<configs>

    <append xpath="/entity_classes/entity_class[@name='playerMale']/effect_group[6]">
		<passive_effect name="ExpDeficitPerDeathPercentage" operation="base_set" value=".05"/>
		<passive_effect name="ExpDeficitMaxPercentage" operation="base_set" value="1"/>
	</append>

	<insertAfter xpath="/entity_classes/color[@name='infernal']">
		<color name="ValkreamNormal" value="1.00, 0.00, 0.60, 1"/>  
		<color name="ValkreamRadiated" value="0,1,1.8, .5"/>   <!-- Cyan/Turquoise -->
		<color name="ValkreamCharged" value="2.2,2,0.2, .6"/>  <!-- Jaune doré -->
		<color name="ValkreamInfernal" value="0.8,0.05,0.05, 1"/> <!-- Rouge sang -->
	</insertAfter>

	<append xpath="/entity_classes">

		<!-- ZOMBIE MOE VALKREAM -->

		<entity_class name="zombieMoeValkream" extends="zombieTemplateMale">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="1.2"/>
			<property name="Tags" value="entity,zombie,downtown"/>
			<property name="EntityFlags" value="zombie"/>
			<property name="Mesh" value="@:Entities/Zombies/Moe/ZMoe.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Moe/Materials/HD_Moe2.mat,@:Entities/Zombies/Moe/Materials/HD_Moe3.mat"/>

			<property name="MatColor" value="ValkreamNormal"/>

			<property name="ModelType" value="Standard"/>
			<property name="WalkType" value="1"/>
			<property name="Mass" value="210"/>
			<property name="Weight" value="70"/>
			<property name="PushFactor" value="20"/>
			<property name="RootMotion" value="true"/>
			<property name="HasDeathAnim" value="true"/>

			<property name="SoundRandom" value="zombiemale2roam"/>
			<property name="SoundAlert" value="zombiemale2alert"/>
			<property name="SoundSense" value="zombiemale2sense"/>
			<property name="SoundHurt" value="zombiemale2pain"/>
			<property name="SoundDeath" value="zombiemale2death"/>
			<property name="SoundAttack" value="zombiemale2attack"/>

			<property name="ExperienceGain" value="1050"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>

			<!-- Dismemberment -->
			<property name ="DismemberTag_L_HeadGore" value="Moe/Dismemberment/Blade/Head;Moe/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
			<property name ="DismemberTag_L_LeftLowerArmGore" value="Moe/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperArmGore" value="Moe/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperLegGore" value="Moe/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerArmGore" value="Moe/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightUpperArmGore" value="Moe/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightUpperLegGore" value="Moe/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
			<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

			<!-- Gameplay zombieMoe -->
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1200"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
			</effect_group>

		</entity_class>

		<entity_class name="zombieMoeFeralValkream" extends="zombieMoeValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
			<property name="Mesh" value="@:Entities/Zombies/Moe/ZMoeFeral.prefab"/>

			<property name="MatColor" value="ValkreamNormal"/>

			<!-- Gameplay zombieMarleneFeral -->
			<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
			<property name="PainResistPerHit" value=".7"/><!-- Feral -->
			<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
			<property name="JumpMaxDistance" value="4.6, 5"/>
			<property name="HandItem" value="meleeHandZombieShortFeral"/>
			<property name="ExperienceGain" value="1550"/><!-- XP Slim Feral -->
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2400"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieMoeRadiatedValkream" extends="zombieMoeFeralValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
			<property name="Mesh" value="@:Entities/Zombies/Moe/ZMoeRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Moe/Materials/HD_Moe_Radiated2.mat,@:Entities/Zombies/Moe/Materials/HD_Moe_Radiated3.mat"/>
			<property name="MatColor" value="ValkreamRadiated"/>
			<property name="SizeScale" value="1.4"/>

			<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

			<!-- Gameplay zombieMoeRadiated -->
			<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
			<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
			<property name="ExperienceGain" value="2050"/><!-- XP Normal Radiated -->
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3600"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="8"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieMoeChargedValkream" extends="zombieMoeRadiatedValkream">
			<property name="MatColor" value="ValkreamCharged"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
			<property name="ExperienceGain" value="2550"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="SizeScale" value="1.6"/>


			<property name="HandItem" value="meleeHandZombieCharged"/>
			<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4800"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieMoeInfernalValkream" extends="zombieMoeChargedValkream">
			<property name="MatColor" value="ValkreamInfernal"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
			<property name="ExperienceGain" value="3050"/><!-- XP Normal Infernal -->
			<property name="HandItem" value="meleeHandZombieInfernal"/>
			<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
			<property name="LootDropEntityClass" value="vkLargeBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="SizeScale" value="1.8"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="6000"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="RightHand"/>			
			</effect_group>
		</entity_class>

		<!-- ZOMBIE ARLENE VALKREAM -->

		<entity_class name="zombieArleneValkream" extends="zombieTemplateShort">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="0.9"/>
			<property name="Tags" value="entity,zombie,walker"/>
			<property name="EntityFlags" value="zombie"/>
			<property name="Mesh" value="@:Entities/Zombies/Arlene/ZArlene.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Arlene/Materials/HD_Arlene2.mat,@:Entities/Zombies/Arlene/Materials/HD_Arlene3.mat"/>

			<property name="MatColor" value="ValkreamNormal"/>


			<property name="SoundRandom" value="zombiefemaleroam"/>
			<property name="SoundAlert" value="zombiefemalealert"/>
			<property name="SoundAttack" value="zombiefemaleattack"/>
			<property name="SoundHurt" value="zombiefemalepain"/>
			<property name="SoundDeath" value="zombiefemaledeath"/>
			<property name="SoundSense" value="zombiefemalesense"/>
			<property name="SoundStepType" value="barestep"/>
			<property name="ModelType" value="Standard"/>
			<property name="WalkType" value="3"/>
			<property name="RootMotion" value="true"/>
			<property name="HasDeathAnim" value="true"/>
			<property name="AIPathCostScale" value=".4, .4"/>
			<property name="NavObjectHeadOffset" value="0,-0.15,0"/>
			<property name="DanceType" value="2"/>

			<property name="ExperienceGain" value="850"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".05"/>

			<!--Dismemberment -->

			<property name ="DismemberTag_L_HeadGore" value="Arlene/Dismemberment/Blade/Head;Arlene/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
			<property name ="DismemberTag_L_LeftLowerArmGore" value="Arlene/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftLowerLegGore" value="Arlene/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperArmGore" value="Arlene/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerArmGore" value="Arlene/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerLegGore" value="Arlene/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightUpperArmGore" value="Arlene/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
			<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

			<!-- Gameplay zombieArlene -->
			<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1000"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
			</effect_group>

		</entity_class>

		<entity_class name="zombieArleneFeralValkream" extends="zombieArleneValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
			<property name="Mesh" value="@:Entities/Zombies/Arlene/ZArleneFeral.prefab"/>

			<property name="MatColor" value="ValkreamNormal"/>

			<!-- Gameplay zombieArleneFeral -->
			<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
			<property name="PainResistPerHit" value=".7"/><!-- Feral -->
			<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
			<property name="JumpMaxDistance" value="4.6, 5"/>
			<property name="HandItem" value="meleeHandZombieShortFeral"/>
			<property name="ExperienceGain" value="1350"/><!-- XP Slim Feral -->
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieArleneRadiatedValkream" extends="zombieArleneFeralValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
			<property name="Mesh" value="@:Entities/Zombies/Arlene/ZArleneRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Arlene/Materials/HD_Arlene_Radiated2.mat,@:Entities/Zombies/Arlene/Materials/HD_Arlene_Radiated3.mat"/>
			<property name="MatColor" value="ValkreamRadiated"/>
			<property name="SizeScale" value="1.4"/>

			<!-- Gameplay zombieArleneRadiated -->
			<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
			<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
			<property name="ExperienceGain" value="1850"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3000"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieArleneChargedValkream" extends="zombieArleneRadiatedValkream">
			<property name="MatColor" value="ValkreamCharged"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
			<property name="ExperienceGain" value="2350"/><!-- XP Slim Charged -->
			<property name="HandItem" value="meleeHandZombieCharged"/>
			<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="SizeScale" value="1.6"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4000"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieArleneInfernalValkream" extends="zombieArleneRadiatedValkream">
			<property name="MatColor" value="ValkreamInfernal"/> 
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> 
			<property name="ExperienceGain" value="2850"/> XP Slim Infernal 
			<property name="HandItem" value="meleeHandZombieInfernal"/> 
			<property name="MoveSpeedPattern" value="3, .95, 1, .75"/> 
			<property name="LootDropEntityClass" value="vkLargeBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="SizeScale" value="1.8"/> 

			<effect_group name="Base Effects"> 
				<passive_effect name="HealthMax" operation="base_set" value="5000"/> 
				<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> 
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="RightHand"/>
			</effect_group> 
		</entity_class> 

		<!-- ZOMBIE MARLENE VALKREAM -->

		<entity_class name="zombieMarleneValkream" extends="zombieTemplateShort">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Censor" value="1,3"/>
			<property name="Tags" value="entity,zombie,walker,allbiome"/>
			<property name="Mesh" value="@:Entities/Zombies/Marlene/ZMarlene.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Marlene/Materials/HD_Marlene2.mat,@:Entities/Zombies/Marlene/Materials/HD_Marlene3.mat"/>

			<property name="ExperienceGain" value="750"/>
			<property name="SizeScale" value="0.97"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>


			<property name="SoundRandom" value="zombiefemale2roam"/>
			<property name="SoundAlert" value="zombiefemale2alert"/>
			<property name="SoundAttack" value="zombiefemale2attack"/>
			<property name="SoundHurt" value="zombiefemale2pain"/>
			<property name="SoundDeath" value="zombiefemale2death"/>
			<property name="SoundSense" value="zombiefemale2sense"/>
			<property name="ModelType" value="Standard"/>
			<property name="WalkType" value="5"/>
			<property name="RootMotion" value="true"/>
			<property name="HasDeathAnim" value="true"/>
			<property name="DanceType" value="2"/>

			<!-- Dismemberment -->
			<property name ="DismemberTag_L_HeadGore" value="Marlene/Dismemberment/Blade/Head;Marlene/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
			<property name ="DismemberTag_L_LeftLowerArmGore" value="Marlene/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftLowerLegGore" value="Marlene/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperArmGore" value="Marlene/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerArmGore" value="Marlene/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerLegGore" value="Marlene/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightUpperArmGore" value="Marlene/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
			<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

			<!-- Gameplay zombieMarlene -->
			<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="500"/>
			</effect_group>

		</entity_class>

		<entity_class name="zombieMarleneFeralValkream" extends="zombieMarleneValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
			<property name="Mesh" value="@:Entities/Zombies/Marlene/ZMarleneFeral.prefab"/>

			<!-- Gameplay zombieMarleneFeral -->
			<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
			<property name="PainResistPerHit" value=".7"/><!-- Feral -->
			<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
			<property name="JumpMaxDistance" value="4.6, 5"/>
			<property name="HandItem" value="meleeHandZombieShortFeral"/>

			<property name="ExperienceGain" value="1250"/><!-- XP Slim Feral -->
			<property name="SizeScale" value="1.2"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1000"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieMarleneRadiatedValkream" extends="zombieMarleneFeralValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
			<property name="Mesh" value="@:Entities/Zombies/Marlene/ZMarleneRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Marlene/Materials/HD_Marlene_Radiated2.mat,@:Entities/Zombies/Marlene/Materials/HD_Marlene_Radiated3.mat"/>
			<property name="MatColor" value="ValkreamRadiated"/>
			<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

			<!-- Gameplay zombieMarleneRadiated -->
			<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
			<property name="PainResistPerHit" value=".9"/><!-- Radiated -->

			<property name="ExperienceGain" value="1750"/>
			<property name="SizeScale" value="1.4"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1500"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieMarleneChargedValkream" extends="zombieMarleneRadiatedValkream">
			<property name="MatColor" value="ValkreamCharged"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
			<property name="HandItem" value="meleeHandZombieCharged"/>
			<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>

			<property name="ExperienceGain" value="2250"/>
			<property name="SizeScale" value="1.6"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieMarleneInfernalValkream" extends="zombieMarleneRadiatedValkream">
			<property name="MatColor" value="ValkreamInfernal"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
			<property name="HandItem" value="meleeHandZombieInfernal"/> 
			<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> 

			<property name="ExperienceGain" value="2750"/>
			<property name="SizeScale" value="1.8"/>
			<property name="LootDropEntityClass" value="vkLargeBag"/>
			<property name="LootDropProb" value=".02"/>
			 
			<effect_group name="Base Effects"> 
				<passive_effect name="HealthMax" operation="base_set" value="2500"/> 
				<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> 
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="RightHand"/>
			</effect_group> 
		</entity_class> 

		<!-- ZOMBIE PARTY GIRL VALKREAM -->

		<entity_class name="zombiePartyGirlValkream" extends="zombieTemplateSlimFemale">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Censor" value="1,2"/>
			<property name="SoundStepType" value="heelstep"/>
			<property name="Tags" value="entity,zombie,walker,allbiome"/>
			<property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitress.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/CocktailWaitress/Materials/HD_CocktailWaitress2.mat,@:Entities/Zombies/CocktailWaitress/Materials/HD_CocktailWaitress3.mat"/>

			<property name="ExperienceGain" value="1500"/>
			<property name="SizeScale" value="0.97"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<!-- Dismemberment -->
			<property name ="DismemberTag_L_HeadGore" value="Cocktailwaitress/Dismemberment/Blade/Head;Cocktailwaitress/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
			<property name ="DismemberTag_L_LeftLowerArmGore" value="Cocktailwaitress/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftLowerLegGore" value="Cocktailwaitress/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperArmGore" value="Cocktailwaitress/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerArmGore" value="Cocktailwaitress/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerLegGore" value="Cocktailwaitress/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightUpperArmGore" value="Cocktailwaitress/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
			<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

			<!-- Gameplay zombiePartyGirl -->
			<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1500"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombiePartyGirlFeralValkream" extends="zombiePartyGirlValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
			<property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitressFeral.prefab"/>

			<!-- Gameplay zombiePartyGirlFeral -->
			<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
			<property name="PainResistPerHit" value=".7"/><!-- Feral -->
			<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
			<property name="JumpMaxDistance" value="4.6, 5"/>
			<property name="HandItem" value="meleeHandZombieShortFeral"/>

			<property name="ExperienceGain" value="2000"/>
			<property name="SizeScale" value="0.89"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3000"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombiePartyGirlRadiatedValkream" extends="zombiePartyGirlFeralValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
			<property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitressRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/CocktailWaitress/Materials/HD_Cocktail_Waitress_Radiated2.mat,@:Entities/Zombies/CocktailWaitress/Materials/HD_Cocktail_Waitress_Radiated3.mat"/>
			<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

			<!-- Gameplay zombiePartyGirlRadiated -->
			<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
			<property name="PainResistPerHit" value=".9"/><!-- Radiated -->

			<property name="ExperienceGain" value="2500"/>
			<property name="SizeScale" value="0.78"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamRadiated"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3500"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombiePartyGirlChargedValkream" extends="zombiePartyGirlRadiatedValkream">
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
			<property name="HandItem" value="meleeHandZombieCharged"/>
			<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>

			<property name="ExperienceGain" value="3000"/>
			<property name="SizeScale" value="0.67"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamCharged"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="6000"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombiePartyGirlInfernalValkream" extends="zombiePartyGirlRadiatedValkream"> 
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> 
			<property name="HandItem" value="meleeHandZombieInfernal"/> 
			<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> 

			<property name="ExperienceGain" value="4000"/>
			<property name="SizeScale" value="0.50"/>
			<property name="LootDropEntityClass" value="vkLargeBag"/>
			<property name="LootDropProb" value=".03"/>
			<property name="MatColor" value="ValkreamInfernal"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="7500"/> 
				<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> 
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="RightHand"/>
			</effect_group> 
		</entity_class> 

		<!-- ZOMBIE NURSE VALKREAM -->

		<entity_class name="zombieNurseValkream" extends="zombieTemplateShort">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Censor" value="1,2"/>
			<property name="Tags" value="entity,zombie,walker,allbiome"/>
			<property name="Mesh" value="@:Entities/Zombies/Nurse/ZNurse.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Nurse/Materials/HD_NurseZ2.mat,@:Entities/Zombies/Nurse/Materials/HD_NurseZ3.mat"/>

			<property name="ExperienceGain" value="400"/>
			<property name="SizeScale" value="1"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>
			
			<property name="SoundRandom" value="zombiefemaleroam"/>
			<property name="SoundAlert" value="zombiefemalealert"/>
			<property name="SoundAttack" value="zombiefemaleattack"/>
			<property name="SoundHurt" value="zombiefemalepain"/>
			<property name="SoundDeath" value="zombiefemaledeath"/>
			<property name="SoundSense" value="zombiefemalesense"/>
			<property name="ModelType" value="Standard"/>
			<property name="WalkType" value="7"/>
			<property name="Mass" value="130"/>
			<property name="RootMotion" value="true"/>
			<property name="HasDeathAnim" value="true"/>
			<property name="AIPathCostScale" value=".5, .65"/>
			<property name="DanceType" value="2"/>

			<!-- Dismemberment -->
			<property name ="DismemberTag_L_HeadGore" value="Nurse/Dismemberment/Blade/Head;Nurse/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
			<property name ="DismemberTag_L_LeftLowerArmGore" value="Nurse/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftLowerLegGore" value="Nurse/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperArmGore" value="Nurse/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerArmGore" value="Nurse/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerLegGore" value="Nurse/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightUpperArmGore" value="Nurse/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
			<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

			<!-- Gameplay zombieNurse -->
			<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="500"/>
			</effect_group>

		</entity_class>

		<entity_class name="zombieNurseFeralValkream" extends="zombieNurseValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
			<property name="Mesh" value="@:Entities/Zombies/Nurse/ZNurseFeral.prefab"/>

			<property name="ExperienceGain" value="800"/>
			<property name="SizeScale" value="1.1"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<!-- Gameplay zombieNurseFeral -->
			<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
			<property name="PainResistPerHit" value=".7"/><!-- Feral -->
			<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
			<property name="JumpMaxDistance" value="4.6, 5"/>
			<property name="HandItem" value="meleeHandZombieShortFeral"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1000"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieNurseRadiatedValkream" extends="zombieNurseFeralValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
			<property name="Mesh" value="@:Entities/Zombies/Nurse/ZNurseRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Nurse/Materials/HD_NurseZ_Radiated2.mat,@:Entities/Zombies/Nurse/Materials/HD_NurseZ_Radiated3.mat"/>

			<property name="ExperienceGain" value="1200"/>
			<property name="SizeScale" value="1.2"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamRadiated"/>

			<!-- Gameplay zombieNurseRadiated -->
			<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
			<property name="PainResistPerHit" value=".9"/><!-- Radiated -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1500"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieNurseChargedValkream" extends="zombieNurseRadiatedValkream">
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
			<property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
			<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>

			<property name="ExperienceGain" value="1600"/>
			<property name="SizeScale" value="1.3"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamCharged"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieNurseInfernalValkream" extends="zombieNurseRadiatedValkream"> 
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> 
			<property name="HandItem" value="meleeHandZombieInfernal"/> 
			<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> 

			<property name="ExperienceGain" value="2000"/>
			<property name="SizeScale" value="1.4"/>
			<property name="LootDropEntityClass" value="vkLargeBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamInfernal"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2500"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="RightHand"/>
			</effect_group> 
		</entity_class> 

		<!-- ZOMBIE JOE VALKREAM -->

		<entity_class name="zombieJoeValkream" extends="zombieTemplateMale">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Censor" value="1,2"/>
			<property name="Tags" value="entity,zombie,walker,allbiome"/>
			<property name="Mesh" value="@:Entities/Zombies/Joe/ZJoe.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Joe/Materials/HD_Joe2.mat,@:Entities/Zombies/Joe/Materials/HD_Joe3.mat"/>
			
			<property name="ModelType" value="Standard"/>
			<property name="WalkType" value="5"/>
			<property name="RootMotion" value="true"/>
			<property name="HasDeathAnim" value="true"/>

			<property name="ExperienceGain" value="900"/>
			<property name="SizeScale" value="1"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<!-- Dismemberment -->
			<property name ="DismemberTag_L_HeadGore" value="Joe/Dismemberment/Blade/Head;Joe/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
			<property name ="DismemberTag_L_LeftLowerArmGore" value="Joe/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftLowerLegGore" value="Joe/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperArmGore" value="Joe/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerArmGore" value="Joe/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerLegGore" value="Joe/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightUpperArmGore" value="Joe/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
			<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

			<!-- Gameplay zombieJoe -->
			<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="900"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieJoeFeralValkream" extends="zombieJoeValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
			<property name="Mesh" value="@:Entities/Zombies/Joe/ZJoeFeral.prefab"/>

			<property name="ExperienceGain" value="1400"/>
			<property name="SizeScale" value="1.2"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<!-- Gameplay zombieJoeFeral -->
			<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
			<property name="PainResistPerHit" value=".7"/><!-- Feral -->
			<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
			<property name="JumpMaxDistance" value="4.6, 5"/>
			<property name="HandItem" value="meleeHandZombieShortFeral"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1800"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieJoeRadiatedValkream" extends="zombieJoeFeralValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
			<property name="Mesh" value="@:Entities/Zombies/Joe/ZJoeRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Joe/Materials/HD_Joe_Radiated2.mat,@:Entities/Zombies/Joe/Materials/HD_Joe_Radiated3.mat"/>
			<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

			<property name="ExperienceGain" value="1900"/>
			<property name="SizeScale" value="1.4"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamRadiated"/>

			<!-- Gameplay zombieJoeRadiated -->
			<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
			<property name="PainResistPerHit" value=".9"/><!-- Radiated -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2700"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieJoeChargedValkream" extends="zombieJoeRadiatedValkream">
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
			<property name="HandItem" value="meleeHandZombieCharged"/>
			<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>

			<property name="ExperienceGain" value="2400"/>
			<property name="SizeScale" value="1.6"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamCharged"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3600"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieJoeInfernalValkream" extends="zombieJoeRadiatedValkream">
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
			<property name="HandItem" value="meleeHandZombieInfernal"/>
			<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>

			<property name="ExperienceGain" value="2900"/>
			<property name="SizeScale" value="1.8"/>
			<property name="LootDropEntityClass" value="vkLargeBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamInfernal"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4600"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="RightHand"/>
			</effect_group>
		</entity_class>

		<!-- ZOMBIE STEVE VALKREAM -->

		<entity_class name="zombieSteveValkream" extends="zombieTemplateShort">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Censor" value="1,2"/>
			<property name="Tags" value="entity,zombie,walker,allbiome"/>
			<property name="Mesh" value="@:Entities/Zombies/Steve/ZSteve.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Steve/Materials/HD_Steve2.mat,@:Entities/Zombies/Steve/Materials/HD_Steve3.mat,@:Entities/Zombies/Steve/Materials/HD_Steve4.mat,@:Entities/Zombies/Steve/Materials/HD_Steve5.mat"/>

			<property name="ExperienceGain" value="250"/>
			<property name="SizeScale" value="1"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>
			
			<property name="ModelType" value="Standard"/>
			<property name="WalkType" value="6"/>
			<property name="Mass" value="160"/>
			<property name="RootMotion" value="true"/>

			<!-- Dismemberment -->
			<!-- Must match gore dismemberment tags -->
			<!-- Values for paths point to the AssetBundles Dismemberment folder -->

			<property name ="DismemberTag_L_HeadGore" value="Steve/Dismemberment/Blade/Head;Steve/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
			<property name ="DismemberTag_L_LeftLowerArmGore" value="Steve/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftLowerLegGore" value="Steve/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperArmGore" value="Steve/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerArmGore" value="Steve/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerLegGore" value="Steve/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightUpperArmGore" value="Steve/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
			<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

			<!-- Gameplay zombieSteve -->
			<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="350"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieSteveFeralValkream" extends="zombieSteveValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
			<property name="Mesh" value="@:Entities/Zombies/Steve/ZSteveFeral.prefab"/>

			<property name="ExperienceGain" value="500"/>
			<property name="SizeScale" value="1.1"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<!-- Gameplay zombieSteveFeral -->
			<property name="DismemberMultiplierHead" value=".7"/>
			<property name="DismemberMultiplierArms" value=".7"/>
			<property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
			<property name="PainResistPerHit" value=".7"/><!-- Feral -->
			<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
			<property name="JumpMaxDistance" value="4.6, 5"/>
			<property name="HandItem" value="meleeHandZombieShortFeral"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="700"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieSteveRadiatedValkream" extends="zombieSteveFeralValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
			<property name="Mesh" value="@:Entities/Zombies/Steve/ZSteveRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated2.mat,@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated3.mat,@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated4.mat,@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated5.mat"/>
			<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

			<property name="ExperienceGain" value="750"/>
			<property name="SizeScale" value="1.2"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamRadiated"/>

			<!-- Gameplay zombieSteveRadiated -->
			<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
			<property name="PainResistPerHit" value=".9"/><!-- Radiated -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1050"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieSteveChargedValkream" extends="zombieSteveRadiatedValkream">
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
			<property name="HandItem" value="meleeHandZombieCharged"/>
			<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>

			<property name="ExperienceGain" value="1000"/>
			<property name="SizeScale" value="1.3"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamCharged"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1400"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieSteveInfernalValkream" extends="zombieSteveRadiatedValkream">
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
			<property name="HandItem" value="meleeHandZombieInfernal"/>
			<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>

			<property name="ExperienceGain" value="1500"/>
			<property name="SizeScale" value="1.6"/>
			<property name="LootDropEntityClass" value="vkLargeBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamInfernal"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2800"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="RightHand"/>
			</effect_group>
		</entity_class>

		<!-- ZOMBIE TOM CLARK VALKREAM -->

		<entity_class name="zombieTomClarkValkream" extends="zombieTemplateShort">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Censor" value="1,2"/>
			<property name="Tags" value="entity,zombie,walker,allbiome"/>
			<property name="Mesh" value="@:Entities/Zombies/TomClark/ZTomClark.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/TomClark/Materials/HD_TomClark2.mat,@:Entities/Zombies/TomClark/Materials/HD_TomClark3.mat"/>
			
			<property name="ModelType" value="Standard"/>
			<property name="WalkType" value="6"/>
			<property name="Mass" value="160"/>
			<property name="RootMotion" value="true"/>

			<property name="ExperienceGain" value="1200"/>
			<property name="SizeScale" value="1.2"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".03"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<!-- Must match gore dismemberment tags -->
			<!-- Override parts in the derrived class -->
			<!-- Dismemberment -->

			<property name ="DismemberTag_L_HeadGore" value="Tomclark/Dismemberment/Blade/Head;Tomclark/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
			<property name ="DismemberTag_L_LeftLowerArmGore" value="Tomclark/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftLowerLegGore" value="Tomclark/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperArmGore" value="Tomclark/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerArmGore" value="Tomclark/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerLegGore" value="Tomclark/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightUpperArmGore" value="Tomclark/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
			<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>

			<!-- Gameplay zombieTomClark -->
			<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1700"/>
			</effect_group>

		</entity_class>

		<entity_class name="zombieTomClarkFeralValkream" extends="zombieTomClarkValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
			<property name="Mesh" value="@:Entities/Zombies/TomClark/ZTomClarkFeral.prefab"/>

			<!-- Gameplay zombieTomClarkFeral -->
			<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
			<property name="PainResistPerHit" value=".7"/><!-- Feral -->
			<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
			<property name="JumpMaxDistance" value="4.6, 5"/>
			<property name="HandItem" value="meleeHandZombieShortFeral"/>

			<property name="ExperienceGain" value="1800"/>
			<property name="SizeScale" value="1.4"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".03"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2600"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieTomClarkRadiatedValkream" extends="zombieTomClarkFeralValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
			<property name="Mesh" value="@:Entities/Zombies/TomClark/ZTomClarkRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/TomClark/Materials/HD_TomClark_Radiated2.mat,@:Entities/Zombies/TomClark/Materials/HD_TomClark_Radiated3.mat"/>
			<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

			<property name="ExperienceGain" value="2400"/>
			<property name="SizeScale" value="1.6"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".03"/>
			<property name="MatColor" value="ValkreamRadiated"/>

			<!-- Gameplay zombieTomClarkRadiated -->
			<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
			<property name="PainResistPerHit" value=".9"/><!-- Radiated -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3684"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieTomClarkChargedValkream" extends="zombieTomClarkRadiatedValkream">
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
			<property name="HandItem" value="meleeHandZombieCharged"/>
			<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>

			<property name="ExperienceGain" value="3600"/>
			<property name="SizeScale" value="1.8"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".03"/>
			<property name="MatColor" value="ValkreamCharged"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4951"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieTomClarkInfernalValkream" extends="zombieTomClarkRadiatedValkream">
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
			<property name="HandItem" value="meleeHandZombieInfernal"/>
			<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>

			<property name="ExperienceGain" value="4800"/>
			<property name="SizeScale" value="2"/>
			<property name="LootDropEntityClass" value="vkLargeBag"/>
			<property name="LootDropProb" value=".04"/>
			<property name="MatColor" value="ValkreamInfernal"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="6541"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="RightHand"/>
			</effect_group>
		</entity_class>

		<!-- ZOMBIE BUSINESSMAN VALKREAM -->

		<entity_class name="zombieBusinessManValkream" extends="zombieTemplateShort">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Censor" value="1,2"/>
			<property name="Tags" value="entity,zombie,walker,allbiome"/>
			<property name="Mesh" value="@:Entities/Zombies/Suit/ZSuit.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Suit/Materials/HD_SuitZ2.mat,@:Entities/Zombies/Suit/Materials/HD_SuitZ3.mat"/>
			
			<property name="ModelType" value="Standard"/>
			<property name="WalkType" value="7"/>
			<property name="Mass" value="160"/>
			<property name="RootMotion" value="true"/>

			<property name="ExperienceGain" value="600"/>
			<property name="SizeScale" value="0.85"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<!-- Dismemberment -->
			<property name ="DismemberTag_L_HeadGore" value="Suit/Dismemberment/Blade/Head;Suit/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
			<property name ="DismemberTag_L_LeftLowerArmGore" value="Suit/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true+sol=true+soltarget=leftforearmroll+solscale=.5,.95,.95"/>
			<property name ="DismemberTag_L_LeftUpperArmGore" value="Suit/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true+sol=true+solscale=0.725,1,1"/>
			<property name ="DismemberTag_L_LeftUpperLegGore" value="Suit/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerArmGore" value="Suit/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true+sol=true+soltarget=rightforearmroll+solscale=.5,.95,.95"/>
			<property name ="DismemberTag_L_RightUpperArmGore" value="Suit/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true+sol=true"/>
			<property name ="DismemberTag_L_RightUpperLegGore" value="Suit/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
			<property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>

			<!-- Gameplay zombieBusinessMan -->
			<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- slim, regular -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="1000"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieBusinessManFeralValkream" extends="zombieBusinessManValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
			<property name="Mesh" value="@:Entities/Zombies/Suit/ZSuitFeral.prefab"/>

			<property name="ExperienceGain" value="1200"/>
			<property name="SizeScale" value="0.85"/>
			<property name="LootDropEntityClass" value="vkSmallBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamNormal"/>

			<!-- Gameplay zombieBusinessManFeral -->
			<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
			<property name="PainResistPerHit" value=".7"/><!-- Feral -->
			<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Businessman Feral -->
			<property name="JumpMaxDistance" value="4.6, 5"/>
			<property name="HandItem" value="meleeHandZombieShortFeral"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2100"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieBusinessManRadiatedValkream" extends="zombieBusinessManFeralValkream">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
			<!-- <property name="Buffs" value="buffLegendaryBoss"/> -->
			<property name="Mesh" value="@:Entities/Zombies/Suit/ZSuitRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Suit/Materials/HD_SuitZ_Radiated2.mat,@:Entities/Zombies/Suit/Materials/HD_SuitZ_Radiated3.mat"/>

			<property name="ExperienceGain" value="1800"/>
			<property name="SizeScale" value="0.85"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamRadiated"/>

			<!-- Gameplay zombieBusinessManRadiated -->
			<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
			<property name="PainResistPerHit" value=".9"/><!-- Radiated -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3200"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1"/>
				<passive_effect name="HealthChangeOT" operation="base_set" value="1.4"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieBusinessManChargedValkream" extends="zombieBusinessManRadiatedValkream">
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
			<property name="HandItem" value="meleeHandZombieCharged"/>
			<property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>

			<property name="ExperienceGain" value="2400"/>
			<property name="SizeScale" value="0.85"/>
			<property name="LootDropEntityClass" value="vkMediumBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamCharged"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4300"/>
			</effect_group>
		</entity_class>

		<entity_class name="zombieBusinessManInfernalValkream" extends="zombieBusinessManRadiatedValkream">
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
			<property name="HandItem" value="meleeHandZombieInfernal"/>
			<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>

			<property name="ExperienceGain" value="3000"/>
			<property name="SizeScale" value="0.85"/>
			<property name="LootDropEntityClass" value="vkLargeBag"/>
			<property name="LootDropProb" value=".02"/>
			<property name="MatColor" value="ValkreamInfernal"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="5400"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="LeftHand"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" parent_transform="RightHand"/>
			</effect_group>
		</entity_class>

	</append>

	<!-- DROP DES ZOMBIES -->

	<append xpath="/entity_classes">
	
		<entity_class name="vkSmallBag">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardSmallValkream"/>
			<property name="Faction" value="none"/>
		</entity_class>

		<entity_class name="vkMediumBag">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardMediumValkream"/>
			<property name="Faction" value="none"/>
		</entity_class>

		<entity_class name="vkLargeBag">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardLargeValkream"/>
			<property name="Faction" value="none"/>
		</entity_class>
	</append>

	<!-- Valkream Starter kit -->

	<set xpath="/entity_classes/entity_class[@name='playerMale']/property[contains(@name, 'ItemsOnEnterGame.GameModeSurvival')]/@value">noteDuke01,note1_startQuest,Chapter1_resCollector,Chapter1_newHome,bookRareSamples1,LearnbyDoingSystemTrigger,TraitsCharacterRefresh=10,foodBoiledMeat=10,foodHoney</set>
	<set xpath="/entity_classes/entity_class[@name='playerMale']/property[contains(@name, 'ItemsOnEnterGame.GameModeSurvivalSP')]/@value">noteDuke01,note1_startQuest,Chapter1_resCollector,Chapter1_newHome,bookRareSamples1,LearnbyDoingSystemTrigger,TraitsCharacterRefresh=10,foodBoiledMeat=10,foodHoney</set>
	<set xpath="/entity_classes/entity_class[@name='playerMale']/property[contains(@name, 'ItemsOnEnterGame.GameModeSurvivalMP')]/@value">noteDuke01,note1_startQuest,Chapter1_resCollector,Chapter1_newHome,bookRareSamples1,LearnbyDoingSystemTrigger,TraitsCharacterRefresh=10,foodBoiledMeat=10,foodHoney</set>

	<!-- Valkream Food and Drink Property -->

	<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group[@name='food/water balancing']/passive_effect[@name='WaterLossPerHealthPointGained']/@value">0.03</set>
    <set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group[@name='food/water balancing']/passive_effect[@name='WaterChangeOT' and @operation='base_subtract' and not(@tags)]/@value">0.0011</set>
    <set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group[@name='food/water balancing']/passive_effect[@name='FoodChangeOT' and @operation='base_subtract' and not(@tags)]/@value">.00433</set>
    <set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group[@name='food/water balancing']/passive_effect[@name='FoodLossPerStaminaPointGained']/@value">0.00208</set>

	<!-- Valkream Vehicule Property -->

    <set xpath="/entity_classes/entity_class[@name='vehicleMinibike']/property[@name='Explosion.BlockDamage']/@value">0</set>
    <set xpath="/entity_classes/entity_class[@name='vehicleMotorcycle']/property[@name='Explosion.BlockDamage']/@value">0</set>
    <set xpath="/entity_classes/entity_class[@name='vehicleTruck4x4']/property[@name='Explosion.BlockDamage']/@value">0</set>
    <set xpath="/entity_classes/entity_class[@name='vehicleGyrocopter']/property[@name='Explosion.BlockDamage']/@value">0</set>

</configs>
