﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 16, 60" />
  <property name="RotationToFaceNorth" value="0" />
  <property name="YOffset" value="-2" />
  <property name="SleeperVolumeSize" value="2, 2, 5#16, 3, 4#14, 3, 30#5, 2, 3#2, 3, 3#2, 2, 9#2, 3, 7#4, 3, 10#13, 1, 3" />
  <property name="SleeperVolumeStart" value="39, 7, 48#7, 2, 29#5, 10, 25#33, 2, 50#43, 2, 50#31, 7, 43#44, 12, 44#53, 3, 4#17, 8, 19" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="ZomBusinessman,2,2,GroupGenericZombie,10,10,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupZomBadass,5,5" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,3,3,3,3,3,3,3,3" />
  <property name="SleeperVolumeTriggeredBy" value="1#2#4#5#6#7#8#9#10" />
  <property name="TriggerVolumeSize" value="8, 3, 5#20, 3, 18#7, 3, 32#5, 3, 5#5, 3, 8#2, 3, 7#5, 3, 13#1, 3, 4#13, 3, 13" />
  <property name="TriggerVolumeStart" value="40, 7, 47#5, 2, 25#23, 10, 24#31, 2, 47#42, 2, 44#32, 7, 45#39, 12, 41#53, 2, 8#17, 2, 7" />
  <property name="TriggerVolumeTriggers" value="1#2#4#5#6#7#8#9#10" />
  <property name="Tags" value="industrial" />
  <property name="DuplicateRepeatDistance" value="4000" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="POIMarkerSize" value="7, 13, 1" />
  <property name="POIMarkerStart" value="48, 1, 60" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="industrial" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_industrial_01" />
  <property name="POIMarkerPartRotations" value="0" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Zoning" value="none" />
  <property class="Stats">
    <property name="LightsVolume" value="5551.194" />
    <property name="TotalVertices" value="1612308" />
    <property name="TotalTriangles" value="604670" />
    <property class="BlockEntities">
      <property name="Vertices" value="1334852" />
      <property name="Triangles" value="432264" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="265942" />
      <property name="Triangles" value="155838" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1344" />
      <property name="Triangles" value="672" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1000" />
      <property name="Triangles" value="500" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9170" />
      <property name="Triangles" value="15396" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_gore">
      <property name="0" value="55, 2, 53" />
      <property name="1" value="48, 2, 59" />
      <property name="2" value="56, 2, 59" />
      <property name="3" value="57, 2, 50" />
    </property>
    <property class="POILight">
      <property name="0" value="48, 5, 52" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="48, 3, 51" />
      <property name="1" value="57, 4, 56" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="56, 2, 52" />
      <property name="1" value="55, 2, 56" />
      <property name="2" value="55, 2, 57" />
      <property name="3" value="56, 2, 57" />
      <property name="4" value="47, 2, 59" />
      <property name="5" value="53, 2, 54" />
    </property>
    <property class="quest_feather">
      <property name="0" value="46, 12, 52" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="45, 7, 46" />
      <property name="1" value="31, 7, 47" />
      <property name="2" value="42, 7, 47" />
      <property name="3" value="45, 2, 48" />
      <property name="4" value="45, 7, 48" />
      <property name="5" value="44, 7, 50" />
      <property name="6" value="31, 7, 51" />
      <property name="7" value="32, 2, 51" />
      <property name="8" value="42, 7, 51" />
    </property>
    <property class="brBlock">
      <property name="0" value="40, 12, 43" />
      <property name="1" value="40, 12, 44" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="23, 2, 19" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="57, 2, 51" />
      <property name="1" value="51, 2, 57" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="46, 2, 46" />
    </property>
    <property class="quest_wood">
      <property name="0" value="57, 2, 46" />
      <property name="1" value="57, 2, 47" />
      <property name="2" value="46, 2, 57" />
      <property name="3" value="47, 2, 57" />
      <property name="4" value="47, 2, 58" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="33, 12, 51" />
    </property>
    <property class="Rally">
      <property name="0" value="54, 2, 59" />
    </property>
  </property>
</prefab>