﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 16, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Tags" value="rural, gateway, zzbartertown" />
  <property name="YOffset" value="-3" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="8, 3, 8#12, 6, 8#10, 6, 9" />
  <property name="SleeperVolumeStart" value="4, 3, 7#2, 3, 15#3, 6, 6" />
  <property name="SleeperVolumeGroupId" value="0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,4,5,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0" />
  <property name="POIMarkerSize" value="19, 13, 3#1, 3, 3#1, 4, 5#2, 9, 3#1, 1, 4#3, 2, 2#19, 13, 2" />
  <property name="POIMarkerStart" value="4, 2, -3#1, 3, 4#1, 3, 17#22, 3, 4#22, 3, 13#18, 3, 22#4, 2, -2" />
  <property name="POIMarkerGroup" value="driveway,electric,propane,pole,wire,dumpster,driveway" />
  <property name="POIMarkerTags" value="rural######gateway" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_04,part_high_voltage_box_3,part_tank_propane_01,part_utility_pole,part_zztong_barbwire4,part_zztong_dumpster_02,part_zztong_driveway_gateway_19" />
  <property name="POIMarkerPartRotations" value="2,1,3,1,1,0,2" />
  <property name="POIMarkerPartSpawnChance" value="1,0.8,0.6,0.6,0.4,0.6,1" />
  <property name="SleeperVolumeTriggeredBy" value=" # # " />
  <property name="EditorGroups" value="rural" />
  <property class="Stats">
    <property name="TotalVertices" value="139822" />
    <property name="TotalTriangles" value="56081" />
    <property class="BlockEntities">
      <property name="Vertices" value="127110" />
      <property name="Triangles" value="46405" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="10892" />
      <property name="Triangles" value="6540" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="48" />
      <property name="Triangles" value="40" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="1772" />
      <property name="Triangles" value="3096" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_cars">
      <property name="0" value="17, 3, 16" />
      <property name="1" value="17, 3, 20" />
    </property>
    <property class="POILight">
      <property name="0" value="5, 6, 17" />
      <property name="1" value="10, 6, 17" />
      <property name="2" value="7, 5, 21" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="10, 5, 13" />
      <property name="1" value="5, 3, 20" />
      <property name="2" value="7, 6, 21" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="15, 3, 13" />
      <property name="1" value="22, 3, 22" />
    </property>
    <property class="quest_wood">
      <property name="0" value="23, 3, 18" />
      <property name="1" value="23, 3, 21" />
      <property name="2" value="22, 3, 23" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="3, 3, 21" />
      <property name="1" value="4, 3, 21" />
      <property name="2" value="11, 4, 23" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="7, 8, 14" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="10, 4, 15" />
    </property>
    <property class="Rally">
      <property name="0" value="20, 3, 3" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="23, 3, 22" />
    </property>
  </property>
</prefab>