﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="DuplicateRepeatDistance" value="4000" />
  <property name="Zoning" value="ResidentialOld, none" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-3" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="oldwest, Wilderness" />
  <property name="SleeperVolumeStart" value="6, 3, 1#18, 3, 1#28, 3, 15#28, 6, 15#17, 3, 15" />
  <property name="SleeperVolumeSize" value="11, 4, 13#23, 3, 13#12, 3, 26#12, 9, 20#11, 3, 26" />
  <property name="SleeperVolumeGroup" value="GroupGhostTown,1,1,GroupGhostTown,1,1,GroupGhostTown,2,2,GroupGhostTown,3,4,GroupGenericZombie,2,2" />
  <property name="SleeperVolumeGameStageAdjust" value=",,," />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="Tags" value="wilderness, oldwest" />
  <property name="PrefabSize" value="42, 23, 42" />
  <property name="POIMarkerSize" value="2, 2, 2#4, 1, 1#3, 3, 5#3, 1, 1#7, 1, 5" />
  <property name="POIMarkerStart" value="17, 3, 9#26, 3, 20#2, 3, 28#23, 3, 6#20, 2, -1" />
  <property name="POIMarkerGroup" value="delivery,wire,outhouse,cones,roadexit" />
  <property name="POIMarkerTags" value="####" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,RoadExit" />
  <property name="POIMarkerPartToSpawn" value="part_zztong_delivery_01,part_zztong_barbwire4,part_zztong_outhouse_02,part_zztong_traffic_cones3," />
  <property name="POIMarkerPartRotations" value="0,0,0,0,2" />
  <property name="POIMarkerPartSpawnChance" value="0.2,0.2,0.6,0.5,1" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="13, 3, 37" />
      <property name="1" value="14, 3, 39" />
    </property>
    <property class="challenge_stump">
      <property name="0" value="2, 3, 39" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="13, 3, 6" />
      <property name="1" value="8, 3, 11" />
      <property name="2" value="11, 3, 11" />
      <property name="3" value="8, 3, 12" />
      <property name="4" value="11, 3, 12" />
    </property>
    <property class="POILight">
      <property name="0" value="14, 5, 7" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="35, 7, 21" />
      <property name="1" value="22, 3, 23" />
      <property name="2" value="22, 3, 28" />
      <property name="3" value="33, 3, 28" />
      <property name="4" value="22, 3, 33" />
      <property name="5" value="33, 3, 33" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="9, 3, 8" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="11, 3, 9" />
      <property name="1" value="12, 3, 9" />
      <property name="2" value="13, 3, 9" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="34, 4, 30" />
      <property name="1" value="22, 3, 36" />
      <property name="2" value="33, 3, 36" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="13, 3, 41" />
    </property>
    <property class="quest_feather">
      <property name="0" value="37, 7, 39" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 3, 12" />
    </property>
    <property class="Rally">
      <property name="0" value="29, 3, 1" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="34, 3, 5" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="4192.979" />
    <property name="TotalVertices" value="387239" />
    <property name="TotalTriangles" value="139517" />
    <property class="BlockEntities">
      <property name="Vertices" value="353558" />
      <property name="Triangles" value="115904" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="28181" />
      <property name="Triangles" value="15067" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="210" />
      <property name="Triangles" value="150" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5290" />
      <property name="Triangles" value="8396" />
    </property>
  </property>
</prefab>