,0.5,0.2,0.3,0.5,0.5,0.2,1" />
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  <property name="EditorGroups" value="rural" />
  <property name="Tags" value="rural" />
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      <property name="0" value="54, 3, 53" />
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    <property class="quest_wood">
      <property name="0" value="14, 3, 20" />
      <property name="1" value="16, 3, 20" />
    </property>
    <property class="POILight">
      <property name="0" value="46, 1, 52" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="45, 3, 47" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="38, 6, 46" />
      <property name="1" value="38, 6, 48" />
      <property name="2" value="35, 3, 49" />
      <property name="3" value="44, 1, 49" />
      <property name="4" value="38, 6, 50" />
      <property name="5" value="38, 6, 52" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="38, 3, 47" />
      <property name="1" value="37, 3, 48" />
      <property name="2" value="38, 3, 51" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="26, 9, 53" />
    </property>
    <property class="quest_feather">
      <property name="0" value="5, 3, 42" />
      <property name="1" value="8, 3, 44" />
    </property>
    <property class="Rally">
      <property name="0" value="17, 3, 1" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="21, 3, 36" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="33, 3, 51" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="410875" />
    <property name="TotalTriangles" value="189769" />
    <property class="BlockEntities">
      <property name="Vertices" value="301772" />
      <property name="Triangles" value="124056" />
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    <property class="ChunkMeshes0">
      <property name="Vertices" value="96355" />
      <property name="Triangles" value="47149" />
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    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
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    <property class="ChunkMeshes2">
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    <property class="ChunkMeshes4">
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="9572" />
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</prefab>