﻿<?xml version="1.0" encoding="utf-8"?>
<ModSettings>
  <Global>
    <Tab name="Main" displayKey="bbhaUIMainTab" tooltipKey="bbhaTipMainTab">
      <Category name="Presets" displayKey="bbhaUIPresetsCat" tooltipKey="bbhaTipPresetsCat">
        <Selector name="LevelOfRealism" displayKey="bbhaUILevelOfRealism" tooltipKey="bbhaTipLevelOfRealism" defaultValue="Hollywood">
          <Property type="arrayValues" allowedValues="Newtonian,Hollywood,Anime,Custom" />
        </Selector>
      </Category>
      <Category name="Features" displayKey="bbhaUIFeaturesCat" tooltipKey="bbhaTipFeaturesCat">
        <Switch name="ReturnDamage" displayKey="bbhaUIReturnDamage" tooltipKey="bbhaTipReturnDamage" defaultValue="Enabled" leftValue="Disabled" rightValue="Enabled" />
        <Switch name="BlockDamageFactor" displayKey="bbhaUIBlockDamageFactor" tooltipKey="bbhaTipBlockDamageFactor" defaultValue="Enabled" leftValue="Disabled" rightValue="Enabled" />
        <Switch name="Logging" displayKey="bbhaUILogging" tooltipKey="bbhaTipLogging" defaultValue="Disabled" leftValue="Disabled" rightValue="Enabled" />
      </Category>
    </Tab>
    <Tab name="Advanced" displayKey="bbhaUIAdvancedTab" tooltipKey="bbhaTipAdvancedTab">
      <Category name="Limits" displayKey="bbhaUILimitsCat" tooltipKey="bbhaTipLimitsCat">
        <Slider name="MinDamageDealt" displayKey="bbhaUIMinDamageDealt" tooltipKey="bbhaTipMinDamageDealt" defaultValue="0">
          <Property increment="1" minValue="0" maxValue="100" type="incrementalValuesInt" />
        </Slider>
        <Slider name="MaxReturnedDamage" displayKey="bbhaUIMaxReturnedDamage" tooltipKey="bbhaTipMaxReturnedDamage" defaultValue="10">
          <Property increment="1" minValue="1" maxValue="100" type="incrementalValuesInt" />
        </Slider>
      </Category>
      <Category name="HardnessThreshold" displayKey="bbhaUIHardnessThresholdCat" tooltipKey="bbhaTipHardnessThresholdCat">
        <Slider name="HardnessThresholdCurveStart" displayKey="bbhaUIHardnessThresholdCurveStart" tooltipKey="bbhaTipHardnessThresholdCurveStart" defaultValue="250">
          <Property increment="10" minValue="0" maxValue="50000" type="incrementalValuesInt" />
        </Slider>
        <Slider name="HardnessThresholdCurveMid" displayKey="bbhaUIHardnessThresholdCurveMid" tooltipKey="bbhaTipHardnessThresholdCurveMid" defaultValue="500">
          <Property increment="10" minValue="0" maxValue="50000" type="incrementalValuesInt" />
        </Slider>
        <Slider name="HardnessThresholdCurveEnd" displayKey="bbhaUIHardnessThresholdCurveEnd" tooltipKey="bbhaTipHardnessThresholdCurveEnd" defaultValue="5001">
          <Property increment="10" minValue="0" maxValue="50000" type="incrementalValuesInt" />
        </Slider>
      </Category>
      <Category name="BlockDamageFactor" displayKey="bbhaUIBlockDamageFactorCat" tooltipKey="bbhaTipBlockDamageFactorCat">
        <Slider name="BlockDamageCurveStartMult" displayKey="bbhaUIBlockDamageCurveStartMult" tooltipKey="bbhaTipBlockDamageCurveStartMult" defaultValue="2">
          <Property increment="1" minValue="0" maxValue="100" type="incrementalValuesInt" />
        </Slider>
        <Slider name="BlockDamageCurveMidMult" displayKey="bbhaUIBlockDamageCurveMidMult" tooltipKey="bbhaTipBlockDamageCurveMidMult" defaultValue="50">
          <Property increment="1" minValue="0" maxValue="100" type="incrementalValuesInt" />
        </Slider>
        <Slider name="BlockDamageCurveEndMult" displayKey="bbhaUIBlockDamageCurveEndMult" tooltipKey="bbhaTipBlockDamageCurveEndMult" defaultValue="100">
          <Property increment="1" minValue="0" maxValue="100" type="incrementalValuesInt" />
        </Slider>
      </Category>
    </Tab>
  </Global>
  <World />
</ModSettings>