<gameevents>
	<!-- ========================================================= -->
	<!-- Custom Airdrop with OP Horde -->
	<!-- ========================================================= -->
	<!-- Get these as much as possible for early game advantage. Expect a challenge. -->
	<append xpath="/gameevents">
		<action_sequence name="airdrop_alarm_sound">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Block"/>
			<property name="allow_while_dead" value="false"/>
			<action class="PlaySound">
				<property name="sound" value="caralarm1_lp"/>
				<property name="phase" value="0"/>
				<property name="loop_duration" value="12"/>
			</action>
		</action_sequence>
		<action_sequence name="airdrop_alarm_zombie_spawns">
			<property name="action_type" value="Game"/>
			<property name="allow_while_dead" value="false"/>
			<action class="SpawnEntity">
				<property name="entity_group" value="airDropAlarmHorde"/>
				<property name="spawn_count" value="10"/>
				<property name="air_spawn" value="false"/>
				<property name="add_to_group" value="zombies"/>
				<property name="safe_spawn" value="false"/>
				<property name="min_distance" value="20"/>
				<property name="max_distance" value="35"/>
			</action>
		</action_sequence>
		<action_sequence name="airdrop_alarm_message">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Block"/>
			<property name="allow_while_dead" value="false"/>
			<action class="BeltTooltip">
				<property name="text" value="alarm_message_text"/>
			</action>
		</action_sequence>
	</append>
</gameevents>