<configs>

<append xpath="/items">

	<item name="thrownmininuke">
		<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill,perkGreatHeistSafes"/>
		<property name="ItemTypeIcon" value="explosion"/>
		<property name="TintColor" value="191,37,13"/>
		<property name="DisplayType" value="ammoGrenadeTimedCharge"/>
		<property name="Class" value="ItemClassTimeBomb"/>
		<property name="HoldType" value="62"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/TimedCharge/timedChargePrefab.prefab"/>
		<property name="ActivationTransformToHide" value="Armed"/>
		<property name="DropScale" value="1.8"/>
		<property name="Material" value="Mmetal"/>
		<property name="Stacknumber" value="10"/>
		<property name="EconomicValue" value="5000"/>
		<property name="TraderStageTemplate" value="baseTier5"/><!-- thrownTimedCharge -->
		<property name="Weight" value="0"/>
		<property class="Explosion">
		    <property name="BlockDamage" value="5000"/>
		    <property name="EntityDamage" value="5000"/>
		    <property name="EntityPenetrationCount" value="100"/>
		    <property name="TargetPenetrationCount" value="100"/>
		    <property name="BlockPenetrationFactor" value="100"/>
		    <property name="ParticleIndex" value="21"/>
		    <property name="RadiusBlocks" value="20"/>
		    <property name="RadiusEntities" value="20"/>
		    <property name="RayCount" value="256"/>
		</property>
		<property class="Explosion">
		    <property class="DamageBonus">
		        <property name="stone" value="1"/>
		        <property name="metal" value="1"/>
		        <property name="earth" value="1"/> <!-- should work? -->
		        <property name="wood" value="1"/>
		        <property name="water" value="0"/>
		    </property>
		</property>
		<property class="Explosion">
		    <property name="BlastPower" value="75"/> <!-- (int,100) how far ragdolls and such are flung -->
		</property>
		<property name="FusePrimeOnActivate" value="true"/>
		<property name="FuseTime" value="10"/> <!-- End: Needed for time in sec, max 6 -->
		<property name="StickPercent" value="1"/>
		<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,bookGreatHeistGoldRush, -->
		<property name="Group" value="Ammo/Weapons,Ammo"/>
		<property name="SoundUnholster" value="charge_unholster"/>
		<property name="SoundStick" value="charge_stick"/>
		<property name="SoundTick" value="charge_beep,1"/>
		<property name="SoundPickup" value="timedcharge_grab"/>
		<property name="SoundPlace" value="timedcharge_place"/>
			<effect_group name="thrownmininuke" tiered="false">
				<passive_effect name="EntityPenetrationCount" value="100"/>
				<passive_effect name="BlockPenetrationFactor" value="100"/>
				<passive_effect name="TargetArmor" value="-.99"/>
			</effect_group>
		<property class="Action0">
			<property name="Class" value="ThrowAway"/>
			<property name="Delay" value="1.2"/>
			<property name="Throw_strength_default" value="30"/>
			<property name="Max_strain_time" value="0"/>
			<property name="Sound_start" value="charge_throw"/>
			<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
			<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<!-- UseAction -->
			<property name="Class" value="Activate"/>
			<property name="Delay" value="1"/>
			<!-- obsolete if rounds per minute exists -->
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</property>
		<property name="ThrowableDecoy" value="true"/>
		<effect_group tiered="false">
			<display_value name="dExRadius" value="20"/>
			<display_value name="dExBlockDamage" value="50000"/>
			<display_value name="dExEntityDamage" value="5000"/>
			<display_value name="dFuseTime" value="10"/>
		</effect_group>
	</item>
	
	<item name="stickyGrenade">
		<property name="Extends" value="thrownGrenadeContact" param1="ExplodeOnHit"/>
		<!-- <property name="CustomIconTint" value="59,62,55"/> -->
		<property name="TintColor" value="0,255,255"/>
		<property name="DescriptionKey" value="StickyNadeDesc"/>
		<property name="CustomIcon" value="StickyNadeIcon"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Grenade/GrenadePrefab.prefab"/>
		<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,thrownGrenadeSchematic, -->
		<property name="DisplayType" value="ammoGrenade"/>
		<property class="Explosion">
		    <property name="BlockDamage" value="10"/>
		    <property name="EntityDamage" value="341"/>
		</property>
		<property name="FuseTime" value="4"/>
		<property name="StickPercent" value="1"/>
		<effect_group tiered="false">
			<display_value name="dExRadius" value="1.5"/>
			<display_value name="dExBlockDamage" value="10"/>
			<display_value name="dExEntityDamage" value="341"/>
			<display_value name="dFuseTime" value="4"/>
		</effect_group>
		<property class="Action1">
			<property name="Class" value="Activate"/>
			<property name="Delay" value="1"/>
			<property name="Sound_start" value="grenade_pullpin"/>
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</property>
	</item>
	
</append>

</configs>