﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 29, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="4000" />
  <property name="YOffset" value="-7" />
  <property name="POIMarkerSize" value="5, 1, 2" />
  <property name="POIMarkerStart" value="19, 6, -1" />
  <property name="POIMarkerGroup" value="road" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="6, 2, 6#6, 2, 6#15, 6, 7#8, 8, 14#10, 8, 19#15, 3, 3#10, 4, 20#10, 2, 20#10, 3, 13#15, 3, 10#7, 5, 10#15, 3, 14#13, 11, 17" />
  <property name="SleeperVolumeStart" value="23, 7, 3#14, 7, 3#14, 9, 2#30, 7, 7#29, 7, 21#13, 9, 33#3, 9, 20#3, 7, 19#4, 7, 5#15, 7, 9#16, 4, 22#13, 9, 19#13, 12, 19" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,5,5" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="LightsVolume" value="4197.168" />
    <property name="TotalVertices" value="1261575" />
    <property name="TotalTriangles" value="564163" />
    <property class="BlockEntities">
      <property name="Vertices" value="1143327" />
      <property name="Triangles" value="490690" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="111318" />
      <property name="Triangles" value="63073" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="840" />
      <property name="Triangles" value="580" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="6090" />
      <property name="Triangles" value="9820" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_gore">
      <property name="0" value="34, 8, 37" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="38, 7, 28" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 11, 21" />
      <property name="1" value="21, 11, 23" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 9, 22" />
      <property name="1" value="28, 7, 22" />
      <property name="2" value="24, 15, 25" />
      <property name="3" value="24, 16, 25" />
      <property name="4" value="24, 10, 27" />
      <property name="5" value="24, 11, 27" />
      <property name="6" value="24, 15, 27" />
      <property name="7" value="24, 16, 27" />
      <property name="8" value="24, 15, 29" />
      <property name="9" value="24, 16, 29" />
      <property name="10" value="21, 11, 33" />
      <property name="11" value="21, 12, 33" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="22, 10, 24" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="33, 7, 23" />
      <property name="1" value="33, 8, 23" />
      <property name="2" value="34, 7, 23" />
      <property name="3" value="34, 8, 23" />
      <property name="4" value="35, 7, 23" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="16, 9, 21" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="15, 4, 24" />
    </property>
    <property class="quest_feather">
      <property name="0" value="33, 11, 16" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="17, 19, 29" />
      <property name="1" value="15, 6, 31" />
    </property>
    <property class="Rally">
      <property name="0" value="25, 7, 1" />
    </property>
  </property>
</prefab>