﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="4" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="commercial" />
  <property name="SleeperVolumeStart" value="12, 20, 4#11, 15, 8#32, 8, 8#34, 3, 4#11, 3, 4#13, 3, 34#34, 3, 34#11, 8, 8#12, 8, 34#11, 15, 34#25, 8, 3" />
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  <property name="SleeperVolumeGroup" value="GroupGenericZombie,5,6,ZomBusinessman,8,9,GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupGenericZombie,2,3,GroupGenericZombie,1,2" />
  <property name="SleeperVolumeGameStageAdjust" value=",,,," />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
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  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="2" />
  <property name="Tags" value="commercial" />
  <property name="POIMarkerSize" value="8, 16, 7#4, 7, 10#4, 3, 9" />
  <property name="POIMarkerStart" value="44, 15, 36#10, 16, 40#16, 21, 12" />
  <property name="POIMarkerGroup" value="tower,billboard,hvac" />
  <property name="POIMarkerTags" value="##" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_5m_water_tower,part_building_billboard,part_greeble_rooftop_02" />
  <property name="POIMarkerPartRotations" value="3,3,1" />
  <property name="POIMarkerPartSpawnChance" value="1,0.8,1" />
  <property name="YOffset" value="-6" />
  <property name="PrefabSize" value="60, 25, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # " />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="58, 6, 48" />
      <property name="1" value="56, 6, 56" />
    </property>
    <property class="quest_wood">
      <property name="0" value="48, 6, 57" />
      <property name="1" value="51, 6, 57" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="54, 6, 46" />
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      <property name="2" value="46, 3, 48" />
    </property>
    <property class="challenge_stump">
      <property name="0" value="7, 6, 18" />
    </property>
    <property class="Rally">
      <property name="0" value="6, 6, 21" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="53, 15, 30" />
    </property>
    <property class="quest_feather">
      <property name="0" value="53, 16, 33" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="46, 21, 28" />
      <property name="1" value="47, 21, 28" />
      <property name="2" value="48, 21, 28" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="49, 3, 19" />
      <property name="1" value="49, 5, 19" />
      <property name="2" value="50, 3, 19" />
      <property name="3" value="50, 5, 19" />
      <property name="4" value="49, 3, 20" />
      <property name="5" value="50, 3, 20" />
      <property name="6" value="50, 5, 20" />
      <property name="7" value="49, 4, 21" />
      <property name="8" value="50, 4, 21" />
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      <property name="10" value="48, 9, 25" />
      <property name="11" value="49, 9, 25" />
      <property name="12" value="50, 9, 25" />
      <property name="13" value="46, 15, 26" />
      <property name="14" value="46, 16, 26" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="46, 3, 14" />
    </property>
    <property class="POILight">
      <property name="0" value="46, 7, 52" />
      <property name="1" value="46, 13, 52" />
      <property name="2" value="49, 7, 52" />
      <property name="3" value="49, 13, 52" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="39, 6, 6" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="40, 3, 53" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="36, 15, 42" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="1208022" />
    <property name="TotalTriangles" value="508761" />
    <property class="BlockEntities">
      <property name="Vertices" value="1055948" />
      <property name="Triangles" value="413058" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="139798" />
      <property name="Triangles" value="75727" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="528" />
      <property name="Triangles" value="264" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="240" />
      <property name="Triangles" value="120" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="11508" />
      <property name="Triangles" value="19592" />
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  </property>
</prefab>