﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="5" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-36" />
  <property name="PrefabSize" value="83, 62, 100" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="ThemeTags" value="siteMilitary" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="5, 1, 2" />
  <property name="POIMarkerStart" value="47, 35, -1" />
  <property name="POIMarkerGroup" value="RoadExit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Tags" value="wilderness, underground" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="SleeperVolumeSize" value="7, 4, 10#15, 14, 22#10, 6, 13#5, 7, 5#5, 7, 5#3, 15, 3#25, 6, 39#11, 4, 9#15, 5, 8#3, 3, 4#19, 5, 6#4, 4, 7#4, 4, 4#4, 4, 4#9, 4, 10#15, 4, 12#12, 3, 6#5, 6, 6#5, 5, 6#16, 4, 8#6, 3, 7#11, 5, 11#3, 3, 3#3, 3, 3#13, 6, 13#6, 4, 9#9, 7, 5#9, 4, 11#3, 3, 3#17, 9, 19#1, 1, 1#1, 1, 2#1, 1, 2#1, 2, 1#1, 2, 1#1, 2, 1#1, 2, 1#6, 2, 2#8, 4, 13#2, 3, 5#6, 3, 6#8, 4, 8#6, 4, 14#6, 3, 7#6, 3, 7#12, 4, 16#18, 5, 15#10, 4, 6#10, 4, 9#10, 4, 9#14, 4, 14#8, 4, 13#9, 4, 4#6, 5, 6#4, 3, 4#37, 4, 12#5, 4, 5#5, 4, 5#24, 6, 11#13, 5, 10#15, 5, 6#21, 7, 10#10, 3, 2#5, 4, 3#1, 2, 1#1, 2, 1#1, 2, 1#1, 2, 1#10, 13, 6#8, 4, 3#8, 5, 6#1, 1, 1#1, 1, 1#1, 1, 1#5, 2, 4#1, 1, 1#1, 1, 1#1, 1, 1" />
  <property name="SleeperVolumeStart" value="51, 36, 1#39, 36, 3#64, 36, 11#73, 39, 49#1, 39, 4#9, 47, 12#1, 36, 5#39, 36, 52#27, 36, 45#37, 36, 62#24, 21, 93#19, 21, 90#43, 21, 89#43, 21, 84#29, 21, 73#26, 22, 55#36, 23, 49#49, 23, 51#49, 23, 40#26, 3, 55#39, 3, 47#30, 3, 32#36, 4, 43#42, 4, 32#17, 3, 35#17, 3, 45#13, 3, 55#16, 3, 63#22, 9, 71#25, 2, 69#34, 8, 87#33, 10, 87#35, 10, 87#37, 10, 81#30, 10, 81#37, 10, 73#30, 10, 73#19, 7, 76#14, 8, 79#22, 8, 79#16, 12, 86#16, 12, 80#25, 13, 85#33, 13, 85#41, 13, 85#48, 13, 70#25, 13, 54#14, 13, 63#20, 13, 70#37, 13, 70#22, 13, 34#36, 13, 34#27, 13, 30#39, 14, 26#24, 23, 46#0, 23, 36#8, 23, 47#2, 23, 47#14, 27, 36#1, 28, 37#12, 28, 28#9, 21, 21#13, 23, 31#25, 23, 31#14, 26, 15#24, 26, 15#22, 30, 20#16, 30, 20#13, 13, 54#38, 13, 47#43, 3, 63#26, 23, 79#40, 23, 79#30, 39, 66#25, 8, 84#33, 27, 71#23, 17, 42#19, 27, 25" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,7,7,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="ZomFatCops,1,1,GroupZomSoldier,4,5,GroupZomSoldier,4,5,GroupZomSoldier,1,1,GroupZomSoldier,1,1,animalZombieVultureRadiated,2,2,GroupZomSoldier,4,5,GroupZomBadass,2,3,GroupZomSoldier,2,3,ZomFatCops,1,1,zombieBusinessManFeralGroup,3,4,zombieJanitorFeral,1,1,zombieSoldierFeralGroup,1,1,zombieLabFeralGroup,1,1,ZomFatCops,2,2,GroupZomBadass,4,4,GroupZomBadass,4,5,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupZomBadass,4,4,zombieJanitorFeral,2,2,zombieUtilityWorker,5,6,zombieWightFeral,1,1,zombieWightFeral,1,1,zombieUtilityWorker,4,5,zombieUtilityWorkerFeralGroup,2,2,zombieSpiderFeral,4,4,zombieUtilityWorkerFeralGroup,4,4,zombieSteveCrawlerFeral,1,1,zombieUtilityWorker,8,9,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSpiderFeral,0,0,zombieLabFeralGroup,4,5,zombieWightFeral,2,2,zombieWightFeral,3,3,zombieLabFeralGroup,4,5,GroupZomSoldier,3,4,GroupZomSoldier,3,4,GroupZomSoldier,3,4,zombieSoldierFeralGroup,7,8,zombieSoldierFeralGroup,5,5,zombieSoldierFeralGroup,4,4,GroupZomSoldier,4,5,GroupZomSoldier,4,5,GroupZomSoldier,7,8,zombieWightFeral,3,4,zombieSoldierFeralGroup,4,5,GroupZomSoldier,3,3,zombieSoldierFeralGroup,4,5,GroupZomSoldier,9,10,zombiePartyGirlCharged,1,2,zombieSoldierFeralGroup,1,2,GroupZomSoldier,7,8,zombieSoldierFeralGroup,4,5,zombieWightFeral,4,4,zombieSoldierFeralGroup,10,10,zombieWightFeral,6,6,GroupSpecialInfected,4,5,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSoldierFeralGroup,4,4,zombieWightFeral,1,1,GroupAllFeral,2,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,True,True,True,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,4,4,4,0,0,4,4,4,3,4,0,0,0,4,0,4,4,0,4,4,4,3,3,4,4,3,4,0,4,3,3,3,3,3,3,3,3,4,2,0,0,4,4,0,4,4,0,0,0,4,4,0,3,3,4,0,0,4,4,0,2,2,2,3,3,3,3,0,0,0,3,3,3,0,3,3,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # #1,20# # # # # # # # # # # # #2#2# # #3# # # #6#6#6#6#6#6#6#6# # # # # # # # # # # # # # # #12#13,21# # # # # # # # # #14#14#14#14# # # #16#17#18# #22#23#15" />
  <property name="TriggerVolumeSize" value="7, 4, 6#9, 4, 10#10, 12, 6#5, 3, 7#10, 6, 6#3, 2, 1#3, 2, 1#7, 4, 3#3, 2, 1#7, 4, 3#15, 5, 6#5, 3, 2" />
  <property name="TriggerVolumeStart" value="30, 36, 63#31, 3, 33#13, 3, 54#16, 23, 47#14, 20, 13#25, 21, 79#39, 21, 79#30, 36, 69#41, 36, 62#30, 23, 45#26, 21, 64#31, 13, 46" />
  <property name="TriggerVolumeTriggers" value="1#2#3#13#14#16#17#18#20#21#22#23" />
  <property name="SVS77" value="sound intercom_chime3^sleep 1^sound nmc_opcenter" />
  <property name="SVS76" value="sound intercom_chime1^sleep 2^sound nmc_lunch" />
  <property name="SVS75" value="sound intercom_chime1^sleep 2^sound nmc_welcome" />
  <property name="SVS74" value="sound batterybank_idle" />
  <property name="SVS73" value="sound intercom_chime3^sleep 1.5^sound nmc_mainelevator" />
  <property name="SVS72" value="sound intercom_chime3" />
  <property name="SVS71" value="sound intercom_chime3" />
  <property name="SVS67" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS66" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS65" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS64" value="sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS37" value="sleep 11^spawn zombieSpiderFeral 4" />
  <property name="SVS36" value="sleep 16^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS35" value="sleep 16^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS34" value="sleep 16^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS33" value="sleep 16^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS32" value="sleep 14^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS31" value="sleep 14^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllFeral 1^waitalive 0^sleep 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1" />
  <property name="SVS30" value="sleep 0.8^trigger 7^sleep 1.2^sound alarm1_oneshot^sleep 1^sound nmc_turbines^sleep 5^trigger 19^sleep 2^trigger 9^sleep 1^trigger 4^trigger 5^trigger 7^sleep 1^trigger 10^sleep 3^sound nmc_dieselgenerators^trigger 11" />
  <property class="Stats">
    <property name="LightsVolume" value="189775.3" />
    <property name="TotalVertices" value="4254944" />
    <property name="TotalTriangles" value="1761363" />
    <property class="BlockEntities">
      <property name="Vertices" value="3337998" />
      <property name="Triangles" value="1137850" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="748440" />
      <property name="Triangles" value="459229" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="88768" />
      <property name="Triangles" value="44384" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="7902" />
      <property name="Triangles" value="4740" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="71836" />
      <property name="Triangles" value="115160" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="79, 35, 77" />
    </property>
    <property class="POILight">
      <property name="0" value="78, 43, 51" />
      <property name="1" value="75, 43, 54" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="46, 13, 66" />
      <property name="1" value="53, 13, 79" />
      <property name="2" value="51, 13, 81" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="75, 42, 50" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="77, 36, 71" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="59, 36, 11" />
      <property name="1" value="58, 36, 13" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="57, 13, 82" />
      <property name="1" value="58, 13, 82" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="73, 37, 20" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="59, 16, 83" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="79, 36, 74" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="44, 13, 91" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="55, 13, 85" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="47, 41, 7" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="69, 36, 15" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="26, 10, 85" />
      <property name="1" value="28, 10, 85" />
      <property name="2" value="26, 10, 86" />
      <property name="3" value="28, 10, 86" />
      <property name="4" value="26, 10, 87" />
      <property name="5" value="28, 10, 87" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="43, 36, 58" />
    </property>
    <property class="Rally">
      <property name="0" value="48, 36, 1" />
    </property>
    <property class="quest_feather">
      <property name="0" value="46, 41, 7" />
      <property name="1" value="52, 41, 15" />
    </property>
  </property>
</prefab>