﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="3" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="3" />
  <property name="SleeperVolumeSize" value="6, 2, 4#16, 4, 15#41, 3, 15#41, 3, 16#41, 3, 15#41, 3, 15#41, 3, 20#42, 3, 11#37, 3, 8#7, 8, 7#8, 9, 15#42, 3, 8#7, 3, 7#41, 3, 16#19, 3, 20" />
  <property name="SleeperVolumeStart" value="43, 2, 10#7, 2, 9#1, 2, 57#1, 2, 68#1, 2, 80#1, 2, 91#1, 2, 105#0, 2, 138#7, 2, 25#43, 18, 9#7, 2, 9#0, 2, 132#43, 13, 9#1, 2, 118#23, 2, 4" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupZomSoldier,2,2,GroupZomSoldier,10,10,GroupZomSoldier,3,3,GroupZomSoldier,2,2,GroupZomSoldier,2,2,GroupZomSoldier,3,3,GroupZomSoldier,2,2,ZomBurnt,3,3,GroupZomSoldier,3,4,GroupZomSoldier,3,3,GroupZomSoldier,2,2,GroupZomSoldier,1,2,GroupZomSoldier,2,2,ZomHazMatOnly,2,2,GroupZomSoldier,3,3" />
  <property name="SleeperIsLootVolume" value="False,True,False,False,False,False,False,False,False,False,False,True,False,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,2,0,0,0,0,0,0,3,3,2,0,3,0,3" />
  <property name="EditorGroups" value="airport" />
  <property name="YOffset" value="-2" />
  <property name="ShowQuestClearCount" value="2" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="PrefabSize" value="51, 27, 150" />
  <property name="Tags" value="wilderness, countrytown" />
  <property name="DuplicateRepeatDistance" value="6000" />
  <property name="SleeperVolumeTriggeredBy" value="2# # # # # # # #1#1# # #1# #1" />
  <property name="Zoning" value="none" />
  <property name="TriggerVolumeSize" value="7, 4, 7" />
  <property name="TriggerVolumeStart" value="43, 9, 9" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property name="POIMarkerSize" value="3, 1, 6" />
  <property name="POIMarkerStart" value="0, 1, 0" />
  <property name="POIMarkerGroup" value="roadexit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="1" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="Stats">
    <property name="LightsVolume" value="4960.575" />
    <property name="TotalVertices" value="1351017" />
    <property name="TotalTriangles" value="566246" />
    <property class="BlockEntities">
      <property name="Vertices" value="1216914" />
      <property name="Triangles" value="469481" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="84145" />
      <property name="Triangles" value="49473" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="824" />
      <property name="Triangles" value="400" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="29344" />
      <property name="Triangles" value="14672" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="19790" />
      <property name="Triangles" value="32220" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="1, 2, 7" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="47, 2, 58" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="48, 2, 102" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="9, 2, 9" />
    </property>
    <property class="POILight">
      <property name="0" value="41, 2, 139" />
      <property name="1" value="41, 2, 142" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="45, 18, 13" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="45, 13, 12" />
      <property name="1" value="47, 13, 13" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="7, 7, 15" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="44, 13, 12" />
      <property name="1" value="42, 3, 13" />
      <property name="2" value="44, 13, 13" />
      <property name="3" value="48, 16, 14" />
      <property name="4" value="48, 18, 14" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="47, 2, 24" />
    </property>
    <property class="challenge_stump">
      <property name="0" value="47, 2, 122" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="46, 18, 10" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="48, 2, 28" />
      <property name="1" value="48, 2, 32" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="39, 2, 39" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="17, 2, 100" />
    </property>
    <property class="quest_feather">
      <property name="0" value="48, 18, 10" />
    </property>
  </property>
</prefab>