<RamblingMan>

<!-- *** Common code -->

<!-- *** Gears Options  -->

<!-- Start of 2.6.1.5 -->

<!-- *** 3. Loot Options Tab ### -->

<!-- *** 3.1. T1 Pistols in Toilets.  -->
<!-- Same rate as gunHandgunT1Pistol
Added regular footlockers.
Added cars.
 -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'LootSettings.LootToiletPistols.LootToiletPistolsT1') == 'Yes'">

<!-- Added chance to find IGP T1 Pistols in Toilets.
IZYgunT1Pistol45M1917
IZYgunT1Pistol45Type17C96
IZYgunT1Pistol9Makarov
 -->
<append xpath="/lootcontainers/lootgroup[@name='groupToilet02']">
	<item name="IZYgunT1Pistol45M1917" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol45Type17C96" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol9Makarov" loot_prob_template="veryLow"/>
</append>

<!-- testing -->
<!-- <set xpath="/lootcontainers/lootgroup[@name='groupToilet']/item[@group='groupToilet02']/@loot_prob_template">guaranteed</set> -->

<!-- Added chance to find IGP T1 Pistols in Military Footlockers. -->
<append xpath="/lootcontainers/lootgroup[@name='groupFootlockerWeapons02']">
	<item name="IZYgunT1Pistol45M1917" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol45Type17C96" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol9Makarov" loot_prob_template="veryLow"/>
</append>

<!-- Added chance to find IGP T1 Pistols as well as gunHandgunT1Pistol,  meleeWpnKnucklesT1IronKnuckles and meleeWpnBladeT1HuntingKnife in regular Footlockers by adding groupFootlockerWeapons03FLTRIGP to groupFootlocker. 
This addresses a vanilla bug where regular footlockers are placed in military POIs. Of course, regular footlockers will also spawn these items.
-->
<!-- test loot_quality_template="qualQ1Template" -->

<insertAfter xpath="/lootcontainers/lootgroup[@name='groupFootlocker02']">
<lootgroup name="groupFootlockerWeapons03FLTRIGP" loot_quality_template="qualQ1Template">
	<item name="gunHandgunT1Pistol" loot_prob_template="veryLow"/>
	<item name="meleeWpnBladeT1HuntingKnife" loot_prob_template="veryLow"/>
	<item name="meleeWpnKnucklesT1IronKnuckles" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol45M1917" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol45Type17C96" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol9Makarov" loot_prob_template="veryLow"/>
</lootgroup>
</insertAfter>

<append xpath="/lootcontainers/lootgroup[@name='groupFootlocker']">
	<item group="groupFootlockerWeapons03FLTRIGP" loot_prob_template="ProbT1"/>
</append>

<!-- Added chance to find IGP T1 Pistols in Purses. -->
<append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT1_Gunslinger']">
	<item name="IZYgunT1Pistol45M1917" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol45Type17C96" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol9Makarov" loot_prob_template="veryLow"/>
</append>

<!-- 
REF:
<lootgroup name="groupWeaponsT1_Gunslinger" count="all" loot_quality_template="QLTemplateT1">
	<item name="gunHandgunT1Pistol"/>
</lootgroup> 
...
<lootgroup name="groupPurse03">
	<item group="groupWeaponsT1_Gunslinger" loot_prob_template="veryLow"/>
</lootgroup> -->

<!-- Added chance to find IGP T1 Pistols in Desks. -->
<append xpath="/lootcontainers/lootgroup[@name='groupDesks02']">
	<item name="IZYgunT1Pistol45M1917" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol45Type17C96" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol9Makarov" loot_prob_template="veryLow"/>
</append>

<!-- REF:
<lootgroup name="groupDesks02">
	<item group="groupMedicalCommon" loot_prob_template="high"/>
	<item name="meleeToolFlashlight02" loot_prob_template="veryLow"/>
	<item name="modArmorCigar" loot_prob_template="veryLow"/>
	<item name="gunHandgunT1Pistol" loot_prob_template="veryLow"/>
</lootgroup>  -->

<!-- Pistols in groupCars03 is handled by groupWeaponsT1_Ranged, but let's help the odds a bit. -->

<insertAFter xpath="/lootcontainers/lootgroup[@name='groupCars03']">
<lootgroup name="groupCars04FLTRIGP" loot_quality_template="qualQ1Template">
	<item name="gunHandgunT1Pistol" loot_prob_template="veryLow"/>
	<item name="meleeWpnBladeT1HuntingKnife" loot_prob_template="veryLow"/>
	<item name="meleeWpnKnucklesT1IronKnuckles" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol45M1917" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol45Type17C96" loot_prob_template="veryLow"/>
	<item name="IZYgunT1Pistol9Makarov" loot_prob_template="veryLow"/>
</lootgroup>
</insertAFter>

<!-- Append groupCars04FLTRIGP to groupCars. -->
<append xpath="/lootcontainers/lootgroup[@name='groupCars']">
	<item group="groupCars04FLTRIGP" loot_prob_template="veryLow" force_prob="true" />
</append>

<!-- REF: <lootgroup name="groupCars03">
	<item group="skillMagazines" loot_prob_template="med"/>
	<item group="groupAmmoSmall" loot_prob_template="low"/>
	<item group="groupAmmoMedium" loot_prob_template="veryLow"/>
	<item group="groupWeaponsT0_Ranged" loot_prob_template="ProbT0"/>
	<item group="groupWeaponsT1_Ranged" loot_prob_template="ProbT1"/>
</lootgroup> -->
 
</if>
</conditional>

<!-- *** 3.2 T1 and T2 Common Weapons In Logical Places
No T3!

@name='groupAmmoRackDisplay'
@name='groupArmyTruck'
@name='groupGunRack'
@name='groupGunSafeSecure'
@name='groupLargeWeaponBag'
@name='groupMilitaryFootlocker'
@name='groupPoliceCarBonus'
@name='groupShotgunMessiahCrate'
@name='groupSmallWeaponBag'
@name='groupFootlocker'   -->
   
<conditional>
<!-- <if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'LootSettings.LootCommonGuns.LootCommonGunsGeneral') == 'Yes'"> -->
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'LootSettings.LootCommonGuns.LootCommonGunsBagsRacksCrates') == 'Yes'">

<!-- ### Weapon Bags, Racks, Crates -->

<!-- Add to groupSmallWeaponBag -->
<append xpath="/lootcontainers/lootgroup[@name='groupSmallWeaponBag']">
    <item group="groupCommonSmallWeaponsFLTR" count="1" loot_prob_template="veryLow" force_prob="true" />
</append>

<!-- Add to groupLargeWeaponBag -->
<append xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate']">
    <item group="groupCommonWeaponsFLTR" count="1" loot_prob_template="veryLow" force_prob="true"/>
</append>

<!-- Add to groupShotgunMessiahCrate -->
<append xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate']">
    <item group="groupCommonWeaponsFLTR" count="1" loot_prob_template="veryLow" force_prob="true"/>
</append>

<!-- Added to groupGunRack, groupAmmoRackDisplay -->
<append xpath="/lootcontainers/lootgroup[@name='groupGunRack' or @name='groupAmmoRackDisplay']">
    <item group="groupCommonWeaponsFLTR" count="1" loot_prob_template="veryLow" force_prob="true"/>
</append>

</if>
</conditional>

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'LootSettings.LootCommonGuns.LootCommonGunsSafes') == 'Yes'">

<!-- ###  Gun Safes and Wall Safes -->

<!-- Added to groupGunSafeSecure -->
<append xpath="/lootcontainers/lootgroup[@name='groupGunSafeSecure']">
    <item group="groupCommonWeaponsFLTR" count="1" loot_prob_template="veryLow" force_prob="true"/>
</append>

<!-- Add to groupSmallSafeLoot -->
<append xpath="/lootcontainers/lootgroup[@name='groupSmallSafeLoot']">
    <item group="groupCommonSmallWeaponsFLTR" count="1" loot_prob_template="veryLow" force_prob="true"/>
</append>
</if>
</conditional>

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'LootSettings.LootCommonGuns.LootCommonGunsArmyTrucksPoliceCars') == 'Yes'">
<!-- ###  Army Trucks and Police Cars -->
<!-- Added to groupArmyTruck and groupPoliceCarBonus -->
<append xpath="/lootcontainers/lootgroup[@name='groupArmyTruck' or @name='groupPoliceCarBonus']">
    <item group="groupCommonWeaponsFLTR" count="1" loot_prob_template="veryLow" force_prob="true"/>
</append>

<!-- test -->
<!-- <append xpath="/lootcontainers/lootgroup[@name='groupArmyTruck' or @name='groupPoliceCarBonus']">
    <item group="groupCommonSmallWeaponsFLTR" count="1" loot_prob_template="guaranteed" force_prob="true"/>
    <item group="groupCommonMediumWeaponsFLTR" count="1" loot_prob_template="guaranteed" force_prob="true"/>
</append> -->
</if>
</conditional>

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'LootSettings.LootCommonGuns.LootCommonGunsFootlockers') == 'Yes'">
<!-- ###  Footlockers and Military Footlockers -->
<!-- Added to groupFootlocker and groupMilitaryFootlocker -->
<append xpath="/lootcontainers/lootgroup[@name='groupMilitaryFootlocker' or @name='groupFootlocker']">
    <item group="groupCommonWeaponsFLTR" count="1" loot_prob_template="veryLow" force_prob="true"/>
</append>

<!-- TEST -->
<!-- <append xpath="/lootcontainers/lootgroup[@name='groupMilitaryFootlocker' or @name='groupFootlocker']">
    <item group="groupCommonWeaponsFLTR" count="1" loot_prob_template="guaranteed" force_prob="true"/>
</append> -->
</if>
</conditional>
<!-- 
Weapon Bags, Racks, Crates
Gun Safes and Wall Safes
Army Trucks and Police Cars
Footlockers and Military Footlockers

1. Melee
2. Civilian
3. Mil/Pol

Short items in small containers
melee, handguns

wall safes, small bags 

Short Items in large containers 
Long Items in large containers 
rifles, sg, mg

	
	T1 minisculeLowFLTRIGP
	melee
	<item name="meleeWpnBladeT1HuntingKnife" loot_prob_template="minisculeLowFLTRIGP"/>
	<item name="meleeWpnKnucklesT1IronKnuckles" loot_prob_template="minisculeLowFLTRIGP"/>
	
	Pistol
	<item name="gunHandgunT1Pistol" loot_prob_template="minisculeLowFLTRIGP"/>
	<item name="IZYgunT1Pistol45M1917" loot_prob_template="minisculeLowFLTRIGP"/>
	<item name="IZYgunT1Pistol45Type17C96" loot_prob_template="minisculeLowFLTRIGP"/>
	<item name="IZYgunT1Pistol9Makarov" loot_prob_template="minisculeLowFLTRIGP"/>
	
	SG
	<item name="gunShotgunT1DoubleBarrel" loot_prob_template="minisculeLowFLTRIGP"/>	
	<item name="IZYgunT1TradshotgunDoubleBarrelOverUnder" loot_prob_template="minisculeLowFLTRIGP"/>	
	<item name="IZYgunT1TACCompactshotgunSuperShortty" loot_prob_template="minisculeLowFLTRIGP"/>	
	
	MG
	<item name="gunMGT1AK47" loot_prob_template="minisculeLowFLTRIGP"/>	
	<item name="IZYgunT1ARCabineM608SurvivalRifle" loot_prob_template="minisculeLowFLTRIGP"/>	
	
	Rifle
	<item name="gunRifleT1HuntingRifle" loot_prob_template="minisculeLowFLTRIGP" mods="scope" mod_chance="0.25"/>
	<item name="IZYgunT1SNIPERRIFLE762Mosinnagant" loot_prob_template="minisculeLowFLTRIGP" mods="scope" mod_chance="0.25"/>
	
	
	T2 tinyLowFLTRIGP
	<item name="IZYgunT2Pistol45M1911A1" loot_prob_template="tinyLowFLTRIGP"/>
	<item name="gunHandgunT2Magnum44" loot_prob_template="tinyLowFLTRIGP"/>
	<item name="gunShotgunT2PumpShotgun" loot_prob_template="tinyLowFLTRIGP"/>
	<item name="gunMGT2TacticalAR"  loot_prob_template="tinyLowFLTRIGP"/>
	<item name="gunRifleT2LeverActionRifle" loot_prob_template="tinyLowFLTRIGP"/>
	<item name="IZYgunT2BattleRifleFNFALRifle" loot_prob_template="tinyLowFLTRIGP"/>
	<item name="IZYgunT2ARCabineCAR15" loot_prob_template="tinyLowFLTRIGP"/>
	<item name="IZYgunT2MarksManRifle762M1garandNavyconverted" loot_prob_template="tinyLowFLTRIGP"/>
	<item name="IZYgunT2TradshotgunLeveractionShotgunModel1887" loot_prob_template="tinyLowFLTRIGP"/>
	
	
	IZYgunT2Pistol45M1911A1
	IZYgunT2ARCabineCAR15
	IZYgunT2MarksManRifle762M1garandNavyconverted
	IZYgunT2TradshotgunLeveractionShotgunModel1887
	
	
	T3
	<item name="IZYgunT3Pistol45USP45" loot_prob_template="laughablyLowFLTRIGP"/>
	<item name="IZYgunT3PistolMagnumAutomag44" loot_prob_template="laughablyLowFLTRIGP"/>
	<item name="gunHandgunT3DesertVulture" loot_prob_template="laughablyLowFLTRIGP"/>
	T4
	<item name="IZYgunT4Pistol45STIEAGLE6" loot_prob_template="stupidLowFLTRIGP"/>

 -->

<!-- *** 3.3 FNS: T2, T3 and T4 Pistols in Toilets

Based on yyy_Find_Izy_Pistols_in_Cars_Toilets_and_Purses
Removed T1 pstols (moved to T1 toilet pistol options)
Added IZYgunT3PistolMagnumAutomag44.
Added vanilla pistols (gunHandgunT2Magnum44, gunHandgunT3DesertVulture)
Added pistols to desks and military footlockers.

Added loot_quality_template="qualQ1Template" to ensure that only Q1 weapons drop.
-->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'LootSettings.LootToiletPistols.LootToiletPistolsFNS') == 'Yes'">

<!-- Probability templates -->
<!-- Moved to options.xml -->
<!-- 
<insertBefore xpath="//lootprobtemplate[@name='veryLow']">
	<lootprobtemplate name="minisculeLowFLTRIGP">
	<loot level="0,10" prob="0"/>
	<loot level="11,999999" prob=".16"/>  
	</lootprobtemplate>
</insertBefore>	

<insertBefore xpath="//lootprobtemplate[@name='veryLow']">
	<lootprobtemplate name="tinyLowFLTRIGP">
	<loot level="0,20" prob="0"/>
	<loot level="21,999999" prob=".12"/> 
	</lootprobtemplate>
</insertBefore>	

<insertBefore xpath="//lootprobtemplate[@name='veryLow']">
	<lootprobtemplate name="laughablyLowFLTRIGP">
	<loot level="0,50" prob="0"/>
	<loot level="51,999999" prob=".08"/> 
	</lootprobtemplate>
</insertBefore>	

<insertBefore xpath="//lootprobtemplate[@name='veryLow']">
	<lootprobtemplate name="stupidLowFLTRIGP">
	<loot level="0,70" prob="0"/>
	<loot level="71,999999" prob=".04"/> 
	</lootprobtemplate>
</insertBefore>	 -->

<!-- Toilet Pistols -->
<insertBefore xpath="//lootgroup[@name='groupToilet01']">
	<lootgroup name="groupIzyToiletPistols" count="1" loot_quality_template="qualQ1Template">
		<item name="IZYgunT2Pistol45M1911A1" loot_prob_template="tinyLowFLTRIGP"/>
		<item name="gunHandgunT2Magnum44" loot_prob_template="tinyLowFLTRIGP"/>
		<item name="IZYgunT3Pistol45USP45" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="IZYgunT3PistolMagnumAutomag44" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="gunHandgunT3DesertVulture" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="IZYgunT4Pistol45STIEAGLE6" loot_prob_template="stupidLowFLTRIGP"/>
	</lootgroup>
</insertBefore>

<append xpath="//lootgroup[@name='groupToilet']">
	<item group="groupIzyToiletPistols" loot_prob_template="veryLow" force_prob="true"/>
</append>

<!-- test
<append xpath="//lootgroup[@name='groupToilet']">
	<item group="groupIzyToiletPistols" loot_prob_template="guaranteed" force_prob="true"/>
</append> -->

<!-- Car pistols -->
<insertBefore xpath="//lootgroup[@name='groupCars01']">
	<lootgroup name="groupIzyCarPistols" count="1" loot_quality_template="qualQ1Template">
		<item name="IZYgunT2Pistol45M1911A1" loot_prob_template="tinyLowFLTRIGP"/>
		<item name="gunHandgunT2Magnum44" loot_prob_template="tinyLowFLTRIGP"/>
		<item name="IZYgunT3Pistol45USP45" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="IZYgunT3PistolMagnumAutomag44" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="gunHandgunT3DesertVulture" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="IZYgunT4Pistol45STIEAGLE6" loot_prob_template="stupidLowFLTRIGP"/>
	</lootgroup>
</insertBefore>

<append xpath="//lootgroup[@name='groupCars']">
	<item group="groupIzyCarPistols" loot_prob_template="veryLow" force_prob="true"/>
</append>

<!-- Purse pistols -->
<insertBefore xpath="//lootgroup[@name='groupPurse01']">
	<lootgroup name="groupIzyPursePistols" count="1" loot_quality_template="qualQ1Template">
		<item name="IZYgunT2Pistol45M1911A1" loot_prob_template="tinyLowFLTRIGP"/>
		<item name="gunHandgunT2Magnum44" loot_prob_template="tinyLowFLTRIGP"/>
		<item name="IZYgunT3Pistol45USP45" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="IZYgunT3PistolMagnumAutomag44" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="gunHandgunT3DesertVulture" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="IZYgunT4Pistol45STIEAGLE6" loot_prob_template="stupidLowFLTRIGP"/>    
	</lootgroup>
</insertBefore>
	<append xpath="//lootgroup[@name='groupPurse']">
		<item group="groupIzyPursePistols" loot_prob_template="veryLow" force_prob="true"/>
	</append>

<!-- Desk pistols -->
<insertBefore xpath="//lootgroup[@name='groupDesks01']">
	<lootgroup name="groupIzyDeskPistols" count="1" loot_quality_template="qualQ1Template">
		<item name="IZYgunT2Pistol45M1911A1" loot_prob_template="tinyLowFLTRIGP"/>
		<item name="gunHandgunT2Magnum44" loot_prob_template="tinyLowFLTRIGP"/>
		<item name="IZYgunT3Pistol45USP45" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="IZYgunT3PistolMagnumAutomag44" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="gunHandgunT3DesertVulture" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="IZYgunT4Pistol45STIEAGLE6" loot_prob_template="stupidLowFLTRIGP"/>
	</lootgroup>
</insertBefore>

<append xpath="//lootgroup[@name='groupDesks']">
	<item group="groupIzyDeskPistols" loot_prob_template="veryLow" force_prob="true"/>
</append>

<!-- Military footlockers -->
<insertBefore xpath="//lootgroup[@name='groupFootlockerWeapons01']">
	<lootgroup name="groupIzyFootlockerPistols" count="1" loot_quality_template="qualQ1Template">
		<item name="IZYgunT2Pistol45M1911A1" loot_prob_template="tinyLowFLTRIGP"/>
		<item name="gunHandgunT2Magnum44" loot_prob_template="tinyLowFLTRIGP"/>
		<item name="IZYgunT3Pistol45USP45" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="IZYgunT3PistolMagnumAutomag44" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="gunHandgunT3DesertVulture" loot_prob_template="laughablyLowFLTRIGP"/>
		<item name="IZYgunT4Pistol45STIEAGLE6" loot_prob_template="stupidLowFLTRIGP"/>
	</lootgroup>
</insertBefore>

<append xpath="//lootgroup[@name='groupMilitaryFootlocker']">
	<item group="groupIzyFootlockerPistols" loot_prob_template="veryLow" force_prob="true"/>
</append>

<!-- TODO Regular footlocker pistols groupFootlocker -->

</if>
</conditional>

<!-- *** 3.4 Remove T0 weapons from loot -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'LootSettings.LootTierZeroWeapons.LootTierZeroWeaponsRanged') == 'No'">

<!-- Remove vanilla and IGP pipe guns from loot.

gunHandgunT0PipePistol
gunMGT0PipeMachineGun
gunRifleT0PipeRifle
gunShotgunT0PipeShotgun
IZYgunT0PistolLiberatorImprovisedPistol
IZYgunT0SNIPERpipeAR15Broken15Junk
IZYgunT0SMGPIPEsubmachinegun
IZYgunTminus1MusketM1777Rifle

-->

<remove xpath="/lootcontainers/lootgroup/item[@group='groupMusketammoSmall']"/>

<remove xpath="/lootcontainers/lootgroup/item[@name='gunHandgunT0PipePistol' or 
@name='gunMGT0PipeMachineGun' or 
@name='gunRifleT0PipeRifle' or 
@name='gunShotgunT0PipeShotgun' or 
@name='IZYgunT0PistolLiberatorImprovisedPistol' or 
@name='IZYgunT0SNIPERpipeAR15Broken15Junk' or 
@name='IZYgunTminus1MusketM1777Rifle' or 
@name='ammoMuzzleloadershot' or 
@name='IZYgunT0SMGPIPEsubmachinegun']"/>

</if>
</conditional>

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'LootSettings.LootTierZeroWeapons.LootTierZeroWeaponsBows') == 'No'">

<!-- Remove vanilla Primitive Bows from loot.

gunBowT0PrimitiveBow -->

<remove xpath="/lootcontainers/lootgroup/item[@name='gunBowT0PrimitiveBow']"/>

</if>
</conditional>

<!-- T0 melee weapons -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'LootSettings.LootTierZeroWeapons.LootTierZeroWeaponsMelee') == 'No'">

<!-- Remove vanilla primitive weapons from loot.

meleeWpnBatonT0PipeBaton
meleeWpnBladeT0BoneKnife
meleeWpnClubT0WoodenClub
meleeWpnKnucklesT0LeatherKnuckles
meleeWpnSledgeT0StoneSledgehammer
meleeWpnSpearT0StoneSpear -->

<remove xpath="/lootcontainers/lootgroup/item[@name='meleeWpnBatonT0PipeBaton' or 
@name='meleeWpnBladeT0BoneKnife' or 
@name='meleeWpnClubT0WoodenClub' or 
@name='meleeWpnKnucklesT0LeatherKnuckles' or 
@name='meleeWpnSledgeT0StoneSledgehammer' or 
@name='meleeWpnSpearT0StoneSpear']"/>

</if>
</conditional>

<!-- *** 4. Quest Reward Options 
groupQuestWeaponsRangedT1 -->

<!-- REF groupQuestWeaponsRangedT1 -->
<!-- <lootgroup name="groupQuestWeaponsRangedT1" loot_quality_template="questT1QualTemplate">
	<item name="gunRifleT1HuntingRifle"/>
	<item name="gunShotgunT1DoubleBarrel"/>
	<item name="gunMGT1AK47"/>
	<item name="gunBowT1WoodenBow"/>
	<item name="gunBowT1IronCrossbow"/>
	<item name="gunHandgunT1Pistol"/>
</lootgroup> -->

<!-- *** 5. Challenge Runs: Pacifist Traders: traders won't give weapons, ammo, traps and ammo crafting resources as quest rewards. Challenges not affected.
-->

<!-- Remove gunpowder from groupQuestResources -->
<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'RestrictedRunSettings.RestrictedRunPacifistTrader.RestrictedRunPacifistTraderQuestRewards') == 'No'">

<remove xpath="/lootcontainers/lootgroup[@name='groupQuestResourcesT0' or @name='groupQuestResourcesT1']/item[@name='resourceGunPowder']"/>

</if>
</conditional>

<!-- End of 2.6.1.5 -->

<!-- *** 2. Removing Tier 4 and T5 Weapons from loot. ### -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'T4Settings.T4LootingCategory.Enable_T4_Looting') == 'No'">

<remove xpath="/lootcontainers/lootgroup/item[starts-with(@name, 'IZYgunT4') or starts-with(@name, 'IZYMeleeT4') or starts-with(@name, 'IZYgunT5')]"/>

</if>
</conditional>

<!-- *** RestrictedRunNoCraftingQ6InLoot NOT IMPLEMENTED-->
<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'RestrictedRunSettings.RestrictedRunNoCrafting.RestrictedRunNoCraftingQ6InLoot') == 'Yes'">
<!-- <set xpath="/lootcontainers/lootcontainer[@loot_quality_template='qualBaseTemplate' or  @loot_quality_template='qualPlus1Template']/@loot_quality_template">q6Template</set>

<set xpath="/lootcontainers/lootqualitytemplates/lootqualitytemplate[@name='q6Template']/qualitytemplate/loot[@quality='1' or @quality='2' or @quality='3' or @quality='4' or @quality='5']/@prob">0.001</set>
<set xpath="/lootcontainers/lootqualitytemplates/lootqualitytemplate[@name='q6Template']/qualitytemplate/loot[@quality='6']/@prob">1</set> -->

</if>
</conditional>

<!-- *** 6. Weapon Pack Options ### -->

<!-- *** IZY_melee -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_melee') == 'Off'">
<!-- 
Removed loot entries for 
IZYMeleeT4BladeKatana
IZYMeleeT4SledghammerSpikeMace
IZYMeleeT4SpearPoleAxe
from groupWeaponsT2_Melee and groupQuestWeaponsMeleeT2. -->

<remove xpath="/lootcontainers/lootgroup/item[starts-with(@name, 'IZYMelee')]" />
</if>
</conditional>

<!-- *** IZY_RMP_9mmVAL -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_RMP_9mmVAL') == 'Off'">
<!-- 
Removed loot entries for 
IZYgunT0SMGPIPEsubmachinegun
IZYgunT1DualPistolCOLTnavyRevolver
IZYgunT1Pistol9Makarov
IZYgunT1SMGTec9submachinegun
IZYgunT2DualPistolM9bs
IZYgunT2SMGUZIsubmachinegun
IZYgunT3DualPistolGlock18C
IZYgunT3SMGMP9submachinegun
IZYgunT4DualPistolMP9s
IZYgunT4SMGCZScorpionEVO3 -->

<remove xpath="/lootcontainers/lootgroup/item[@name='IZYgunT0SMGPIPEsubmachinegun' or 
@name='IZYgunT1DualPistolCOLTnavyRevolver' or 
@name='IZYgunT1Pistol9Makarov' or 
@name='IZYgunT1SMGTec9submachinegun' or 
@name='IZYgunT2DualPistolM9bs' or 
@name='IZYgunT2SMGUZIsubmachinegun' or 
@name='IZYgunT3DualPistolGlock18C' or 
@name='IZYgunT3SMGMP9submachinegun' or 
@name='IZYgunT4DualPistolMP9s' or 
@name='IZYgunT4SMGCZScorpionEVO3']"/>

</if>
</conditional>

<!-- *** IZY_RMP_44magnum -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_RMP_44magnum') == 'Off'">
<!-- 
Removed loot entries for 
IZYgunT3PistolMagnumAutomag44
IZYgunT4DualMagnumDesertEagles
 -->

<remove xpath="/lootcontainers/lootgroup/item[@name='IZYgunT3PistolMagnumAutomag44' or 
@name='IZYgunT4DualMagnumDesertEagles']"/>

</if>
</conditional>

<!-- *** IZY_RMP_45ACP -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_RMP_45ACP') == 'Off'">
<!-- 
Removed loot entries for 
ammo45ACPBulletBall
ammo45ACPHighpower
ammo45ACPArmorpiecing
ammo45ACPEnhanced
ammoBundle45ACPBulletBall
ammoBundle45ACPHighpower
ammoBundle45ACPArmorpiecing
ammoBundle45ACPEnhanced
IZYgunT0PistolLiberatorImprovisedPistol
IZYgunT1Pistol45M1917
IZYgunT1Pistol45Type17C96
IZYgunT2Pistol45M1911A1
IZYgunT2DualPistols45M1911A1
IZYgunT3Pistol45USP45
IZYgunT4Pistol45STIEAGLE6
IZYgunT145TACSMGMAC10
IZYgunT245SMGM3Greasegun
IZYgunT345SMGM1thompson
IZYgunT445SMGM1928thompson
IZYgunT445TACSMGKrissSuperV
IZYgunT3MarksmanRifleMMRM1Carbine45
IZYgunT4MarksmanRifle45MMRKrissVectorCarbine

 -->

<remove xpath="/lootcontainers/lootgroup/item[@name='ammo45ACPBulletBall' or 
@name='ammo45ACPHighpower' or 
@name='ammo45ACPArmorpiecing' or 
@name='ammo45ACPEnhanced' or 
@name='ammoBundle45ACPBulletBall' or 
@name='ammoBundle45ACPHighpower' or 
@name='ammoBundle45ACPArmorpiecing' or 
@name='ammoBundle45ACPEnhanced' or 
@name='IZYgunT0PistolLiberatorImprovisedPistol' or 
@name='IZYgunT1Pistol45M1917' or 
@name='IZYgunT1Pistol45Type17C96' or 
@name='IZYgunT2Pistol45M1911A1' or 
@name='IZYgunT2DualPistols45M1911A1' or 
@name='IZYgunT3Pistol45USP45' or 
@name='IZYgunT4Pistol45STIEAGLE6' or 
@name='IZYgunT145TACSMGMAC10' or 
@name='IZYgunT245SMGM3Greasegun' or 
@name='IZYgunT345SMGM1thompson' or 
@name='IZYgunT445SMGM1928thompson' or 
@name='IZYgunT445TACSMGKrissSuperV' or 
@name='IZYgunT3MarksmanRifleMMRM1Carbine45' or 
@name='IZYgunT4MarksmanRifle45MMRKrissVectorCarbine']"/>

</if>
</conditional>

<!-- *** IZY_RMP_556pack -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_RMP_556pack') == 'Off'">
<!-- 
Removed loot entries for 
ammo556mmBulletBall
ammo556mmHIpower
ammo556mmArmorPiercing
ammo556mmBulletBallBundle
ammo556mmHIpowerBundle
ammo556mmArmorPiercingBundle
IZYgunT0SNIPERpipeAR15Broken15Junk
IZYgunT1ARCabineM608SurvivalRifle
IZYgunT2ARCabineCAR15
IZYgunT3ARCabineM4Carbine
IZYgunT4ARCabineHK416
IZYgunT1LRLongRifleM16a1
IZYgunT3BULLPUPHellionVHS2
IZYgunT4BULLPUPFNF2000
IZYgunT2LMGLMG36
IZYgunT3LMGM249FNminimi
IZYgunT3MarksManRifle556M16A2DMR'
 -->

<remove xpath="/lootcontainers/lootgroup/item[@name='ammo556mmBulletBall' or 
@name='ammo556mmHIpower' or 
@name='ammo556mmArmorPiercing' or 
@name='ammo556mmBulletBallBundle' or 
@name='ammo556mmHIpowerBundle' or 
@name='ammo556mmArmorPiercingBundle' or 
@name='IZYgunT0SNIPERpipeAR15Broken15Junk' or 
@name='IZYgunT1ARCabineM608SurvivalRifle' or 
@name='IZYgunT2ARCabineCAR15' or 
@name='IZYgunT3ARCabineM4Carbine' or 
@name='IZYgunT4ARCabineHK416' or 
@name='IZYgunT1LRLongRifleM16a1' or 
@name='IZYgunT3BULLPUPHellionVHS2' or 
@name='IZYgunT4BULLPUPFNF2000' or 
@name='IZYgunT2LMGLMG36' or 
@name='IZYgunT3LMGM249FNminimi' or 
@name='IZYgunT3MarksManRifle556M16A2DMR']"/>

</if>
</conditional>

<!-- *** IZY_RMP_762pack -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_RMP_762pack') == 'Off'">
<!-- 
Removed loot entries for 
ammo762mmExplosiveFragmentations
ammo762mmExplosiveFragmentationsBundle
IZYgunT1SNIPERRIFLE762Mosinnagant
IZYgunT3SNIPERRIFLE762LeeEnfieldRifle
IZYgunT4SNIPERRIFLE762L96AWMRifle
IZYgunT2MarksManRifle762M1garandNavyconverted
IZYgunT3MarksManRifle762HKPSG1
IZYgunT4MarksManRifle762SVUprototypeRifle
IZYgunT4MarksManRifleM110SASS
IZYgunT2ARSTG44N
IZYgunT3ARAKM
IZYgunT1BattleRifleBARbrowningautomaticrifle
IZYgunT2BattleRifleFNFALRifle
IZYgunT3BattleRifleHKG3
IZYgunT4BattleRifleSCARH
IZYgunT2LMGlightmachinegunRPD
IZYgunT4LMGlightmachinegunMG34R
 -->

<remove xpath="/lootcontainers/lootgroup/item[@name='ammo762mmExplosiveFragmentations' or 
@name='ammo762mmExplosiveFragmentationsBundle' or 
@name='IZYgunT1SNIPERRIFLE762Mosinnagant' or 
@name='IZYgunT3SNIPERRIFLE762LeeEnfieldRifle' or 
@name='IZYgunT4SNIPERRIFLE762L96AWMRifle' or 
@name='IZYgunT2MarksManRifle762M1garandNavyconverted' or 
@name='IZYgunT3MarksManRifle762HKPSG1' or 
@name='IZYgunT4MarksManRifle762SVUprototypeRifle' or 
@name='IZYgunT4MarksManRifleM110SASS' or 
@name='IZYgunT2ARSTG44N' or 
@name='IZYgunT3ARAKM' or 
@name='IZYgunT1BattleRifleBARbrowningautomaticrifle' or 
@name='IZYgunT2BattleRifleFNFALRifle' or 
@name='IZYgunT3BattleRifleHKG3' or 
@name='IZYgunT4BattleRifleSCARH' or 
@name='IZYgunT2LMGlightmachinegunRPD' or 
@name='IZYgunT4LMGlightmachinegunMG34R']"/>

</if>
</conditional>

<!-- *** IZY_RMP_SG -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_RMP_SG') == 'Off'">
<!-- 
Removed loot entries for 
ammoShotgunShellPremium
ammoBundleShotgunShellPremium
IZYgunT1TradshotgunDoubleBarrelOverUnder
IZYgunT2TradshotgunLeveractionShotgunModel1887
IZYgunT3TradshotgunTrenchGunM1897
IZYgunT4TradshotgunBrowningAuto5
IZYgunT1TACCompactshotgunSuperShortty
IZYgunT3TACshotgunSPAS12G
IZYgunT4TACshotgunM1014
 -->

<remove xpath="/lootcontainers/lootgroup/item[@name='ammoShotgunShellPremium' or 
@name='ammoBundleShotgunShellPremium' or 
@name='IZYgunT1TradshotgunDoubleBarrelOverUnder' or 
@name='IZYgunT2TradshotgunLeveractionShotgunModel1887' or 
@name='IZYgunT3TradshotgunTrenchGunM1897' or 
@name='IZYgunT4TradshotgunBrowningAuto5' or 
@name='IZYgunT1TACCompactshotgunSuperShortty' or 
@name='IZYgunT3TACshotgunSPAS12G' or 
@name='IZYgunT4TACshotgunM1014']"/>

</if>
</conditional>

<!-- *** IZY_RMP_Demopack -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_RMP_Demopack') == 'Off'">
<!-- 
Removed loot entries for 
ammo25mmGrenadeFRAGS
ammo25mmGrenadeHE
ammo25mmGrenadeTraining
ammoRocketRPGHE
ammoRocketRPGIncendiary
ammoRocketRPGTraning
IZYgunT2LGLChinalakeGrenadeLauncher
IZYgunT3LGLXM25
IZYgunT3RocketLauncherRPG7  -->

<remove xpath="/lootcontainers/lootgroup/item[@name='ammo25mmGrenadeTraining' or 
@name='ammo25mmGrenadeHE' or 
@name='ammo25mmGrenadeFRAGS' or 
@name='ammoRocketRPGTraning' or 
@name='ammoRocketRPGHE' or 
@name='ammoRocketRPGIncendiary' or 
@name='IZYgunT2LGLChinalakeGrenadeLauncher' or 
@name='IZYgunT3LGLXM25' or 
@name='IZYgunT3RocketLauncherRPG7']"/>

</if>
</conditional>

<!-- *** IZY_RMP_HVW -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_RMP_HVW') == 'Off'">
<!-- 
2.6.1.5
TODO: 
Removed loot entries for 
IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture
IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture

<remove xpath="/lootcontainers/lootgroup/item[@name='IZYAmmoHeavyWeaponFlamethrowerNapalmStandardMixture' or 
@name='IZYAmmoHeavyWeaponFlamethrowerNapalmLethalMixture']"/>
 -->

</if>
</conditional>

<!-- *** IZY_RMP_Miscpack -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_RMP_Miscpack') == 'Off'">
<!-- 
Removed loot entries for 
ammoCrossbowLightBoltIron
ammoCrossbowLightBoltSteelAP
ammoCrossbowLightBoltStone
ammoleadball
ammoMuzzleloaderscattershot
ammoMuzzleloadershot
IZYgunT4BowVanhelsingAutomaticCrossbowVH'
IZYgunTminus1MusketFlintlockPistol
IZYgunTminus1MusketM1777Rifle
IZYgunTminus1MusketshotgunBlunderbuss

 -->

<remove xpath="/lootcontainers/lootgroup/item[@name='ammoCrossbowLightBoltIron' or 
@name='ammoCrossbowLightBoltSteelAP' or 
@name='ammoCrossbowLightBoltStone' or 
@name='ammoleadball' or 
@name='ammoMuzzleloaderscattershot' or 
@name='ammoMuzzleloadershot' or 
@name='IZYgunT4BowVanhelsingAutomaticCrossbowVH' or 
@name='IZYgunTminus1MusketFlintlockPistol' or 
@name='IZYgunTminus1MusketM1777Rifle' or 
@name='IZYgunTminus1MusketshotgunBlunderbuss']"/>

</if>
</conditional>

<!-- *** IZY_RMP_Tech -->

<conditional>
<if cond="modsetting('Combat_Sandbox_FLTR', 'Global', 'WeaponPackSettings.WeaponPacksCategory.Enable_IZY_RMP_Tech') == 'Off'">
<!-- 
Removed loot entries for 
IZYgunT3TechnicalNailmachinegun  -->

<remove xpath="/lootcontainers/lootgroup/item[@name='IZYgunT3TechnicalNailmachinegun']"/>

</if>
</conditional>

</RamblingMan>