﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-8" />
  <property name="PrefabSize" value="42, 28, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Tags" value="rural, culdesac" />
  <property name="Zoning" value="ResidentialNew, Residential, Rural, ResidentialOld" />
  <property name="EditorGroups" value="house old, house new, HOUSE CONST" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="POIMarkerSize" value="1, 1, 1#11, 13, 1#11, 13, 1" />
  <property name="POIMarkerStart" value="18, 7, -1#24, 7, -1#4, 7, -1" />
  <property name="POIMarkerGroup" value="1,2,new" />
  <property name="POIMarkerTags" value="##" />
  <property name="POIMarkerType" value="POISpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value=",part_driveway_countryresidential_04,part_driveway_countryresidential_04" />
  <property name="POIMarkerPartRotations" value="2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property name="SleeperVolumeSize" value="7, 4, 15#5, 3, 15#9, 5, 7#10, 3, 4#1, 3, 5#9, 3, 11#10, 3, 7#7, 3, 6#7, 4, 8#6, 3, 4#6, 3, 4#9, 3, 6#3, 3, 4#8, 4, 6#13, 3, 13#1, 3, 10#6, 2, 6#10, 3, 8#14, 3, 6#7, 5, 9#7, 3, 3" />
  <property name="SleeperVolumeStart" value="8, 8, 7#1, 8, 8#18, 6, 10#18, 8, 6#39, 8, 16#8, 15, 25#18, 15, 24#23, 9, 25#15, 9, 28#8, 9, 35#7, 9, 31#1, 9, 24#2, 9, 30#23, 7, 33#19, 2, 22#12, 3, 27#3, 3, 25#1, 3, 31#8, 21, 28#31, 8, 9#33, 9, 3" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,4,5,GroupGenericZombie,2,3,zombieUtilityWorker,4,5,GroupGenericZombie,1,2,zombieNurse,1,2,GroupGenericZombie,4,5,GroupGenericZombie,4,5,zombieFatHawaiian,1,2,ZomUtilityWorker,3,4,zombiePartyGirl,2,3,zombieBoe,2,3,zombieDarlene,2,3,GroupGenericZombie,1,2,GroupZomSoldier,4,5,GroupGenericZombie,5,6,GroupGenericZombie,2,3,zombieBurnt,4,5,GroupGenericZombie,5,6,GroupZomSoldier,2,3,zombieNurse,4,5,GroupGenericZombie,2,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="LightsVolume" value="21969.39" />
    <property name="TotalVertices" value="918716" />
    <property name="TotalTriangles" value="373708" />
    <property class="BlockEntities">
      <property name="Vertices" value="857162" />
      <property name="Triangles" value="331094" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="49874" />
      <property name="Triangles" value="27786" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="2944" />
      <property name="Triangles" value="1472" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="592" />
      <property name="Triangles" value="352" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="280" />
      <property name="Triangles" value="140" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="7864" />
      <property name="Triangles" value="12864" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_cars">
      <property name="0" value="38, 8, 4" />
    </property>
    <property class="POILight">
      <property name="0" value="40, 11, 40" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="5, 8, 40" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 8, 33" />
      <property name="1" value="39, 8, 35" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 8, 17" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="32, 8, 37" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="39, 8, 39" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="12, 9, 29" />
      <property name="1" value="13, 9, 29" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="32, 8, 39" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="18, 9, 31" />
    </property>
    <property class="Rally">
      <property name="0" value="24, 8, 4" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="25, 3, 32" />
    </property>
  </property>
</prefab>