<Config>

<!-- *** Scuba_ITEMS -->

	<append xpath="/items">

	<!-- *** Scuba_CLOTHING -->

		<item name="ScubaMask">
		<property name="Class" value="ItemClassArmor"/>
		<property name="CustomIcon" value="biomeWeatherItem1"/>
		<property name="CustomIconTint" value="#2b20f7"/>
		<property name="HoldType" value="45"/>
		<property name="IsCosmetic" value="false"/>
		<property name="KeepOnDeath" value="false"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="DisplayType" value="ScubaMask"/>
		<property name="EconomicValue" value="100"/>
		<property name="DescriptionKey" value="itemScubaMaskDesc"/>
		<property name="EquipSlot" value="ClothingHead"/>
		<property name="Material" value="Mcloth"/>
		<property name="Group" value="Clothing,Armor,TCArmor"/>
		<property name="TraderStageTemplate" value="clothingTier1"/>
		<property name="Tags" value="clothingT1"/>
		<property name="SoundPickup" value="liners_cloth_grab"/>
		<property name="SoundPlace" value="liners_cloth_place"/>
		<property name="ShowQuality" value="false"/>
		<property name="ArmorGroup" value="groupscuba"/>
		<effect_group name="ScubaMask">
			<display_value name="WaterBreathing" value="100"/>
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
		</effect_group>
		
					<effect_group tiered="false">
			<triggered_effect trigger="onSelfSwimStart" action="AddBuff" buff="buffscubamask">
			<requirement name="!HasBuff" buff="buffscubamask"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSwimStop" action="RemoveBuff" buff="buffscubamask"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffscubamask"/>
		</effect_group>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfSwimStart" action="AddBuff" buff="buffscubamaskvision">
			<requirement name="!HasBuff" buff="buffscubamaskvision"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSwimStop" action="RemoveBuff" buff="buffscubamaskvision"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffscubamaskvision"/>
		</effect_group>
</item>
	
		<item name="ScubaOutfit">
		<property name="Class" value="ItemClassArmor"/>
		<property name="CustomIcon" value="clothingOutfitT3"/>
		<property name="CustomIconTint" value="#2b20f7"/>
		<property name="HoldType" value="45"/>
		<property name="IsCosmetic" value="false"/>
		<property name="KeepOnDeath" value="false"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="DisplayType" value="ScubaOutfit"/>
		<property name="EconomicValue" value="100"/>
		<property name="DescriptionKey" value="itemScubaOutfitDesc"/>
		<property name="EquipSlot" value="ClothingChest"/>
		<property name="Material" value="Mcloth"/>
		<property name="Group" value="Clothing,Armor,TCArmor"/>
		<property name="TraderStageTemplate" value="clothingTier1"/>
		<property name="Tags" value="clothingT1"/>
		<property name="SoundPickup" value="liners_cloth_grab"/>
		<property name="SoundPlace" value="liners_cloth_place"/>
		<property name="ShowQuality" value="false"/>
		<property name="ArmorGroup" value="groupscuba"/>
		<effect_group name="ScubaOutfit">
			<display_value name="ColdResist" value="20"/>
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
		</effect_group>
		
				<effect_group tiered="false">
			<triggered_effect trigger="onSelfSwimStart" action="AddBuff" buff="buffscubaoutfit">
			<requirement name="!HasBuff" buff="buffscubaoutfit"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSwimStop" action="RemoveBuff" buff="buffscubaoutfit"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffscubaoutfit"/>
		</effect_group>
</item>
	
		<item name="ScubaHands">
		<property name="Class" value="ItemClassArmor"/>
		<property name="CustomIcon" value="clothingHandsT3"/>
		<property name="CustomIconTint" value="#2b20f7"/>
		<property name="HoldType" value="45"/>
		<property name="IsCosmetic" value="false"/>
		<property name="KeepOnDeath" value="false"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="DisplayType" value="ScubaHands"/>
		<property name="EconomicValue" value="100"/>
		<property name="DescriptionKey" value="itemScubaHandsDesc"/>
		<property name="EquipSlot" value="ClothingHands"/>
		<property name="Material" value="Mcloth"/>
		<property name="Group" value="Clothing,Armor,TCArmor"/>
		<property name="TraderStageTemplate" value="clothingTier1"/>
		<property name="Tags" value="clothingT1"/>
		<property name="SoundPickup" value="liners_cloth_grab"/>
		<property name="SoundPlace" value="liners_cloth_place"/>
		<property name="ShowQuality" value="false"/>
		<property name="ArmorGroup" value="groupscuba"/>
		<effect_group name="ScubaHands">
			<display_value name="ColdResist" value="20"/>
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
		</effect_group>
		
						<effect_group tiered="false">
			<triggered_effect trigger="onSelfSwimStart" action="AddBuff" buff="buffscubahands">
			<requirement name="!HasBuff" buff="buffscubahands"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSwimStop" action="RemoveBuff" buff="buffscubahands"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffscubahands"/>
		</effect_group>
</item>
	
		<item name="ScubaBoots">
		<property name="Class" value="ItemClassArmor"/>
		<property name="CustomIcon" value="clothingFeetT3"/>
		<property name="CustomIconTint" value="#2b20f7"/>
		<property name="HoldType" value="45"/>
		<property name="IsCosmetic" value="false"/>
		<property name="KeepOnDeath" value="false"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="DisplayType" value="ScubaBoots"/>
		<property name="EconomicValue" value="100"/>
		<property name="DescriptionKey" value="itemScubaBootsDesc"/>
		<property name="EquipSlot" value="ClothingFeet"/>
		<property name="Material" value="Mcloth"/>
		<property name="Group" value="Clothing,Armor,TCArmor"/>
		<property name="TraderStageTemplate" value="clothingTier1"/>
		<property name="Tags" value="clothingT1"/>
		<property name="SoundPickup" value="liners_cloth_grab"/>
		<property name="SoundPlace" value="liners_cloth_place"/>
		<property name="ShowQuality" value="false"/>
		<property name="ArmorGroup" value="groupscuba"/>
		<effect_group name="ScubaBoots">
			<display_value name="SwimSpeed" value="30"/>
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
		</effect_group>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfSwimStart" action="AddBuff" buff="buffscubaboots">
			<requirement name="!HasBuff" buff="buffscubaboots"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSwimStop" action="RemoveBuff" buff="buffscubaboots"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffscubaboots"/>
		</effect_group>
</item>
	</append>

</Config>