<config>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_BigInv78slots -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<remove xpath="windows/window[@name='windowBackpack']"/>
	<remove xpath="windows/window[@name='emptyInfoPanel']"/>
	<remove xpath="windows/window[@name='itemInfoPanel']"/>
	<remove xpath="windows/window[@name='craftingInfoPanel']"/>
	<remove xpath="windows/window[@name='buffInfoPanel']"/>
	
	<!-- adjust windowlooting to match the size of the new player dropped backpack container -->
    <!-- <set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@rows">10</set>
    <set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@cols">10</set> -->
	
	<insertAfter xpath="windows/popupMenu[@name='popupMenu']">
	
		<window name="windowBackpack" width="810" height="340" panel="Center" controller="BackpackWindow" cursor_area="true" >
			<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
				<sprite depth="3" name="windowIcon" style="icon32px" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" />
				<label depth="3" name="windowName" pos="42,-6" width="180" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />


				<rect pos="480,0" width="400" controller="ContainerStandardControls" move_start_bottom_left="true" is_backpack="true">
					<button depth="3" name="btnClearInventory" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="-45, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{creativewindowopen}" defaultcolor="[iconColor]" hovercolor="[hoverColor]" selectedcolor="[selectedColor]" />

					<button depth="3" name="btnToggleLockMode" sprite="ui_game_symbol_lock" tooltip_key="xuiStashLockModeToggle" pos="0, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" selected="{userlockmode}" />

					<button depth="3" name="btnSort" sprite="ui_game_symbol_sort" tooltip_key="lblSortContainer" pos="50, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />
					
					<rect pos="0, 0" visible="{lootingorvehiclestorage}">
						<button depth="3" name="btnMoveFillAndSmart" sprite="ui_game_symbol_store_similar_down" tooltip_key="lblStashFillAndSmart" pos="100, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />
						<button depth="3" name="btnMoveAll" sprite="ui_game_symbol_store_all_down" tooltip_key="lblStashAll"  pos="150, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />

	<!--
						<rect pos="0,30">
							<button   depth="3" name="btnMoveFillStacks"   sprite="ui_game_symbol_drop"          tooltip_key="lblStashFillStacks"   pos="6, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />
							<button   depth="3" name="btnMoveSmart"        sprite="ui_game_symbol_drop"          tooltip_key="lblStashSmart"        pos="46, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />
						</rect>
	-->
					</rect>
				</rect>
				
				<label depth="2" pos="690,-8" width="80" height="28" text="{currencyamount}" justify="right" />
				<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="776,-10" color="[white]" foregroundlayer="true" />
			</panel>

			<panel name="content" width="100%" height="340" depth="0" pos="0,-46" disableautobackground="true">
					<sprite name="background" color="[black]" type="sliced" globalopacity="true"/>
					
					<sprite depth="10" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="810" height="340" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
					
					<grid depth="10" name="inventory" rows="6" cols="13" pos="3,-3" cell_width="62" cell_height="56" controller="Backpack" repeat_content="true" >
						<backpack_item_stack name="0"/>
					</grid>
			</panel>
		</window>
		
		<window name="emptyInfoPanel" width="809" height="392" panel="Center" controller="EmptyInfoWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_search"/>
			<label style="header.name" text="INSPECT" text_key="xuiInspect" />
		</panel>

		<rect name="contentCraftingInfo" height="346" depth="1" pos="0,-46" >
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="809" height="346" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[mediumGrey]" type="sliced" />
			<label pos="30,-173" depth="3" name="descriptionText" width="100%" height="340" text_key="xuiEmptyInfoPanelText"  justify="left" font_size="28" pivot="left" spacing_y="10" />
		</rect>
	</window>
		
		<window name="itemInfoPanel" width="807" height="392" controller="ItemInfoWindow" panel="Center" cursor_area="true" >
			<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
				<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
				<label depth="2" name="windowName" pos="39,-6" width="340" height="32" text="{itemname}" font_size="32" />
				<label depth="2" pos="772,-8" width="200" height="28" text="{pricelabel} {itemcost}{markup}" pivot="topright" justify="right" />
				<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="776,-10" color="[white]" foregroundlayer="true" />
			</panel>

			<rect name="contentInfo" height="346" depth="1" pos="0,-46" >
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="807" height="347" color="[black]" type="sliced" fillcenter="false" />
				<rect depth="1" pos="3,0" name="preview" width="180" height="100%">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="183" height="100%" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
					<sprite depth="7" name="itemPreview" width="154" height="154" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="89,-166" pivot="center" foregroundlayer="true"/>
					
					<sprite depth="4" name="durabilityBackground" height="32" width="171" color="20,20,20,255" type="sliced" pos="3, -308" visible="{hasdurability}"/>
					<filledsprite depth="5" name="durabilityBar" height="32" width="171" color="{durabilitycolor}" type="filled" pos="3, -308" fill="{durabilityfill}" visible="{hasdurability}" />
					<label depth="12" name="durabilityValue" pos="6,-309" width="162" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" visible="false"/>
				</rect>

				
				<rect pos="183,0" width="174" height="100%" visible="{shownormaloptions}" >
					<sprite depth="12" name="itemtypeicon" width="36" height="36" sprite="ui_game_symbol_{itemtypeicon}" pos="-175,-11" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="177" height="100%" color="[black]" type="sliced" fillcenter="false" />
					<grid name="itemActions" rows="8" cols="1" pos="0,0" width="174" height="100%" cell_width="174" cell_height="43" controller="ItemActionList"
						repeat_content="true" visible="false">
						<item_action_entry />
					</grid>
				</rect>

				<rect pos="3,0" width="180" height="100%" visible="{showtraderoptions}" >
					<sprite depth="12" name="itemtypeicon" width="36" height="36" sprite="ui_game_symbol_{itemtypeicon}" pos="8,-54" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
					<sprite color="[mediumGrey]" type="sliced" height="44" />
					<rect name="counterControl" width="180" height="43" pos="0,0" controller="Counter">
						<sprite depth="1" color="[darkestGrey]" type="sliced" globalopacity="true" width="180" height="43" />
						<button depth="2" name="countDown" style="icon30px, press, held" pos="17,-23" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountdown}"/>
						<textfield name="count_input" depth="2" pos="38,-9" width="62" height="27" character_limit="4" validation="integer" virtual_keyboard_prompt="vkPromptCount" />
						<button depth="2" name="countUp" style="icon30px, press, held" pos="121,-23" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountup}"/>
						<button depth="2" name="countMax" style="icon30px, press, held" pos="157,-24" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountup}"/>
					</rect>
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="177,0" width="177" height="348" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="3" name="fillerBackground" pos="180,-45" height="303" width="174" color="[mediumGrey]" type="sliced"/>
					<grid name="vendorItemActions" rows="4" cols="1" pos="180,-3" width="174" height="100%" cell_width="174" cell_height="42" controller="ItemActionList"
						repeat_content="true" visible="false">
						<item_action_entry />
					</grid>
				</rect>

				<rect depth="2" name="searchControls" width="448" height="43" pos="357,0" visible="{showstatanddescription}">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="46" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" width="449" height="44" />
					<button depth="4" name="statButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_ping" pivot="center" tooltip="Stats" tooltip_key="lblStats" sound="[paging_click]" selected="true" />
					<button depth="4" name="descriptionButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_book" pivot="center" tooltip="Description" tooltip_key="lblDescription" sound="[paging_click]" />
				</rect>

				<rect depth="1" pos="357,0" name="description" width="447" height="271" visible="{showonlydescription}">
					<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
					<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="272" color="[black]" type="sliced" fillcenter="false" />
					<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}"  width="440" parse_actions="true" />
				</rect>

				<rect depth="1" pos="357,-43" name="description" width="447" height="228" visible="{showstatanddescription}">
					<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="229" color="[black]" type="sliced" fillcenter="false" />
					<rect depth="3" visible="{showstats}" width="453">
						<rect pos="-3,0" height="35">
							<sprite depth="8" sprite="menu_empty3px" height="35" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="34" type="sliced" />
							<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstattitle1}" justify="left" color="[white]" />
							<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstat1}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="-3,-33" height="35">
							<sprite depth="8" sprite="menu_empty3px" height="34"  color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkGrey]" type="sliced" />
							<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstattitle2}" justify="left" color="[white]" />
							<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstat2}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="-3,-64" height="35">
							<sprite depth="8" sprite="menu_empty3px" height="34" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="33" type="sliced" />
							<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstattitle3}" justify="left" color="[white]" />
							<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstat3}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="-3,-94" height="35">
							<sprite depth="8" sprite="menu_empty3px" height="36"  color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkGrey]" type="sliced" />
							<label depth="3" pos="10,-4" width="430" font_size="26" text="{itemstattitle4}" justify="left" color="[white]" />
							<label depth="3" pos="10,-4" width="430" font_size="26" text="{itemstat4}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="-3,-127" height="35">
							<sprite depth="8" sprite="menu_empty3px" height="35" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="34" type="sliced" />
							<label depth="3" pos="10,-4" width="430" font_size="26" text="{itemstattitle5}" justify="left" color="[white]" />
							<label depth="3" pos="10,-4" width="430" font_size="26" text="{itemstat5}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="-3,-159" height="35">
							<sprite depth="8" sprite="menu_empty3px" height="36"  color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkGrey]" type="sliced" />
							<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstattitle6}" justify="left" color="[white]" />
							<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstat6}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="-3,-192" height="35">
							<sprite depth="8" sprite="menu_empty3px" height="36" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="35" type="sliced" />
							<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstattitle7}" justify="left" color="[white]" />
							<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstat7}" justify="right" color="[selectedColor]" />
						</rect>
					</rect>

					<rect visible="{showdescription}">
						<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
						<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}"  width="440" parse_actions="true" />
					</rect>
				</rect>
				<grid name="parts" rows="1" cols="6" pos="357,-271" cell_width="75" cell_height="75" repeat_content="true" controller="PartList" visible="{isnotcomparing}">
					<item_stack name="0"/>
				</grid>
				<rect visible="{iscomparing}" pos="357,-271" width="450" height="75">
					<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
					<label depth="3" name="descriptionText" pos="6,-20" text_key="xuiCompareNoModded" justify="center" color="[selectedColor]" />
				</rect>
			</rect>
		</window>
	
		<window name="craftingInfoPanel" width="807" height="392" controller="CraftingInfoWindow" style="crafting.info.window" panel="Center" cursor_area="true" >
			<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
				<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
				<label style="header.name" text="{itemname}" />

				<rect pos="566,0" name="requiredToolOverlay">
					<sprite size="24,24" depth="2" name="requiredToolCheckmark" pos="0,-8" sprite="ui_game_symbol_check" color="[red]"/>
					<label depth="2" pos="35,-8" name="requiredToolText" width="200" height="32" text="Required" text_key="xuiRequired" font_size="32" upper_case="true" justify="left"/>
				</rect>
			</panel>

			<rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46">
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="807" height="348" color="[darkGrey]" type="sliced" fillcenter="false" />
				<rect depth="1" pos="3,0" name="preview" width="180" height="348">
					<rect name="recipeCraftCountControl" width="180" height="43" pos="0,0" controller="RecipeCraftCount">
						<sprite depth="1" color="[darkestGrey]" type="sliced" globalopacity="true" width="180" height="43" />
						<button depth="2" name="countDown" style="icon30px, press, held" pos="17,-23" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountdown}"/>
						<textfield name="count_input" depth="2" pos="38,-9" width="62" height="27" character_limit="4" validation="integer" virtual_keyboard_prompt="vkPromptCount" />
						<button depth="2" name="countUp" style="icon30px, press, held" pos="121,-23" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountup}"/>
						<button depth="2" name="countMax" style="icon30px, press" pos="157,-24" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountup}"/>
					</rect>
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="183" height="348" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="1" pos="-3,-43" width="183" height="305" color="[darkGrey]" type="sliced" globalopacity="true" />
					<sprite depth="12" name="itemPreview" width="154" height="154" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="89,-160" pivot="center" foregroundlayer="true"/>
					<sprite depth="8" name="itemtypeicon" width="36" height="36" sprite="ui_game_symbol_{itemtypeicon}" pos="8,-55" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
					<sprite depth="3" name="durabilityBackground" height="32" width="118" color="30,30,30,255" type="sliced" pos="29, -308" visible="{hasdurability}"/>
					<filledsprite depth="4" name="durabilityBar" height="32" width="118" color="{durabilitycolor}" type="filled" pos="29, -308" fill="{durabilityfill}" visible="{hasdurability}" />
					<label depth="12" name="durabilityValue" pos="6,-309" width="162" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" visible="false"/>
					<sprite depth="3" name="clockIcon" size="24,24" sprite="ui_game_symbol_clock" pos="40, -278" type="sliced" color="[iconColor]" foregroundlayer="true" />
					<label depth="3" name="craftingTime" width="100" height="32" pos="75, -278" text="{craftingtime}" font_size="26" color="[beige]"/>
					<button depth="12" name="addQualityButton" style="icon22px, press" pos="162,-325" sprite="ui_game_symbol_arrow_menu" flip="Horizontally" pivot="center" sound="[paging_click]" visible="{hasdurability}" disabledcolor="[lightGrey]" enabled="{enableaddquality}" />
					<button depth="12" name="subtractQualityButton" style="icon22px, press" pos="14,-325" sprite="ui_game_symbol_arrow_menu" pivot="center" sound="[paging_click]" visible="{hasdurability}" disabledcolor="[lightGrey]" enabled="{enablesubtractquality}" />
				</rect>

				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="180,0" width="177" height="348" color="[black]" type="sliced" fillcenter="false" />
				
				<grid name="itemActions" rows="8" cols="1" pos="183,0" width="174" cell_width="174" cell_height="43" controller="ItemActionList">
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
				</grid>

				<rect depth="2" name="searchControls" width="447" height="43" pos="357,0">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="46" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
					<button depth="4" name="ingredientsButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_resource" pivot="center" tooltip_key="ingredient" sound="[paging_click]" selected="true" />
					<button depth="4" name="descriptionButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_book" pivot="center" tooltip_key="lblBookDesc" sound="[paging_click]" />
					<button depth="4" name="showunlocksButton" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_unlock" pivot="center" tooltip_key="xuiSkillUnlocks" sound="[paging_click]" visible="{showunlockedbytab}" />
				</rect>

				<rect depth="1" pos="357,-43" name="description" width="447" height="328" visible="{showdescription}">
					<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="305" color="[black]" type="sliced" fillcenter="false" />
					<rect visible="true">
						<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" height="301" />
						<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}"  width="440" height="294" parse_actions="true" />
					</rect>
				</rect>

				<rect depth="1" pos="357,-46" name="ingredients" width="447" height="266" visible="{showingredients}">
					<grid rows="6" width="447" height="231" cell_height="50" cell_width="447" controller="IngredientList" arrangement="vertical">
						<ingredient_header name="0"/>
						<ingredient_row name="1"/>
						<ingredient_row name="2"/>
						<ingredient_row name="3"/>
						<ingredient_row name="4"/>
						<ingredient_row name="5"/>
					</grid>
				</rect>

				<rect depth="1" pos="357,-46" name="unlockedBy" width="447" height="266" visible="{showunlockedby}">
					<grid rows="6" width="447" height="231" cell_height="50" cell_width="447" controller="UnlockByList" arrangement="vertical">
						<unlocked_by_header name="0"/>
						<unlocked_by_row name="1"/>
						<unlocked_by_row name="2"/>
						<unlocked_by_row name="3"/>
						<unlocked_by_row name="4"/>
						<unlocked_by_row name="5"/>
					</grid>
				</rect>
			</rect>
		</window>
		
		<window name="buffInfoPanel" width="807" height="392" controller="BuffInfoWindow" anchor="CenterTop" panel="Center">
			<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
				<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{bufficon|once}"/>
				<label style="header.name" text="{buffname|once}" width="595" />
				<label depth="2" name="status" pos="0,-10" width="595" height="28" justify="right" text="{buffstatus|once}" />
			</panel>

			<rect name="contentBuffInfo" height="807" depth="1" pos="0,-46">
				<!-- <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="807" height="348" color="[black]" type="sliced" fillcenter="false" /> -->
				<rect>
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="183" height="348" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="1" height="348" color="[darkGrey]" type="sliced" globalopacity="true" />
					
					<sprite depth="1" pos="0,-3" name="preview" width="180" height="148" color="[darkGrey]" type="sliced"/>
					<sprite depth="3" name="itemPreview" width="100" height="100" sprite="{bufficon|once}" color="{buffcolor}" pos="40,-27" foregroundlayer="true"/>

					<!-- <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="183" height="348" color="[black]" type="sliced" fillcenter="false" /> -->
					<grid depth="10" name="itemActions" rows="4" cols="1" pos="5,-152" width="180" height="100%" cell_width="180" cell_height="42" controller="ItemActionList" repeat_content="true">
						<item_action_entry />
					</grid>

					<sprite depth="3" name="fillerBackground" pos="3,-320" height="24" width="177" color="[mediumGrey]" type="sliced"/>
				</rect>
				
				<rect depth="1" pos="183,0" name="description" width="624" height="348">
					<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="627" height="348" color="[black]" type="sliced" fillcenter="false" />
					<!-- <sprite depth="1" width="627" height="348" color="[darkGrey]" type="sliced" globalopacity="true" /> -->
						
						<rect>
							<sprite depth="1" width="624" color="[darkGrey]" type="sliced" globalopacity="true" />
							<label depth="3" name="descriptionText" pos="8,-6" text="{buffdescription}"  width="622" height="338" />
						</rect>
						<!--label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{itemstats1}" />
						<label depth="3" name="statText2" pos="227,-2" width="220" height="100%" text="{itemstats2}" /> -->
				</rect>
			</rect>
	</window>
		
		
		
	</insertAfter>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_HUD -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<!-- <remove xpath="/windows/window[@name='windowTargetBar']/rect"/> -->
	<append xpath="/windows/window[@name='windowTargetBar']">
		<window name="windowTargetBar" controller="TargetBar" visibility="always"> 
			<rect pos="-154,432" width="320" height="34" visible="{visible}" >
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
				<sprite depth="3" name="background" color="[black]" type="sliced" />
				<filledsprite pos="3,-3" depth="5"  name="BarContent" color="255,0,0,180" width="314" height="28" fill="{fill}" globalopacity="true"/>
				<label depth="3" name="TextContent" pos="-3,26" font_size="22" color="222, 206, 163" justify="center" pivot="topleft" text="{name}" height="34"/>
				<label depth="3" name="TextContent" pos="-3,-6" font_size="22" color="[white]" justify="center" pivot="topleft" text="{currentwithmax}" height="34"/>
			</rect>
			<!-- <rect pos="-154,400" width="320" height="34" visible="{visible}" tag="boss"> -->
				<!-- <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/> -->
				<!-- <sprite depth="3" name="background" color="[black]" type="sliced" /> -->
				<!-- <filledsprite pos="3,-3" depth="5"  name="BarContent" color="255,0,0,180" width="314" height="28" fill="{fill}" globalopacity="true"/> -->
				<!-- <label depth="3" name="TextContent" pos="-3,-6" font_size="22" color="[white]" justify="center" pivot="topleft" text="{name}:{currentwithmax}" height="34"/> -->
			<!-- </rect> -->
		</window>
	</append>
	
	<!-- Left Panel -->
	<remove xpath="/windows/window[@name='HUDLeftStatBars']"/>
	
	<append xpath="/windows">
		<window name="HUDLeftStatBars" anchor="LeftBottom">
			<rect name="hud" pos="9,150" rows="2" cols="1" width="168" side="right">
				<rect pos="0,88" width="180" height="40" controller="HUDStatBar" stat_type="Stealth" visible="{statvisible}">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
					<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
					<filledsprite pos="3,-3" depth="3" name="background" color="110,110,110,128" width="174" height="34" type="filled" fill="1" />
					<filledsprite pos="3,-3" depth="4" name="BarContent" color="{stealthcolor}" width="174" height="34" type="filled" fill="0" />
					<sprite depth="5" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="24,24" pos="8,-8" foregroundlayer="true"/>
					<label depth="6" name="TextContent" pos="-8,-8" font_size="26" color="[white]" justify="right"  text="{statcurrent}" height="44"/>
					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				</rect>
				<!--Health Bar Adjustment-->
				<rect  pos="0,42" width="180" height="40" controller="HUDStatBar" stat_type="Health" visible="{statvisible}" >
					<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
					<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
					<filledsprite pos="3,-3" depth="3" name="background" color="110,110,110,128" width="174" height="34" type="filled" fill="{statmodifiedmax}" />
					<filledsprite pos="3,-3" depth="5"  name="BarContent" color="255,0,0,180" width="174" height="34" type="filled" fill="0"/>
					<sprite depth="6" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="24,24" pos="8,-8" foregroundlayer="true"/>
					<label depth="7" name="TextContent" pos="-8,-8" font_size="26" color="[white]" text="{statcurrentwithmax}" height="44" justify="right"/>
					
					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				</rect>
				<!--Stamina Bar Adjustment-->
				<rect pos="0,-4" width="180" height="40"  controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}" >
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
					<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
					<filledsprite pos="3,-3" depth="3" name="background" color="110,110,110,128" width="174" height="34" type="filled" fill="{statmodifiedmax}" />
					<filledsprite pos="3,-3" depth="5" name="BarContent" color="0,54,255,180" width="174" height="34" type="filled" fill="0"/>
					<sprite depth="6" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_agility" size="24,24" pos="8,-8" foregroundlayer="true"/>
					<label depth="7" name="TextContent" pos="-8,-8" font_size="26" color="[white]" text="{statcurrentwithmax}" height="44" justify="right"/>
					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
					<rect pos="186,0" width="40" height="40" visible="{sprintactive}">
						<sprite pos="10,-20" depth="8" name="sprint" atlas="{uiatlas}" sprite="ui_game_symbol_run" size="28,28" pivot="left"/>
					</rect>
				</rect>		
				
				<!--XP Bar Adjustments, Now Circle-->
				
				<rect pos="90,-94" width="90" height="90" controller="HUDStatBar" visible="{statvisible}">
					
					<sprite depth="8" height="88" width="88"  name="border" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacity="false"/>
					<sprite depth="9" name="center" sprite="ui_game_filled_circle" color="35,35,35" pivot="center" globalopacity="false"/>
					<sprite depth="10" height="80" width="80"  name="border" sprite="ui_game_filled_circle" color="55,55,55" pivot="center" globalopacity="false" visible="{statvisible}"/>
					<sprite depth="11" height="80" width="80" name="background" sprite="ui_game_filled_circle" color="170,20,220" pivot="center" globalopacity="false" type="filled" fill="{xp}" filldirection="radial360" controller="ToolbeltWindow" visible="{statvisible}"/>
					<sprite depth="12" width="66" height="66" name="center" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacity="false"/>
					<!-- <sprite depth="13" name="Icon" atlas="{staticonatlas|once}"  sprite="ui_game_symbol_skills" size="24,24" pos="-12,30" foregroundlayer="true" tooltip_key="xuiFoodPercentage"/> -->
					<label depth="15" pos="0,14" color="110,110,110" name="Level" width="45" height="42" pivot="center" justify="center" text="Level" text_key="xuiLevel" font_size="15"/>
					<label depth="15" pos="0,-12" name="LevelNumber" width="45" height="42" pivot="center" justify="center" text="{cvar($LastPlayerLevel)}" font_size="26"/>
					
				</rect>
				<!--Food Bar Adjustments-->
				<rect name="food" pos="0,-49" width="90" height="90"  controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
					
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
					<sprite depth="3" name="background" color="0,0,0,140" type="sliced" />
					<filledsprite pos="3,-3" depth="3" name="background" color="30,70,20" width="84" height="84" type="filled" fill="{statmodifiedmax}" />
					<filledsprite pos="3,-3" depth="5" name="BarContent" color="45,140,30" width="84" height="84" type="filled" fill="0" filldirection="vertical" />
					<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_fork" size="24,24" pos="8,-58" foregroundlayer="true" tooltip_key="xuiFoodPercentage"/>
					<label depth="7" name="TextContent" pos="8,-8" font_size="18" color="[white]" text="{statcurrent}%" height="34" width="42" justify="left" tooltip_key="xuiFoodPercentage" />
					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				</rect>
				<!--Water Bar Adjustments-->
				<rect name="water" pos="90,-49" width="90" height="90" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
					
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
					<filledsprite pos="3,-3" depth="3" name="background" color="15,90,115" width="84" height="84" type="filled" fill="{statmodifiedmax}"/>
					<filledsprite pos="3,-3" depth="5" name="BarContent" color="30,160,180" width="84" height="84" type="filled" fill="0" filldirection="vertical"/>
					<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_water" size="24,24" pos="58,-58" foregroundlayer="true" tooltip_key="xuiWaterPercentage"/>
					<label depth="7" name="TextContent" pos="40,-8" font_size="18" color="[white]" text="{statcurrent}%"  height="34" width="42" justify="right" tooltip_key="xuiWaterPercentage"/>
					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				</rect>
			</rect>
			
			<rect name="customStatus" pos="196,150" rows="2" cols="1" width="168" side="right" >
			
				<!--Fatigue Status-->			
				<rect name="fatigue" pos="0,-49" width="48" height="90" controller="HUDStatBar" visible="{statvisible}">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
					<filledsprite pos="3,-3" depth="4" name="background" color="220,140,7" width="42" height="84" type="filled" fill="{cvar($FatigueStatusHUD)}" filldirection="vertical"/>
					<sprite pos="3,-3" depth="3" name="BarContent" color="80,80,50" width="42" height="84"/>
					<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_muscle" size="24,24" pos="13,-58" foregroundlayer="true"/>
					<label depth="7" name="TextContent" pos="3,-8" font_size="18" color="[white]" text="{cvar(.FatigueStatus)}%[-]"  height="34" width="42" justify="center"/>
					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				</rect>
				
				<!--Stress Status-->
				<rect name="stress" pos="54,-49" width="48" height="90" controller="HUDStatBar" visible="{statvisible}">
					
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
					<filledsprite pos="3,-3" depth="4" name="background" color="175,35,175" width="42" height="84" type="filled" fill="{cvar($StressStatusHUD)}" filldirection="vertical"/>
					<sprite pos="3,-3" depth="3" name="BarContent" color="60,20,60" width="42" height="84"/>
					<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_intellect" size="24,24" pos="13,-58" foregroundlayer="true"/>
					<label depth="7" name="TextContent" pos="3,-8" font_size="18" color="[white]" text="{cvar(.StressStatus)}%[-]"  height="34" width="42" justify="center" tooltip_key="xuiWaterPercentage"/>
					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				</rect>
				
			</rect>
			
			<!--Adjusted surrounding windows to fit changes, such as God Mode / buff popups-->
			<!-- <rect name="hud" pos="90,224" side="left" controller="BuffPopoutList" pivot="BottomLeft" > -->
				<!-- <panel width="180" height="44" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" style="press" sound="[recipe_click]" on_hover="true" > -->
					<!-- <sprite depth="3" pos="-44,0"  name="Background" sprite="ui_game_popup" height="44" width="96" pivot="center" flip="Horizontally" color="[transparent]" /> -->
					<!-- <sprite depth="4" name="Icon" size="30,30" pos="-74,-1" pivot="left" color="[transparent]"/> -->
					<!-- <label depth="6" name="TextContent" pos="58,0" font_size="24" color="222,206,163" justify="left" height="44" pivot="center"/> -->
				<!-- </panel> -->
			<!-- </rect> -->
			
			<!--Simple Buffs 3x5-->
			<z_hud_buffList_10row4colUp pos="10,304" width="42" height="56" panel_offset="4" border_color="0,0,0,200" background_color="[black]" icon_size="25,25" icon_pos="8,-24" icon_color="{buffcolor}" text="{buffdisplayinfo}" text_pos="3,-6" text_width="36" text_height="12" text_color="[white]" text_justify="center" tooltip="{buffname|once}  [DECEA3]{buffdisplayinfo}[-]" on_hover="true" />
			
			
			<rect name="Hidden" controller="DeathBar" visible="{never}" >
				<rect name="hud" pos="90,132" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
					<panel width="168" height="46" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" style="press" sound="[recipe_click]" on_hover="true" >
						<sprite depth="3" pos="0,0"  name="Background" sprite="ui_game_popup" height="46" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
						<sprite depth="4" name="Icon" size="40,40" pos="-54,0" pivot="center" color="[transparent]"/>
						<label depth="6" name="TextContent" pos="-37,0" font_size="28" color="[white]" justify="center" width="118" height="40" pivot="left"/>
					</panel>
				</rect>
			</rect>
		</window>
		
	</append>
	
	<!-- Right Panel -->
	<remove xpath="/windows/window[@name='HUDRightStatBars']"/> 
	<append xpath="/windows">
		<window name="HUDRightStatBars" anchor="RightBottom">

			<rect name="hud" pos="-80,82" side="right" controller="CollectedItemList" pivot="BottomLeft">
				<panel width="168" height="52" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
					<!-- <sprite depth="3" pos="-36,0"  name="Background" sprite="ui_game_popup" height="52" width="162" pivot="center" /> -->
					<label depth="6" pos="4,-3" name="TextContent" font_size="26" color="222,206,163" justify="right" height="26" pivot="right"/>
					<sprite depth="6" pos="-16,13" width="28" height="28" name="Negative" sprite="ui_game_symbol_x" color="255,0,0,180" />
					<sprite depth="5" pos="44,0" height="52" width="52"  name="border" sprite="ui_game_filled_circle" color="[black]" pivot="center" globalopacity="true"/>			
					<sprite depth="6" pos="44,0" name="Icon" atlas="ItemIconAtlas" size="38,38" pivot="center" foregroundlayer="true"/>
				</panel>
				
			</rect>
			
			
			<grid name="hud" pos="-249,51" rows="2" cols="1" width="168" cell_width="168" cell_height="90" repeat_content="false" side="right">
			
				<rect width="188" height="90" controller="HUDStatBar" stat_type="ActiveItem" visible="{statvisible}">
					<sprite depth="1" pos="15,46"  name="BarContent" sprite="ui_game_popup" height="90" width="182" />
					
					<sprite pos="195,0" depth="2" height="88" width="88"  name="border" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacity="false"/>
					<sprite pos="195,0" depth="3" height="80" width="80"  name="border" sprite="ui_game_filled_circle" color="55,55,55" pivot="center" globalopacity="false"/>
					<sprite pos="195,0" depth="4" width="66" height="66" name="center" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacity="false"/>
					
					<sprite pos="154,42" depth="5" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon}" size="80,80" color="{staticoncolor}" foregroundlayer="true" />
					<label pos="140,-4" depth="6" name="TextContent" font_size="46" color="[white]" justify="right" pivot="right" text="{statcurrentwithmax}" width="250" height="30" />
				</rect>
				
			</grid>
						
			<rect name="hud" pos="-190,150" rows="1" cols="1" width="168" cell_height="90" side="right">
								
				<!--Vehicle Health Bar Adjustments-->
				<rect name="Health" pos="90,-49" width="90" height="90" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}">
					
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
					<filledsprite pos="3,-3" depth="3" name="background" color="110,110,110,128" width="84" height="84" type="filled" fill="{statmodifiedmax}"/>
					<filledsprite pos="3,-3" depth="5" name="BarContent" color="255,0,0,180" width="84" height="84" type="filled" fill="0" filldirection="vertical"/>
					<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_defense" size="24,24" pos="58,-58" foregroundlayer="true" tooltip_key="xuiWaterPercentage"/>
					
					<label depth="7" name="TextContent" pos="40,-8" font_size="18" color="[white]" text="{statcurrentwithmax}"  height="34" width="42" justify="right" tooltip_key="xuiWaterPercentage"/>
					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
					
					<sprite depth="11" pos="0,-45" height="88" width="88"  name="border" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacity="false"/>
					<sprite depth="12" pos="0,-45" name="center" sprite="ui_game_filled_circle" color="35,35,35" pivot="center" globalopacity="false"/>
					<sprite depth="13" pos="0,-45" height="80" width="80"  name="border" sprite="ui_game_filled_circle" color="55,55,55" pivot="center" globalopacity="false"/>
					<sprite depth="15" pos="0,-45" width="66" height="66" name="center" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacity="false"/>
					<sprite depth="16" pos="-24,-21" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="48,48" foregroundlayer="true" tooltip_key="xuiWaterPercentage" />
				</rect>
				
				<!--Food Bar Adjustments-->
				<rect name="Fiel" pos="0,-49" width="90" height="90"  controller="HUDStatBar" stat_type="VehicleFuel" visible="{statvisible}">
					
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
					<sprite depth="3" name="background" color="0,0,0,140" type="sliced" />
					<filledsprite pos="3,-3" depth="3" name="background" color="110,110,110,128" width="84" height="84" type="filled" fill="{statmodifiedmax}" />
					<filledsprite pos="3,-3" depth="5" name="BarContent" color="0,54,255,180" width="84" height="84" type="filled" fill="0" filldirection="vertical" />
					<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_gas" size="24,24" pos="8,-58" foregroundlayer="true" tooltip_key="xuiFoodPercentage"/>
					<label depth="7" name="TextContent" pos="8,-8" font_size="18" color="[white]" text="{statcurrentwithmax}" height="34" width="42" justify="left" tooltip_key="xuiFoodPercentage" />
					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				</rect>
			</rect>

		</window>
	</append>
	
	<!-- Toolbelt -->
	<remove xpath="/windows/window[@name='windowToolbelt']"/>
			
	<append xpath="/windows">
		<window name="windowToolbelt" width="753" height="78" depth="5" anchor="CenterBottom" pos="-376, 88" backgroundcolor="[black]" controller="ToolbeltWindow" cursor_area="true" xp_fill_speed="2.5" >

			<rect>
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
				<sprite depth="9" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				
				<rect pos="3,-3" controller="Toolbelt">
					<grid depth="10" name="inventory" rows="1" cols="10" pos="0,0" cell_width="75" cell_height="75" repeat_content="true">
						<item_stack name="0"/>
					</grid>
					<button depth="3" name="btnClearInventory1" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="800, -32" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{creativewindowopen}" />
					<grid depth="10" name="inventory2" rows="1" cols="10" pos="0,82" cell_width="75" cell_height="75" repeat_content="true" visible="{secondrow}">
						<item_stack name="0"/>
					</grid>
					<button depth="3" name="btnClearInventory2" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="800, 50" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{# creativewindowopen and secondrow}" />
				</rect>
				
			</rect>
		</window>
	</append>
	
	<!-- TIME Bar -->
	<remove xpath="/windows/window[@name='windowCompass']"/>
	<set xpath="/windows/window[@name='ingameMenu']/@pos">0,-92</set>
	
	<append xpath="/windows">
	
		<window name="windowCompass" anchor="CenterTop" pos="-240,0" width="480" height="43" controller="CompassWindow">
			<!-- <sprite depth="0" sprite="ui_game_header_fill" pos="47,10" width="386" height="43" type="sliced" color="[black]" /> -->
			<sprite depth="1" sprite="ui_game_header_fill" pos="50,-13" width="380" height="37" type="sliced" color="[black]" />

						
			<texture depth="8" texture="@:Textures/UI/Compass/overlay-{compass_language}.png" pos="50, -12" width="380" height="27" color="[iconColor]" name="compassTexture3" rect_size="0.25,1" rect_offset="{#compass_rotation / 360 + 0.0625 - 0.125},0" />
			
			<rect pos="-626,-53" width="90" height="90" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
				<sprite depth="1" pos="0,46"  name="BarContent" sprite="ui_game_popup" height="90" width="182" flip="Horizontally" />				
				<sprite depth="8" height="88" width="88"  name="border" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacity="false"/>
				<sprite depth="9" name="center" sprite="ui_game_filled_circle" color="35,35,35" pivot="center" globalopacity="false"/>
				<sprite depth="10" height="80" width="80"  name="border" sprite="ui_game_filled_circle" color="55,55,55" pivot="center" globalopacity="false"/>
				<sprite depth="12" width="66" height="66" name="center" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacity="false"/>
				
				<label pos="57,14" depth="2" name="TextContent" font_size="40" color="[white]" justify="left" pivot="left" text="{time}" width="250" height="40" />
				
				<label depth="13" pos="0,14" color="110,110,110" name="Day" width="45" height="42" pivot="center" justify="center" text_key="xuiDay" font_size="15" />
				<label depth="13" pos="0,-12" color="222, 206, 163" width="300" height="30" text="[{daycolor}]{day}[-]" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>
			</rect>
			
			<rect name="Temp" pos="-570,-58" width="160" height="30" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
									
					<!-- <sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_temperature" size="20,20" pos="0,-9" color="[white]"/> -->
					<!-- <label depth="7" name="TextContent" pos="24,-11" font_size="18" color="222, 206, 163" text="{maptemperature}[-]" height="18" width="42" justify="left" controller="MapStats"/> -->
					
					<sprite depth="7" pos="0,-9" size="20,20" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_climb" color="[white]"/>
					<label depth="7" name="TextContent" pos="24,-11" font_size="18" color="222, 206, 163" text="{mapelevation}[-] M" height="18" width="42" justify="left" controller="MapStats"/>
			</rect>
			
			<rect name="RadiationMed_Better" pos="-498,-62" width="68" height="30" controller="HUDStatBar" stat_type="Health" visible="{cvar(RadHUDMediumBetter:true;false;false)}">
					<sprite depth="3" name="background" color="255,230,40" type="sliced" />
					<sprite depth="8" pos="6,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_radiation" size="20,20" color="[white]"/>
					<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats"/>
					<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_damage" size="20,20" color="[white]"/>
			</rect>
			<rect name="RadiationMed_Inc" pos="-498,-62" width="68" height="30" controller="HUDStatBar" stat_type="Health" visible="{cvar(RadHUDMediumInc:true;false;false)}">
					<sprite depth="3" name="background" color="255,230,40" type="sliced" />
					<sprite depth="8" pos="6,-5" name="Icon" sprite="ui_game_symbol_radiation" size="20,20" color="[white]"/>
					<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats"/>
					<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_repair" size="20,20" color="255,230,40"/>
			</rect>
			
			<rect name="RadiationMed_Better" pos="-498,-62" width="68" height="30" controller="HUDStatBar" stat_type="Health" visible="{cvar(RadHUDHighBetter:true;false;false)}">
					<sprite depth="3" name="background" color="255,160,50" type="sliced" />
					<sprite depth="8" pos="6,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_radiation" size="20,20" color="[white]"/>
					<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats"/>
					<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_damage" size="20,20" color="[white]"/>
			</rect>
			<rect name="RadiationMed_Inc" pos="-498,-62" width="68" height="30" controller="HUDStatBar" stat_type="Health" visible="{cvar(RadHUDHighInc:true;false;false)}">
					<sprite depth="3" name="background" color="255,160,50" type="sliced" />
					<sprite depth="8" pos="6,-5" name="Icon" sprite="ui_game_symbol_radiation" size="20,20" color="[white]"/>
					<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats"/>
					<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_repair" size="20,20" color="255,160,50"/>
			</rect>
			
			<rect name="RadiationMed_Better" pos="-498,-62" width="68" height="30" controller="HUDStatBar" stat_type="Health" visible="{cvar(RadHUDCriticalBetter:true;false;false)}">
					<sprite depth="3" name="background" color="255,20,0" type="sliced" />
					<sprite depth="8" pos="6,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_radiation" size="20,20" color="[white]"/>
					<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats"/>
					<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_damage" size="20,20" color="[white]"/>
			</rect>
			<rect name="RadiationMed_Inc" pos="-498,-62" width="68" height="30" controller="HUDStatBar" stat_type="Health" visible="{cvar(RadHUDCriticalInc:true;false;false)}">
					<sprite depth="3" name="background" color="255,20,0" type="sliced" />
					<sprite depth="8" pos="6,-5" name="Icon" sprite="ui_game_symbol_radiation" size="20,20" color="[white]"/>
					<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats"/>
					<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_repair" size="20,20" color="255,20,0"/>
			</rect>

		</window>
		
	</append>
	
	<!-- GROUP BAR -->
	<remove xpath="/windows/window[@name='windowGroupBars']"/>
	<append xpath="/windows">
	
		<window name="windowGroupBars" controller="PartyWindow" depth="-20" anchor="LeftTop">

			<sprite depth="8" name="voiceStatus" style="icon32px" pos="216,-37" sprite="ui_game_symbol_mic" visible="{# partyvisible and voicevisible}" pivot="center" color="{# voiceactive ? '255,255,255,255' : '128,128,128,255' }" />

			<grid name="hud" pos="9,-118" rows="7" cols="1" width="180" cell_width="180" cell_height="44" side="left" repeat_content="true" controller="PartyEntryList" >
				<party_entry />
			</grid>

			<grid name="hud" pos="9,-88" rows="7" cols="1" width="168" cell_width="168" cell_height="40" side="left" repeat_content="true" controller="CompanionEntryList" >
				<companion_entry />
			</grid>
		  
		</window>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Master_Skills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<remove xpath="windows/window[@name='windowCraftingQueue']"/>
	
	<append xpath="/windows">
	
	<!-- FORGE -->
	<window name="windowCraftingQueue" width="397" height="78" panel="Left" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<rect depth="0" pos="18,-18" width="303" controller="CraftingQueue">
			<!-- <sprite name="background" color="[black]" type="sliced" pos="0,-10" /> -->
			<grid name="queue" rows="1" cols="5" pos="3,4" cell_width="75" cell_height="75" repeat_content="true">
				<recipe_stack name="0"/>
			</grid>
		</rect>
	</window>
	
	<window name="windowCraftingListImp"  width="397" height="596" controller="CraftingListInfo" panel="Left" cursor_area="true" >
	<!--#$-IGS END.-$#-->

		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
			<label style="header.name" text="basics" text_key="xuiBasics" />

			<!-- <label pos="387, -6" depth="2" name="unlockedCount" width="64" height="32" text="0/65" font_size="32" color="[lightGrey]" justify="right" pivot="topright"/> -->
			<!-- <sprite pos="328, -5" depth="2" name="unlockedIcon" style="icon32px" sprite="ui_game_symbol_book" color="[lightGrey]" pivot="topright"/> -->
		</panel>

		<panel name="content" width="100%" height="650" depth="1" pos="0,-43" on_scroll="true" disableautobackground="true">

			<rect depth="2" name="categorySelector" width="390" height="44" pos="3,-6">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" type="sliced" />
				<grid name="categories" pos="23,-21" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>

			<rect depth="3" name="searchControls" width="390" height="44" pos="3,-52">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[darkGrey]" type="sliced" />
				<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
				<button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" />
				<!--*#$-IGS END.-$#-->

				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel pos="104,0" width="200" disableautobackground="true">
				<!--*#$-IGS END.-$#-->
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<textfield depth="5" name="searchInput" pos="22,-7" width="140" height="30" virtual_keyboard_prompt="vkPromptSearchTerm" search_field="true" close_group_on_tab="true" clear_button="true" />
				</panel>

				<panel pos="286,0" width="104" height="43" disableautobackground="true">
					<pager name="pager" pos="4,-6" contents_parent="content"/>
				</panel>
			</rect>

			<grid name="recipes" rows="10" cols="1" pos="3,-98" width="390" height="506" cell_width="390" cell_height="46" controller="RecipeList" repeat_content="true" arrangement="vertical" >
				<recipe_entry name="0"/>
			</grid>
		</panel>
	</window>
	
	<window name="windowCraftingQueue10" width="397" height="78" panel="Left" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<rect depth="0" pos="18,-18" width="303" controller="CraftingQueue">
			<!-- <sprite name="background" color="[black]" type="sliced" pos="0,-10" /> -->
			<grid name="queue" rows="2" cols="5" pos="3,-13" cell_width="75" cell_height="75" repeat_content="true">
				<recipe_stack name="0"/>
			</grid>
		</rect>
	</window>
	
	<window name="windowForgeInputImp" width="228" height="229" panel="Right"
			controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >
			<panel style="header.panel" pos="0,2">
				<sprite style="header.icon" sprite="ui_game_symbol_forge"/>
				<label style="header.name" text="INPUT" text_key="xuiSmelting" />
			</panel>

			<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="0,-43" height="228" color="[black]" type="sliced" fillcenter="false" on_press="true" />
			<rect name="content" depth="1" pos="0,-121" height="153">

				<grid depth="7" rows="3" cols="1" pos="3,75" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
					<item_stack name="0"/>
				</grid>

			</rect>

			<rect name="content2" depth="0" pos="78, -46" width="147" height="223">
				<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
				<grid rows="7" cols="1" pos="8,-20" cell_width="147" cell_height="32"  repeat_content="true">
					<forge_material name="0"/>
				</grid>
			</rect>
		</window>
	
	<window name="windowForgeOutputImp" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true" >
		<panel style="header.panel" pos="0,-44">
			<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
			<label style="header.name" text="OUTPUT" text_key="xuiOutput"/>
		</panel>


		<rect name="content" depth="0" pos="0,-89" height="150" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />
				<grid depth="10" name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
					<item_stack name="0"/>
				</grid>
		</rect>
	</window>
	
	<window name="windowToolsForgeImp" width="228" height="121" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true"
			required_tools="toolBellowsImp,toolAnvilImp,toolForgeCrucible" required_tools_only="true">
				<item_stack controller="RequiredItemStack" name="0"/>
			</grid>
		</rect>

	</window>
	
	<!-- WORKBENCH -->
	<window name="windowToolsWorkbenchImp" width="228" height="121" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true"
			required_tools="toolCanningTools,toolSmallParts,toolImprovedTools" required_tools_only="true">
				<item_stack controller="RequiredItemStack" name="0"/>
			</grid>
		</rect>

	</window>
	
	<window name="windowWorkbenchOutputImp" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true" >
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
			<label style="header.name" text="OUTPUT" text_key="xuiOutput"/>
		</panel>


		<rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />
				<grid depth="10" name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
					<item_stack name="0"/>
				</grid>
		</rect>
	</window>
	
	<!-- CHEMICAL STATION -->
	<window name="windowToolsChemicalStationImp" width="228" height="121" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true"
			required_tools="toolProcessingAccelerator,toolCompostBin,toolChemicalFlasks" required_tools_only="true">
				<item_stack controller="RequiredItemStack" name="0"/>
			</grid>
		</rect>

	</window>
	
	<!-- Stove -->
	<!-- Will be implemented later -->
	<!-- <window name="windowKitchenAccessories" width="228" height="121" panel="Right" cursor_area="true" > -->
		<!-- <panel style="header.panel"> -->
			<!-- <sprite style="header.icon" sprite="ui_game_symbol_fork"/> -->
			<!-- <label style="header.name" text="ACCESSORIES" text_key="xuiAccessories" /> -->
		<!-- </panel> -->

		<!-- <rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true"> -->

			<!-- <grid name="inventory" rows="1" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" -->
			<!-- required_tools="toolKitchenKnives,toolDishes" required_tools_only="true"> -->
				<!-- <item_stack controller="RequiredItemStack" name="0"/> -->
			<!-- </grid> -->
		<!-- </rect> -->
	<!-- </window> -->
	
	<!-- Cement mixer -->
	<window name="windowMixerutputImp" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true" >
		<panel style="header.panel" pos="0,0">
			<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
			<label style="header.name" text="OUTPUT" text_key="xuiOutput"/>
		</panel>


		<rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />
				<grid depth="10" name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
					<item_stack name="0"/>
				</grid>
		</rect>
	</window>
	
	<!-- Generator Small -->
	
	<window name="windowPowerSourceSlotsImp" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true">
		<panel style="header.panel">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
			<label style="header.name" text="SLOTS" text_key="xuiSlots" />
		</panel>


		<rect name="content" depth="0" pos="0,-46" height="153" disablefallthrough="true" on_press="true" gamepad_selectable="false">
			<sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" />
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false"/>
				<grid depth="3" name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerSourceSlots">
					<item_stack controller="RequiredItemStack" name="0"/>
				</grid>
		</rect>
	</window>
	
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_PassiveSkills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<remove xpath="/windows/window[@name='windowSkillPerkInfo']" />
	
	<append xpath="/windows">
	
		<window name="windowSkillPerkInfo" width="647" height="730" panel="Right" controller="SkillPerkInfoWindow" cursor_area="true" hidden_entries_with_paging="1" >
			<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
				<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
				<label style="header.name" text="{groupname}" />
				<label pos="635, -9" depth="2" width="300" height="28" text="{currentlevel} {skillLevel} / {maxSkillLevel}" font_size="26" justify="right" pivot="topright"/>
			</panel>
			<rect name="content" pos="0,-46" height="669" depth="1">

				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="100" height="103" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" pos="2,-2" name="preview" width="97" height="100" color="[darkGrey]" type="sliced" />
				<sprite depth="3" pos="50,-50" width="80" height="80" sprite="{groupicon}" pivot="center" foregroundlayer="true"/>

				<rect name="descriptionBox" depth="1" pos="97,0" width="550" height="100" >
					<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
					<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="550" height="103" color="[black]" type="sliced" fillcenter="false" />
					<label depth="2" name="descriptionText" pos="6,-6" width="538" height="93" text="{groupdescription}"/>
				</rect>

				<rect name="detailsBox" depth="1" pos="0,-100" width="646" height="179" >
					<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
					<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="647" height="182" color="[black]" type="sliced" fillcenter="false" />
					<label depth="2" name="descriptionText" pos="6,-6" width="636" height="172" text="{detailsdescription}"/>
				</rect>

				<rect name="tableBox" depth="1" pos="0,-280" width="646" height="450">
					<sprite depth="1" name="background" color="[darkGrey]" type="sliced"/>
					<sprite depth="5" pos="0,1" width="647" height="451" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

					<rect name="tableHeader" pos="0,0" width="644" height="43">
						<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
						<rect depth="1" pos="0,0" width="75" height="40">
							<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
							<label depth="1" pos="5,-23" text_key="xuiSkillLevel" pivot="left" justify="center" width="65" />
						</rect>
						<rect depth="1" pos="72,0" width="503" height="40">
							<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
							<label depth="1" pos="5,-23" text_key="xuiSkillUnlocks" pivot="left" justify="center" width="493" />
						</rect>
						<rect depth="1" pos="572,0" width="75" height="40">
							<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
							<label depth="1" pos="5,-23" text_key="xuiSkillBuy" pivot="left" justify="center" width="65" />
						</rect>
					</rect>

					<grid rows="10" cols="1" pos="0,-46" width="644" cell_width="644" cell_height="40" repeat_content="true">
						<skill_perk_level width="646" height="40" />
					</grid>
				</rect>

				<rect name="pagerBox" depth="15" width="641" height="40" pos="3,-689" visible="{showPaging}">
					<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="647" height="43" color="[black]" type="sliced" fillcenter="false" />

					<panel pos="550,2" width="104" height="40" disableautobackground="true">
						<pager name="pager" pos="-16,-6" contents_parent="content" />
					</panel>
				</rect>
			</rect>
		</window>
		
	</append>
	
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	<!-- Z_Perfection -->
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	<set xpath="windows/window[@name='windowSkillList']/panel[@name='content']/rect[@name='categoryHeader']/panel[@width='410']/grid/@cols">12</set>
	<set xpath="windows/window[@name='windowSkillList']/panel[@name='content']/rect[@name='categoryHeader']/panel[@width='200']/@pos">240,46</set>
	<set xpath="windows/window[@name='windowSkillList']/panel[@name='content']/rect[@name='categoryHeader']/panel[@width='200']/textfield/@width">144</set>
	<set xpath="windows/window[@name='windowSkillList']/panel[@name='content']/rect[@name='categoryHeader']/panel[@width='104']/@pos">536,0</set>
	
</config>