﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="PrefabSize" value="42, 20, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="commercial, industrial" />
  <property name="POIMarkerSize" value="3, 1, 6#3, 1, 6#1, 13, 8#1, 13, 8" />
  <property name="POIMarkerStart" value="0, 0, 34#0, 0, 2#-1, 0, 33#-1, 0, 1" />
  <property name="POIMarkerGroup" value="roadexit1,roadexit2,driveway1,driveway2" />
  <property name="POIMarkerTags" value="###" />
  <property name="POIMarkerType" value="RoadExit,RoadExit,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value=",,part_driveway_industrial_10,part_driveway_industrial_10" />
  <property name="POIMarkerPartRotations" value="1,1,3,3" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1" />
  <property name="Tags" value="commercial, industrial" />
  <property name="SleeperVolumeSize" value="19, 8, 9#14, 8, 7#7, 4, 5#6, 4, 4#11, 4, 14#10, 9, 8#10, 9, 6#11, 5, 6#11, 4, 14#11, 3, 6#5, 3, 8#2, 9, 17#2, 9, 18#11, 7, 38" />
  <property name="SleeperVolumeStart" value="18, 1, 30#24, 1, 25#17, 1, 24#17, 1, 19#27, 1, 10#17, 1, 10#17, 1, 3#27, 1, 3#27, 6, 10#27, 7, 3#18, 6, 20#39, 1, 2#39, 1, 22#5, 1, 2" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="zombieUtilityWorker,8,9,GroupGenericZombie,3,4,zombieBusinessMan,1,2,GroupGenericZombie,1,2,GroupGenericZombie,3,4,GroupGenericZombie,2,3,zombieUtilityWorker,2,3,zombieUtilityWorker,1,2,zombieUtilityWorker,4,5,GroupGenericZombie,9,10,zombieBusinessMan,4,5,GroupGenericZombie,2,3,GroupGenericZombie,1,1,GroupGenericZombie,3,4" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,2,2,2,2,2,2,0,0,0,3,0,2,0" />
  <property name="SleeperVolumeTriggeredBy" value="6# # # # # # # #5#1#4# # # " />
  <property name="ThemeTags" value="storeHardware, storeElectronics" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property class="Stats">
    <property name="LightsVolume" value="16804.85" />
    <property name="TotalVertices" value="1148582" />
    <property name="TotalTriangles" value="390109" />
    <property class="BlockEntities">
      <property name="Vertices" value="1052618" />
      <property name="Triangles" value="333958" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="89218" />
      <property name="Triangles" value="49243" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1580" />
      <property name="Triangles" value="1016" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="2248" />
      <property name="Triangles" value="1124" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="2918" />
      <property name="Triangles" value="4768" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="1, 1, 25" />
    </property>
    <property class="quest_wood">
      <property name="0" value="37, 1, 40" />
      <property name="1" value="38, 1, 40" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 2, 27" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="37, 1, 26" />
    </property>
    <property class="POILight">
      <property name="0" value="39, 4, 25" />
      <property name="1" value="37, 4, 34" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="39, 1, 34" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 6, 21" />
      <property name="1" value="37, 7, 21" />
      <property name="2" value="37, 6, 22" />
      <property name="3" value="39, 1, 24" />
      <property name="4" value="39, 1, 28" />
      <property name="5" value="39, 1, 29" />
      <property name="6" value="37, 1, 30" />
      <property name="7" value="39, 1, 30" />
      <property name="8" value="39, 1, 32" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="6, 1, 27" />
      <property name="1" value="6, 1, 31" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="35, 1, 28" />
      <property name="1" value="33, 1, 36" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="38, 1, 6" />
    </property>
    <property class="Rally">
      <property name="0" value="12, 1, 34" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="21, 1, 38" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="31, 1, 34" />
      <property name="1" value="30, 1, 35" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="29, 6, 10" />
      <property name="1" value="31, 6, 19" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="32, 6, 23" />
    </property>
  </property>
</prefab>