<config>
	<append xpath="/buffs">

		<buff name="ValkreamFire" hidden="true">
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_onFire" local_offset="0,0,0" local_rotation="90,0,0" parent_transform="Head"/>
			</effect_group>
		</buff>
		<buff name="airdrop_Alarm" hidden="false" icon="ui_game_symbol_speaker">
			<stack_type value="ignore"/>
			<update_rate value="1"/>
			<duration value="10"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="airdrop_alarm_sound"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="airdrop_alarm_zombie_spawns"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="airdrop_alarm_message"/>
			</effect_group>
		</buff>

		<buff name="buffNightEXP"
			display_name_key="buffNightEXPName"
			description_key="buffNightEXPDesc"
			icon="ui_game_symbol_xp"
			hidden="false"
			duration="0"
			remove_on_death="true"
			stack_type="ignore">
			<effect_group>
				<passive_effect name="PlayerExpGain" operation="perc_add" value="0.15" tags="Kill"/>
			</effect_group>
		</buff>

		<append xpath="/buffs/buff[@name='buffStatusCheck02']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNightEXP">
				<requirement name="IsNight"/>
				<requirement name="HasBuff" buff="buffNightEXP" invert="true"/>
			</triggered_effect>
		</effect_group>

		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNightEXP">
				<requirement name="IsNight" invert="true"/>
				<requirement name="HasBuff" buff="buffNightEXP"/>
			</triggered_effect>
		</effect_group>
	</append>

	
	</append>
</config>
