﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="46, 32, 50" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-12" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="Tags" value="wilderness, underground" />
  <property name="ThemeTags" value="siteMilitary" />
  <property name="POIMarkerSize" value="5, 1, 4#4, 1, 2#2, 1, 4" />
  <property name="POIMarkerStart" value="22, 11, -3#-3, 11, 20#18, 11, 49" />
  <property name="POIMarkerGroup" value="RoadExit2,RoadExit,RoadExit3" />
  <property name="POIMarkerTags" value="##" />
  <property name="POIMarkerType" value="RoadExit,RoadExit,RoadExit" />
  <property name="POIMarkerPartToSpawn" value=",," />
  <property name="POIMarkerPartRotations" value="2,1,0" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="SleeperVolumeSize" value="1, 1, 1#1, 1, 1#1, 1, 1#11, 4, 8#15, 1, 19#1, 1, 2#6, 4, 4#34, 3, 24#10, 4, 15#5, 6, 5#2, 1, 3#7, 3, 7#5, 6, 5#5, 2, 5#1, 1, 1#6, 4, 5#6, 5, 4#3, 5, 7#4, 4, 8#8, 6, 6#6, 4, 7#9, 5, 13#6, 4, 4#8, 4, 13#6, 3, 4#5, 4, 4#9, 2, 10#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#5, 5, 13#2, 4, 7" />
  <property name="SleeperVolumeStart" value="23, 21, 26#22, 21, 27#19, 15, 11#6, 2, 33#16, 12, 14#28, 12, 11#12, 12, 11#6, 12, 17#4, 12, 25#3, 16, 39#4, 22, 40#30, 12, 36#37, 16, 39#33, 17, 16#24, 7, 19#30, 7, 35#9, 3, 16#9, 3, 17#5, 3, 24#12, 3, 26#24, 4, 27#20, 4, 13#12, 4, 21#30, 4, 13#31, 4, 8#31, 4, 3#31, 12, 12#23, 5, 19#24, 5, 18#25, 5, 19#24, 5, 20#8, 19, 41#24, 5, 25#25, 5, 25#26, 5, 25#24, 4, 13#9, 2, 33" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSoldierRadiated,2,3,GroupGenericZombie,1,2,zombieSoldierFeral,1,1,zombieSoldier,1,1,zombieSoldierFeralGroup,4,5,GroupZomSoldier,3,3,zombieSoldier,1,1,animalZombieVulture,3,3,animalZombieDog,1,1,zombieSoldier,1,1,zombieSoldierFeralGroup,4,5,GroupGenericZombie,0,0,zombieUtilityWorkerFeralGroup,2,2,zombieUtilityWorkerFeralGroup,1,2,zombieUtilityWorkerFeralGroup,1,2,ZomHazMatOnly,2,2,GroupZomSoldier,2,3,ZomHazMatOnly,2,3,zombieSoldierFeralGroup,5,6,zombieWightFeral,1,1,GroupZomSoldier,2,3,GroupZomSoldier,1,2,zombiePartyGirl,1,2,zombieJanitor,1,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieWightRadiated,1,2,zombieWightRadiated,2,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,3,3,2,3,3,4,4,4,0,3,4,0,3,3,0,3,3,3,0,0,3,3,0,0,0,0,3,3,3,3,0,3,3,3,3,0" />
  <property name="SleeperVolumeTriggeredBy" value="8#1#21,6# #6#6# #8,17,18# # #1# # #1#2# #11#11#12#13# #14#15# # # # #2#2#2#2#17#2#2#2#14# " />
  <property name="SVS34" value="sleep 1^sound FridgeSteelLP" />
  <property name="TriggerVolumeSize" value="7, 3, 12#5, 3, 7#5, 4, 4#11, 4, 2#4, 3, 5#5, 4, 4" />
  <property name="TriggerVolumeStart" value="15, 12, 14#22, 12, 8#10, 3, 16#18, 4, 23#17, 12, 39#3, 12, 19" />
  <property name="TriggerVolumeTriggers" value="8#6#11#14#17#18" />
  <property name="SVS33" value="sleep 1^sound FridgeSteelLP" />
  <property name="SVS32" value="sleep 1^sound FridgeSteelLP" />
  <property name="SVS31" value="sleep 0.3^sound light_bay3^trigger 16^sleep 1^trigger 16^sleep 0.1^trigger 16" />
  <property name="SVS30" value="sleep 1^sound FridgeSteelLP" />
  <property name="SVS29" value="sleep 1^sound FridgeSteelLP" />
  <property name="SVS28" value="sleep 1^sound FridgeSteelLP" />
  <property name="SVS27" value="sleep 1^sound FridgeSteelLP" />
  <property name="SVS14" value="sleep 0.5^sound sysadmin_systems_online" />
  <property name="SVS2" value="sleep 0.3^sound light_bay3^trigger 7^sleep 1^trigger 7^sleep 0.1^trigger 7" />
  <property name="SVS1" value="trigger 19^sound sysadmin_security_breach^sleep 2^sound sysadmin_alertsecurity^" />
  <property name="SVS0" value="sleep 0.3^sound light_bay1^trigger 9^sleep 1^trigger 9^sleep 0.2^trigger 9^sleep 3^trigger 9^sleep 0.1^trigger 9^" />
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="39, 12, 36" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="36, 12, 29" />
      <property name="1" value="28, 12, 30" />
      <property name="2" value="24, 4, 32" />
      <property name="3" value="37, 12, 33" />
      <property name="4" value="32, 12, 38" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="44, 12, 6" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="24, 4, 25" />
      <property name="1" value="24, 5, 25" />
      <property name="2" value="25, 4, 25" />
      <property name="3" value="25, 5, 25" />
      <property name="4" value="25, 6, 25" />
      <property name="5" value="26, 4, 25" />
      <property name="6" value="26, 5, 25" />
      <property name="7" value="23, 7, 27" />
      <property name="8" value="23, 9, 27" />
      <property name="9" value="24, 8, 27" />
      <property name="10" value="26, 7, 27" />
      <property name="11" value="26, 12, 27" />
      <property name="12" value="26, 13, 27" />
      <property name="13" value="24, 4, 28" />
      <property name="14" value="28, 10, 30" />
      <property name="15" value="33, 7, 32" />
      <property name="16" value="33, 8, 32" />
      <property name="17" value="34, 7, 32" />
      <property name="18" value="34, 8, 32" />
      <property name="19" value="24, 8, 33" />
      <property name="20" value="32, 7, 33" />
      <property name="21" value="32, 8, 33" />
      <property name="22" value="33, 9, 33" />
      <property name="23" value="34, 9, 33" />
      <property name="24" value="26, 4, 34" />
      <property name="25" value="26, 5, 34" />
      <property name="26" value="26, 6, 34" />
      <property name="27" value="26, 7, 34" />
      <property name="28" value="32, 7, 34" />
      <property name="29" value="32, 8, 34" />
      <property name="30" value="32, 8, 36" />
      <property name="31" value="35, 8, 37" />
      <property name="32" value="33, 9, 39" />
    </property>
    <property class="POILight">
      <property name="0" value="42, 19, 41" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="33, 6, 27" />
      <property name="1" value="29, 4, 33" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="39, 18, 40" />
    </property>
    <property class="Rally">
      <property name="0" value="22, 12, 3" />
    </property>
    <property class="quest_wood">
      <property name="0" value="44, 12, 48" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="39, 12, 42" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="39, 12, 27" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="30, 4, 25" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="31, 4, 10" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="35, 12, 15" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="23, 8, 27" />
      <property name="1" value="35, 8, 35" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="29708.3" />
    <property name="TotalVertices" value="1335897" />
    <property name="TotalTriangles" value="511874" />
    <property class="BlockEntities">
      <property name="Vertices" value="1183224" />
      <property name="Triangles" value="404843" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="139127" />
      <property name="Triangles" value="85313" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="816" />
      <property name="Triangles" value="408" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="4" />
      <property name="Triangles" value="2" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="12726" />
      <property name="Triangles" value="21308" />
    </property>
  </property>
</prefab>