<RamblingMan>

<!-- *** IGP 2.6.5.1.3 edits for 3.0 EXP -->

<conditional>
<if cond="game_version() >= version(1,3,0)">
<!-- 
TO DO Find criterion/pattern for .5 vs 1 
<property name="harvestingTools" value="1" param1="1"/>
<property name="harvestingTools" value=".5" param1="1"/> -->

<!-- *** 1. Migrate Explosion. and ToolCategory. and properties to new format. -->

<!-- *** A. Removed old property. -->

<!-- item/property
IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture
IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture -->

<remove xpath="/items/item[@name='IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture' or 
@name='IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture']/property[starts-with(@name, 'Explosion.')]" />

<!-- 
Action1
ammo762mmExplosiveFragmentations
ammoCrossbowLightBoltStone
ammoCrossbowLightBoltIron
ammoRocketRPGTraning
ammoRocketRPGHE
ammoRocketRPGIncendiary
ammo25mmGrenadeTraining
ammo25mmGrenadeFRAGS
ammo25mmGrenadeHE
IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture
IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture -->
<remove xpath="/items/item[@name='ammo762mmExplosiveFragmentations' or 
@name='ammoCrossbowLightBoltStone' or 
@name='ammoCrossbowLightBoltIron' or 
@name='ammoRocketRPGTraning' or 
@name='ammoRocketRPGHE' or 
@name='ammoRocketRPGIncendiary' or 
@name='ammo25mmGrenadeTraining' or 
@name='ammo25mmGrenadeFRAGS' or 
@name='ammo25mmGrenadeHE' or 
@name='IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture' or 
@name='IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture']/property[@class='Action1']/property[starts-with(@name, 'Explosion.')]" />


<!-- *** ToolCategory.harvestingTools -->

<remove xpath="/items/item[@name='IZYMeleeT4BatonPunisher9000' or 
@name='IZYMeleeT4BladeKatana' or 
@name='IZYMeleeT4DualKnivesKnife' or 
@name='IZYMeleeT4SpearPoleAxe' or 
@name='IZYMeleeT4SledghammerSpikeMace']/property/property[starts-with(@name, 'ToolCategory.')]" />


<!-- TODO IN PROGRESS 
*** B. Add new property -->

<!-- 
IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture
IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture	 -->
<append xpath="/items/item[@name='IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture' or @name='IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture']">
	<!-- <property name="Class" value="Projectile"/> only nested in properrty Action1 -->
	<property class="Explosion">
		<!-- HACK:
		<property name="ParticleIndex" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_Flamethrowner_DOT.Prefab"/> -->
		<property name="ParticleIndex" value="0"/>
		<property name="Duration" value="2"/>
<!-- 		HACK:
		<property name="CustomScriptTypes" value="ExplosionAreaBuffTick,CustomParticleLoaderBuffArea"/> -->
		<property name="TickInterval" value="0.5"/>
		<property name="Buff" value="buffBurningMolotov"/>
	</property>
</append>

<append xpath="/items/item[@name='IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture' or @name='IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture']/property[@class='Action1']">
<!-- <property name="Class" value="Projectile"/> -->
<property class="Explosion">
	<property name="ParticleIndex" value="0"/>
<!-- 	HACK:
	<property name="ParticleIndex" value="#@modfolder:Resources/IZY_FlameThrower_asset.unity3d?IZY_Flamethrowner_DOT.Prefab"/> -->
	<property name="Duration" value="8"/>
	<property name="RadiusBlocks" value="1"/>
	<property name="RadiusEntities" value="1"/>
	<property name="BlastPower" value="1"/>
	<property class="DamageBonus">
		<property name="stone" value="0"/>
		<property name="metal" value="0"/>
		<property name="earth" value="0"/>
		<property name="water" value="0"/>
		<property name="wood" value="100"/>
	</property>
	<property name="ExplodeOnHit" value="true"/>
	<property name="StickPercent" value=".5"/>
</property>	
</append>

<!-- 
ammoCrossbowLightBoltStone 
ammoCrossbowLightBoltIron
-->

<append xpath="/items/item[@name='ammoCrossbowLightBoltStone' or @name='ammoCrossbowLightBoltIron']/property[@class='Action1']">
	<property class="Explosion">
		<property name="ParticleIndex" value="0"/>
	</property>
</append>

<!-- ammo762mmExplosiveFragmentations -->

<!-- TODO: waiting for CLS update -->
<!-- 
Fixed Explosion.

<append xpath="/items/item[@name='ammo762mmExplosiveFragmentations']/property[@class='Action1']">
	<property class="Explosion">
		<property name="ParticleIndex" value="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_FRAGExplosive762round_effect.Prefab"/>
		<property name="Duration" value="10"/>
		<property name="RadiusBlocks" value="0"/>
		<property name="RadiusEntities" value="3"/>
		<property name="BlockDamage" value="0"/>
		<property name="EntityDamage" value="100"/>
		<property name="BlastPower" value="20"/>
		<property class="DamageBonus">
			<property name="stone" value="0"/>
			<property name="metal" value="0"/>
			<property name="earth" value="0"/>
			<property name="water" value="0"/>
			<property name="wood" value="0"/>
		</property>
	</property>
</append> -->


<!-- REF		<effect_group name="ammo762mmBulletBall" tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RangedExplosion, CustomParticleLoader" particle_index="#@modfolder:Resources/IZY_762_Pack_MainResource_SNP_MMR.unity3d?IZY_FRAGExplosive762round_effect.Prefab" explode_delay="0"/>	
			<passive_effect name="EntityDamage" operation="base_set" value="85" tags="perkDeadEye"/>
			<passive_effect name="BlockDamage" operation="base_set" value="0" tags="perkDeadEye"/>
			<passive_effect name="BlockDamage" operation="base_add" value="0" tags="barrelExplosive"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="10"/>
		</effect_group> -->

<!-- ammoRocketRPGTraning -->

<!-- TODO: add minimal particle effect? -->

<append xpath="/items/item[@name='ammoRocketRPGTraning']/property[@class='Action1']">
		<property class="Explosion">
			<!-- <property name="ParticleIndex" value="0"/> -->
			<!-- HACK: Use thrownAmmoPipeBomb ParticleIndex -->
			<property name="ParticleIndex" value="20"/>
			<property name="RadiusBlocks" value="0"/>
			<property name="RadiusEntities" value="0"/>
			<property class="DamageBonus">
				<property name="water" value="0"/>
			</property>
		</property>
</append>

<!-- ammoRocketRPGHE -->
<append xpath="/items/item[@name='ammoRocketRPGHE']/property[@class='Action1']">
		<property class="Explosion">
			<property name="BlockDamage" value="2500"/>
			<property name="EntityDamage" value="800"/>	
			<!-- <property name="ParticleIndex" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_DemolisEffect_RPG_HE.Prefab"/> -->
			
<!-- HACK: temporarily using vanilla ammoRocketHE ParticleIndex value			 -->
			<property name="ParticleIndex" value="5"/>
			<property name="RadiusBlocks" value="6"/>
			<property name="RadiusEntities" value="6"/>
			<property class="DamageBonus">
					<property name="water" value="0"/>
			</property>
		</property>
</append>

<!-- ammoRocketRPGIncendiary -->
<append xpath="/items/item[@name='ammoRocketRPGIncendiary']/property[@class='Action1']">
		<property class="Explosion">
			<!-- <property name="ParticleIndex" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_DemolisEffect_RPG_Incendiary.Prefab"/> -->

<!-- HACK: temporarily using vanilla thrownAmmoMolotovCocktail ParticleIndex value
Too small effect? -->
			<property name="ParticleIndex" value="10"/>
			<property name="RadiusBlocks" value="0"/>
			<property name="RadiusEntities" value="7"/>
			<property class="DamageBonus">
					<property name="water" value="0"/>
			</property>
		</property>
</append>

<!-- ammo25mmGrenadeTraining -->
<append xpath="/items/item[@name='ammo25mmGrenadeTraining']/property[@class='Action1']">
		<property class="Explosion">
			<!-- <property name="ParticleIndex" value="0"/> -->
			<!-- Use thrownAmmoPipeBomb ParticleIndex -->
			<property name="ParticleIndex" value="20"/>
			<property name="RadiusBlocks" value="0"/>
			<property name="RadiusEntities" value="0"/>
			<property class="DamageBonus">
				<property name="water" value="0"/>
			</property>
		</property>
</append>

<!-- ammo25mmGrenadeFRAGS -->
<append xpath="/items/item[@name='ammo25mmGrenadeFRAGS']/property[@class='Action1']">
		<property class="Explosion">
			<property name="BlockDamage" value="0"/>
			<property name="EntityDamage" value="200"/>	
			<!-- <property name="ParticleIndex" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_LGL_Effect_25mmFRAGS.Prefab"/> -->


<!-- HACK: temporarily using vanilla thrownGrenadeContact ParticleIndex value	 -->

			<property name="ParticleIndex" value="13"/>
			<property name="RadiusBlocks" value="4"/>
			<property name="RadiusEntities" value="4"/>
			<property class="DamageBonus">
					<property name="water" value="0"/>
			</property>
		</property>
</append>

<!-- ammo25mmGrenadeHE -->
<append xpath="/items/item[@name='ammo25mmGrenadeHE']/property[@class='Action1']">
		<property class="Explosion">
			<property name="BlockDamage" value="200"/>
			<property name="EntityDamage" value="350"/>	
			<!-- <property name="ParticleIndex" value="#@modfolder:Resources/IZY_Demolis_Effects_and_Projectiles.unity3d?IZY_LGL_Effect_25mmHE.Prefab"/> -->
<!-- HACK: temporarily using vanilla thrownGrenadeContact ParticleIndex value	 -->
			<property name="ParticleIndex" value="13"/>
			<property name="RadiusBlocks" value="2"/>
			<property name="RadiusEntities" value="2"/>
			<property class="DamageBonus">
					<property name="water" value="0"/>
			</property>
		</property>
</append>



<!-- *** Add property ToolCategory.harvestingTools -->

<append xpath="/items/item[@name='IZYMeleeT4BladeKatana']/property[@class='Action0']">
<!-- meleeWpnBladeT3Machete -->
	<property class="ToolCategory">
		<property name="Butcher" value="0" param1="4.7"/>
		<property name="harvestingTools" value=".5" param1="1"/>
	</property>
</append>

<append xpath="/items/item[@name='IZYMeleeT4SpearPoleAxe']/property[@class='Action0' or  @class='Action1']">
	<property class="ToolCategory">
		<property name="harvestingTools" value="1" param1="1"/>
	</property>
</append>

<append xpath="/items/item[@name='IZYMeleeT4SledghammerSpikeMace']/property[@class='Action0']">
	<property class="ToolCategory">
		<property name="harvestingTools" value=".5" param1="1"/>
	</property>
</append>



<!-- *** 2. Add new stats block -->

<!-- *** 2.1 Multishot Pistols, revolvers, SMGs, pump-action shotguns and autoshotguns 
EXCLUDED
IZYgunT0PistolLiberatorImprovisedPistol

TO TEST SHORTY -->
<!-- 
CHECK SHORTY

VANILLA
All gunslinger weapons
Boomstick weapons: pump-action shotguns and autoshotguns.

gunHandgunT0PipePistol
gunHandgunT1Pistol
gunHandgunT3SMG5
gunHandgunT2Magnum44
gunHandgunT3DesertVulture
gunShotgunT2PumpShotgun
gunShotgunT3AutoShotgun -->

<!-- VRP Guns
gunHandgunT1Pistol
gunHandgunT3SMG5
gunHandgunT3DesertVulture
gunShotgunT2PumpShotgun
gunShotgunT3AutoShotgun

[(@name='gunShotgunT2PumpShotgun' or 
@name='gunShotgunT3AutoShotgun' or 
@name='gunHandgunT1Pistol' or 
@name='gunHandgunT3SMG5' or 
@name='gunHandgunT3DesertVulture') and ./property[@name='Tags' and contains(@value, 'IZY')]]
 -->

<append xpath="/items/item[(@name='gunShotgunT2PumpShotgun' or 
@name='gunShotgunT3AutoShotgun' or 
@name='gunHandgunT1Pistol' or 
@name='gunHandgunT3SMG5' or 
@name='gunHandgunT3DesertVulture') and ./property[@name='Tags' and contains(@value, 'IZY')]]">
	<stats name="gunslinger_and_boomstick_default_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="MagazineSize" 			value="0,0,1,0,.1"/>
		<stat name="RoundsPerMinute" 		value="0,0,1,0,.02"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="1,0,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="1,0,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="2,10,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="2,10,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="3,11,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="3,11,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="4,12,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="4,12,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="5,14,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="5,14,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="6,16,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="6,16,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="MagazineSize" 			value="6,20,.3,.5,1"/>
		<stat name="RoundsPerMinute" 		value="6,20,.3,.1,.3"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>

<!-- *** A. gunslinger_and_boomstick_default_stat_block -->

<!-- *** A1. All gunslinger weapons 
except 
IZYgunT0PistolLiberatorImprovisedPistol see 
IZYgunT1Pistol45M1917
IZYgunT1DualPistolCOLTnavyRevolver
 -->

<append xpath="/items/item[@name='IZYgunT1Pistol45Type17C96' or 
@name='IZYgunT2Pistol45M1911A1' or 
@name='IZYgunT3Pistol45USP45' or 
@name='IZYgunT4Pistol45STIEAGLE6' or 
@name='IZYgunT2DualPistols45M1911A1' or 
@name='IZYgunT245SMGM3Greasegun' or 
@name='IZYgunT345SMGM1thompson' or 
@name='IZYgunT445SMGM1928thompson' or 
@name='IZYgunT145TACSMGMAC10' or 
@name='IZYgunT445TACSMGKrissSuperV' or 
@name='IZYgunT1Pistol9Makarov' or 
@name='IZYgunT0SMGPIPEsubmachinegun' or 
@name='IZYgunT1SMGTec9submachinegun' or 
@name='IZYgunT2SMGUZIsubmachinegun' or 
@name='IZYgunT3SMGMP9submachinegun' or 
@name='IZYgunT4SMGCZScorpionEVO3' or 
@name='IZYgunT2DualPistolM9bs' or 
@name='IZYgunT3DualPistolGlock18C' or 
@name='IZYgunT4DualPistolMP9s' or 
@name='IZYgunT3PistolMagnumAutomag44' or 
@name='IZYgunT4DualMagnumDesertEagles']">
	<stats name="gunslinger_and_boomstick_default_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="MagazineSize" 			value="0,0,1,0,.1"/>
		<stat name="RoundsPerMinute" 		value="0,0,1,0,.02"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="1,0,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="1,0,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="2,10,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="2,10,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="3,11,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="3,11,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="4,12,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="4,12,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="5,14,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="5,14,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="6,16,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="6,16,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="MagazineSize" 			value="6,20,.3,.5,1"/>
		<stat name="RoundsPerMinute" 		value="6,20,.3,.1,.3"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>


<!-- *** A2. Boomstick weapons 

VANILLA:
gunShotgunT2PumpShotgun
gunShotgunT3AutoShotgun

IZY:
IZYgunT2TradshotgunLeveractionShotgunModel1887
IZYgunT3TradshotgunTrenchGunM1897
IZYgunT4TradshotgunBrowningAuto5
IZYgunT3TACshotgunSPAS12G
IZYgunT5HeavyWeaponM2flameThrower

except
IZYgunT1TradshotgunDoubleBarrelOverUnder
IZYgunT1TACCompactshotgunSuperShortty
 -->

<append xpath="/items/item[@name='IZYgunT2TradshotgunLeveractionShotgunModel1887' or 
@name='IZYgunT3TradshotgunTrenchGunM1897' or 
@name='IZYgunT4TradshotgunBrowningAuto5' or 
@name='IZYgunT3TACshotgunSPAS12G' or 
@name='IZYgunT5HeavyWeaponM2flameThrower']">
	<stats name="gunslinger_and_boomstick_default_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="MagazineSize" 			value="0,0,1,0,.1"/>
		<stat name="RoundsPerMinute" 		value="0,0,1,0,.02"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="1,0,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="1,0,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="2,10,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="2,10,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="3,11,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="3,11,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="4,12,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="4,12,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="5,14,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="5,14,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="6,16,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="6,16,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="MagazineSize" 			value="6,20,.3,.5,1"/>
		<stat name="RoundsPerMinute" 		value="6,20,.3,.1,.3"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>

<!-- *** B. gunslinger_single_shot_stat_block_FLTR 

Applies to: IZYgunT0PistolLiberatorImprovisedPistol

Removed stats:
 - MagazineSize
 - RoundsPerMinute
 -->

<append xpath="/items/item[@name='IZYgunT0PistolLiberatorImprovisedPistol']">
	<stats name="gunslinger_single_shot_stat_block_FLTR">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>

<!-- *** C. gunslinger_revolver_stat_block_FLTR 

IZY: 
IZYgunT1Pistol45M1917
IZYgunT1DualPistolCOLTnavyRevolver 

See 
gunHandgunT0PipePistol
gunHandgunT2Magnum44
-->

<!-- Vanilla VRP -->

<append xpath="/items/item[@name='gunHandgunT2Magnum44' and ./property[@name='Tags' and contains(@value, 'IZY')]]">
	<stats name="gunslinger_revolver_stat_block_FLTR">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="RoundsPerMinute" 		value="0,0,1,0,.02"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="1,0,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="2,10,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="3,11,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="4,12,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="5,14,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="6,16,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="RoundsPerMinute" 		value="6,20,.3,.1,.3"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>

<!-- IZY stat block -->
<append xpath="/items/item[@name='IZYgunT1Pistol45M1917' or @name='IZYgunT1DualPistolCOLTnavyRevolver']">
	<stats name="gunslinger_revolver_stat_block_FLTR">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="RoundsPerMinute" 		value="0,0,1,0,.02"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="1,0,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="2,10,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="3,11,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="4,12,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="5,14,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="6,16,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="RoundsPerMinute" 		value="6,20,.3,.1,.3"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>

<!-- *** D. boomstick_limited_mag_size_stat_block

Single- and double- barrel shotguns.
Compact pump shorguns.

VANILLA:
gunShotgunT0PipeShotgun
gunShotgunT1DoubleBarrel

IZY: 
IZYgunT1TradshotgunDoubleBarrelOverUnder 
IZYgunT1TACCompactshotgunSuperShortty

-->

<!-- VANILLA VRP-->
<append xpath="/items/item[@name='gunShotgunT1DoubleBarrel' and ./property[@name='Tags' and contains(@value, 'IZY')]]">
	<stats name="boomstick_limited_mag_size_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.04,.05"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>

<!-- IZY -->
<append xpath="/items/item[@name='IZYgunT1TradshotgunDoubleBarrelOverUnder' or @name='IZYgunT1TACCompactshotgunSuperShortty']">
	<stats name="boomstick_limited_mag_size_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.04,.05"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>


<!-- *** D. deadeye_limited_mag_size_stat_block

VANILLA:
gunRifleT0PipeRifle
gunRifleT1HuntingRifle 

IZY:
IZYgunT0SNIPERpipeAR15Broken15Junk
IZYgunTminus1MusketM1777Rifle

-->

<!-- VRP VANILLA -->
<append xpath="/items/item[@name='gunRifleT1HuntingRifle' and ./property[@name='Tags' and contains(@value, 'IZY')]]">
	<stats name="deadeye_limited_mag_size_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>

<!-- IZY -->
<append xpath="/items/item[@name='IZYgunT0SNIPERpipeAR15Broken15Junk' or @name='IZYgunTminus1MusketM1777Rifle']">
	<stats name="deadeye_limited_mag_size_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>

<!-- *** E. deadeye_machine_gunner_default_stat_block

VANILLA:
gunRifleT2LeverActionRifle
gunRifleT3SniperRifle
gunMGT0PipeMachineGun
gunMGT1AK47
gunMGT2TacticalAR
gunMGT3M60 

VRP
@name-'gunRifleT2LeverActionRifle' or 
@name-'gunRifleT3SniperRifle' or 
@name-'gunMGT1AK47' or 
@name-'gunMGT2TacticalAR' or 
@name-'gunMGT3M60'


TODO check IZYgunT4ARCabineHK416

IZY
@name='IZYgunT1ARCabineM608SurvivalRifle' or 
@name='IZYgunT2ARCabineCAR15' or 
@name='IZYgunT3ARCabineM4Carbine' or 
@name='IZYgunT4ARCabineHK416' or 
@name='IZYgunT2LMGLMG36' or 
@name='IZYgunT3LMGM249FNminimi' or 
@name='IZYgunT3MarksManRifle556M16A2DMR' or 
@name='IZYgunT3BULLPUPHellionVHS2' or 
@name='IZYgunT4BULLPUPFNF2000' or 
@name='IZYgunT3MarksmanRifleMMRM1Carbine45' or 
@name='IZYgunT4MarksmanRifle45MMRKrissVectorCarbine' or 
@name='IZYgunT1SNIPERRIFLE762Mosinnagant' or 
@name='IZYgunT3SNIPERRIFLE762LeeEnfieldRifle' or 
@name='IZYgunT4SNIPERRIFLE762L96AWMRifle' or 
@name='IZYgunT2MarksManRifle762M1garandNavyconverted' or 
@name='IZYgunT3MarksManRifle762HKPSG1' or 
@name='IZYgunT4MarksManRifleM110SASS' or 
@name='IZYgunT4MarksManRifle762SVUprototypeRifle' or 
@name='IZYgunT2ARSTG44N' or 
@name='IZYgunT3ARAKM' or 
@name='IZYgunT1BattleRifleBARbrowningautomaticrifle' or 
@name='IZYgunT2BattleRifleFNFALRifle' or 
@name='IZYgunT3BattleRifleHKG3' or 
@name='IZYgunT4BattleRifleSCARH' or 
@name='IZYgunT2LMGlightmachinegunRPD' or 
@name='IZYgunT4LMGlightmachinegunMG34R' or 
@name='IZYgunT5HeavyWeaponM134MinigunGatling' -->

<!-- VANILLA VRP -->
<append xpath="/items/item[@name='gunRifleT2LeverActionRifle' or 
@name='gunRifleT3SniperRifle' or 
@name='gunMGT1AK47' or 
@name='gunMGT2TacticalAR' or 
@name='gunMGT3M60' and ./property[@name='Tags' and contains(@value, 'IZY')]]">
	<stats name="deadeye_machine_gunner_default_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="MagazineSize" 			value="0,0,1,0,.1"/>
		<stat name="RoundsPerMinute" 		value="0,0,1,0,.02"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="1,0,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="1,0,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="2,10,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="2,10,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="3,11,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="3,11,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="4,12,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="4,12,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="5,14,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="5,14,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="6,16,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="6,16,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="MagazineSize" 			value="6,20,.3,.5,1"/>
		<stat name="RoundsPerMinute" 		value="6,20,.3,.2,.3"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>



<!-- IZY -->

<append xpath="/items/item[@name='IZYgunT1ARCabineM608SurvivalRifle' or 
@name='IZYgunT2ARCabineCAR15' or 
@name='IZYgunT3ARCabineM4Carbine' or 
@name='IZYgunT4ARCabineHK416' or 
@name='IZYgunT2LMGLMG36' or 
@name='IZYgunT3LMGM249FNminimi' or 
@name='IZYgunT3MarksManRifle556M16A2DMR' or 
@name='IZYgunT3BULLPUPHellionVHS2' or 
@name='IZYgunT4BULLPUPFNF2000' or 
@name='IZYgunT3MarksmanRifleMMRM1Carbine45' or 
@name='IZYgunT4MarksmanRifle45MMRKrissVectorCarbine' or 
@name='IZYgunT1SNIPERRIFLE762Mosinnagant' or 
@name='IZYgunT3SNIPERRIFLE762LeeEnfieldRifle' or 
@name='IZYgunT4SNIPERRIFLE762L96AWMRifle' or 
@name='IZYgunT2MarksManRifle762M1garandNavyconverted' or 
@name='IZYgunT3MarksManRifle762HKPSG1' or 
@name='IZYgunT4MarksManRifleM110SASS' or 
@name='IZYgunT4MarksManRifle762SVUprototypeRifle' or 
@name='IZYgunT2ARSTG44N' or 
@name='IZYgunT3ARAKM' or 
@name='IZYgunT1BattleRifleBARbrowningautomaticrifle' or 
@name='IZYgunT2BattleRifleFNFALRifle' or 
@name='IZYgunT3BattleRifleHKG3' or 
@name='IZYgunT4BattleRifleSCARH' or 
@name='IZYgunT2LMGlightmachinegunRPD' or 
@name='IZYgunT4LMGlightmachinegunMG34R' or 
@name='IZYgunT5HeavyWeaponM134MinigunGatling']">
	<stats name="deadeye_machine_gunner_default_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="MagazineSize" 			value="0,0,1,0,.1"/>
		<stat name="RoundsPerMinute" 		value="0,0,1,0,.02"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="1,0,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="1,0,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="2,10,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="2,10,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="3,11,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="3,11,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="4,12,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="4,12,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="5,14,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="5,14,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="6,16,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="6,16,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="MagazineSize" 			value="6,20,.3,.5,1"/>
		<stat name="RoundsPerMinute" 		value="6,20,.3,.2,.3"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>


<!-- *** F. demolitionsExpert_default_single_shot_laumcher_stat_block
Single shot rocket launchers

VANILLA:
gunExplosivesT3RocketLauncher

IZY:
IZYgunT3RocketLauncherRPG7

 -->

<append xpath="/items/item[@name='IZYgunT3RocketLauncherRPG7']">
	<stats name="demolitionsExpert_default_single_shot_laumcher_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>


<!-- *** G. demolitionsExpert_multishot_launchers_stat_block
Multishot rocket launchers

VANILLA:
n/a

IZY:
IZYgunT2LGLChinalakeGrenadeLauncher
IZYgunT3LGLXM25

TODO: look at adding other stats.
 -->
<append xpath="/items/item[@name='IZYgunT2LGLChinalakeGrenadeLauncher' or @name='IZYgunT3LGLXM25']">
	<stats name="demolitionsExpert_multishot_launchers_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>


<!-- *** H. melee_T4_stat_block_FLTR

IZYMeleeT4BladeKatana
IZYMeleeT4SledghammerSpikeMace
IZYMeleeT4SpearPoleAxe

-->
<append xpath="/items/item[@name='IZYMeleeT4BladeKatana' or @name='IZYMeleeT4SledghammerSpikeMace' or @name='IZYMeleeT4SpearPoleAxe']">
	<stats name="melee_T4_stat_block_FLTR">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="BlockDamage" 			value="0,0,1,0,.1"/>
		<!-- <stat name="AttacksPerMinute" 		value="0,0,1,0,.02"/> -->
		<stat name="StaminaLoss" 			value="0,0,1,-.01,0"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="BlockDamage" 			value="1,0,.3,.1,.5"/>
		<!-- <stat name="AttacksPerMinute" 		value="1,0,.3,.02,.1"/> -->
		<stat name="StaminaLoss" 			value="1,0,.3,-.5,-.1"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="BlockDamage" 			value="2,10,.3,.1,.5"/>
		<!-- <stat name="AttacksPerMinute" 		value="2,10,.3,.02,.1"/> -->
		<stat name="StaminaLoss" 			value="2,10,.3,-.5,-.1"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="BlockDamage" 			value="3,11,.3,.1,.5"/>
		<!-- <stat name="AttacksPerMinute" 		value="3,11,.3,.02,.1"/> -->
		<stat name="StaminaLoss" 			value="3,11,.3,-.5,-.1"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="BlockDamage" 			value="4,12,.3,.1,.5"/>
		<!-- <stat name="AttacksPerMinute" 		value="4,12,.3,.02,.1"/> -->
		<stat name="StaminaLoss" 			value="4,12,.3,-.5,-.1"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="BlockDamage" 			value="5,14,.3,.1,.5"/>
		<!-- <stat name="AttacksPerMinute" 		value="5,14,.3,.02,.1"/> -->
		<stat name="StaminaLoss" 			value="5,14,.3,-.5,-.1"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="BlockDamage" 			value="6,16,.3,.1,.5"/>
		<!-- <stat name="AttacksPerMinute" 		value="6,16,.3,.02,.1"/> -->
		<stat name="StaminaLoss" 			value="6,16,.3,-.5,-.1"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="BlockDamage" 			value="6,20,.3,.5,.7"/>
		<!-- <stat name="AttacksPerMinute" 		value="6,20,.3,.1,.2"/> -->
		<stat name="StaminaLoss" 			value="6,20,.3,-.1,-.05"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>

<!-- *** I. crossbow_default_stat_block 

VANILLA: 
gunBowT3CompoundCrossbow

IZY:
IZYgunT4BowVanhelsingAutomaticCrossbowVH -->

<append xpath="/items/item[@name='IZYgunT4BowVanhelsingAutomaticCrossbowVH']">
	<stats name="crossbow_default_stat_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="ProjectileVelocity" 	value="0,0,1,0,.1"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="ProjectileVelocity" 	value="1,0,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="ProjectileVelocity" 	value="2,10,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="ProjectileVelocity" 	value="3,11,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="ProjectileVelocity" 	value="4,12,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="ProjectileVelocity" 	value="5,14,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="ProjectileVelocity" 	value="6,16,.3,.1,.5"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="ProjectileVelocity" 	value="6,20,.3,.5,1"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>

</append>


<!-- *** J. default_junkturret_stats_block

VANILLA
gunBotT2JunkTurret

IZY:
IZYgunT3TechnicalNailmachinegun
 -->
<append xpath="/items/item[@name='IZYgunT3TechnicalNailmachinegun']">
	<stats name="default_junkturret_stats_block">
		<!-- Base_Random_Roll -->
		<stat name="EntityDamage"			value="0,0,1,0,.1"/>
		<stat name="MagazineSize" 			value="0,0,1,0,.1"/>
		<stat name="RoundsPerMinute" 		value="0,0,1,0,.02"/>
		<stat name="DamageFalloffRange" 	value="0,0,1,0,.1"/>
		<stat name="DegradationMax" 		value="0,0,1,0,.1"/>
		<!-- Q1_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="1,0,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="1,0,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="1,0,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="1,0,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="1,0,.3,.1,.5"/>
		<!-- Q2_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="2,10,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="2,10,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="2,10,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="2,10,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="2,10,.3,.1,.5"/>
		<!-- Q3_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="3,11,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="3,11,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="3,11,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="3,11,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="3,11,.3,.1,.5"/>
		<!-- Q4_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="4,12,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="4,12,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="4,12,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="4,12,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="4,12,.3,.1,.5"/>
		<!-- Q5_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="5,14,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="5,14,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="5,14,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="5,14,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="5,14,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,16,.3,.1,.5"/>
		<stat name="MagazineSize" 			value="6,16,.3,.1,.5"/>
		<stat name="RoundsPerMinute" 		value="6,16,.3,.02,.1"/>
		<stat name="DamageFalloffRange" 	value="6,16,.3,.1,.5"/>
		<stat name="DegradationMax" 		value="6,16,.3,.1,.5"/>
		<!-- Q6_Boosted_Rolls -->
		<stat name="EntityDamage" 			value="6,20,.3,.5,.7"/>
		<stat name="MagazineSize" 			value="6,20,.3,.5,1"/>
		<stat name="RoundsPerMinute" 		value="6,20,.3,.1,.3"/>
		<stat name="DamageFalloffRange" 	value="6,20,.3,.5,.7"/>
		<stat name="DegradationMax" 		value="6,20,.3,.5,.7"/>
	</stats>
</append>

<!-- *** 3. BurstRoundCount 1000/999 changed to 0 to fix mag dump issue. See also fix for trigger grouos in buffs.xml. -->

<!-- IZY -->
<set xpath="/items/item[starts-with(@name, 'IZYgun')]/effect_group/passive_effect[@name='BurstRoundCount' and (@value='1000' or @value='999')]/@value">0</set>


<!-- Vanilla/VRP -->
<set xpath="/items/item[(@name='gunShotgunT1DoubleBarrel' or 
@name='gunShotgunT2PumpShotgun' or 
@name='gunShotgunT3AutoShotgun' or 
@name='gunMGT1AK47' or 
@name='gunMGT2TacticalAR' or 
@name='gunMGT3M60' or 
@name='gunRifleT1HuntingRifle' or 
@name='gunRifleT2LeverActionRifle' or 
@name='gunRifleT3SniperRifle' or 
@name='gunHandgunT1Pistol' or 
@name='gunHandgunT3SMG5' or 
@name='gunHandgunT2Magnum44' or 
@name='gunHandgunT3DesertVulture') and ./property[@name='Tags' and contains(@value, 'IZY')]]/effect_group/passive_effect[@name='BurstRoundCount' and (@value='1000' or @value='999')]/@value">0</set>


<!-- *** 4.  Prepend tier tags 
Add T3 to T4 and T4 items to enable support for sandbox setting.
VRP breaks the system if Gears not installed.
-->
<prepend xpath="/items/item[starts-with(@name, 'IZYgunT0')]/property[@name='Tags']/@value">T0,</prepend>
<prepend xpath="/items/item[starts-with(@name, 'IZYgunT1')]/property[@name='Tags']/@value">T1,</prepend>
<prepend xpath="/items/item[starts-with(@name, 'IZYgunT2')]/property[@name='Tags']/@value">T2,</prepend>
<prepend xpath="/items/item[starts-with(@name, 'IZYgunT3')]/property[@name='Tags']/@value">T3,</prepend>
<prepend xpath="/items/item[starts-with(@name, 'IZYgunT4')]/property[@name='Tags']/@value">T4,T3,</prepend>
<prepend xpath="/items/item[starts-with(@name, 'IZYgunT5')]/property[@name='Tags']/@value">T5,T3,</prepend>
<prepend xpath="/items/item[starts-with(@name, 'IZYMeleeT4')]/property[@name='Tags']/@value">T4,T3,</prepend>
<prepend xpath="/items/item[starts-with(@name, 'ammo25mm')]/property[@name='Tags']/@value">T2,</prepend>
<prepend xpath="/items/item[starts-with(@name, 'ammoRocketRPG')]/property[@name='Tags']/@value">T3,</prepend>

<!-- *** 5.1 Append scrap100 tags to T0 firearms and to ammo -->


<append xpath="/items/item[starts-with(@name, 'IZYgunT0')]/property[@name='Tags']/@value">,scrap100</append>

<append xpath="/items/item[@name='ammoleadball' or 
@name='ammoMuzzleloadershot' or 
@name='ammoMuzzleloaderscattershot' or 
@name='ammoCrossbowLightBoltStone' or 
@name='ammoCrossbowLightBoltIron' or 
@name='ammoCrossbowLightBoltSteelAP' or 
@name='ammo45ACPBulletBall' or 
@name='ammo45ACPHighpower' or 
@name='ammo45ACPArmorpiecing' or 
@name='ammo45ACPEnhanced' or 
@name='ammo556mmBulletBall' or 
@name='ammo556mmHIpower' or 
@name='ammo556mmArmorPiercing' or 
@name='ammo762mmExplosiveFragmentations' or 
@name='ammoRocketRPGTraning' or 
@name='ammoRocketRPGHE' or 
@name='ammoRocketRPGIncendiary' or 
@name='ammo25mmGrenadeTraining' or 
@name='ammo25mmGrenadeFRAGS' or 
@name='ammo25mmGrenadeHE' or 
@name='ammoShotgunShellPremium' or 
@name='ammoShotgunShellDragoBreath']/property[@name='Tags']/@value">,scrap100</append>

<!-- *** 5.1 Append ammo tag to IGP ammo -->

<csv xpath="/items/item[(@name='ammoleadball' or 
@name='ammoMuzzleloadershot' or 
@name='ammoMuzzleloaderscattershot' or 
@name='ammoCrossbowLightBoltStone' or 
@name='ammoCrossbowLightBoltIron' or 
@name='ammoCrossbowLightBoltSteelAP' or 
@name='ammo45ACPBulletBall' or 
@name='ammo45ACPHighpower' or 
@name='ammo45ACPArmorpiecing' or 
@name='ammo45ACPEnhanced' or 
@name='ammo556mmBulletBall' or 
@name='ammo556mmHIpower' or 
@name='ammo556mmArmorPiercing' or 
@name='ammo762mmExplosiveFragmentations' or 
@name='ammoRocketRPGTraning' or 
@name='ammoRocketRPGHE' or 
@name='ammoRocketRPGIncendiary' or 
@name='ammo25mmGrenadeTraining' or 
@name='ammo25mmGrenadeFRAGS' or 
@name='ammo25mmGrenadeHE' or 
@name='ammoShotgunShellPremium' or 
@name='ammoShotgunShellDragoBreath')]/property[@name='Tags']/@value" delim="," op="add">ammo</csv>

<!-- *** 6. Add PreviousTechItem property to melee weapons-->

<!-- IZYMeleeT4BladeKatana -->
<append xpath="/items/item[@name='IZYMeleeT4BladeKatana']" >
    <property name="PreviousTechItem" value="meleeWpnBladeT3Machete" />
</append>

<!-- IZYMeleeT4SpearPoleAxe -->
<append xpath="/items/item[@name='IZYMeleeT4SpearPoleAxe']" >
    <property name="PreviousTechItem" value="meleeWpnSpearT3SteelSpear" />
</append>

<!-- IZYMeleeT4SledghammerSpikeMace -->
<append xpath="/items/item[@name='IZYMeleeT4SledghammerSpikeMace']" >
    <property name="PreviousTechItem" value="meleeWpnSledgeT3SteelSledgehammer" />
</append>

<!-- *** 7. Set CrosshairOnAim and CrosshairUpAfterShot to true for all Izy weapons to fix a conflict with the 3.0 crosshair  -->

<!-- IZY -->
<set xpath="/items/item[starts-with(@name, 'IZYgun')]/property[(@name='CrosshairOnAim' or @name='CrosshairUpAfterShot') and @value='false']/@value">true</set>


<!-- Vanilla / VRP -->
<set xpath="/items/item[(@name='gunShotgunT1DoubleBarrel' or 
@name='gunShotgunT2PumpShotgun' or 
@name='gunShotgunT3AutoShotgun' or 
@name='gunMGT1AK47' or 
@name='gunMGT2TacticalAR' or 
@name='gunMGT3M60' or 
@name='gunRifleT1HuntingRifle' or 
@name='gunRifleT2LeverActionRifle' or 
@name='gunRifleT3SniperRifle' or 
@name='gunHandgunT1Pistol' or 
@name='gunHandgunT3SMG5' or 
@name='gunHandgunT2Magnum44' or 
@name='gunHandgunT3DesertVulture') and ./property[@name='Tags' and contains(@value, 'IZY')]]/property[(@name='CrosshairOnAim' or @name='CrosshairUpAfterShot') and @value='false']/@value">true</set>

<!-- *** TO DO test scopes -->


<!-- *** 8. Remove IZYMMR tag from IZYgunT3BattleRifleHKG3 
 to fix burst fire.
-->

<!-- <csv xpath="/items/item[@name='IZYgunT3BattleRifleHKG3' or @name='IZYgunT4MarksmanRifle45MMRKrissVectorCarbine']/property[@name='Tags']/@value" delim="," op="remove">IZYMMR</csv> -->

<!-- <item name="IZYgunT3BattleRifleHKG3">
	<property name="Tags" value="IZY,IZYMMR,IZYBRBAR,overrideSounds,weapon,ranged,ShortBarrelmod,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/> -->



<!-- *** 9. Remove random EntityDmg <passive_effect name="EntityDamage" operation="perc_add" value="-.02,.02" tags="perk..."/> and similar -->

<remove xpath="items/item[starts-with(@name,'IZYgun')]/effect_group/passive_effect[@name='EntityDamage' and @operation='perc_add' and @value='-.02,.02' and contains(@tags,'perk')]"/>



<!-- *** 10. Update perkPenetrator for ammo
ammo45ACPEnhanced
ammo45ACPArmorpiecing
ammoCrossbowLightBoltIron
ammoCrossbowLightBoltSteelAP

Add perkPenetrator to
ammo556mmBulletBall
ammo556mmArmorPiercing
  -->
<remove xpath="/items/item[@name='ammo45ACPEnhanced' or 
@name='ammo45ACPArmorpiecing' or 
@name='ammoCrossbowLightBoltIron' or 
@name='ammoCrossbowLightBoltSteelAP']/effect_group[@name='perkPenetrator']"/>

<append xpath="/items/item[@name='ammo45ACPEnhanced' or 
@name='ammo45ACPArmorpiecing' or 
@name='ammo556mmBulletBall' or 
@name='ammo556mmArmorPiercing' or 
@name='ammoCrossbowLightBoltIron' or 
@name='ammoCrossbowLightBoltSteelAP']">
	<effect_group name="perkPenetrator" tiered="false">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.1">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.15">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.2">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		<passive_effect name="TargetArmor" operation="perc_add" value="-.3">
			<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="5"/></passive_effect>
	</effect_group>
</append>

</if>
</conditional>

</RamblingMan>