﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-5" />
  <property name="PrefabSize" value="60, 25, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="Downtown, Industrial, Rural" />
  <property name="EditorGroups" value="commercial, rural" />
  <property name="Tags" value="commercial, rural" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeSize" value="11, 3, 8#7, 5, 10#9, 3, 8#4, 2, 6#8, 3, 20#8, 3, 13#7, 3, 3#18, 3, 8#8, 6, 6#11, 3, 4#5, 3, 7#2, 3, 4#8, 3, 7#7, 3, 5#12, 3, 8#8, 3, 4#10, 3, 8#4, 3, 6#6, 3, 6#11, 3, 14#19, 3, 5#9, 3, 19#6, 3, 12#5, 3, 5#11, 3, 5#8, 3, 13#5, 3, 6#16, 3, 17#11, 5, 14#6, 3, 13#6, 3, 7#4, 3, 13#12, 3, 7" />
  <property name="SleeperVolumeStart" value="1, 5, 18#14, 2, 10#31, 5, 3#48, 5, 17#3, 5, 28#11, 5, 30#12, 5, 45#10, 5, 48#44, 5, 52#3, 10, 28#6, 10, 33#13, 10, 34#6, 10, 42#20, 10, 42#21, 10, 33#25, 10, 28#33, 10, 33#40, 10, 42#33, 10, 41#45, 10, 33#39, 10, 27#49, 5, 28#42, 5, 28#43, 5, 41#31, 5, 43#33, 5, 29#28, 10, 42#38, 14, 32#11, 14, 34#21, 5, 27#21, 5, 41#28, 5, 29#30, 5, 50" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,5,6,GroupGenericZombie,4,5,GroupGenericZombie,2,3,ZomUtilityWorker,5,6,GroupGenericZombie,4,5,GroupGenericZombie,1,2,GroupGenericZombie,3,4,GroupGenericZombie,1,2,GroupGenericZombie,3,4,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupGenericZombie,3,3,GroupGenericZombie,3,3,zombieArleneFeral,3,3,GroupGenericZombie,4,5,GroupGenericZombie,2,3,GroupGenericZombie,2,3,GroupGenericZombie,6,7,GroupGenericZombie,1,1,GroupGenericZombie,3,4,GroupSpecialInfected,3,4,GroupGenericZombie,2,3,GroupGenericZombie,3,4,GroupAbandonedHouse,4,5,GroupGenericZombie,2,3,GroupGenericZombie,1,2,GroupSpecialInfected,5,6,GroupGenericZombie,1,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # " />
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="2, 5, 4" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="49, 5, 49" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="48, 5, 19" />
    </property>
    <property class="POILight">
      <property name="0" value="50, 8, 33" />
      <property name="1" value="54, 8, 34" />
      <property name="2" value="50, 8, 42" />
      <property name="3" value="54, 8, 42" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="52, 5, 53" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="48, 14, 46" />
      <property name="1" value="49, 5, 47" />
      <property name="2" value="54, 5, 47" />
      <property name="3" value="49, 5, 57" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="49, 5, 53" />
      <property name="1" value="49, 5, 56" />
      <property name="2" value="46, 5, 57" />
      <property name="3" value="46, 6, 57" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="47, 5, 33" />
      <property name="1" value="47, 5, 34" />
      <property name="2" value="47, 5, 35" />
      <property name="3" value="47, 5, 36" />
      <property name="4" value="48, 10, 36" />
      <property name="5" value="47, 5, 37" />
      <property name="6" value="54, 10, 38" />
      <property name="7" value="51, 14, 44" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="19, 5, 28" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="47, 5, 30" />
      <property name="1" value="47, 5, 31" />
    </property>
    <property class="quest_feather">
      <property name="0" value="54, 14, 33" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="56, 10, 48" />
      <property name="1" value="56, 11, 48" />
      <property name="2" value="57, 10, 48" />
      <property name="3" value="57, 11, 48" />
      <property name="4" value="57, 6, 49" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="28, 5, 5" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="41, 7, 41" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="15, 15, 41" />
    </property>
    <property class="quest_wood">
      <property name="0" value="33, 5, 6" />
      <property name="1" value="34, 5, 6" />
      <property name="2" value="35, 5, 6" />
      <property name="3" value="36, 5, 6" />
      <property name="4" value="37, 5, 6" />
      <property name="5" value="33, 5, 7" />
      <property name="6" value="37, 5, 7" />
      <property name="7" value="33, 5, 8" />
      <property name="8" value="37, 5, 8" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="35, 5, 7" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="14066.57" />
    <property name="TotalVertices" value="1971746" />
    <property name="TotalTriangles" value="751995" />
    <property class="BlockEntities">
      <property name="Vertices" value="1868088" />
      <property name="Triangles" value="680728" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="91848" />
      <property name="Triangles" value="53155" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="704" />
      <property name="Triangles" value="352" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="816" />
      <property name="Triangles" value="408" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10290" />
      <property name="Triangles" value="17352" />
    </property>
  </property>
</prefab>