﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Tags" value="commercial" />
  <property name="RotationToFaceNorth" value="1" />
  <property name="Zoning" value="downtown" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="9, 4, 10#26, 4, 18#20, 4, 8#25, 4, 8#9, 4, 7#9, 3, 17#15, 4, 12#10, 4, 12#14, 4, 10#27, 8, 36" />
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  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,5,6,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,2,3,GroupGenericZombie,6,6,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,4,4" />
  <property name="SleeperVolumeGameStageAdjust" value=",,medium,medium" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="government" />
  <property name="SleeperIsBossVolume" value="False,False,True" />
  <property name="DifficultyTier" value="2" />
  <property name="ExcludePOICulling" value="False" />
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  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,2" />
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  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,True" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # " />
  <property name="ThemeTags" value="police" />
  <property name="ThemeRepeatDistance" value="500" />
  <property name="QuestTags" value="clear, fetch, infested" />
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  <property name="POIMarkerGroup" value="trailer,trailer,trailer,atm,barrier,delivery,dumpster,scaffold" />
  <property name="POIMarkerTags" value="#######" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_kiosk_foodtrailer_01,part_mobile_office_trailer,part_shipping_container_06,part_zztong_atm_01,part_zztong_barrier6,part_zztong_delivery_05,part_zztong_dumpster_02,part_zztong_tfp_scaffolding_01" />
  <property name="POIMarkerPartRotations" value="1,1,0,1,0,0,3,1" />
  <property name="POIMarkerPartSpawnChance" value="0.1,0.2,0.2,0.2,0.5,0.5,0.2,0.3" />
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    <property class="BlockEntities">
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      <property name="Vertices" value="63576" />
      <property name="Triangles" value="36067" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="4925" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="4710" />
      <property name="Triangles" value="7388" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_sinks">
      <property name="0" value="29, 1, 40" />
    </property>
    <property class="POILight">
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      <property name="6" value="23, 10, 34" />
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    <property class="challenge_mech_parts">
      <property name="0" value="25, 7, 23" />
      <property name="1" value="24, 7, 26" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 1, 28" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="24, 7, 11" />
      <property name="1" value="21, 3, 20" />
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    <property class="challenge_leather">
      <property name="0" value="20, 3, 22" />
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      <property name="10" value="20, 7, 30" />
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    <property class="FetchContainer">
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    <property class="Rally">
      <property name="0" value="30, 2, 14" />
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  </property>
</prefab>
