﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 23, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="22, 4, 15#22, 5, 13#22, 4, 9#22, 5, 11" />
  <property name="SleeperVolumeStart" value="10, 7, 9#10, 11, 9#10, 7, 24#10, 11, 22" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,3,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0" />
  <property name="YOffset" value="-3" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="7, 13, 3#1, 3, 1#1, 3, 1#1, 2, 5" />
  <property name="POIMarkerStart" value="16, 2, -3#10, 7, 18#5, 3, 4#3, 3, 16" />
  <property name="POIMarkerGroup" value="driveway,electric,beehive,firewood" />
  <property name="POIMarkerTags" value="rural###" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_12,part_large_fusebox_01,part_zztong_beehive_01,part_zztong_firewood_01" />
  <property name="POIMarkerPartRotations" value="2,3,0,0" />
  <property name="POIMarkerPartSpawnChance" value="1,0.4,0.8,1" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
  <property name="EditorGroups" value="rural" />
  <property class="Stats">
    <property name="TotalVertices" value="266251" />
    <property name="TotalTriangles" value="162262" />
    <property class="BlockEntities">
      <property name="Vertices" value="212997" />
      <property name="Triangles" value="127212" />
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    <property class="ChunkMeshes0">
      <property name="Vertices" value="44822" />
      <property name="Triangles" value="24306" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="2856" />
      <property name="Triangles" value="1904" />
    </property>
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="5576" />
      <property name="Triangles" value="8840" />
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  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 3, 37" />
    </property>
    <property class="quest_wood">
      <property name="0" value="38, 3, 36" />
    </property>
    <property class="challenge_stump">
      <property name="0" value="2, 3, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 8, 25" />
      <property name="1" value="22, 9, 29" />
    </property>
    <property class="POILight">
      <property name="0" value="28, 9, 24" />
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      <property name="3" value="23, 10, 29" />
      <property name="4" value="25, 11, 29" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="26, 9, 21" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="29, 8, 26" />
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      <property name="2" value="29, 8, 28" />
      <property name="3" value="25, 9, 29" />
      <property name="4" value="29, 8, 30" />
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    <property class="Rally">
      <property name="0" value="22, 3, 1" />
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    <property class="challenge_mech_parts">
      <property name="0" value="26, 8, 14" />
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    </property>
  </property>
</prefab>